gametechmods

Robot Arena Matches => Contests => Topic started by: Trovaner on May 11, 2016, 07:36:31 PM

Title: BOTM June 2016
Post by: Trovaner on May 11, 2016, 07:36:31 PM
As some of you may have noticed, I'm running kind of late. The reason for this is because I've been planning on having this BOTM be for RA3 bots. The official release date for RA3 is May 26 so the submission period will be kind of short but I'm sure you guys will have time to make a bot with a simple splash (edit: I've revised the deadline so members will have more time to come up with stuff).

Here's how this works. Every participant creates a bot that follows the given bot restrictions for that month. They then create a simple splash for their bot and uploaded it to GTM's BOTM Uploader before the deadline expires. After the deadline expires, a poll will be created for the community to vote on their favorite entry. The splash with the most votes will be put on GTM's homepage for a month.

Bot Restrictions
Splash Rules
Please upload your entries using the BOTM Uploader (https://gametechmods.com/forums/index.php?page=BOTM).

Questions/comments?
Title: Re: BOTM June 2016
Post by: DeadGenocide on May 11, 2016, 07:45:00 PM
That is if there is a cheatbot3
Title: Re: BOTM June 2016
Post by: Mecha on May 12, 2016, 12:15:50 AM
but what if i don't have money to buy ra3 :(
Title: Re: BOTM June 2016
Post by: Goon on May 12, 2016, 12:46:20 AM
but what if i don't have money to buy ra3 :(

Arrgh, me matey.
Title: Re: BOTM June 2016
Post by: Mecha on May 12, 2016, 02:13:23 AM
but what if i don't have money to buy ra3 :(

Arrgh, me matey.
if i don't get $19.99 from doing chores or some sh** it might have to come to that
Title: Re: BOTM June 2016
Post by: Naryar on May 12, 2016, 03:47:36 AM
Honestly i'd much rather have a RA3 BOTM for July. A 5 day submission period is very, very short for BOTM.

Not to mention the time we need to adapt and understand RA3...
Title: Re: BOTM June 2016
Post by: RedSawn on May 12, 2016, 04:16:22 AM
I don't think anyone's expecting Absolute Chaos out of the gate, but I would support RA3 being the next BOTM since it really isn't much time at all
Title: Re: BOTM June 2016
Post by: 09090901 on May 12, 2016, 04:27:42 AM
One could argue that the short deadline hurts those who were not a part of the closed beta. Those involved would probably be far more adapt at ra3's system compared to the rest of the fourm who are just starting out.

I don't think that it matters at all, but a few members might feel otherwise.
Title: Re: BOTM June 2016
Post by: WeN on May 12, 2016, 04:28:50 AM
Can take picture on RA3?
Title: Re: BOTM June 2016
Post by: cephalopod on May 12, 2016, 06:00:44 AM
One could argue that the short deadline hurts those who were not a part of the closed beta. Those involved would probably be far more adapt at ra3's system compared to the rest of the fourm who are just starting out.

I don't think that it matters at all, but a few members might feel otherwise.

I don't know who's on the beta but do any of them usually take part in botm?
Title: Re: BOTM June 2016
Post by: RedSawn on May 12, 2016, 06:05:42 AM
Only people I know that could potentially be in the beta is CB/FB, naturally since they were invited to the offices. I didn't even know there was a closed beta going on to comment on anyone else.
Title: Re: BOTM June 2016
Post by: Joelu Of Eagleland on May 12, 2016, 06:12:00 AM
Can take picture on RA3?
Yes. Steam has a screenshot feature where if you press... F11, I think... it takes a screenshot. It's either F11, F12 or F5.

Just to ask, what would count as standard building for RA3? We don't really know what there is to build with, so wouldn't everything be pretty much standard?
Title: Re: BOTM June 2016
Post by: 09090901 on May 12, 2016, 06:18:50 AM
Only people I know that could potentially be in the beta is CB/FB, naturally since they were invited to the offices. I didn't even know there was a closed beta going on to comment on anyone else.
They mentioned last q&a that they have a handful of members from the community helping them with feedback on the game.
Title: Re: BOTM June 2016
Post by: RedSawn on May 12, 2016, 06:48:52 AM
Can take picture on RA3?
Yes. Steam has a screenshot feature where if you press... F11, I think... it takes a screenshot. It's either F11, F12 or F5.

Just to ask, what would count as standard building for RA3? We don't really know what there is to build with, so wouldn't everything be pretty much standard?

F12.

Standard must be taking it from stock RA2 rules. Overlapping is fine, no BFE (Knowing the bot files will be JSON format) or AAM (That'll be possible in some regard, surely), glitches are OK (if we find any 5 days after official release that'll be embarassing)
Title: Re: BOTM June 2016
Post by: Naryar on May 12, 2016, 07:11:21 AM
Honestly we have no idea what standard means in a RA3 context : if it's DSL-standard or stock (unrealistic) building.
Title: Re: BOTM June 2016
Post by: Thyrus on May 12, 2016, 08:59:05 AM
With the new botlab it will be harder to cut out bot for the splash
Title: Re: BOTM June 2016
Post by: J on May 12, 2016, 01:11:46 PM
Wait...

