name = Mace
preview = mace_preview.bmp
dir = mace
model = mace1.gmf
type = weapons
base = Weapon
styles = Default
description = Heavy iron ball with spikes. Ouch.  Hitpoints are 2000, concussion and piercing are 1.10.
damagesounds = sounds\hammer_hit.wav
hitpoints = 2000
decal = pierce01.tga 0 0 1 .25 .25 0
attachsound = sounds\cmp_generic.wav
concussion = 1.10
piercing = 1.10
standard = 1
mass = 10