Author Topic: AI-ing (.py files, coding, nose-orienting R+D, and help)  (Read 235730 times)

Offline Gazea2

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Re: AI-ing (.py files, coding, nose-orienting R+D, and help)
« Reply #980 on: August 17, 2012, 04:10:27 AM »
Can I see a picture of the bot?


Offline 090901

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Re: AI-ing (.py files, coding, nose-orienting R+D, and help)
« Reply #981 on: August 17, 2012, 08:52:16 AM »
Can I see a picture of the bot?
^This^

Offline Gazea2

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Re: AI-ing (.py files, coding, nose-orienting R+D, and help)
« Reply #982 on: August 17, 2012, 01:57:29 PM »
I need to see a picture of where the forward facing arrow is so that I can help... Tank treads shouldn't affect it, nor should the .py.


Offline Virus Bomb

Re: AI-ing (.py files, coding, nose-orienting R+D, and help)
« Reply #983 on: August 17, 2012, 02:37:50 PM »
is the bot's name the same as any other bot that in the AI file? if so you might have to rename it. i had problems where bots that had the same name but different bindings both used only the first binding in the list that had their name.

Offline Badnik96

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Re: AI-ing (.py files, coding, nose-orienting R+D, and help)
« Reply #984 on: August 17, 2012, 08:50:32 PM »
Ohhh, that might be why Phantom was acting weird back a few months ago (I had one of GK's bot's named Phantom in the same AI). Yay for outdated problem fixes!

Offline yoda9726

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Re: AI-ing (.py files, coding, nose-orienting R+D, and help)
« Reply #985 on: August 18, 2012, 01:42:37 AM »
My "front" of a bot is different than your 'front'.  Just show a pic of the bot.  or in the very least, show a pic of the Forward Heading Slider Bar.  We need something to work with here
Survival of the Fittest Is Finished!  Congratulations 090901

Offline Clickbeetle

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Re: AI-ing (.py files, coding, nose-orienting R+D, and help)
« Reply #986 on: August 18, 2012, 12:21:42 PM »
try going into decimals such as math.py*1.5
Hmm, that doesn't work either...
Can I see a picture of the bot?
No, but I'll tell you that it uses omni.py and is the first bot I've ever tried to AI which uses tank tracks, which may be why this is happening. I have no idea if it is for sure and if it is I don't have a clue why, but I don't know what else it could be.

math.pi
 
pi is a number, py is an abbreviation for Python.

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Offline Badnik96

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Re: AI-ing (.py files, coding, nose-orienting R+D, and help)
« Reply #987 on: August 21, 2012, 06:14:59 PM »
DP-Need more AI help. What fun!
I'd like to know what .py file, wiring setup and smartzone types and names Thunderhead (created by Clickbeetle) has. The reason is that I'm trying to AI a Tazbot replica.

Dig through the first few pages of this thread and you'll find it. It's by Philetbabe (and even comes with its own Tazbot replica)

Offline Mr. AS

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Re: AI-ing (.py files, coding, nose-orienting R+D, and help)
« Reply #988 on: August 21, 2012, 06:43:33 PM »
DP-Need more AI help. What fun!
I'd like to know what .py file, wiring setup and smartzone types and names Thunderhead (created by Clickbeetle) has. The reason is that I'm trying to AI a Tazbot replica.

Dig through the first few pages of this thread and you'll find it. It's by Philetbabe (and even comes with its own Tazbot replica)
Found it, but sadly, the thread to it has 404'd.
can you post the link ?
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline Fracture

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Re: AI-ing (.py files, coding, nose-orienting R+D, and help)
« Reply #989 on: August 21, 2012, 07:03:23 PM »
DP-Need more AI help. What fun!
I'd like to know what .py file, wiring setup and smartzone types and names Thunderhead (created by Clickbeetle) has. The reason is that I'm trying to AI a Tazbot replica.

Dig through the first few pages of this thread and you'll find it. It's by Philetbabe (and even comes with its own Tazbot replica)
Found it, but sadly, the thread to it has 404'd.
https://gametechmods.com/uploads/files/tazbot.rar

?

