Author Topic: Redalert's guide to building Wandering Spinners  (Read 1134 times)

Offline Badger

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Re: Redalert's guide to building Wandering Spinners
« Reply #20 on: December 03, 2018, 04:07:27 PM »
My boy redalert's out here playing 84-D interdimentional non-linear upside down underwater snakes and ladders with the meta while you're all playing rock paper scissors. You're all just mad that you can't keep up with this brave new meta.

Keep up the good work my guy
^^^ SMASH that mf like button 

Offline Virus Bomb

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Re: Redalert's guide to building Wandering Spinners
« Reply #21 on: December 03, 2018, 06:33:45 PM »
getting strong urjak vibes from the shell spinner
remember when 1wd shell spinners where popping?

Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #22 on: December 04, 2018, 08:07:35 AM »
getting strong urjak vibes from the shell spinner
remember when 1wd shell spinners where popping?

HA,HA, yes. Wandering Spinners are even more insane!!! :))))))

...and are you saying the MW WS wobbles a lot? If that's it, try bigger wheels or a smaller shell on the WS chassis.

Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #23 on: December 04, 2018, 10:34:04 AM »
Face spinners can also function as Wandering Spinners!
Instructions for a simple wandering face spinner.

1. 

armor is 10 mm. Titanium.

2. NOTE- use the largest and widest drums. I used normals, and they failed. Your ztek weapon motor can be either small or medium. Both work. The control board is behind the ztek.
 


3. Add a black plate on a baseplate anchor to the top of the chassis- as high as it will go. Then, add another baseplate anchor that's 3 notches up. to the back of the bot as shown.
 


4. Build whatever face spinner weapon concept you want. I used layered steel blades and a small razor tip on an 8-sided angled plate.
 


5. wiring. It's wired like all the other wandering spinners. The left wheel motor and face spinner motors spin clockwise, and the right wheel motor spins counterclockwise.
 

as in all the others, surround this bot in the largest smartzone you have.

6. texture it how you want. DONE!

*If your FS keeps flopping when you turn it on, widen the drum wheels by adding additional drums onto them to widen them. You can also swap out the rear protection plate for a long weapon or extender to stabilize it further.

Offline Team Code Red Robotics

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Re: Redalert's guide to building Wandering Spinners
« Reply #24 on: December 04, 2018, 10:58:14 AM »
Face spinners can also function as Wandering Spinners!
Instructions for a simple wandering face spinner.

1.   [ You are not allowed to view attachments ]  
armor is 10 mm. Titanium.

2. NOTE- use the largest and widest drums. I used normals, and they failed. Your ztek weapon motor can be either small or medium. Both work. The control board is behind the ztek.
  [ You are not allowed to view attachments ]  

3. Add a black plate on a baseplate anchor to the top of the chassis- as high as it will go. Then, add another baseplate anchor that's 3 notches up. to the back of the bot as shown.
  [ You are not allowed to view attachments ]  

4. Build whatever face spinner weapon concept you want. I used layered steel blades and a small razor tip on an 8-sided angled plate.
  [ You are not allowed to view attachments ]  

5. wiring. It's wired like all the other wandering spinners. The left wheel motor and face spinner motors spin clockwise, and the right wheel motor spins counterclockwise.
  [ You are not allowed to view attachments ]  
as in all the others, surround this bot in the largest smartzone you have.

6. texture it how you want. DONE!

*If your FS keeps flopping when you turn it on, widen the drum wheels by adding additional drums onto them to widen them. You can also swap out the rear protection plate for a long weapon or extender to stabilize it further.
Why don’t you just use wheels?

Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #25 on: December 04, 2018, 12:47:53 PM »
Wheels stall Wandering Spinners. They're only good on bots with lots of "driving-in-tight-circles" habits.

Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #26 on: December 04, 2018, 12:59:54 PM »
Instructions for another WS. 
WARNING- This bot WILL kill opponents even with 10 mm. Steel if it's up to speed. It only takes it 2 secs to get up to full speed, so watch out!!!!

This WS is all about its weapon motor.

1. 5 mm. Steel for armor. Chassis set to minimum height.
 


2. NOTE-control board is below the energizer battery. The baseplate anchor at the front is raised up 3 notches and the RC motor is up 2 notches. Choose a location for your spinner mount (preferably towards the front, in the center.)
 


