gametechmods
Robot Arena => Showcases => Custom Components Showcase => Topic started by: Mr. AS on June 19, 2011, 02:52:45 PM
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Funky
(https://gametechmods.com/uploads/images/28661Funky.PNG)
+ Wedge! :gawe:
+ Scores points quickly based on finger speed
+ Infinite Power and CO2
+ DSA
Medium speed
- Exposed rear
- Bad flipper
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Messy as all heck,but effective.Since you have the firebeetle custom pack,use the earthquake burst for maximum flipping.
Then get arid of the spikes.Then use a robo arm to make a acid spike rack in the chassis.
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A mess of overpowered custom weapons...
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A mess of overpowered custom weapons...
Well this is in the Custom Showcase thing.
I may build another lulzy custom bot to prove that I'm actually doing something RA2-wise.
And no I haven't forgotten about Enigma AI.
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That bot needs lots of fixing for it to be good.
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That bot needs lots of fixing for it to be good.
Such as...
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-Needs better flipper motor and wider flipper
-Too much free space
-Flamethrowers are not effective where they are placed
I will leave the rest to others that know what those are :P
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New component!
BANHAMMER:
(https://gametechmods.com/uploads/images/61384BAN HAMMER.PNG)
DL: http://www.datafilehost.com/download-194175c4.html (http://www.datafilehost.com/download-194175c4.html)
YES I KNOW THE PAINT JOB IS REALLY TERRIBLE.
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How can a hammer have piercing?
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The skin is mirrored.
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How can a hammer have piercing?
It smashes the Armor so much that it makes a giant hole.
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How can a hammer have piercing?
It smashes the Armor so much that it makes a giant hole.
lol no
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How can a hammer have piercing?
It smashes the Armor so much that it makes a giant hole.
lol no
400 kg = 881.84905 Pounds. Do you know how HEAVY that is? Really, really heavy. It would crush most people, and flatten robots.
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How can a hammer have piercing?
It smashes the Armor so much that it makes a giant hole.
lol no
400 kg = 881.84905 Pounds. Do you know how HEAVY that is? Really, really heavy. It would crush most people, and flatten robots.
You do realise this is a video game right?
The physics don't work that way.
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How can a hammer have piercing?
It smashes the Armor so much that it makes a giant hole.
lol no
400 kg = 881.84905 Pounds. Do you know how HEAVY that is? Really, really heavy. It would crush most people, and flatten robots.
You do realise this is a video game right?
The physics don't work that way.
I meant IRL. The hammer is also really heavy, so it would probably pierce metal.
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In RA2, the damage calculation does not take weight into account. At all. So it'd be best to have it at something ridiculous like 2kg to allow it to swing faster and thus cause more damage when it hits.
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In RA2, the damage calculation does not take weight into account. At all. So it'd be best to have it at something ridiculous like 2kg to allow it to swing faster and thus cause more damage when it hits.
That would make it completely unfair, as it does a ton of damage.
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Hammers DO NOT pierce, they are pure concussion weapons
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(https://gametechmods.com/uploads/images/18694BANHAMMER_2.PNG)
555555 concussion, 0 piercing.
New DL link: http://www.datafilehost.com/download-f59ca493.html (http://www.datafilehost.com/download-f59ca493.html)
Newer DL Link: http://www.datafilehost.com/download-2e5a3f42.html (http://www.datafilehost.com/download-2e5a3f42.html)
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Not even close to the cheapest weapon around. My hacked vlad spike is way better.
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Not even close to the cheapest weapon around. My hacked vlad spike is way better.
:bigO: How cheap is it, exactly?
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It deals more damage "faster", and it is also indestructible.
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It deals more damage "faster", and it is also indestructible.
I meant concussion and piercing, and hitpoints, and mass. These are used as factors in the efficency formula:
E = (D*H)/M
where E is efficiency, D is damage potential, H is hitpoints, and M is mass. The weapons with the highest efficiency are the best.
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Yeah and that's WRONG? Who proved it's wrong? ME.
So you just have to DEAL WITH IT :trollface :.
On topic, talking about efficiency is pointless at any moment you hack something not intended to be balanced.
