name = Pyramid Spike
preview = pyramid_preview.bmp
dir = pyramid
model = pyramid_spike1L.gmf
type = weapons
base = Weapon
description = Longer versions have more damage, and Bigger sizes (not length) have more hitpoints.
damagesounds = sounds\wispy_tink.wav
decal = pierce01.tga 0 0 1 .5 .5 0
attachsound = sounds\cmp_generic.wav
mass = 9
hitpoints = 500
concussion = 0
piercing = 1.25
standard = 1