For once the mods did something right
You know what you could do... have somebody build a bot, and everyone has to create an AI for that one bot. If thats what you meant, I dunno.
but half the entries would be just stock tactics.
Hmm. I'll try it.
Quote:You know what you could do... have somebody build a bot, and everyone has to create an AI for that one bot. If thats what you meant, I dunno.That's exactly what I meant. For me, it's an awesome idea :P
:You know what you could do... have somebody build a bot, and everyone has to create an AI for that one bot. If thats what you meant, I dunno.
There would have to be some set paratmeters of commands. After all, you know how some code in 'lethal' stuff and all... Cheaters
You may not add/remove/alter/manipulate GMF objects or the arena's programming, manipulate/disable/interfer with any of the opponents in any way, purposely alter visibility of components or bots (which includes darkening the screen or moving the camera), or use any of the codes listed below...plus.damage(BotID, ComponentID, Damage, XYZ-Location)plus.disable(BotID, True/False)plus.force(BotID, X, Y, Z)plus.gravity(X, Y, Z)plus.practice(True/False)plus.push(BotID, X, Y, Z)plus.setArena(ArenaObject)plus.setBackColor(Red, Green, Blue)plus.setSubsteps(Number)plus.setTimestep(Number)plus.eliminatePlayer(BotID)plus.magicMobility(True/False)plus.refreshAI(BotID, AIBotID)plus.usePower(BotID, True/False)self.ResetComponents()
if we want very accurate AI they must take the arena into account, so -> not only the bot should be known but also the arena.
Not to make this tourney a "private guru challenge", there should be a system of handicap that give 'new Aier' and beginners some 'points advantage" that give them hope to win.
I think that a good first challenge would be making a generic bot navigate an obstacle course, but the AI writers don't know what the course is when they write the AI.