gametechmods
Robot Arena => Showcases => Custom Components Showcase => Topic started by: Naryar on April 11, 2010, 01:29:19 AM
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(https://gametechmods.com/uploads/images/14367fishermansfoe.PNG)
Has DSA... and i don't know what to do with the remaining weight.
Also, the Stock bots are much better now :
(https://gametechmods.com/uploads/images/50440ripbladevsemergency.PNG)
Ripblade is probably the second best of the heavies right now (after EMERGENCY)
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What the-
How did EMERGENCY get that much points?
For the fish thing, just use Ganja Benefactor's chassis (last team in SCv4) and replace the irons with fish. :P
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Increased metal value on ramplates :P
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if your not going to shove more on rotate the fish 90 degrees
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It will be unrealistic then. I don't want the mod to be unrealistic.
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killing you opponent with fish = realistic.. awesome :mrgreen:
sorry from this angle it doesn't look like the fish would cut through anything
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ROFL AI will be realistic.
Also i will rebuild most if not all stock bots, then moar teams (you will be able to send some as well just like NAR AI)
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If you want teams then I would be happy to build some. I'm much better in stock. :)
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I love you Naryar
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:O do I dare say it.. what to do, what to do
do I defend or let sparkey have him to get Thyrus off my back :P
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:O
Naryar, PLEASE make a 36 fish HS! or a fish Popup!
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ROFL AI will be realistic.
cross 36 HS fish off your list.. unless you make it yourself
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Please give me ideas for components! :(
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A spade!
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Can I make a team for this? Looks like fun :D
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Please give me ideas for components! :(
How about a 'radar/satellite' dish, with a center electrode, that could be AI-ed as a laser weapon mounted on a SOW servo. Make a cool, yet nasty AI I think...
I'll do the py work if you do the dish, Serge.
It's 'real' cause the Army has such a weapon, so maybe Nar would like it for this ROFL AI pack...but either way, NP.
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What about a pencil spike?
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Do a jet turbine motor. Takes a long time to rev up but when it does it makes a fridgey motor seem wimpy.
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rubber ducks that squeak on contact.
Or a donut wheel.
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ROFL AI wouldn't be complete without SFTW. :P
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Of course SFTW is in... Rubber ducks are an awesome idea as well !
Anyways, ROFL AI Beta 2 is nearly finished. I have a few tweaks to finish then i will release it.
You will then be able to send teams.
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is the ai for firebeetles component pack?
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Nope, all stock excepted the fish; more custom comps will come later.
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when I finally get off my arse and make the FFUUUU motor for SSG I can make a version for this also
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ok. when do you think this will come out, naryar?
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In a few hours.
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Please give me ideas for components! :(
Computer? xD
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pizza wheel?
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Win. :mrgreen:
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pizza wheel?
Lol, like Stinger in Series 3 :')
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I think he meant an actual wheel made from pizza :P
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I think he meant an actual wheel made from pizza :P
Well that's not very realistic :p ;)
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I think he meant an actual wheel made from pizza :P
Well that's not very realistic :p ;)
(https://gametechmods.com/uploads/images/14367fishermansfoe.PNG)
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GRAH.
My uber MW is 340KG and I can't do anything to it.
*melts*
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I think he meant an actual wheel made from pizza :P
Well that's not very realistic :p ;)
(https://gametechmods.com/uploads/images/14367fishermansfoe.PNG)
The precise reason I added the ;) , as if to signify a joke :P
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Yeah I know. :P
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Well, I'm working on the donut wheel. The model is ready, but I have trouble getting it to work in the game. Truth be told, I never did wheels before :P.
(http://imgur.com/GRrEB.jpg)
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Lu-Tze did a wheel tutorial here: https://gametechmods.com/forums/index.php?page=page3111 (https://gametechmods.com/forums/index.php?page=page3111)
Dunno if it helps.
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*insert homer voice here*Mmmm... Donuts...
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Well, I'm working on the donut wheel. The model is ready, but I have trouble getting it to work in the game. Truth be told, I never did wheels before :P.
Nice. Just one minor thing, is it possible to increase the size of the red collision mesh a bit? Most wheels (such as granny) have a somewhat larger collision mesh than the wheel itself to keep it "grounded" more often.
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I think you may have to reduce the number of vertices or that may lag like heck. Most of the wheels in RA2 aren't even close to actually round.
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I think you may have to reduce the number of vertices or that may lag like heck. Most of the wheels in RA2 aren't even close to actually round.
Well, if they weren't close to round, the bot would not drive smoothly. Its just the collision box that isn't round.
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1) RA2 doesn't give a damn about the display mesh - it could be a million-vertex piece of art, as long as your computer handles it you're fine.
2) Wheels are a different beast - there's not only a collision mesh (which does collisions), but also a traction mesh, which tells the game if the wheel should have any drag (based on the fact if it's colliding with any other mesh, like the floor). The traction could be a cuboid, it wouldn't really do any bad apart the fact the sometimes the wheel would drag more and sometimes less, since the radius changes a lot more ( (sqrt(2)-1)/2 * 100% to be precise) compared to a, let's say, 8-sided cylinder.
Also, I just reformatted my system HDD, so I won't be able to do any RA2-related stuff for a couple of days, until I get Windows installed (OS X only ATM, and I love it).