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(https://gametechmods.com/uploads/images/47495joke.PNG)
:trollface
Anyhow, here's another component: (https://gametechmods.com/uploads/images/85969SUPER_ARMOR.PNG)
It has infinite hitpoints, and does 555 concussion.
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(https://gametechmods.com/uploads/images/85969SUPER_ARMOR.PNG)
(https://gametechmods.com/uploads/images/64667RamWhite.PNG)
Looks alot like my white cheaty ramplate I used for BOTM last month.
Nice job, though.
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(https://gametechmods.com/uploads/images/85969SUPER_ARMOR.PNG)
(https://gametechmods.com/uploads/images/64667RamWhite.PNG)
Looks alot like my white cheaty ramplate I used for BOTM last month.
Nice job, though.
(https://gametechmods.com/TournamentFiles/botm/june11/010.PNG)
Those ramplates don't look very white to me. Besides, I just used inverted colors of regular ramplates.
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Those ramplates don't look very white to me.
They have a transparency of .5
Besides, I just used inverted colors of regular ramplates.
So did I.
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Making it a RAGE ramplate right now. (With a picture of Rage Guy ( :FFFUUU) on it)
Edit: Done!
(https://gametechmods.com/uploads/images/26838Copy (2) of screenshot_8.PNG)
DL: http://www.datafilehost.com/download-c739d316.html (http://www.datafilehost.com/download-c739d316.html) (dead link that I don't feel like reuploading/don't have anymore. Oh well.)
Download includes a "fair" (somewhat balanced) version of the RAGE ramplate.
OP's note: I was thinking about just deleting this post outright, but it's just so hilariously bad that I decided to keep it up anyway.
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I like how this guy is picking ideas from older modders. Haven't I already made a rageplate and 123 already made a banhammer ?
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I like how this guy is picking ideas from older modders. Haven't I already made a rageplate and 123 already made a banhammer ?
:rage Has anything and everything already been made into a component?
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I like how this guy is picking ideas from older modders. Haven't I already made a rageplate and 123 already made a banhammer ?
:rage Has anything and everything already been made into a component?
Everything except my jumper :trollface
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To be fair, he made the banhammer irst.
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Has a rainbow motor been made yet?
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Yes:
https://gametechmods.com/forums/index.php/topic,7139.0.html (https://gametechmods.com/forums/index.php/topic,7139.0.html)
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Yes:
https://gametechmods.com/forums/index.php/topic,7139.0.html (https://gametechmods.com/forums/index.php/topic,7139.0.html)
...
:rage
Well, I could just change the skin and filenames and call it something else.
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woaah
heres my masters of mayhem entry
(https://gametechmods.com//gametechmods.com/uploads/images/16052UGLY DINNER.png)
349.4
not really a serious bot, just a last minute entry for the lols
i might actually have a chance at winning a match because of it's near-impossible to hit chassis :bigO:
16 (approx.) acid spikes, 6 ants, 2 titanium square extenders, dsa
the hovercrafts don't even help it move, all it does is bumble around the arena
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You appear to have forgotten my bot uses magnets.
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You appear to have forgotten my bot uses magnets.
how much damage do the magnets do
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You appear to have forgotten my bot uses magnets.
how much damage do the magnets do
None, but they press a bot up against a wall, thus causing immobilization or the crushing of the chassis.
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You appear to have forgotten my bot uses magnets.
how much damage do the magnets do
None, but they press a bot up against a wall, thus causing immobilization or the crushing of the chassis.
what arena is masters of mayhem in anyway and when are signups closing
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Epic Showdown arena, and I have no idea.
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i accidentally bfe
(http://i.imgur.com/vA2j5.jpg)
(http://i.imgur.com/Wqnbp.jpg)
oh no
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OK, you changed a 3-digit number in the HPZ component entry that should definitely not be changed... unless you're doing it for the lulz.
