gametechmods

Robot Arena => Discussion => Topic started by: eishiba on April 21, 2013, 11:06:19 AM

Title: 2 questions
Post by: eishiba on April 21, 2013, 11:06:19 AM
1. How do you build into a SHW or UHW class? I have the newest dsl but can't go past the HW limit of 800.

2. Is it possible to have 2 different positions for a weapon on an invertible robot? Like say if it was right side up and the weapon moved against the ground to scoop underneath. Then when the robot is turned up side down, you could push another button and it would move the weapon into the second position which would still move along the ground to scoop. For anyone who remembers battlebots, it could be equated to how vladiator and diesector fought. Their weapons moved along the ground in a wedge or scoop style, regardless of the position and could still be activated to flip or lift.
Title: Re: 2 questions
Post by: 090901 on April 21, 2013, 11:32:07 AM
You need antiballasts to get past 800kg. You can download an antiballast here (https://gametechmods.com/uploads/files/weightmaker.zip)
Title: Re: 2 questions
Post by: Thyrus on April 21, 2013, 12:31:55 PM
1. antiballast. it`s in the downloadsections somewhere.

2 eiter you use a metalhinge or a servomotor
Title: Re: 2 questions
Post by: Venko on April 21, 2013, 01:01:35 PM
I will recommend the .py file that allows you to build above 800 without an anti-ballast, but anyway...
 Also, they didn't tell you, that you need to remove the anti-ballast when you are done with the building, otherwise you can't test your bot in the garage or start a combat.
Title: Re: 2 questions
Post by: eishiba on April 21, 2013, 02:04:01 PM
This might be a dumb question but can you still do tournaments or even just fight in the exhibition matches? Not sure since there isn't anything higher than HW.

By the way, is there no longer a "Lifter Snapper Motor"?I don't see it in the newest DSL.
Title: Re: 2 questions
Post by: Venko on April 21, 2013, 02:46:02 PM
This might be a dumb question but can you still do tournaments or even just fight in the exhibition matches? Not sure since there isn't anything higher than HW.
Yes, you can enter whatever you want, your bot is still counted as a HW only.
Title: Re: 2 questions
Post by: eishiba on April 21, 2013, 03:14:37 PM
I saw several antiballasts. I downloaded the "AcamsAntiballast". Not sure if there is any others but I found the item in the game and it sets the weight into like negative numbers. I'm guessing I have to build ALOT to reach the heavyweights again. Is this how it works or did I do something wrong?
Title: Re: 2 questions
Post by: HurricaneAndrew on April 21, 2013, 03:20:41 PM
I saw several antiballasts. I downloaded the "AcamsAntiballast". Not sure if there is any others but I found the item in the game and it sets the weight into like negative numbers. I'm guessing I have to build ALOT to reach the heavyweights again. Is this how it works or did I do something wrong?

That's exactly how it works. Just be sure to remove it when you're done building or if you want to test the robot because it will cause mayhem.
Title: Re: 2 questions
Post by: eishiba on April 21, 2013, 03:52:24 PM
I saw several antiballasts. I downloaded the "AcamsAntiballast". Not sure if there is any others but I found the item in the game and it sets the weight into like negative numbers. I'm guessing I have to build ALOT to reach the heavyweights again. Is this how it works or did I do something wrong?

That's exactly how it works. Just be sure to remove it when you're done building or if you want to test the robot because it will cause mayhem.

I've already noticed mayhem. I made a seperete dsl2.1 file in case something screwed up. I found the antiballast and it works. I went to import a few robots and one of them crashes the game. I couldn't figure out why and then I realized that the "Piglet Brushless Motors" are gone. Its always the first motor on the list and now there is two of those Power Steering Racks or whatever. The robot that won't import uses the piglet motors so it might be the cfz file that goes in the components folder. Do i keep both the cfz file i inserted and the one already in there? Or just the new one?
Title: Re: 2 questions
Post by: HurricaneAndrew on April 21, 2013, 03:55:50 PM
I saw several antiballasts. I downloaded the "AcamsAntiballast". Not sure if there is any others but I found the item in the game and it sets the weight into like negative numbers. I'm guessing I have to build ALOT to reach the heavyweights again. Is this how it works or did I do something wrong?

