Author Topic: Tutorial Request Thread  (Read 8672 times)

Offline Naryar

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Tutorial Request Thread
« on: September 21, 2014, 03:04:13 PM »
Not actually a tutorial, but a tutorial request thread.

I'm old and experienced so I don't exactly realize what is missing from the tutorials section unlike some of our newbies.

Please post any subject of RA2 that has no tutorial thread here, I or another person will probably pick up on it and make a tutorial thread.

Note : Please do research before asking for new tutorials. I want no "hey do an AI tutorial" when there are at least 5 different ones already on the site.

-Naryar

Offline I Like Tacos

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Re: Tutorial Request Thread
« Reply #1 on: September 21, 2014, 03:13:47 PM »
Oooh I got one: mesh normals in a .GMF

I've tried over and over, but I cant get anything to work. I can kind of work around it by setting culling to 1, but that's poorly optimized and collisions are just broken.

Offline Naryar

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Re: Tutorial Request Thread
« Reply #2 on: September 21, 2014, 03:17:54 PM »
That won't be me then.

Also maybe we should make a general .GMF help thread...

Offline Natster-104

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Re: Tutorial Request Thread
« Reply #3 on: September 21, 2014, 03:43:25 PM »
How to use extenders effectively?

Offline thesnowingsteak

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Re: Tutorial Request Thread
« Reply #4 on: September 21, 2014, 04:02:28 PM »
If we're requesting for tutorials them let me explain this idea despite bending the rules of the forum a little.

Now I myself want to learn about some of the tricks in this game but I find the tutorials bit hard to read not that I can't read very well I can as long it's in a book and not on a computer.  So I ask for this would anyone and I mean anyone who's a veteran of Ra2 do some video based tutorials and hell it can help if the person sees what the teacher is doing so they get a better idea of what they're supposed to be doing.
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Offline I Like Tacos

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Re: Tutorial Request Thread
« Reply #5 on: September 21, 2014, 04:04:13 PM »
Also maybe we should make a general .GMF help thread...

That's a good idea. I could make something about t_verts and t_faces if it actually becomes a thread and people need help with it.

How to use extenders effectively?

That sounds useful. Especially for beginners

Offline Naryar

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Re: Tutorial Request Thread
« Reply #6 on: September 21, 2014, 04:32:28 PM »
How to use extenders effectively?

I'm pretty sure i did this already.

edit : yes i did, lurk moar.

Offline Trovaner

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Re: Tutorial Request Thread
« Reply #7 on: September 21, 2014, 07:53:46 PM »
Great idea, Naryar! I'd be very interested in hearing what everyone is struggling with.

Offline Yeastisbeast

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Re: Tutorial Request Thread
« Reply #8 on: December 30, 2015, 05:11:26 AM »
You know that DSL2 efficent building thread Naryar made? Could we have one for DSL3?
Huzzah! This post is bad now!

Offline cephalopod

Re: Tutorial Request Thread
« Reply #9 on: December 30, 2015, 11:06:28 AM »
DSL3 as such is becoming DSL2.2 very very soon as far as I'm aware and as such may involve a whole load of new components and/or balance changes, so it's probably jumping the gun to write anything quite yet.
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Offline Naryar

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Re: Tutorial Request Thread
« Reply #10 on: December 30, 2015, 01:04:38 PM »
DSL3 as such is becoming DSL2.2 very very soon as far as I'm aware and as such may involve a whole load of new components and/or balance changes, so it's probably jumping the gun to write anything quite yet.

that.

Offline Badger

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Re: Tutorial Request Thread
« Reply #11 on: December 30, 2015, 03:18:09 PM »
Has there been a tutorial (or meta discussion) about Ironforge yet? I've not seen any information regarding what weapons are betting in what situations, and the weight/power efficiency of motors etc
also lol at most toxic guy around calling others out on this sh**
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Offline cephalopod

Re: Tutorial Request Thread
« Reply #12 on: December 30, 2015, 03:40:09 PM »
bristol bot builders / two headed death flamingo / snappy robots
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Offline TommyProductionsInc

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Re: Tutorial Request Thread
« Reply #13 on: February 01, 2018, 07:35:06 PM »
Is there a tutorial for creating custom decals?

Offline 8bean

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Re: Tutorial Request Thread
« Reply #14 on: February 01, 2018, 09:07:02 PM »
Does arena skinning have a tutorial? Also, a custom arena tutorial with 3DS max would be nice because the other tutorial is mildly confusing and doesn't use 3DS max.
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Offline toAst

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Re: Tutorial Request Thread
« Reply #15 on: September 09, 2018, 01:27:14 AM »
i'd kill to see a tutorial on starting off building extender-bots. some basic tutorials on effective chassis design, extender bases, what the internals on some common extender-bot types look like without the top-plate in place. it's something i've been dying to learn for a long time and i find myself in a complete builders block every time i try to even vaguely match the most basic designs i admire in the showcases nowadays and i find myself giving up on building altogether out of frustration. building isn't what it used to be and i need a refresher course in new styles like these. i especially admire irl-style bots with heavy chassis/extender bodywork but i just can never get it to look as good as i see around no matter how hard i try.

would anyone be interested in writing a tutorial on the more advanced building styles of nowadays for those of us stuck in 2006?

or if there's already a tutorial that im not seeing, would someone do me the favor of poiting me in the direction? there is nothing more that i want than to build some of the things i have in mind but i just... cant. it's frustrating and upsetting.

thank you all :redface:
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Offline Thyrus

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Re: Tutorial Request Thread
« Reply #16 on: September 09, 2018, 01:46:03 AM »
I made a building video a while ago building a Clamper but it's not really good extender bot


Offline toAst

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Re: Tutorial Request Thread
« Reply #17 on: September 09, 2018, 02:12:29 AM »
here's something i found while looking for a tutorial regarding extender-bots. let me just put it out there that the second post reads like greek to me. i couldn't tell you what half of those acronyms mean and what they could be pertaining to. and what the **** is a pixel chassis? where have i been? yeesh

p.s. thank you thyrus. i am definitely going to check that out!
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Offline Thyrus

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Re: Tutorial Request Thread
« Reply #18 on: September 09, 2018, 05:16:07 AM »
Ra2cf is refering to component freedom. The mod that breaks the rule of 7 and ignores collisions plus it allows you to build over 800 kg without any additional components. I don't know what CE is referring to

Offline toAst

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Re: Tutorial Request Thread
« Reply #19 on: September 09, 2018, 06:00:02 AM »
 :beer: ive got the first thing installed already, i need to turn it on to start doing what i want to do though

likely a stupid question: are all of these extender based bots heavyweights or ++? like, are middleweight and lightweight bots with extensive extenderwork a thing/ even remotely effective as an idea?

edit: i watched that video and holy sh** that is cool, man.  :thumbup
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