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OK, you changed a 3-digit number in the HPZ component entry that should definitely not be changed... unless you're doing it for the lulz.
i was making a (all stock + haxmode bfe etc to make it look more like the real thing) wbc rep and was trying to change the rotation of a hpz but it didnt end too well
i ended up putting a rotated ba there and bfe'ing it to be a hpz
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eyyyyyyyyyyyyy
(http://i.imgur.com/cvqBTwq.png)
(http://i.imgur.com/oSKDtBX.png)
I think it's cool that I can make a popup that uses goddamn eruption flippers as armor. I always wanted to use replica components on a competitive robot. This thing does like 5000-8000 damage when it fires the spike strips too which is neat, but the descriptions for a bunch of the components gave me jack squat as to what the stats were, so after I built this I decided to head to the components folder, and oh man was I in for a ride.
Yeah, OK, let's see here:
- "Brushless Motor & Gearbox" (the one that I'm using on the bot) is smaller than an NPC, weighs the same, and drives a heavyweight with only 2WD. Yeah.
- "NTM Brushless Inrunner" motor has more power+torque than a perm 132 from DSL2 and only weighs 10 mass. Yeeeah.
- Eruption, Flow and Beauty flippers have 35 KG each. Eruption and Flow flippers have 15K hitpoints. Meanwhile Beauty flippers have 90000 HITPOINTS (and 5 piercing damage, lol). That's 6 times the HP and boosted damage for no extra mass.
- Hypnodisc tooth weighs 15 kg, has 90000 hitpoints (again with this?), and 5 piercing. Just to put that into perspective, that's 3 more kg than the spikestrips used on the robot, over 60(!!) times as much HP, and over 2.5 times as much damage. All for 3 extra kg.
- See those tiny skirt hinges? They're burst motors fit for heavyweights.
- You might want to check the HP on some of the AI's component's I had Bonk! or Bash! or whatever that green hammer's name is bash on Hypnodisc's flywheel for literally over two minutes and it didn't fall off.
- There's a bunch of components in here that were just copypasted from different component packs. I see things in here from DSL 3, dummy pack, clickbeetles component pack, lu-tze's component pack, the default piston and servo from stock (although to be fair stock is pretty much fair game to copy things from) and ironforge (you did reskin the wheels with cool HD skins, good on you guys). You didn't even change the stats on most of these things. You do realize that different component packs weren't balanced to intermingle with each other, right?
- Those crappy tank treads from lu-tze's component pack are in there when the tank treads from DSL 3 are already in. Not that there's any locking motors for the DSL 3 tank treads to work with (as far as I can see anyway, usually they're labelled pretty clearly).
- There's a 3kg battery in that puts out 999999 output and has 9999999 energy holy what are you serious right now?
- Did I mention that that the chassis armor choices are carried over from stock? DSA wins again, I guess.
I didn't go through absolutely all of the components, but I wanted to highlight these problems in particular.
Keep in mind that these are non-hidden, non-cheatbot parts, so I have reason to worry about the balance of these components. Who even let this happen? I am only completely bitching about making complaints about the balance of the available components. I am not dismissing the tremendous amount of work that went into making the replicas look almost exactly like they do in real life, I think you guys did an excellent job with that aspect. I must say that a good chunk of these arenas are really cool too and I'm glad they finally got made. Oil rig's tune was my jam back in the day. But the bot building aspect of the game (honestly the part that I enjoy the most) is severely unbalanced and I would really appreciate something along the lines of a balance patch or "tournament edition" release when you do the next expansion pack.
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i didn't think you were really intended to make robots with the parts, just playing with the ones in robot designs folder? i may be wrong
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Brushless motors, the speed900, battery.... Welcome to the mod that mimics real life. The idea is that with the new components, we're educating the community with modern robotics. We've actually named them so you can look it up on hobbyking and buy it. My feather runs speed 900's on a tiny 6s lips and goes on forever.
Hit points and damage from flippers... the idea is that you can have a fair fight in terms with points. I can safely say no-one expected someone to use 8 of the twets.
What Reier said as well, the replicas have taken two years to make, the components only a week... let that sink in.
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Welcome to the mod that mimics real life
Hypnodisc teeth (i.e. teeth made for spinners) probably shouldn't be so durable if we're talking real life here. Nor should tank treads be gigantic, batteries made for heavyweights probably shouldn't be lighter than batteries made for antweights, ramming into your opponent with a flipper shouldn't do more damage than stabbing them with a spike and be near-invincible. Flipper motors shouldn't be absolutely tiny. You see where I'm going with this, right?