Why the fuk are we doing an RA3 BOTM, when none of us have any experience with it yet?
Like, nobody knows if any sort of tricks/etc are possible yet.
Title: Re: BOTM June 2016
Post by: Thrackerzod on May 12, 2016, 01:18:31 PM
I was kinda thinking, maybe I'd make the background image now, and then just quickly edit in whatever crappy thing I build on the first day I have RA3.
Title: Re: BOTM June 2016
Post by: Thyrus on May 12, 2016, 01:19:25 PM
Bot of  the month: serious Business
Title: Re: BOTM June 2016
Post by: yugitom on May 12, 2016, 01:21:42 PM
It'd be an interesting reminder to us in the future when we're making much better RA3 botm robots but 5 days to make a bot and splash may be too little time.
Title: Re: BOTM June 2016
Post by: Meganerdbomb on May 12, 2016, 01:24:18 PM
Maybe move the deadline to like June 2 so we get a full week?
Title: Re: BOTM June 2016
Post by: Joelu Of Eagleland on May 12, 2016, 01:25:55 PM
It'd be an interesting reminder to us in the future when we're making much better RA3 botm robots but 5 days to make a bot and splash may be too little time.
You sure? I know it wasn't exactly very good quality, but I made my may BOTM entry in about a day or two and it seemed fine (it did get some votes, if any.)
Personally, I don't know how many days one should spend on making a bot and a splash, so I guess I can't say too much about this.
Title: Re: BOTM June 2016
Post by: Naryar on May 12, 2016, 02:07:16 PM
It'd be an interesting reminder to us in the future when we're making much better RA3 botm robots but 5 days to make a bot and splash may be too little time.
You sure? I know it wasn't exactly very good quality, but I made my may BOTM entry in about a day or two and it seemed fine (it did get some votes, if any.)
Personally, I don't know how many days one should spend on making a bot and a splash, so I guess I can't say too much about this.

more days to enter = more entries, because people tend to procrastinate and miss deadlines, suffer from builder's block, or have IRL things to do. it's very simple.
Title: Re: BOTM June 2016
Post by: Trovaner on May 12, 2016, 10:42:13 PM
Alright, I'll extend it another week just so that people have time to experiment with things.
Title: Re: BOTM June 2016
Post by: Mr. AS on May 12, 2016, 11:50:54 PM
Standard (or IRL if you want to go with something a tad more strict)
Are we talking stock standard or DSL-S standard? We have no idea what we'll be able to do and not do in RA3 in terms of glitches.
Title: Re: BOTM June 2016
Post by: Trovaner on May 13, 2016, 09:23:16 AM
Standard (or IRL if you want to go with something a tad more strict)
Are we talking stock standard or DSL-S standard? We have no idea what we'll be able to do and not do in RA3 in terms of glitches.
I'm thinking something along the lines of DSL-S since that is more akin to what the developers may have had in mind (as opposed to what we are actually able to do in the botlab).
Title: Re: BOTM June 2016
Post by: Badnik96 on May 26, 2016, 07:01:13 PM
So um, considering what RA3 actually is, is this still going to be an RA3 BoTM?
Title: Re: BOTM June 2016
Post by: Mr. AS on May 26, 2016, 07:10:42 PM
So, uhh, what's the cutoff for "heavyweight"? Considering there's no weightclasses in RA3.
Title: Re: BOTM June 2016
Post by: Meganerdbomb on May 26, 2016, 07:11:11 PM
You can still build in it, right?
Title: Re: BOTM June 2016
Post by: Naryar on May 27, 2016, 04:15:16 AM
I'm thinking this will be remade as a RA2 BOTM considering how unworkable RA3 currently is.

note: this is not an official change by trov, please wait for an announcement by him
Title: Re: BOTM June 2016
Post by: kill343gs on May 27, 2016, 10:53:35 AM
I think there's been enough cool looking bots made that an RA3 BOTM could be serviceable.
Title: Re: BOTM June 2016
Post by: Joelu Of Eagleland on May 27, 2016, 11:17:38 AM
I think there's been enough cool looking bots made that an RA3 BOTM could be serviceable.
Only problem is, they'd have to all be art bots (if that even is a problem at all.) Plus, with the new bot lab, isn't it harder to make splashes?
Title: Re: BOTM June 2016
Post by: The Red Blur on May 27, 2016, 12:22:17 PM
I think there's been enough cool looking bots made that an RA3 BOTM could be serviceable.
Only problem is, they'd have to all be art bots (if that even is a problem at all.) Plus, with the new bot lab, isn't it harder to make splashes?

I'd say it's easier, with Steam's screenshot stuff.
Title: Re: BOTM June 2016
Post by: Badger on May 27, 2016, 12:38:41 PM
I think there's been enough cool looking bots made that an RA3 BOTM could be serviceable.
Only problem is, they'd have to all be art bots (if that even is a problem at all.) Plus, with the new bot lab, isn't it harder to make splashes?

I'd say it's easier, with Steam's screenshot stuff.
not really, steam screenshots are a pain to find on your hard drive, and you cant pose bots in the botlab, and the in-game camera angles don't give you much freedom, and the camera in the botlab sometimes glitches
Title: Re: BOTM June 2016
Post by: DeadGenocide on May 27, 2016, 01:59:44 PM
It would also be a reminder that maybe we shouldn't plan BOTM before RA4 (if there is one) comes out and we have no idea what anything is and what there is to expect.
Title: Re: BOTM June 2016
Post by: Jonzu95 on June 04, 2016, 01:52:58 PM
botm is kill?
Title: Re: BOTM June 2016
Post by: WeN on June 08, 2016, 06:21:57 PM
Let's see some Bots on BOTM.