name = Spent Nuclear Fuel
preview = barrel_preview.bmp
dir = barrel
model = barrel.gmf
type = weapons
base = Component
passthru = barrel01
styles = Full, ebarrel.txt, Empty
description = More heavy. Gooder for smash stuff. Hitpoints 100000. Damage 9.6.
damageable = true
hitpoints = 100000
fracture = 1000
standard = 0
Sort = -10
damagesounds = Sounds/barrel_collision, Sounds/barrel_collision2.wav
material = metal(9.6)