Remember, I'm not complaining just for the sake of complaining, I have the best intentions for your mod and don't want it to just stay as a novelty mod that'll fizzle out and be forgotten (see: alphasim's robot wars mod). Why do you think DSL lasted so long? Because it had a variety of components that weren't as overpowered as the components in this mod.
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I don't think you understand the mod. It's not made for people who do the sorts stuff you do.
It's meant for beginners who want to make something simple and IRL that can be competitive with the replicas and the fights can be scored fairly despite weapons or parts falling off, like real life modern combat.
No-one else has complained so far because they get it. And what problems we do have are already being worked on for updates/expansions. But I doubt you'd be interested. :thumbup
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It's meant for beginners who want to make something simple and IRL that can be competitive with the replicas and the fights can be scored fairly despite weapons or parts falling off, like real life modern combat.
Having half the components be completely useless isn't the way to go about that. I doubt anybody is going to use the other 2 flippers or all the cool spinner pieces you made when they find out that 90K HP hypno teeth or damaging 90K HP flipper armor exist. Kind of like how Hworf blades got outright banned in DSL IRL because people were abusing them too hard.
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It's meant for beginners who want to make something simple and IRL that can be competitive with the replicas and the fights can be scored fairly despite weapons or parts falling off, like real life modern combat.
I'm not sure beginners are going to be able to do that if there's confusion about which motors to use. They're not going to know that they should only be using the motors that were made for the mod, not the ones from the DSL3 beta that are in there.
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Brushless motors, the speed900, battery.... Welcome to the mod that mimics real life. The idea is that with the new components, we're educating the community with modern robotics. We've actually named them so you can look it up on hobbyking and buy it. My feather runs speed 900's on a tiny 6s lips and goes on forever.
Hit points and damage from flippers... the idea is that you can have a fair fight in terms with points. I can safely say no-one expected someone to use 8 of the twets.
What Reier said as well, the replicas have taken two years to make, the components only a week... let that sink in.
tl;dr - the mod is for promotional purposes only and was never meant to be the least bit realistic other than for "ERMAGERD RW REPLICAS".
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Welp, I found something even more OP than the beauty flipper or the hypno teeth.
(http://i.imgur.com/gpn0CAy.png)
(http://i.imgur.com/xOcuVdM.png)
That's right, wedges are THE weapon in this game (unless I find a weapon with 69 quintillion hitpoints and 10 concussion and piercing). Like, look at the .txt file for the mini hardox wedge.
name = Mini Hardox Wedge
preview = rwwedges_preview.bmp
dir = rwwedges
model = minilittlewedge.gmf
type = weapons
base = Component
passthru = collision
normal = true 1 1 1 1 1 1
hitpoints = 1000000
concussion = 5
fracture = 70
piercing = 5
styyyyles = Default
description = Small Sprung wedge blade, as used on robots such as Ripper, Titan, Manta & Thor.
damagesounds = sounds\metal_collision_light.wav
decal = single_slash.tga 0 0 1 .5 .5 1
attachsound = sounds\cmp_generic.wav
mass = 5
standard = 1
Sort = 12
5 Concussion and 5 piercing, nothing out of the ordinary from what we've seen so far with the flippers.
But then there's the fact that automatically forms a claw shape when you slap it onto a connection point, which makes it ideal for SnS or just spinners in general. You can use this as a razor tip for pretty much anything. I bet you could make one of those flail rams or wammer+popups that are some of the only bot types that even work in DSL.
Let's not forget about the fact that it has one million hitpoints. As in, 6 zeros. You have to do one million damage to have a chance at knocking a single one of the wedges off. All of this for only 5 measly kilos. The flails it's on weigh 8kg. The only way to defeat it is to hit the hexplates, discs or flails, but the mini wedges do a decent job of protecting the hexplates and flails. Even if you do manage to really tear everything off, the game will probably just crash when you take off the extenders with the battery+control board on it. GG, no re. Maybe if I look hard enough I'll find a 1 million HP disc or extender, lol.
