name = Villiage Idiot Weapon2
preview = vi_preview.bmp
dir = vi
model = vi6.gmf
type = weapons
base = Weapon
passthru = vi6_collision
description = villiage idiot
hitpoints = 10000
fracture = 60
attachsound = sounds\cmp_generic.wav
standard = 1
hidden = 1
concussion = .3
piercing = .1
damagesounds = sounds\steel_collision.wav