For the anniversary, I was going to add another tutorial to the wiki explaining how to make arenas. I managed to get all the basic stuff written up for a bare-bones arena but I couldn't settle on a final design. Since I'm running into a bit of a road block for ideas, I think its time for another contest.
CAPABILITIESBasically, I'm looking for an arena idea that demonstrates some but not all of the following:
- Custom AI Navigation/Targeting: These are hard to do (hopefully not to hard for a beginner's tutorial) and I'm the only one that has released something like this. (like a race track or how the AI won't attack the caged bots in the Robo Zone Arena)
- Identical objects that can shifted or rotated to serve as two objects instead of just one (like one wall that can be rotated to make up the other ones).
- Hinges: These are the things that rotate with or without limits (like spinners, flippers, etc.).
- Prismatics: These are the things that move linearly with or without limits (like pistons or other pneumatic devices).
- Object Spawning: These are objects that get added to the arena after it is created (like the barrels in the practice arena).
- Gravity or some other force that acts on a bot: These are linear forces that act on bots or objects within the arena.
- Fire: The color and dimensions of these can't be changed but they are relatively easy to do.
- Smoke: The color and dimensions of these can't be changed but they are relatively easy to do.
- Lightning: Not the prettiest thing but still fun to do. The color and width of the bolts can not be changed.
- Text Overlays: These are under utilized but some people find them to be distracting so it is best to keep them to a minimum unless there is useful information on them (like the one used by the Epic Showdown Arena when SFTW taunts you but serving a different purpose)
LIMITATIONSThings I do not want to explain quite yet (due to complexity):
- Camera Stuff
- Creating Entirely New Objects
- Tracking GMF Objects
RULES- Deadline: April 15, 2013, 11:59:00 PM (Expired...)
- Scoring: A poll of the accepted entries will take place on 4/17/13 and last a week.
- Eligibility
- An image and optional description must be posted in this thread before the deadline. Please put the image in a spoiler tag.
Images may not exceed 800x600 (WIDTHxHEIGHT) and must be less than 100KB (100000 bytes). Using less gradients and more continuous colors will reduce your file size when it is saved as a PNG file. If you keep it simple, you will never hit this limit. This is to prevent people from over beautifying their entries (like BOTM entries). Try to limit yourself when it comes to beautifying your entries. - If an idea is too complicated/difficult/impractical, I will warn you of this and you will have 24 hours after my post to submit a new entry. This only applies to entries posted before the deadline but the 24 hour extension may go past it. If a new entry is not posted, I will use your most recent valid entry.
- There will only be one entry per member but you can replace your entry as many times as you want before the deadline.
- To give yourself adequate time, please get your entries in ASAP. The previous rule will allow you to change your entry later anyways and your ideas may inspire others.
- You may borrow some ideas from other entries but please try to make your entries as different as possible. Your entry will be invalid if it is too close to someone else's entry.
- You may still enter even if you already have one of the prizes.
- Prize
- You will receive my Action Cam.
- It is also likely that your arena will be made and it will become part of a tutorial that others may follow.
ENTRIESDesigner | Arena | Evaluation |
Conraaa | Airlock Arena (https://gametechmods.com/forums/index.php?topic=13221.msg582131#msg582131) | Valid (no problems) (https://gametechmods.com/forums/index.php?topic=13221.msg582259#msg582259) |
Venko | Godzilla's Avenue (https://gametechmods.com/forums/index.php?topic=13221.msg582223#msg582223) | Valid (no problems) (https://gametechmods.com/forums/index.php?topic=13221.msg582259#msg582259) |
70 CUDA | The Gauntlet (https://gametechmods.com/forums/index.php?topic=13221.msg582310#msg582310) | Valid (no problems) (https://gametechmods.com/forums/index.php?topic=13221.msg582326#msg582326) |
ianh05 | Tag Team Wrestling Arena (https://gametechmods.com/forums/index.php?topic=13221.msg582318#msg582318) | Valid (will be simplified to reduce complexity) (https://gametechmods.com/forums/index.php?topic=13221.msg582326#msg582326) |
Kossokei | Bruniikkaal Arena (https://gametechmods.com/forums/index.php?topic=13221.msg582351#msg582351) | Valid (no problems) (https://gametechmods.com/forums/index.php?topic=13221.msg582359#msg582359) |
Lightning S. | Ring of Fire (https://gametechmods.com/forums/index.php?topic=13221.msg582545#msg582545) | Valid (no problems) (https://gametechmods.com/forums/index.php?topic=13221.msg582628#msg582628) |
TheRoyalBadger | Industrial Zone (https://gametechmods.com/forums/index.php?topic=13221.msg582437#msg582437) | Valid (no problems) (https://gametechmods.com/forums/index.php?topic=13221.msg582454#msg582454) |
Mr. AwesumSauce | The Sawmill (https://gametechmods.com/forums/index.php?topic=13221.msg583446#msg583446) | Valid (no problems) (https://gametechmods.com/forums/index.php?topic=13221.msg583495#msg583495) |
Congratulations to Lightning S. for winning with the Ring of Fire (https://gametechmods.com/forums/index.php?topic=13221.msg582545#msg582545) arena.
