gametechmods
Robot Arena => Showcases => Custom Components Showcase => Topic started by: G.K. on January 16, 2010, 11:34:28 AM
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My custom stuff. First compoonent can be seen in SM's stock showcase. May do a component pack at some point. Not doing requests just yet.
Components
White wheel, made after Jonzu requested I release the skin for the miniwheel I used in my latest replica
White Mini Wheel (https://gametechmods.com/uploads/files/WMW.zip) - This is not a skin - this is a component.
Bots
None yet
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just thought, could you re-skin a slim wheel to look like a 1700s wagon wheel?
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I'm not taking requests at the moment. It took me 4 times to post this thread, I must have missed that off the last time. Adding to main post.....
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Also, could you make the pic so that I don't have to download it?
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It's a whole component. If you just want the pic, see the replicas thread.
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Also, could you make the pic so that I don't have to download it?
I second that.
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It isn't a pic. It is a component.
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they want a picture of the component so they dont have to download and add to RA2 to see what it is
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It is a white mini wheel. It is just a colour difference. It was only put up because Jonzu wanted the skin, but as a new component.
Here they are modeled on my replica:
(https://gametechmods.com/uploads/images/91395paradox.jpg)
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once I downloaded a skinnpack with a blue, red, pink, grey purple and a white miniwheel (may there was a black one too...)
but it and the replica looks nice.
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the wheel doesn't work in my game. I see the preview and everything but when I look at the actual component it's just a floating attachment point. What compiler did you use?
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Dummy Fixed by Megabyte. Serge's one doesn't work for me. I'll look into that problem.
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I just realised what I did wrong. Maybe Serge's will work this time.
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Dummy Fixed by Megabyte. Serge's one doesn't work for me. I'll look into that problem.
There's your problem! Dummy's can't compile wheels for whatever reason.
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I had a similar problem when I was making the Black Hypnotooth. when I clicked "attach" there was nothing. BloeJoe helped me there. (he made it completly)
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Whenever I use Serge's one it just turns it into a file that says '1'. Nothing else.
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your not trying to overwrite with it are you ?
when you open a file with serges you shouldnt select the file you just opened to compile too, you have to type in a new file name with .gmf at the end of it
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Ah
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G.K. That white wheel doesn't work...
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yeah its been noted that the wheel doesnt work Jonzu
say did you ever use those green components I made you ?
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Yes! They are going to be CA prizes.
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I'll fix the wheel when I have the time.
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Yeah, my compiler/decompiler is stoopid and freaks out when you select the same input and output file :D. Sorry.
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It's no problem Serge. Without your compiler(s) I would be nowhere.
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1 year bump lolz.
I'm editing a ramplate and am going to be putting it in an arena GMF. Do I need to remove the attachment point, and what should I change in the rigidbody section to make it unable to be pushed around?
In case anyone needs it, GMF currently:
http://pastebin.com/i0tR4yyH (http://pastebin.com/i0tR4yyH)
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If your putting it in the arena you dont need to remove the AP, just add the object itself to the GMF (not the AP)
It needs Mass = 0 in the rigidbody to be immovable..
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Thanks.
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I'm planning something kinda big. Here's a preview:
(https://gametechmods.com/uploads/images/77226gravestone preview.png)
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I'm planning something kinda big. Here's a preview:
(https://gametechmods.com/uploads/images/77226gravestone preview.png)
Fake suicide ?
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LOLOLOLOLOLOLOLOL
No.
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Youre missing the "m" in there G.K
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Way ahead of you...
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DP:
(https://gametechmods.com/uploads/images/80486trollgrave.png)
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DP:
(https://gametechmods.com/uploads/images/80486trollgrave.png)
AHAHAHAHAHAHA
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because you definitely didn't steal that joke from anyone did you? :P
I would increase the resolution of your map though... the object is way to big for your skin.
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because you definitely didn't steal that joke from anyone did you? :P >.> <.< >.>
I would increase the resolution of your map though... the object is way to big for your skin. Should I just resize the pic?
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DP: Most of the way there now... Just have to get confused by some code for dropping objects.
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It really isn't that confusing. There are only two codes for dropping objects...
#self.SetActive(ObjectName,True/False) - while active, gravity is applied to the object (GMF objects are automatically activated after being hit by something)
#self.SetPinned(ObjectName,True/False) - determines whether a GMF object is moveable (by default, if it has mass it is moveable)
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Do I have to put the GMF's to be dropped in the arena GMF?
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Anything you plan to drop should be in the arena's GMF (the codes only work for the arena's GMF objects).
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If I want to drop a GMF with multiple objects, how do I set that up? Name all objects the same?
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Depends on what you mean...
-If you want all the objects to move together (as if they were attached to each other), then you would create a parent object and drop that. Otherwise, you could merge all the data into one object.
-If you want all the objects to drop at once but behave separately upon collision, they need to be named differently and told to drop by the PY at the same time. You could either perform a loop within the PY or have a line for every object that you drop.
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I'm going to PM you with further details as I don't want to publicly reveal any more.
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I would increase the resolution of your map though... the object is way to big for your skin. Should I just resize the pic?
yup, just make sure its 16x16, 32x32, 64x64, 128x128, 512x512, etc
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You can moderate your own showcase threads
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How was your other post in this thread edited by GK, Joe? :O
I think you will find he just quoted my post then wrote a reply.. I just removed the uselessness of "Quote from JoeBlo" in my post..
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How was your other post in this thread edited by GK, Joe? :O
You have mod powers in ur showcase :P