Author Topic: Badnik's sprite work.  (Read 16345 times)

Offline Badnik96

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Re: Badnik's sprite work.
« Reply #20 on: July 26, 2012, 09:02:32 PM »
Maybe you can make the beak/top/wings a little brighter gray? They seem too dark when I look at the picture and back. Also, I think you should draw in the little scoops on the side of Iron Tiger, they're on top of the blue sides.

I tried doing the scoops but couldn't get it right. I'll try again tomorrow. Thanks for the criticism.

Offline Badnik96

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Re: Badnik's sprite work.
« Reply #21 on: July 26, 2012, 09:12:25 PM »
DP

Actually, I had a chance to fix it up now.


Offline Kossokei

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Re: Badnik's sprite work.
« Reply #22 on: July 26, 2012, 09:21:09 PM »
DP

Actually, I had a chance to fix it up now.


It's hard to tell they're there, but they're there, and they look good there, so good job :D

Offline Badnik96

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Re: Badnik's sprite work.
« Reply #23 on: July 28, 2012, 01:41:37 PM »
Here's the Fire Stingray:


Offline Jonzu95

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Re: Badnik's sprite work.
« Reply #24 on: July 28, 2012, 01:50:21 PM »
Damn I love it

Offline Badnik96

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Re: Badnik's sprite work.
« Reply #25 on: July 28, 2012, 01:54:41 PM »
Slightly updated so the fin looks bigger.


Offline Kossokei

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Re: Badnik's sprite work.
« Reply #26 on: July 28, 2012, 05:08:27 PM »
Nice! That's pretty spot-on  :rage

I can't wait until you do that one twin-cockpit one, I wonder how that'll look

Offline Badnik96

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Re: Badnik's sprite work.
« Reply #27 on: July 28, 2012, 07:37:55 PM »
Nice! That's pretty spot-on  :rage

I can't wait until you do that one twin-cockpit one, I wonder how that'll look
The Twin Noritta? Heh, I've been wondering that myself.
Here's the Wild Goose. In hindsight I shoulda made it  a bit longer, I'll get to that. Next is the series' icon, the Blue Falcon...

Offline Badnik96

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Re: Badnik's sprite work.
« Reply #28 on: July 28, 2012, 07:53:43 PM »
Updated Wild Goose...

Offline Mecha

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Re: Badnik's sprite work.
« Reply #29 on: July 28, 2012, 07:58:26 PM »
What's the difference?

Offline Badnik96

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Re: Badnik's sprite work.
« Reply #30 on: July 28, 2012, 08:02:30 PM »
It's a little longer than the first one, to make it look more like the real Wild Goose.

Offline Mecha

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Re: Badnik's sprite work.
« Reply #31 on: July 28, 2012, 08:08:45 PM »
Oh, didn't see that.

Offline Badnik96

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Re: Badnik's sprite work.
« Reply #32 on: August 02, 2012, 03:53:31 AM »
It's been a couple days, hasn't it? :P

Anyway, I have some sprites to show off. I re-did the palette on the Dark Schneider to make it look more like the real thing, and I widened the Red Gazelle's base a little to go along with the car.


Offline Badnik96

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Re: Badnik's sprite work.
« Reply #33 on: August 02, 2012, 07:01:13 AM »
Deep Claw, Octoman not included:


Note: This is the first machine I've had to stretch the template for. There will likely be more. Next up is the Great Star, a nice break from the Deep Claw's complexity.



Offline Badnik96

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Re: Badnik's sprite work.
« Reply #34 on: August 02, 2012, 07:12:08 AM »
TP
update to Dark Schneider to make it look a lot more like the actual machine

Offline NFX

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Re: Badnik's sprite work.
« Reply #35 on: August 02, 2012, 07:22:48 AM »
All of them are looking brilliant so far. I'm wondering if Deep Claw would look better if the rear wing was thicker. It doesn't look like it goes back far enough to me.
Co-creator of The RA2 Randomiser



Offline Badnik96

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Re: Badnik's sprite work.
« Reply #36 on: August 02, 2012, 07:33:06 AM »
Hmm, you're right. I'll look into it.


Edit: How's this?



Offline NFX

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Re: Badnik's sprite work.
« Reply #37 on: August 02, 2012, 08:33:59 AM »
Looking a bit better there, yeah.
Co-creator of The RA2 Randomiser



Offline Badnik96

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Re: Badnik's sprite work.
« Reply #38 on: August 02, 2012, 08:56:42 AM »
And now, the Great Star.

Offline NFX

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Re: Badnik's sprite work.
« Reply #39 on: August 02, 2012, 09:16:37 AM »
Purples could be a little more distinct, in my view. I thought it was all the same colour to start with.
Co-creator of The RA2 Randomiser