name = Mr. Psycho's Head
preview = psycho_head_preview.bmp
dir = psycho_head
model = psycho_head.gmf
type = extras
base = Component
passthru = saw_collision
description = Mr. Psycho's Head
hitpoints = 5000
fracture = 2000
damagesounds = sounds\ramplate_hit.wav
attachsound = sounds\cmp_generic.wav
mass = 28
hidden = 1