list.append(("Narrowhead","Rammer",{'invertible':True,'ThresholdSpeed':1.5,'radius':0.5,'topspeed':100,'throttle':100,'turn':30,'turnspeed':2,'weapons':(1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23,24)}))
Is there anyway to AI bots using OmniInverted so that they don't have to turn around after they flip themselves over? I'm tired of fighting robots such as Drowning Pool that have to turn around to face me right after they invert themselves. I tried messing around with the nose settings so that the bot's starting position would result in the bot facing the right way right after inverting itself, but the bot then turns around and drives away from the opponent. I also tried messing around with the drive wiring but still to no avail. Anyone have any other suggestions?
Quote from: Lightning S. on March 16, 2013, 11:28:20 PMQuick question, I'm trying to use SwitchWep.py to get a spinner to stop spinning and go to Pusher.py if the weapon breaks, how would I do this? So is there any way to do this?
Quick question, I'm trying to use SwitchWep.py to get a spinner to stop spinning and go to Pusher.py if the weapon breaks, how would I do this?
You mean the numbers? If so, then only the ones that I'd need the robot to switch tactics for if it broke (so things like static weapons were not included)