Author Topic: AI-ing (.py files, coding, nose-orienting R+D, and help)  (Read 238677 times)

Offline Viper89

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #560 on: May 21, 2010, 04:46:02 PM »
Question? Do pokers have to have certain smart zones for Tag Team? My buddy's Poker works  sometimes but other times if it gets turned into a wall it just stays their and pokes the wall even if their is another bot hitting it. I even tried trial runs in a stock arena to make sure it wasn't a custom arena issue. I'm running out of ideas and it's to risky to send are bots in becuase if his bots does that in a match It's going to be 1 V.S 2 odds not in my favor :frown: .

Offline nicsan2009

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #561 on: May 21, 2010, 07:47:41 PM »
i never heard of that happening so far
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Offline Pwnator

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #562 on: May 21, 2010, 10:38:00 PM »
Nope. Just make sure that your SZ isn't too big and too far from the extended position of the weapon rack.
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Offline Viper89

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #563 on: May 22, 2010, 11:03:38 AM »
Nope. Just make sure that your SZ isn't too big and too far from the extended position of the weapon rack.

Would changing my tactics file have anything to do with this weird behavior, because G.K said this problem didn't happen to him in his computer.  I'm using Click new tactics file that goes with his PokerPlus.py but I'm using the normal poker.py. Can someone post the original DSL tactics file cause I think the problem might lie in my tactics file :frown: .

Offline Naryar

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #564 on: May 22, 2010, 11:10:37 AM »
PokerPlus is mine... but doesn't quite works as well as i wanted  :mad:

Offline Gazea2

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #565 on: May 23, 2010, 08:23:08 AM »
I'm using PhiletBabe's A.I chart and I'm trying to use WhipperPlus.py for my SnS. Where do I put the smartzone?


Offline G.K.

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #566 on: May 23, 2010, 08:24:42 AM »
Use one of the big circular ones.
My above post explains everything about everything.

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Offline Gazea2

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #567 on: May 23, 2010, 08:25:13 AM »
Ok, thanks.


Offline JoeBlo

Re: AI-ing (.py files, coding, R+D, and help)
« Reply #568 on: May 23, 2010, 08:33:22 AM »
I would recommend FBS_1 over Whipperplus myself

Offline Gazea2

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #569 on: May 23, 2010, 08:41:11 AM »
Ok. What smartzones do I need for FBS_1?


Offline G.K.

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #570 on: May 23, 2010, 08:43:11 AM »
You don't.
My above post explains everything about everything.

Host of: Wheely Tag, Back To The Beginnings, BTTB 2, BTTB 3, BTTB 4, & BTTB V.

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Offline Gazea2

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #571 on: May 23, 2010, 08:45:37 AM »
Ok, thanks. (Again)


Offline JoeBlo

Re: AI-ing (.py files, coding, R+D, and help)
« Reply #572 on: May 23, 2010, 08:48:37 AM »
you need

an analog - Forward
an analog - LeftRight
an analog - Spin (the same as left/right) + any spin weapons you have

and the binding line looks like this

Code: [Select]
list.append(("Robot1","FBS_1",{ 'PreSpinEntrance':0, 'SpinDirection(1/-1)':1, 'ReMobilizeRoutineTime(10-60)':10, 'range':99, 'radius':0.1, 'topspeed':100, 'throttle':100, 'turn':60, 'turnspeed':2.5, 'weapons':(1,)}))
The robot will start spinning straight away unless...

Code: [Select]
'PreSpinEntrance':0
you put a value there.. that is how many seconds the robot will drive about in the match before spinning.. once it starts it will only stop if being counted out.

Offline Naryar

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #573 on: May 23, 2010, 09:14:47 AM »
Does anyone knows what is the SnS AI that supports Trinity function ? My Entropic Storm needs this to work correctly !

Offline JoeBlo

Re: AI-ing (.py files, coding, R+D, and help)
« Reply #574 on: May 23, 2010, 09:34:37 AM »
would that be SnS with fire command ?

Im unsure of one in existence but easily makable

Offline Naryar

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #575 on: May 23, 2010, 09:35:29 AM »
Yes, it would be that.


Offline nicsan2009

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #576 on: May 23, 2010, 09:38:07 AM »
What AI does flying sheep use?
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Offline Naryar

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #577 on: May 23, 2010, 09:55:52 AM »
Flyer.py but that's not what i want since my bot needs to spin quite fast to Trinity, and Flyer.py doesn't supports that.

Offline Gazea2

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Re: AI-ing (.py files, coding, R+D, and help)
« Reply #578 on: May 23, 2010, 10:22:36 AM »
Also, what would I use to A.I my vertical spinner? (It has a srimech as well.)


Offline JoeBlo

Re: AI-ing (.py files, coding, R+D, and help)
« Reply #579 on: May 23, 2010, 10:35:27 AM »
omni works fine

Spin Button
Srimech Button