name = DSL Bar
preview = barpreview.bmp
dir = dslbar
model = bar1.gmf
type = weapons
base = Weapon
styles = 20x40, dslbar2.txt, 20x80, dslbar3.txt, 20x120, dslbar4.txt, 20x160, dslbar5.txt, 20x200, dslbar6.txt, 30x40, dslbar7.txt, 30x80, dslbar8.txt, 30x120, dslbar9.txt, 30x160, dslbar10.txt, 30x200, dslbar11.txt, 40x40, dslbar12.txt, 40x80, dslbar13.txt, 40x120, dslbar14.txt, 40x160, dslbar15.txt, 40x200, dslbar16.txt, 20 to 30, dslbar17.txt, 30 to 40, dslbar18.txt, 20 to 40
description = A bar made of hardened tool steel, ideal as a spinning weapon or extra-tough armor with 1500 hitpoints and .6 piercing and concussion.  Put other weapons on the ends to increase its effectiveness.
damagesounds = sounds\steel_collision.wav
attachsound = sounds\cmp_generic.wav
hitpoints = 1500
standard = 1
passthru = extender_round_collision
mass = 6.6
Sort = 9
normal = true 0 0 1
concussion = .6
piercing = .6