Grim Reaper. It doesn't look a lot like the original, a fact that I realized when I was in the finishing stages, but y'know, I wasn't in the mood to start from scratch. So I'm not going to include pics of the original, and if you care about me you won't post any here. The youtube videos of it are blurry as all , so maybe it'll look like it has a passing resemblence(Image removed from quote.)
I could probably make you a decent Technofool if you want it...
Oh I'll be doing some banging.......
How long did this take to build? A lifetime?
Quote from: helloface199 on September 05, 2013, 08:31:00 PMHow long did this take to build? A lifetime? This is Sonny we're talking about. Probably took him 20 seconds.
That's ok, I don't need AI'ing. But the list is long and tedious, so if it doesn't scare you off, here's what nees to be done:-Make sure each robot has the proper reskinned components. For instance, I got lazy with Killer Carrot and gave it normal flippermakers instead of ones painted green, so I'd need someone to make green flippermakers and swap them out on Killer Carrot. There's likely to be at least one occuurence of this in every bot.-Make the AI pack accomodate DSL3. The updated beater bars, extenders, etc cause problems for a lot of my bots. Rename all the old parts' txt and GMF files ("flippermaker9060classic" for instance"), and rename them within the bot files that use them.-Organize the AI Teams folders. All the good bots are down at the bottom half, and they need to be moved up. In addition there are duplicate bots, and a few DSL AI bots that I decided to keep, they need to be found and removed.-Organize the components that show up in the botlab. There are a bunch of duplicates that should be hidden, and a bunch more that have blank preview screens and crash the game.-Deal with a few bots that crash the game. Nasty Warrior and The Bat have mysteriously stopped working. I don't have the time to conduct an investigation at the moment so someone will have to if those bots are to be included.