name = Golden Spiked Ball
preview = spikeball_preview.bmp
dir = s1_spikeball
model = spikeball2.gmf
type = weapons
base = Weapon
description = Heavy iron ball, gold plated with spikes. Now in three sizes!
damagesounds = sounds\hammer_hit.wav
decal = pierce01.tga 0 0 1 .25 .25 0
attachsound = sounds\cmp_generic.wav
concussion = .8
piercing = .8
standard = 1