(https://gametechmods.com/uploads/images/8976Airlockarena.png)
Excuse my god awful picture, but I hope the description should make up for it.
This is the Airlock Arena, a square arena with reasonably low edges to allow for OOTA's. It has small fences then external walls, fencing the arena in from the rest of the world. This arena's party piece however, is that near the end of the match (Say, 2 minutes in in a 3 minute match) each airlock (There are 2 located on opposite sides of the arena) opens a small amont and the gravity of the arena changes for about 8 seconds, thrusting the robots to that side, and possibly out of the arena if they happen to be airborne. This then alternates by door every 20 seconds until the end of the match.
Every time an airlock is about to open, 4 smoke vents, one in each corner, start pouring out smoke until the airlock is closed again. And if you wanted real fun. There could be a stack of barrels at one end, which would be thrown across the arena the first time an airlock opens.
(https://gametechmods.com/uploads/images/42915airlock%20arena.PNG)
This is my entry :
Some info :
Please excuse me for my bad drawing, this is a rough sketch I made in 10 mins.
Basically, this map is the opposite of "Honey, I shrunk the bots".
The bots here are giants that cause havoc in a city.
Everything is "sealed", there is no OOTA.
The floor texture is a street texture with walkways, sidewalks and stuff.
The sky is full with flying UFO SFTWs.
The background would be a wrecked city.
1 are the bots start locations, they are equally distant from each other, and don't have a direct visual contact between any of them.
2 is a shallow or deep hole in the ground.
3 is a chopper that can move or not, but surely do a damage when it's touched.
4 UFO SFTW abduction, which triggers from time to time if You are under the beam, this can be done with a negative gravity in this area, then SFTW do some damage with his spinner and release You.
5 is a small tank that can't move but can shoot at any bot in his sight for an about ~100 damage.
6 King Kong sprite, that can throw rocks at the bots.
7 some of the buildings could be on fire.
8 all "exits" are blocked by a debris textures.
9 some bricks can be textured as a different cars, so they can be moved around or be even destroyed.
These are the most important for the arena, so I would like to have many of them all over the arena.
10 these buildings can be destructible, or not, or semi destructible.
And I think, that most of the things can be done with just a simple shapes and textures, so no laggy arena at all.
If some stuff can't be done, it will just not be included, I will not redo my pic, if something has to be corrected.
The picture :
(http://img690.imageshack.us/img690/9207/87536333.png)
If it takes too much time, we can quit some hazards, all the things in my idea are a subject to change (except for the brick-cars).
So You can suggest some to be replaced with a cloned UFO SFTWs hazard.
Pic :(https://gametechmods.com/uploads/images/26358details.png)
No one says that it must be the prettiest arena.
In this pic I offer some circumventions of the problem with the crumbled buildings.
You still can make the buildings with a simple geometry and a simple crumbled texture like this - 1
Or You can use a cube and just use an alpha channel TGA texture on it, with a totally translucent crumbled alpha channel - 2
Or You can use the both of these effects - 3
Or don't have a crumbled buildings at all.
For the blocked exits You can use a mesh like this, with a crumbled texture - 4
The same but with an alpha channel translucent crumbled texture - 5
Or just a simple flat sprite with an alpha crumbled texture - 6
You can make the hole square, or square with an alpha crumbled texture, or don't make the hole at all - 7
As for the King Kong, it can be an up-down moving flat sprite on the building - 8
Feel free to discuss ideas with me on making this a more simple.
Here's my entry.
Everything is pretty self explanatory as evident in the picture. I had sort of the Sao Paulo Scrapyard from RW:AoD and the stock Bridge Arena and Containment Cube all in mind as I came up with this. The main feature is the Conveyer belt, otherwise the drum and FLAMMENWERFERs are pretty basic hazards and there's a bridge. Again, pretty self explanatory. (https://gametechmods.com/uploads/images/69931best-arena-ever-XDDDD.JPG)
Further details are in picture.
This would actually be cool to see made
I had an idea for a tabletop.
(https://gametechmods.com/uploads/images/31837arena.PNG)
Unfortunately, the size of fire objects is not controllable. Also trying to use a bunch of them on top of each other results in serious lag issues. In the Black Hole Arena, I ended up only turning on one flame pit at a time and even then it lagged quite a bit on some computers. It would be very difficult to give the illusion of a larger flame without making the arena unplayable. Therefore, I am forced to label this one as an invalid entry (feel free to make changes to it).
Edit: Just as an idea, you could make small flames that circle around the edges of the arena instead of having a bunch of big ones. I'm not sure what to do about the center flame, though.
Okay, problems mentioned and a few other things updated:
(https://gametechmods.com/uploads/images/77907arena2.PNG)