name = Ronin Disc
preview = ronindisc_preview.bmp
dir = ronin
model = ronindisc.gmf
type = weapons
base = Weapon
styles = Default
description = Ronin's lethal disc is now in your hands with 5000 hitpoints and 1.2 piercing and concussion.
damagesounds = sounds\titanium_hit.wav
normal = true 1 0 0  0 0 1
decal = pierce01.tga 0 0 1 .25 .25 0
attachsound = sounds\cmp_generic.wav
hitpoints = 5000
concussion = 1.2
fracture = 30
piercing = 1.2
mass = 28
standard = 1