Author Topic: AI-ing (.py files, coding, nose-orienting R+D, and help)  (Read 159472 times)

Offline yoda9726

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #420 on: April 04, 2010, 05:49:30 AM »
lol.  too true
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Offline Madiaba

Re: AI-ing (.py files, coding, R+D, and help)
« Reply #421 on: April 04, 2010, 09:29:20 AM »
Ok, Yod..., NP.
If you send me your bot, I'll BFE a smart zone onto it's extender so that it moves with the arm. Thus it will always remain right in front of the swinging piston so that if a bot is within the piston's reach, only then will it fire.
Input is appreciated. :)
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Offline yoda9726

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #422 on: April 04, 2010, 04:37:44 PM »
Thank you.  That'd definately help out.
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Offline G.K.

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #423 on: April 05, 2010, 06:55:31 AM »
Can anyone see what's wrong with this AI line?

Code: [Select]
    list.append(("Kikeroga","Pillar",{'invertible':True,'topspeed':99,'throttle':130,'turnspeed':2.5,'turn':60,'radius':0.3,'range':99,'weapons':(27,28,29,30,31,32,34,35,36,37,38,39,40,41,42,43,44,45,46)}))
My above post explains everything about everything.

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Offline JoeBlo

Re: AI-ing (.py files, coding, R+D, and help)
« Reply #424 on: April 05, 2010, 07:00:47 AM »
Can anyone see what's wrong with this AI line?

Code: [Select]
    list.append(("Kikeroga","Pillar",{'invertible':True,'topspeed':99,'throttle':130,'turnspeed':2.5,'turn':60,'radius':0.3,'range':99,'weapons':(27,28,29,30,31,32,34,35,36,37,38,39,40,41,42,43,44,45,46)}))

does the robot have 46 components ?

Offline Pwnator

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #425 on: April 05, 2010, 07:01:30 AM »
It's missing 33, but I'm not sure whether that causes the problem or not.
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Offline G.K.

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #426 on: April 05, 2010, 07:02:29 AM »
Yes, it has 46. 33 is an extender.
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
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Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

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Offline JoeBlo

Re: AI-ing (.py files, coding, R+D, and help)
« Reply #427 on: April 05, 2010, 07:18:31 AM »
It's missing 33, but I'm not sure whether that causes the problem or not.

that doesnt effect it.. only tells the AI which components it needs to loose in order to change strategy

---------------

I dont have a copy of Pillar myself but Pillarplus requires a 'range2' attribute

Offline G.K.

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #428 on: April 05, 2010, 07:20:33 AM »
I've tried swiching to  FBSPlus too. Neither work. Is it the bot file at fault?
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

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Offline JoeBlo

Re: AI-ing (.py files, coding, R+D, and help)
« Reply #429 on: April 05, 2010, 07:32:34 AM »
copy and paste a binding line from a robot you know works as a method of isolating the problem

Offline G.K.

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #430 on: April 05, 2010, 07:33:26 AM »
I have.

Joe, check your PM's.
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

Clash Cubes IV: 5th place (Fretless)
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Offline Naryar

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #431 on: April 05, 2010, 07:36:50 AM »
Once again, the weapons entry do not matter on such an AI.

Offline JoeBlo

Re: AI-ing (.py files, coding, R+D, and help)
« Reply #432 on: April 05, 2010, 07:38:41 AM »
Once again, the weapons entry do not matter on such an AI.

again I dont know about pillar but pillarplus will change to shove is it looses weapons

Offline Naryar

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #433 on: April 05, 2010, 07:42:05 AM »
Once again, the weapons entry do not matter on such an AI.

again I dont know about pillar but pillarplus will change to shove is it looses weapons

Like nearly all of the AI.

I think pillar did not supported a spinning weapon system, but not sure...

Offline G.K.

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #434 on: April 05, 2010, 07:43:59 AM »
I've tried FBS_1 too.
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

Clash Cubes IV: 5th place (Fretless)
BBEANS 6: Rumble Winner & 6th Place (Minifridge 4)

Offline JoeBlo

Re: AI-ing (.py files, coding, R+D, and help)
« Reply #435 on: April 05, 2010, 07:45:32 AM »
I think pillar did not supported a spinning weapon system, but not sure...

nope I am pretty sure it doesnt.. thats what PillarPlus was for  ;)

Offline G.K.

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #436 on: April 05, 2010, 07:46:17 AM »
Oopps. It still doesn't like FBSPlus or FBS_1 though.
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

Clash Cubes IV: 5th place (Fretless)
BBEANS 6: Rumble Winner & 6th Place (Minifridge 4)

Offline JoeBlo

Re: AI-ing (.py files, coding, R+D, and help)
« Reply #437 on: April 05, 2010, 07:58:51 AM »
what about omni if its a spinner?

Offline G.K.

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #438 on: April 05, 2010, 07:59:36 AM »
It's an SnS. And I tried a working AI line.
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

Heavy Metal: Champion (Mockery of the Whole Concept)
Robotic International Wars Series 1: Champion (Minifridge 6)
RA2 Team Championships 1 & 2: Champion (High Speed Train & Upthrust - as part of Naryar's Not Quite Evil Council of Doom)

Runner Up in: The Amazing Rage (Team Fedex), R0B0NOVA (Zaphod Stock), Steel Warzone (Inception of Instability), Box of Nightmares (Gicquel), Wheely Tag (Minifridge the Second)

Clash Cubes IV: 5th place (Fretless)
BBEANS 6: Rumble Winner & 6th Place (Minifridge 4)

Offline 090901

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #439 on: April 06, 2010, 08:50:23 PM »

Can someone please tell me what's wrong with this binding line?
Code: [Select]

list.append(("USS Enterprise","Spinner",{'nose':math:.pi,'range':100,'radius':1,'topspeed':100,'throttle':130,'turn':70,'turnspeed':5,'weapons':(1,2,3,4,5,6,7,8)}))