name = tazweapon
dir = taz
model = tazweapon.gmf
type = weapons
base = Component
styles = Default
passthru = collision
hitpoints = 7000
concussion = 6.55
fracture = 100
piercing = 4.8
damagesounds = sounds\dsl_03.wav
attachsound = sounds\cmp_generic.wav
hidden = 2