The wedges have "normals" (that thing that makes pole spikes only damage at the tip) but honestly I don't think they even effect this bot, if at all. At least I couldn't tell when it was putting out 2-3K+ damage a hit anyway.
FYI, "Mini welded Wedge" (aka minipumpkinwedge.txt in the styles folder) in the same category of components has the exact same stats if you want a larger alternative. 5 kg and all. Isn't it kind of weird that the smaller, lighter wedges have more hitpoints than the larger, heavier ones? Not very realistic in my honest opinion.
But, you know, this isn't a realistic robot. DSL-S style of building has never really be all that realistic. I don't really "GET" what the mod is about. I'll build one of those IRL-style bots that I guess the mod was made for. Surely that's an uncrackable metagame that I can't abuse to hell.
(http://i.imgur.com/jFMHIjK.png)
(http://i.imgur.com/lCoHtTV.png)
Nope, I can still abuse 10K+ HP components when building a realistic bot too. I can't even get this robot up to the weight limit. I might try an "IRL" bot that only uses mini welded wedges and beauty flippers to self right, see how that does.
Both have DSA.
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Of course. Gotta make them wimpy ass flippers competitive.
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these britbongs are trying to take our spinners!
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Wow you've sucked the fun out of this for us fast.
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was to be excepted in a mod where component balance simply does not exist, it was clear that it would happen at some point, and fast
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Because the old RW games were so balanced ;) don't worry guys I'm gonna waste all my time between now and Christmas balancing everything for you to show no appreciation for :L does strike me as amusing that the people abusing this and flaming the components aren't usually IRL builders, lol. It's for fun. Treat it as such. This isn't competitive building.
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Because the old RW games were so balanced ;) don't worry guys I'm gonna waste all my time between now and Christmas balancing everything for you to show no appreciation for :L does strike me as amusing that the people abusing this and flaming the components aren't usually IRL builders, lol. It's for fun. Treat it as such. This isn't competitive building.
QFT. Never was meant to be serious man. hopefully a rebalance will make people stop breaking the nonexistant metagame.
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this is not supposed to be a mod for building in, can people seriously not see this? That's what ironforge and DSL are for. It's an amazing mod for what its supposed to do.
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^
Basically including anything new in the botlab is just to add a little extra bulk. The replicas are what people want, and they're what people have, and frankly, of the absolute highest quality RA2 will ever have.
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^
Basically including anything new in the botlab is just to add a little extra bulk. The replicas are what people want, and they're what people have, and frankly, of the absolute highest quality RA2 will ever have.
Though balanced bot building would be astounding and would be the build your own designs and fight amazing replicas icing on the cake of amazing replicas.
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You still can build your own designs as it is. Use everything as you should and it'll be fine...
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and frankly, of the absolute highest quality RA2 will ever have.
challenge accepted
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honestly i cant tell if you are that retarded or just trolling, it should be painfully obvious that this never mod was never made to cater to an competitive scene and made for people who probably never played ra2 before and just wanted to build some fun bots to fight replicas with.
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or just trolling
You got me. I was only pretending to criticize the balance of the components the entire time! This is way too "lulzy" (Note: Lulz is a corruption of L O L, which stands for "Laugh out loud") [/hurr]
I already explained why I think not focusing on component balance (like, at all) is a bad idea.
Remember, I'm not complaining just for the sake of complaining, I have the best intentions for your mod and don't want it to just stay as a novelty mod that'll fizzle out and be forgotten (see: alphasim's robot wars mod). Why do you think DSL lasted so long? Because it had a variety of components that weren't as overpowered as the components in this mod.
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(https://i.sli.mg/pkqZt3.png)
(https://i.sli.mg/aOkpdb.png)
Plastic 7 (not a typo, it has 7 mm of plastic). Almost have enough components made where I can start building teams.
Disclaimer: the wheels I'm using are really crappy for SHWs. They're something like 5 kg apiece and only have 0.81 grip. :rage Really need to whip up some speed-based wheels soon.
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Now that's just silly.
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What's up with the cameras on the sides?
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What's up with the cameras on the sides?
