name = 259's Disc
preview = 259_preview.bmp
dir = disc
model = 259_disc.gmf
type = weapons
base = Weapon
passthru = disc_collision
description = 259's Disc
damagesounds = sounds\cannon_ball.wav
attachsound = sounds\cmp_generic.wav
decal = double_slash.tga 0 0 1 .5 .5 1
concussion = 1
piercing = .5
hitpoints = 15000
standard = 1
hidden = 1