name = Acid Spike
preview = acidspike_preview.bmp
dir = acidspike
model = acidspike.gmf
type = weapons
base = Weapon
styles = Default
description = A lethal spike coated in hydrochloric acid, made by Team Bio-Botics. Does constant damage as it eats through bots. Hitpoints are 3000, piercing is 1.2, and frequency is 10.
damagesounds = sounds\acidspike.wav
decal = batter01.tga 0 0 1 1.5 1.5 1
attachsound = sounds\cmp_generic.wav
concussion = 0
piercing = 1.2
standard = 0
frequency = 10
passthru = acid
hitpoints = 3000