All the camera angles he coded were unuseably bad and he couldn't be arsed to fix them, so he made the user make their own. Oh wait, sorry, wrong game.
They could be flamethrowers.
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Here are the other 2 teams included in Restocked's alpha. Remember, the alpha currently has 3 teams.
Team1 - Abyss
(https://i.sli.mg/mntJeA.png)
L to R
Top row:
AW - Nematode, AW poker
BW - Tentacle Attack, named after the starcore ai bot and not after my search terms ( ͡° ͜ʖ ͡°)
SHW - Piranha, Flipper/clamp hybrid, thinking about raising the wedges higher so it looks more IRL
Bottom row:
LW - Sting Ray, high damage rammer
MW - Angler, uses ramming weapons on axle mounts. Putting weapons on axle mounts doesn't make rammers OP like they do in DSL, since every weapon is concussion and has 0 piercing.
HW - Hammerhead, tanky SnS with a lot of weapon weight. You can't do this is DSL or ironforge IRL building without getting called out.
Team2 - Deconstruction Crew
(https://i.sli.mg/g6plox.png)
Top row:
AW - Hard Hat, basically a filler bot, but it looks kind of cool I guess
BW - Jackhammer, shows off how pushy plows and pistons are. It can shunt robots across the arena with ease
SHW - Robot that doesn't exist. It's basically going to be a steamroller (with damaging roller wheels), but I haven't actually made the rollers yet.
Bottom row:
LW - TNT, glass cannon, either smacks you do death with it's slamhammer or gets its fragile chassis beaten up
MW - Geopolymer, kills spinners with 240kg of plows on its sides
HW - M A S H E E N, pusher + flipper with 270kg worth of plows, plows are intentionally excessively heavy so that you can use them as viable weapons to deweapon spinners, or as surefire stabilizers. This particular bot probably won't deweapon any spinners though, because of it's lack of top/bottom protection. :rage
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Most dope
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name the shw to have something to do with a crush fetish thanks
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2 more teams for Restocked's upcoming beta.
Team3 - Dosh $quad
(https://i.sli.mg/TO4TdF.png)
Top row:
AW - Carat, speedy rammer with high damage output, very fragile though (like the economy)
BW - Ponzi, rammer/SnS/crawler(?) hybrid
SHW - Bumbo, wants coin. 10 "wheel" drive. Very durable, but easy to box rush.
Bottom row:
LW - Fat Cat, gutripping VS with intersecting beater bars to make a cool multi-pointed star weapon.
MW - Midas, hammer with 120kg worth of plow.
HW - 1-800SCAMNOW, glass cannon HS. There's a joke in there somewhere about the Eaglebox and the USA's crippling deficit.
Team4 - The Hive
(https://i.sli.mg/Zfs3g7.png)
AW - Toxin, pusher
BW - Weaver, SnS made for sweeping away other BWs
SHW - Daddy Long Legs, Topknot-esque hammer/SnS. Also casually has 360kg worth of plow.
Bottom row:
LW - Brown Recluse, weapon spam rammer. Based off Clickbeetles BBEANS 3 entry.
MW - Widow, HS that switches to ram tactics with the rear spike when it loses its HS spikes.
HW - Arachnid, dual HS with ramming spikes/armor set up on tribars.
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Nice Binding of Isaac references, also unless i'm utterly blind i can only 6 wheels on Bumbo, are the other ones under the chassis or what ?
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Love that 4-way hammer thing.
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(https://i.sli.mg/9jQegg.png)
Ti 3
it's thick
Uses thrusters to both accelerate the hammer and to make it more stable while firing the hammer.
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Thicc tires. Nice idea for the thruster hammer.
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(https://i.sli.mg/9jQegg.png)
Ti 3
it's thick
Uses thrusters to both accelerate the hammer and to make it more stable while firing the hammer.
Beetah
Is that a hammer motor? Also guess with Retooled's style, it's best to have a small chassis just like in almost every mod?
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(http://i.imgur.com/Jf52wtI.png)
uh oh
(skin is not finalized)
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nice
will it also have a rake sized rake?
also if its authentic it has to be lime green
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That's no moon...
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Rake against the machine