name = 4x8
dir = wood
type = weapons
base = Weapon
model = 4x8.gmf
sort = 35
preview = wood_preview.bmp
description = wood.
damagesounds = sounds\hammer_hit.wav
normal = false -1 0 0
decal = batter02.tga 0 0 1 .5 .5 0
attachsound = sounds\cmp_generic.wav
fracture = 20
concussion = .5
piercing = .1
standard = 1