gametechmods

Robot Arena => Discussion => Topic started by: WhamettNuht on October 31, 2008, 03:32:23 PM

Title: 180degrre
Post by: WhamettNuht on October 31, 2008, 03:32:23 PM
Hi all.
Im currently making a new Terrorhurtz replica on DSL-TC, and i need his axe to go 180*, does anyone know how to change the .bot file to make the burst go 180*?
Thanks!
Wham
(p.s. I'll ppost pictures of my new Terrorhurtz replica when he's finished! :-D)
Title: 180degrre
Post by: goose on October 31, 2008, 03:41:54 PM
its post, not ppost.
or das Amt in german
Title: 180degrre
Post by: WhamettNuht on October 31, 2008, 03:46:08 PM
Okay, mis-type, sorry!
Title: 180degrre
Post by: Naryar on October 31, 2008, 05:13:41 PM
Geared Beta motor or one of FB's custom components (hammer motor).
Title: 180degrre
Post by: R1885 on October 31, 2008, 05:15:02 PM
From looking in the cheatbot parts, there IS a 180 hammer motor, its the one FrenZy uses. Or are you looking for one that has a high snap?
Title: 180degrre
Post by: Madiaba on October 31, 2008, 06:05:03 PM
Wham, that is not done in the bot file, but in the component gmf.
Title: 180degrre
Post by: Clickbeetle on October 31, 2008, 06:10:48 PM
Well for The Judge, I did edit the .bot file to give it a bigger swing arc (it's not quite 180 degrees though, because that got glitchy).

BurstMotor
Components\Styles\juj_motor.txt
6 -2.8

The numbers you edit are bolded.  Right after the .txt file name.  So just do a search for the .txt file of the burst motor to find it.
Title: 180degrre
Post by: Madiaba on October 31, 2008, 06:13:45 PM
Close enough, I guess.
 
Edit: When I've moded the range parameters in the bot file, I could not get very good results (near 180). It took a large weapon to hit the floor on both sides (to make up for the limited swing). What's the max radian spread/settings you could set without glitching, CB? Do you play with shaft length and hammer weights too?