Offline Mr. AS

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How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline Fracture

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Re: AI-ing (.py files, coding, nose-orienting R+D, and help)
« Reply #991 on: August 21, 2012, 07:11:21 PM »
DP-Need more AI help. What fun!
I'd like to know what .py file, wiring setup and smartzone types and names Thunderhead (created by Clickbeetle) has. The reason is that I'm trying to AI a Tazbot replica.

Dig through the first few pages of this thread and you'll find it. It's by Philetbabe (and even comes with its own Tazbot replica)
Found it, but sadly, the thread to it has 404'd.
can you post the link ?
https://gametechmods.com/forums/showthread.php?t=1492
The URL has to be updated, although that's not the one Badnik was talking about.

https://gametechmods.com/forums/index.php/topic,1492.0.html

Offline Virus Bomb

Re: AI-ing (.py files, coding, nose-orienting R+D, and help)
« Reply #992 on: September 09, 2012, 09:37:46 AM »
Is there anyway to AI bots using OmniInverted so that they don't have to turn around after they flip themselves over? I'm tired of fighting robots such as Drowning Pool that have to turn around to face me right after they invert themselves. I tried messing around with the nose settings so that the bot's starting position would result in the bot facing the right way right after inverting itself, but the bot then turns around and drives away from the opponent.
I also tried messing around with the drive wiring but still to no avail. Anyone have any other suggestions?

Offline G.K.

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Re: AI-ing (.py files, coding, nose-orienting R+D, and help)
« Reply #993 on: September 22, 2012, 05:57:19 PM »
Does an AI exist with nochassistime and a spin weapon other than flipper2.py?

If not, how easy would it be to incorporate a spinner into Popup.py?
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

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Offline 123savethewhales

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Re: AI-ing (.py files, coding, nose-orienting R+D, and help)
« Reply #994 on: October 19, 2012, 07:41:09 PM »
So, what the heck does "Radius" in the binding do anyway?  I changed the number from 0.1 to 20 to 50 and I see no difference.

Offline G.K.

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Re: AI-ing (.py files, coding, nose-orienting R+D, and help)
« Reply #995 on: October 20, 2012, 05:01:36 AM »
What arena have you been testing it in afterward?

From what I rememeber (And bear in mind I've AI'd 1 bot in about 8 months), it basically increases the bearth a bot gives to arena obstacles. The best test is probably the BBEANS arena. This is just from memory but I think it's right.
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

Clash Cubes IV: 5th place (Fretless)
BBEANS 6: Rumble Winner & 6th Place (Minifridge 4)

Offline Badnik96

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Re: AI-ing (.py files, coding, nose-orienting R+D, and help)
« Reply #996 on: October 21, 2012, 07:38:27 PM »
@lightning S
Big name for little AI !
https://gametechmods.com/uploads/files/tazbot.rar

this is a variant of 'SpinServo AI'. it is  based on Madiaba work.

Here the servo must spin horizontaly only, but you may attach it a spin motor or a fired weapon (piston). In both case, no need of custom zone.

Sample shows  TazBot from DSL 2.1

Fixed : the AI seems to crash the game when the bot is inverted !

Offline Badnik96

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Re: AI-ing (.py files, coding, nose-orienting R+D, and help)
« Reply #997 on: October 28, 2012, 07:21:41 PM »
Can someone AI this robot with ElectricHammer.py please? Every time I do it the hammer doesn't want to work.

https://gametechmods.com/uploads/files/AI this please.rar

Offline Badnik96

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Re: AI-ing (.py files, coding, nose-orienting R+D, and help)
« Reply #998 on: November 13, 2012, 08:34:06 PM »
Can someone AI this robot with ElectricHammer.py please? Every time I do it the hammer doesn't want to work.

https://gametechmods.com/uploads/files/AI this please.rar
Please?

I also need someone to AI a linear actuator crusher, could I get a recommended AI py file for that?

Offline d-lark

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Re: AI-ing (.py files, coding, nose-orienting R+D, and help)
« Reply #999 on: December 30, 2012, 04:49:58 PM »
Hey guys, anyone have an idea as to what would make a specific robot give you an abnormal program termination runtime error? The binding is fine, (4 spaces, all the weapons etc) and works just fine for the same sort of bot. I've looked it over, and I can't see anything that would make it crash.. I can open it in the botlab and such fine. I'm really rather lost