Poll

Will you enter?

Definitely
13 (28.3%)
Probably
11 (23.9%)
No, cuz helloface  xDD
6 (13%)
I ONLY BUILD STOCK
11 (23.9%)
No, just not interested
5 (10.9%)

Total Members Voted: 46

Author Topic: HFT 4 - Signups  (Read 16253 times)

Offline helloface

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HFT 4 - Signups
« on: January 22, 2015, 11:10:57 PM »
I've injured my wrist so in order to pass the time I'm starting an IRL DSL2 tournament. Arena will be the Compactor Arena (by I Like Tacos). This will be at least a 16 robot tournament.

Brackets
Standard Double Elimination brackets. Higher ranked builders will get the bye spots if there are any.

Rules
- This tournament will be in DSL 2.1
- No flamethrowers
- I will be AIing, but I have the right to ask you do do it yourself
- BFE is allowed if it's for realism/aesthetic purposes.
- Nobody can be entered until a bot is received and accepted
- The weight class will be Heavyweight
- IRL STRONGLY ENFORCED. No exceptions, no weapon spam either. Obviously overpowered robots will be declined. It's not a difficult rule just keep with the spirit of IRL.
- The only glitch allowed is the small chassis glitch.
- Arena hazards will be off
- Bots must pass stability tests.
- Walkers and Shufflers will gain a 400kg weight bonus, but at least 200kg must be used on the movement system.
- Matches are 3 minutes
- No custom components
- 1st havok, restart; 2nd havok, your bot is eliminated
- No custom armour
- No Trov Glitching, Hax Mode, or any other unrealistic glitches that enable an advantage.
- Multibots are allowed.
- No titanium sheets attached directly to baseplate (Including half-sheets)
- If a bot is out of control for 30 seconds it is eliminated (if a bot is just randomly bouncing around the arena, in counts as being out of control).
- You can upgrade/change entries as many times as you want before I've AI'd and done splashes for it.
- Entries MUST be sent via PM
- M.O.E Motor is allowed (one max)
- Judge Burst is allowed (two max)
- Only a maximum of 2 NPC Fasts allowed
- Interchangeable weaponry allowed
- Emergency flippers will have a 50% HP boost
- Beater bars will be slightly nerfed as like last time

Judging
I will judge solo on the following criteria with the exception of weaponless flippers:
Damage /10
Aggression /5
Control /5
Condition /5

Weaponless flippers will be judged on this criteria:
Aggression /10
Control /10
Condition /5

Scores aren't split, meaning it is possible for each bot to get any amount of points.