That's exactly how it works. Just be sure to remove it when you're done building or if you want to test the robot because it will cause mayhem.

I've already noticed mayhem. I made a seperete dsl2.1 file in case something screwed up. I found the antiballast and it works. I went to import a few robots and one of them crashes the game. I couldn't figure out why and then I realized that the "Piglet Brushless Motors" are gone. Its always the first motor on the list and now there is two of those Power Steering Racks or whatever. The robot that won't import uses the piglet motors so it might be the cfz file that goes in the components folder. Do i keep both the cfz file i inserted and the one already in there? Or just the new one?

I don't mean completely remove the component from the game. Just remove the part from the bot. If you leave it on the robot, it will bounce around like a superball in the arena.

I'll let someone else answer the rest for you.
Title: Re: 2 questions
Post by: eishiba on April 21, 2013, 04:16:10 PM
I saw several antiballasts. I downloaded the "AcamsAntiballast". Not sure if there is any others but I found the item in the game and it sets the weight into like negative numbers. I'm guessing I have to build ALOT to reach the heavyweights again. Is this how it works or did I do something wrong?

That's exactly how it works. Just be sure to remove it when you're done building or if you want to test the robot because it will cause mayhem.

I've already noticed mayhem. I made a seperete dsl2.1 file in case something screwed up. I found the antiballast and it works. I went to import a few robots and one of them crashes the game. I couldn't figure out why and then I realized that the "Piglet Brushless Motors" are gone. Its always the first motor on the list and now there is two of those Power Steering Racks or whatever. The robot that won't import uses the piglet motors so it might be the cfz file that goes in the components folder. Do i keep both the cfz file i inserted and the one already in there? Or just the new one?

I don't mean completely remove the component from the game. Just remove the part from the bot. If you leave it on the robot, it will bounce around like a superball in the arena.

I'll let someone else answer the rest for you.

I didn't remove it from the game. Adding it to the game changes some of what is available to use. The funny thing is that all the items in the extras during game play have things like the red lifting bracket that was in the original RA2. Do all the other antiballasts do this?
Title: Re: 2 questions
Post by: HurricaneAndrew on April 21, 2013, 06:22:07 PM
The others shouldn't do that, no.
Title: Re: 2 questions
Post by: Mr. AS on April 21, 2013, 06:56:46 PM
get a fresh copy of your components folder (delete your current one, copypaste the one from an unmodded version of DSL), install this into your arenas folder (http://www.solidfiles.com/d/22da56dca4/) and stop worrying about all that other crap people are telling you.
Title: Re: 2 questions
Post by: eishiba on April 21, 2013, 07:47:15 PM
get a fresh copy of your components folder (delete your current one, copypaste the one from an unmodded version of DSL), install this into your arenas folder (http://www.solidfiles.com/d/22da56dca4/) and stop worrying about all that other crap people are telling you.

Do I still put the antiballast stuff into the game after getting  fresh copy of the components folder and installing the "sergepatcher_unlimitedmass.rar"?
Title: Re: 2 questions
Post by: Mr. AS on April 21, 2013, 08:03:34 PM
you can if you want, but there's no point to it.
Title: Re: 2 questions
Post by: eishiba on April 21, 2013, 08:14:14 PM
But this whole thread has been how to build past the 800 limit. If I don't put the stuff in, it obviously won't work. I made a seperate file in case something messed up so I'm not looking to save any precious data or anything. And what does the sergepatcher thing do?
Title: Re: 2 questions
Post by: Mr. AS on April 21, 2013, 08:41:33 PM
sergepatcher_unlimitmass disables the 800 kg weight limit, thus rendering the need for an antiballast null and void.