Author Topic: BOTM Ideas and Discussion  (Read 48409 times)

Offline Madiaba

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Re: BOTM Ideas and Discussion
« Reply #20 on: January 31, 2010, 01:19:56 AM »
I remember the 'Trov. Glitch'.
If you're willing and able, I think you should make a short vid on how to do it, and I'll pin where it belongs.
Input is appreciated. :)
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Offline Jack Daniels

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Re: BOTM Ideas and Discussion
« Reply #21 on: January 31, 2010, 01:18:02 PM »
Wow. I never knew about this particular glitch (Trov Glitch)

I am playing with it right now and making some crazy chassis designs from it.  Neat stuff.

Offline Sonny_Resetti

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Re: BOTM Ideas and Discussion
« Reply #22 on: February 02, 2010, 10:53:50 PM »
Y'know, we've never had a replica contest.  It could be just like a regular BOTM, but with the added restriction that it has to be a replica.

Offline JoeBlo

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Re: BOTM Ideas and Discussion
« Reply #23 on: February 02, 2010, 10:58:42 PM »
that would be interesting to see

would need restrictions though.. DSL + AI parts ? and no existing DSL replicas can be made ?

otherwise custom is opening up a can of worms... especially since some can make new components
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Offline Sonny_Resetti

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Re: BOTM Ideas and Discussion
« Reply #24 on: February 02, 2010, 11:40:05 PM »
As long as you can skin components, DSL is quite sufficient.  It's all about the component and body skins.

Offline JoeBlo

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Re: BOTM Ideas and Discussion
« Reply #25 on: February 02, 2010, 11:49:27 PM »
you can skin components in any BOTM anyway
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Offline Jack Daniels

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Re: BOTM Ideas and Discussion
« Reply #26 on: February 08, 2010, 07:36:38 PM »
Fun with trov glitch:


Offline Sage

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Re: BOTM Ideas and Discussion
« Reply #27 on: February 08, 2010, 08:57:32 PM »
Does the one on the bottom right work in the test garage of your DSL game?
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Offline Jack Daniels

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Re: BOTM Ideas and Discussion
« Reply #28 on: February 08, 2010, 09:14:14 PM »
Does the one on the bottom right work in the test garage of your DSL game?

Hmm... I didn't try any of them in the garage until you just mentioned it. But it crashes the game. Odd. I will have to tinker with it some more tomorrow and see if I can make it stable.  Does the same for you huh?

Offline Madiaba

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Re: BOTM Ideas and Discussion
« Reply #29 on: February 08, 2010, 09:29:42 PM »
Yea. Some designs are so unique they don't make it out of the 'structure(chassis) design', others won't work in the practice garage.  Causes Havok to misfire in a few synapses.
So you have to play around to get a both good, and working one.
 
 
Sage, I didn't notice, but did you post your nice tut vid on this?  Or was Trov going to do that....?
--------
 
On Topic:  Wouldn't mind seeing a SHW BOTM.
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline Sage

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Re: BOTM Ideas and Discussion
« Reply #30 on: February 08, 2010, 09:40:37 PM »
No, I haven't had the time. I'll do it tomorrow if I get the chance.

JD- Yea, doesn't work in my DSL. However, it does work in one of my many stock games, and I just have to find the one little nuance that allows this >:)

Then I can distribute it and the Trov. Glitch will work in all tournaments.
You got my vote for RA2 Wizard. Always and forever.

Offline Sage

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Re: BOTM Ideas and Discussion
« Reply #31 on: February 09, 2010, 05:52:12 PM »
No, I haven't had the time. I'll do it tomorrow if I get the chance.

JD- Yea, doesn't work in my DSL. However, it does work in one of my many stock games, and I just have to find the one little nuance that allows this >:)

Then I can distribute it and the Trov. Glitch will work in all tournaments.

I DID IT.

I'm going to do some thorough testing to make sure, but I think I found the little bump in the programming that allows for smaller havok constraints... meaning Trov . Glitch chassis will work in your exhibition matches and test garages. WIN.   
You got my vote for RA2 Wizard. Always and forever.

Offline Jack Daniels

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Re: BOTM Ideas and Discussion
« Reply #32 on: February 09, 2010, 07:18:16 PM »

I DID IT.

I'm going to do some thorough testing to make sure, but I think I found the little bump in the programming that allows for smaller havok constraints... meaning Trov . Glitch chassis will work in your exhibition matches and test garages. WIN.

Rock on! I did some more variables with chassis size and limits... most of my findings were not agreeable to DSL however.  Glad you got somewhere with your testing. :D

Offline Bubbleman

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Re: BOTM Ideas and Discussion
« Reply #33 on: April 10, 2010, 02:34:04 PM »
hey, do you think we could download the robot on the front page only for the month its there?
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Offline Gazea2

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Re: BOTM Ideas and Discussion
« Reply #34 on: April 10, 2010, 02:42:57 PM »
hey, do you think we could download the robot on the front page only for the month its there?

I was thinking about asking that. :P

Anyway my crawler was a big bucket of  :fail: .


Offline FOTEPX

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Re: BOTM Ideas and Discussion
« Reply #35 on: April 11, 2010, 07:54:23 AM »
hey, do you think we could download the robot on the front page only for the month its there?

I was thinking about asking that. :P

Anyway my crawler was a big bucket of  :fail: .

I can do anything but crawlers.


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Offline Nuke

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Re: BOTM Ideas and Discussion
« Reply #36 on: April 21, 2010, 03:05:05 PM »
 :arrow:There should be one challenge where people are meant to use motors for drive only. (NO WEAPON MOTORS.)This is because of Clickbeetle's awesome bot "Ludicrous Speed". It shows people can use other means of weaponry...
« Last Edit: April 21, 2010, 03:32:58 PM by Nuke »
If it won't fit in the chassis, then MAKE it fit!

Offline Squirrel_Monkey

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Re: BOTM Ideas and Discussion
« Reply #37 on: April 21, 2010, 03:07:15 PM »
Welcome to GTM
I don't understand your post.
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I think SM is a pretty cool guy, eh builds unicycle-bots and doesn't afraid of anything

Offline G.K.

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Re: BOTM Ideas and Discussion
« Reply #38 on: April 21, 2010, 03:31:34 PM »
I do. He means no weapon motors.
My above post explains everything about everything.

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Offline Sonny_Resetti

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Re: BOTM Ideas and Discussion
« Reply #39 on: April 21, 2010, 08:24:14 PM »
:arrow:There should be one challenge where people are meant to use motors for drive only. (NO WEAPON MOTORS.)This is because of Clickbeetle's awesome bot "Ludicrous Speed". It shows people can use other means of weaponry...

That's called a rammer.  And Click's bot used at least 2 burst motors for his weapons.