name = Iron Spike
preview = darkspike_preview.bmp
dir = darkspike
model = darkspike1.gmf
type = weapons
base = Weapon
passthru = spike_collision
styles = Default
description = This heavy iron spike is primitive, but serves its purpose as a pointed weapon.  The hitpoints are 2000, the piercing is 1.6, and the concussion is .5.
damagesounds = sounds\low_clank.wav
hitpoints = 2000
#normal = false -1 0 0
decal = pierce02.tga 0 0 1 .45 .45 0
attachsound = sounds\cmp_generic.wav
concussion = .5
piercing = 1.6
standard = 1
mass = 10