name = Fluffy
dir = fluffy
type = weapons
base = Weapon
model = fluffy.gmf
passthru = collision
sort = 35
preview = fluffy_preview.bmp
description = Fluffy Weapon.
damagesounds = sounds\hammer_hit.wav
hitpoints = 4000
fracture = 1000
decal = batter02.tga 0 0 1 .5 .5 0
attachsound = sounds\cmp_generic.wav
fracture = 20
concussion = .9
piercing = .2
standard = 1