If your bot has the same amount of weapons the one to be replaced has, then it's fine.
If you are aing and you want to replace a bot does the weopons numbers at the end matter at all
So, what are these numbers in the weapons list contained in binding.py ?
I have a question. instead of simply changing from one default tactic to the next, is it possible to change from 1 py to the next after all weapon breaks. For example, suppose I want to start with omni, after all my front weapon breaks, I want to change to FBS_1, how would I approach this problem?
def ImmobilityWarning(self, id, on): # Sees anytime the "ImmobilityWarning" is turned ON or turned OFF by a bot.
def ImmobilityWarning(self, id, on): if on: # Only sees when the "ImmobilityWarning" is turned ON by a bot.
def ImmobilityWarning(self, id, on): if on: if id == self.GetID():
def ImmobilityWarning(self, id, on): if on: if id == 3: if id == 2:
def ImmobilityWarning(self, id, on): if on: if id == 0: a-command if id == 1: b-command if id == 2: c-command if id == 3: d-command if id == self.GetID(): e-command
def ImmobilityWarning(self, id, on): if id == 0: a-command if id == 1: b-command if id == 2: c-command if id == 3: d-command if id == self.GetID(): e-command
def ImmobilityWarning(self, id, on): if id == self.GetID(): if on: self.Turn ON Immobile system... if not on: self.Turn OFF Immobile system...
def ImmobilityWarning(self, id, on): if id == self.GetID(): self.Counter += 1 if self.Counter == 1: self.Turn ON Immobile system... if self.Counter == 2: self.Turn OFF Immobile system... self.Counter = 0
... i need a py file that will play a sound when something passes thru a smartzone. oh and it has to loaded for every bot. not just the ai.so say its a boxing match, and one of the robots hits the other in a certain area(the smartzone). a sound would play like "bullseye!"