Rankings
akshaylan                   Wins: 5 | Losses: 0 | KO: 4 | Ratio: 5.00 | Rank: 1
Craaig*                        Wins: 5 | Losses: 1 | KO: 3 | Ratio: 5.00 | Rank: 2
Jakewilliamson            Wins: 5 | Losses: 1 | KO: 2 | Ratio: 4.00 | Rank: 3
Elementos                   Wins: 4 | Losses: 1 | KO: 2 | Ratio: 4.00 | Rank: 4
SKBT                           Wins: 3 | Losses: 0 | KO: 4 | Ratio: 3.00 | Rank: 5
S.H.I.E.L.D                   Wins: 6 | Losses: 3 | KO: 5 | Ratio: 2.00 | Rank: 6
El Chickenado             Wins: 2 | Losses: 1 | KO: 1 | Ratio: 2.00 | Rank: 7
Natster-104                Wins: 3 | Losses: 2 | KO: 0 | Ratio: 1.50 | Rank: 8
Badnik96                     Wins: 4 | Losses: 3 | KO: 4 | Ratio: 1.33 | Rank: 9
090901                        Wins: 4 | Losses: 3 | KO: 2 | Ratio: 1.33 | Rank: 10
helloface199                Wins: 4 | Losses: 4 | KO: 5 | Ratio: 1.00 | Rank: 11
Kurt Wylde                   Wins: 3 | Losses: 3 | KO: 3 | Ratio: 1.00 | Rank: 12
MassimoV                     Wins: 2 | Losses: 2 | KO: 0 | Ratio: 1.00 | Rank: 13
Engima                         Wins: 2 | Losses: 2 | KO: 0 | Ratio: 1.00 | Rank: 14
Hydro                           Wins: 1 | Losses: 1 | KO: 1 | Ratio: 1.00 | Rank: 15
Senstro                        Wins: 1 | Losses: 1 | KO: 1 | Ratio: 1.00 | Rank: 16
niscan2009                  Wins: 1 | Losses: 1 | KO: 0 | Ratio: 1.00 | Rank: 17
Mr. AS                           Wins: 1 | Losses: 1 | KO: 0 | Ratio: 1.00 | Rank: 18
S.T.C                             Wins: 1 | Losses: 1 | KO: 0 | Ratio: 1.00 | Rank: 19
TheUnknownRobotics   Wins: 1 | Losses: 1 | KO: 0 | Ratio: 1.00 | Rank: 20
CrazyClown                  Wins: 1 | Losses: 1 | KO: 0 | Ratio: 1.00 | Rank: 21
TommyProductionsInc   Wins: 1 | Losses: 1 | KO: 0 | Ratio: 1.00 | Rank: 22
Rob Collins                    Wins: 2 | Losses: 3 | KO: 0 | Ratio: 0.67 | Rank: 23
RedAce                          Wins: 1 | Losses: 2 | KO: 0 | Ratio: 0.50 | Rank: 24
ty4er                             Wins: 1 | Losses: 3 | KO: 1 | Ratio: 0.33 | Rank: 25
AlexGRFan97                Wins: 1 | Losses: 3 | KO: 1 | Ratio: 0.33 | Rank: 26
Camaro Kid                   Wins: 1 | Losses: 3 | KO: 0 | Ratio: 0.33 | Rank: 27
MikeNCR                        Wins: 1 | Losses: 3 | KO: 0 | Ratio: 0.33 | Rank: 28
Mazakari                       Wins: 1 | Losses: 5 | KO: 1 | Ratio: 0.20 | Rank: 29
Virus Bomb                    Wins: 0 | Losses: 1 | KO: 1 | Ratio: 0.00 | Rank: 30
dragonsteincole            Wins: 0 | Losses: 1 | KO: 0 | Ratio: 0.00 | Rank: 31
Kid_Krusher13              Wins: 0 | Losses: 1 | KO: 0 | Ratio: 0.00 | Rank: 32
Scrapyard24c                Wins: 0 | Losses: 1 | KO: 0 | Ratio: 0.00 | Rank: 33
qwertythe300th            Wins: 0 | Losses: 1 | KO: 0 | Ratio: 0.00 | Rank: 34
dahpretzal1                   Wins: 0 | Losses: 1 | KO: 0 | Ratio: 0.00 | Rank: 35
Avalanche                      Wins: 0 | Losses: 2 | KO: 0 | Ratio: 0.00 | Rank: 36
Pressure                        Wins: 0 | Losses: 2 | KO: 0 | Ratio: 0.00 | Rank: 37
freeziez                         Wins: 0 | Losses: 2 | KO: 0 | Ratio: 0.00 | Rank: 38
RFS                                Wins: 0 | Losses: 2 | KO: 0 | Ratio: 0.00 | Rank: 39
playzooki                       Wins: 0 | Losses: 3 | KO: 0 | Ratio: 0.00 | Rank: 40

*Defending champion

My Entry


Entries List
1. helloface199 (11)
2. S.T.D (19)
3. Badnik96 (9)
4. HurricaneAndrew
5. jaydee99
6. Kurt Wylde (12)
7. S.H.I.E.L.D (6)
8. RedAce (24)
9. Craaig (2)
10. Avalanche (36)
11. Paranoia
12. RammingSpeed
13. I Like Tacos
14. Mazakari (29)
15. 090901 (10)
16. bobyasianboy
17. El Chickenado (7)
18. Scrapyard24c (33)
19. MassimoV (13)
20. G.K.
21. senstro (16)
22. Maka
23. KingofKings696
24: Noodle
25: Conraaa
26: TommyProductionsInc (22)
27: TBD "Anal" Devestator
28: Mr. AS(18)


Fully Ready
Accepted
Not IRL
Problem
« Last Edit: November 21, 2015, 05:49:57 PM by helloface199 »
Oh I'll be doing some banging.......

Offline Naryar

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Re: HFT 4
« Reply #1 on: January 23, 2015, 04:07:49 AM »
Why no flamethrowers ?

i like the beater bar nerf but it should be only for drums, and maybe shell spinners.

Offline Shield

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Re: HFT 4
« Reply #2 on: January 23, 2015, 04:37:38 AM »
so... cheatbot2 parts allowed are only judge burst and moe motors?
beep beep

Offline Badnik96

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Re: HFT 4
« Reply #3 on: January 23, 2015, 06:55:19 AM »
*enters Whirlytronic again*

Offline helloface

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Re: HFT 4
« Reply #4 on: January 23, 2015, 09:38:52 AM »
Why no flamethrowers ?

i like the beater bar nerf but it should be only for drums, and maybe shell spinners.
Flamethrowers usually aren't very effective IRL unlike in the game. And I don't want to overcomplicate the beater thing.

so... cheatbot2 parts allowed are only judge burst and moe motors?
Yeah. I could probably change that up though.

*enters Whirlytronic again*
Only if Whirlytronic 2015 is still as entertaining as before
Oh I'll be doing some banging.......

