name = Axe Head
dir = axe
type = weapons
base = Weapon
model = axe.gmf
preview = axe_preview.bmp
description = The sharp edge on this axe can easily cut through metal if swung with enough force.  Hitpoints are 2400, concussion and piercing are 1.12.
damagesounds = sounds\metal_collision_light.wav
hitpoints = 2400
normal = false -1 0 0
decal = single_slash.tga 0 0 1 .5 .5 1
attachsound = sounds\cmp_generic.wav
concussion = 1.12
piercing = 1.12
standard = 1
mass = 12