Author Topic: Ra2 CAD AI Pack  (Read 9418 times)

Offline goose

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« on: December 12, 2004, 05:01:55 PM »
after poking around here and advanced roboyt combat i have noticed that many mbembers rock at 3d modeling. Therefore i have decided to make a new ai pack. With the best 16  cads of each weightclass.  

all i need is the meshs( in .3ds at all possible) from  the people who want to partisipate.  i will do all the converting.


and i will get starcore to  do the ai.

this should turn out allright.
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Offline Deceptor

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« Reply #1 on: December 12, 2004, 07:28:15 PM »
Slipped Disc was created in 3DS Max 4.2, so it would be real easy to do mine

Offline Metal Virus

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« Reply #2 on: December 14, 2004, 06:56:40 PM »
I will submit my Metal Virus bot from ARC Vengence.  Make sure it does good damage though.
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Offline elshagan

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« Reply #3 on: December 15, 2004, 03:15:48 AM »
when do you think you are done with the pack?

Offline Diablo/Funky Junkie

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« Reply #4 on: December 15, 2004, 11:06:04 AM »
I could give you a whole team, if you like! But you'd have to wait till tomorrow, when I've got around to fixing my computer with the CADs on it. It wouldn't be too much of a problem if I had to reformat, I've backed them up (luckily) onto my MP3 player. Also, we have some arenas on ARC which were for a competition (which I won  :P ), so you could put them in the pack if you had the time.

I'm thinking Space Cowboy, Lithium and either Maximum Velocity or Stratos-Fear.

As for when it'll be out, my guess is not for a long time! It's just been conceived!

Offline goose

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« Reply #5 on: December 16, 2004, 01:39:41 PM »
yea, it willl be a while. but i will try to get alot done this break. i still need to contack SC about the ai

Quote
Space Cowboy, Lithium and either Maximum Velocity or Stratos-Fear.


those are all cool. but i may have trouble with space coyboy.

i like  Maximum Velocity better than  Stratos-Fear
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Offline toAst

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« Reply #6 on: December 16, 2004, 07:07:51 PM »
I can contribute Gudfer EXH 2 and Fbomb 3. They are all in .an8 files though, can you convert that?
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Offline Metal Virus

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« Reply #7 on: December 19, 2004, 01:49:34 PM »
I would just like to contribute Metal Virus.  But I can only export it as a .3ds, .lwo, .obj or .an8 file.  Can you convert any of those?
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Offline Deceptor

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« Reply #8 on: December 19, 2004, 06:38:41 PM »
.3DS is importable to 3DS Max........

Offline toAst

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« Reply #9 on: December 19, 2004, 07:32:50 PM »
Quote from: toAst
They are all in .an8 files, can you convert that?
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Offline Metal Virus

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« Reply #10 on: December 30, 2004, 10:50:59 AM »
Quote from: Deceptor
.3DS is importable to 3DS Max........


Great if this gets going then I will gve them to you.
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Offline goose

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« Reply #11 on: December 30, 2004, 12:36:35 PM »
ok, if you get a chance please send them to me. im on msn all the time.

the only problem I am having so far is very, very high poly counts.

rhino/ anim8tor were not designed for games. So i will have to try and reduce polys if this pack will work.

im not sure if .an8 files are importable. there may be a max plugin
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Offline Deceptor

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« Reply #12 on: December 30, 2004, 04:30:56 PM »
@goose, do you want slipped disc?

Offline goose

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« Reply #13 on: December 30, 2004, 07:31:16 PM »
yea, send my anything you have
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Offline Deceptor

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« Reply #14 on: December 30, 2004, 09:33:47 PM »
whats the poly count limit? ill try to get it down......

Offline goose

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« Reply #15 on: December 30, 2004, 11:34:56 PM »
well....
below 500 per component would be ther best.

500 for chassis(i may split the chassis into pieces), 500 for wheel, 500 for weapon, ect.

i will split them into parts myself.
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Offline toAst

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« Reply #16 on: December 31, 2004, 09:27:34 PM »
Hmm...Polys...would those happen to be those little dots I can move around to shape my bots? If so, most of my bots don't use a whole lot of those.

Also, has anyone told the guys at ARC about this yet? I'm guessing maybe the top 16 teams would be put in the pack, and then lower ranked honerable mentions added later?
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Offline Deceptor

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« Reply #17 on: December 31, 2004, 10:42:41 PM »
those little dots are vertexes, the polys are what the vertexes are arranged as, eg. a simple box made of 8 vertexes(one at each corner) would have 4 polys.......

i still cant get to ARC, its still down, dont know why yet, no explanation

Offline toAst

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« Reply #18 on: December 31, 2004, 11:40:03 PM »
That kinda made sense, exept for the number you got. Any better way to explain that?
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Offline Deceptor

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« Reply #19 on: January 02, 2005, 08:36:14 PM »
ok, now here is a pic, note the blue dots at each corner, a simple box has eight corners, right? so this one has eight vertexes(blue dots) and so each side is made up of four vertexes, because this is such a simple shape, it only has 6 polygons,(polys, sorry, i said 4 in my last post) one for each side of the box..........