Offline Naryar

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Re: HFT 4
« Reply #5 on: January 23, 2015, 11:04:01 AM »
Why no flamethrowers ?

i like the beater bar nerf but it should be only for drums, and maybe shell spinners.
Flamethrowers usually aren't very effective IRL unlike in the game. And I don't want to overcomplicate the beater thing.

You ban flamethrowers for effectiveness and nerf beaters for the same reason (even though I understand the beater nerf), yet allow the MOE motor and judge burst who are horribly overpowered by other motor/burst standards ?

Offline helloface

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Re: HFT 4
« Reply #6 on: January 23, 2015, 11:56:40 AM »
Why no flamethrowers ?

i like the beater bar nerf but it should be only for drums, and maybe shell spinners.
Flamethrowers usually aren't very effective IRL unlike in the game. And I don't want to overcomplicate the beater thing.

You ban flamethrowers for effectiveness and nerf beaters for the same reason (even though I understand the beater nerf), yet allow the MOE motor and judge burst who are horribly overpowered by other motor/burst standards ?
There are no other motors that have the same look as the MOE motor, and it's heavy so it does have some balance. Judge Bursts are allowed to give flippers a fighting chance.
Oh I'll be doing some banging.......

Offline Lemonism

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Re: HFT 4
« Reply #7 on: January 23, 2015, 12:07:36 PM »
In my opinion beater spam and flamethrowers just make for more boring fights, whereas judge bursts and moe motors would actually make fights more exciting, so I'd agree with keeping them. Especially since this is an IRL tournament and not a standard tourney.
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Offline RedAce

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Re: HFT 4
« Reply #8 on: January 23, 2015, 12:16:22 PM »
Agreeing with Lemon. Keep those restrictions. I'm still kinda curious on why only one Judge burst though. I know they pack a lot of power, but I don't think they pack enough punch for a HW. Take a look at my entry from TGRR 2, SubZero. It had two judge bursts and it worked fine. Maybe two max?

Oh yeah, I'll find something to enter, don't worry.

Offline helloface

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Re: HFT 4
« Reply #9 on: January 23, 2015, 12:56:41 PM »
I actually meant to allow 2 in the first place, I just got distracted and accedently put 1. When I'm out of the hospital I'll put up the interest poll.
Oh I'll be doing some banging.......

Offline Mystic2000

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Re: HFT 4
« Reply #10 on: January 23, 2015, 01:22:41 PM »
there is only one rule i'm kinda annoyed at, and it's the NPC fast limit, cause that will make most bots have very average speed (unless you go for E-Teks but they're so big and unwieldy), not to mention that NPC fasts starts to smoke upon the most insignificant impact, so IMO that rule should be removed
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Offline helloface

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Re: HFT 4
« Reply #11 on: January 23, 2015, 02:02:34 PM »
there is only one rule i'm kinda annoyed at, and it's the NPC fast limit, cause that will make most bots have very average speed (unless you go for E-Teks but they're so big and unwieldy), not to mention that NPC fasts starts to smoke upon the most insignificant impact, so IMO that rule should be removed
Regular NPCs are good enough. Plus you can have 2 NPC fasts and 2 regulars, which is more than enough speed for 4wd.
Oh I'll be doing some banging.......

Offline Scrapyard24c

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Re: HFT 4
« Reply #12 on: January 23, 2015, 02:14:51 PM »
I'll probably enter, considering my robots have been doing nothing but collect dust for the past few months due to incomplete tournaments.
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Offline 090901

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Re: HFT 4
« Reply #13 on: January 23, 2015, 02:17:21 PM »
nice shoes returns 2015

Offline playzooki

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Re: HFT 4
« Reply #14 on: January 23, 2015, 03:04:07 PM »
return of the return of the swwds 1.2 hft edition

Offline AlexGRFan97

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Re: HFT 4
« Reply #15 on: January 23, 2015, 03:36:19 PM »
Provided I find some way to remind myself, might make a whole new heavyweight for this which was actually my original idea for a HW, but stupid younger me couldn't find those small wedges so I ended up making a Diesector expy.

Offline helloface

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Re: HFT 4
« Reply #16 on: January 23, 2015, 05:17:04 PM »
Poll up.
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Offline Shield

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Re: HFT 4
« Reply #17 on: January 23, 2015, 06:52:09 PM »
Bass Cannon makes it's debut

okay venum's taking it's place
beep beep

Offline helloface

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Re: HFT 4
« Reply #18 on: January 23, 2015, 07:50:59 PM »
Bass Cannon makes it's debut

okay venum's taking it's place
nice edit
Oh I'll be doing some banging.......

Offline Shield

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Re: HFT 4
« Reply #19 on: January 23, 2015, 09:01:14 PM »
Bass Cannon makes it's debut

okay venum's taking it's place
nice edit

enclosed arenas mang.
beep beep