Author Topic: AI-ing (.py files, coding, nose-orienting R+D, and help)  (Read 160216 times)

Offline G.K.

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #500 on: May 11, 2010, 03:50:00 PM »
It can be.
My above post explains everything about everything.

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Offline Jonzu95

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #501 on: May 11, 2010, 03:51:05 PM »
What about the Robot Name? Is it the same in the bot lab and in the bindings?

Offline G.K.

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #502 on: May 11, 2010, 03:52:17 PM »
That won't cause crashes on startup.
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

Clash Cubes IV: 5th place (Fretless)
BBEANS 6: Rumble Winner & 6th Place (Minifridge 4)

Offline nicsan2009

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #503 on: May 11, 2010, 03:52:34 PM »
usually when its the bindings its when you select the bot
i think you should check the teams.txt
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Offline nicsan2009

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #504 on: May 11, 2010, 03:53:43 PM »
hey when you make bindings use RAI it works a lot

you can download it from RFSHQ.com or i can send it to you
Hosted 2 Legit 2 Quit tourney Congrats Somebody
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Hosted RA2 World Cup Congrats to Senstro
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Offline G.K.

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #505 on: May 11, 2010, 03:54:59 PM »
IMO, 80-90% of AI-related startup crashes are because of the bindings in some way or other.

And RAI isn't necessary.
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

Clash Cubes IV: 5th place (Fretless)
BBEANS 6: Rumble Winner & 6th Place (Minifridge 4)

Offline nicsan2009

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #506 on: May 11, 2010, 03:56:06 PM »

And RAI isn't necessary.

i know but its very useful
Hosted 2 Legit 2 Quit tourney Congrats Somebody
Hosted 2 Legit 2 Quit 2 congrats to Plazmic Inferno as well as Somebody (again)
Hosted RA2 World Cup Congrats to Senstro
Hosted TGRR congrats to 090901
ITAT Tournament- Champion
Beetle Bashers- Champion
Father and Son Tournament 2- Champion
GTM All Stars- HW Champion; MW runner up
Father and Son Tournament- Runner up
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Offline G.K.

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #507 on: May 11, 2010, 03:57:22 PM »
For some.
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

Clash Cubes IV: 5th place (Fretless)
BBEANS 6: Rumble Winner & 6th Place (Minifridge 4)

Offline Madiaba

Re: AI-ing (.py files, coding, R+D, and help)
« Reply #508 on: May 11, 2010, 08:54:26 PM »
Badnik, if you want it fixed pronto, then compress and link your AI directory.
If not then it's your call...

Input is appreciated. :)
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Offline roboman2444

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #509 on: May 11, 2010, 08:58:11 PM »
Mad... Have that pure fbs ai yet?
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Offline Madiaba

Re: AI-ing (.py files, coding, R+D, and help)
« Reply #510 on: May 11, 2010, 09:39:56 PM »
Which one is that?... What does it do, Roboman?
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline roboman2444

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #511 on: May 11, 2010, 09:43:07 PM »
A robot like a sns, but it will translate, or move, toward the desired location while it spins. Just alternating wheel power based on the angle of the robot based on the desired direction.
I could code one on a microcontolller, but not the weird ways of pythA2
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Offline Madiaba

Re: AI-ing (.py files, coding, R+D, and help)
« Reply #512 on: May 11, 2010, 10:07:22 PM »
For that application, the py Apanx wrote is the best, IMHO.
Here; * FBS.zip
 
 
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline JoeBlo

Re: AI-ing (.py files, coding, R+D, and help)
« Reply #513 on: May 12, 2010, 12:16:50 AM »
What about the Robot Name? Is it the same in the bot lab and in the bindings?

that value is required on start up of a match when the game locates the bot file (the bindings can be in any order)

the connection between the teams text file or an actual mistake in python files itself usually crash upon load up as its when the game adds the files in

possible solutions...

does it have all the pre load stuff up the top of the bindings still ? it needs all of that to load correctly

have you tried other python files ? try the common ones like omni, etc and see if its not a python with an error inside (which can effect load up)

are the python's all in the AI folder ?

Offline Naryar

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #514 on: May 12, 2010, 05:19:52 AM »
You also need to name the controls of your bot correctly. (No spaces before or after it)

Offline Badnik96

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #515 on: May 12, 2010, 01:49:11 PM »
https://gametechmods.com/uploads/files/7867AI.rar

Here's the AI, just the Bindings and .bot files I'm having trouble with cuz the whole AI folder is too big XD

Offline Badnik96

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #516 on: May 12, 2010, 02:34:02 PM »
DP
everything's fixed, I just put it on a different game and it worked!

Offline nicsan2009

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #517 on: May 12, 2010, 04:30:52 PM »
LOL sometimes that is all that it takes
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Offline Badnik96

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #518 on: May 13, 2010, 03:43:11 PM »
Hey, guys, not stealing SD's idea or anything, but I'd like an AI that does this for a robot for the 128 bot tourney::
The idea is to ram, then start SnSing. Then when the countdown goes off, run away, ram again, and then SnS.

Offline JoeBlo

Re: AI-ing (.py files, coding, R+D, and help)
« Reply #519 on: May 13, 2010, 09:31:55 PM »
well roll up your sleeves and get coding then  :mrgreen:

probably could do it with some ranges and whipperplus