3. Add any weapon motor you want to use for the spinner. The larger the motor, the better. Use the largest tribar, and add steel blades as shown.
 


4. To prevent your spinner from havoking or destabilizing, stabilize it with long steel blades, from 40 to 80 cm.
 


5. Wiring is the same as other WS. Exception- weapon motor rotates clockwise and drive motor rotates counterclockwise.
Smartzone is the largest one possible.
 


6. DONE! Now texture it as you wish.

Offline kix

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Re: Redalert's guide to building Wandering Spinners
« Reply #27 on: December 04, 2018, 01:27:30 PM »
Who will tell redalert that hes making tractionless wheeled bots?
Gibe de gibe de gibe de pusi b0ss
Gibe de gibe de gibe de pusi b0ss
Feed my children
Feed my children
Aw aw aw ye ye
Gibe de gibe de gibe de pusi b0ss
Gibe de gibe de gibe de pusi b0ss
Feed my children
Feed my children
Aw aw aw ye ye

Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #28 on: December 04, 2018, 01:35:52 PM »
Wandering Spinners don't need traction- they just need to be able to move around so they don't get immobilized. The only time when traction comes in is when it comes to driving up hills.

Other than that, less traction =less force on the weapon and drive motors=more hits with spinner.

Offline Philippa

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Re: Redalert's guide to building Wandering Spinners
« Reply #29 on: December 04, 2018, 01:40:19 PM »

Offline Reier

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Re: Redalert's guide to building Wandering Spinners
« Reply #30 on: December 04, 2018, 01:47:45 PM »
Other than that, less traction =less force on the weapon and drive motors=more hits with spinner.

i see.

Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #31 on: December 04, 2018, 02:27:25 PM »
Other than that, less traction =less force on the weapon and drive motors=more hits with spinner.

i see.

Try it. Traction-less bots (especially Wandering Spinners) are fun!

It looks like Pip's freaked out about what Wandering Spinners are like.

Offline kix

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Re: Redalert's guide to building Wandering Spinners
« Reply #32 on: December 04, 2018, 03:28:57 PM »
Other than that, less traction =less force on the weapon and drive motors=more hits with spinner.

i see.

Try it. Traction-less bots (especially Wandering Spinners) are fun!
I think he's memeing with you
Gibe de gibe de gibe de pusi b0ss
Gibe de gibe de gibe de pusi b0ss
Feed my children
Feed my children
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Offline Bildschirm

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Re: Redalert's guide to building Wandering Spinners
« Reply #33 on: December 04, 2018, 03:46:09 PM »
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Ctrl + V Reier's Post
I have a showcase now! :3
Also some moments... xD

Offline Badnik96

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Re: Redalert's guide to building Wandering Spinners
« Reply #34 on: December 04, 2018, 04:14:47 PM »
less traction =less force on the weapon and drive motors=more hits with spinner.


Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #35 on: December 05, 2018, 08:43:56 AM »
That's how Wandering Spinner tech works! It's just hard to understand...

Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #36 on: December 07, 2018, 08:13:53 AM »
Why's this new bot a wandering spinner? because it hops in a straight line and it will deflect off walls.

The nature of this bot is to use off-center spinners to cause it to "hop" around. The spinners are studded with weapons to inflict damage, but the struts are the main weapons on this bot.

1. chassis made and adjusted as shown.
 


2. self-explanatory.
 


3. Long steel blades are ideal. I used the longest ones available.
 


4. wire it. One motor spins clockwise, the other spins counterclockwise. Use the largest smartzone possible, and wire the controls shown to spin the motors in the same direction.
 


5. Customize it, add 10 mm. Titanium, and done!

Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #37 on: December 07, 2018, 12:05:55 PM »
Wandering Spinner HS with 2 wheels

1. chassis as shown.
 


2. RC motors are up 1 notch. All baseplate anchors are up 2 notches.
 


3. How the weapon mount's assembled- 100 cm. tribar>1 cm. dark extender>small disc>motor.
 


4. Use whatever weapons you wish.
 


5. Wiring is the same as always. Weapon and left drive motor rotate clockwise, right drive motor rotates counterclockwise.
 



*NOTE- if your bot just starts havoking, just spins in place, or lacks traction and stability, you can switch out the disks for mini wheels.
 

Offline Philippa

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Re: Redalert's guide to building Wandering Spinners
« Reply #38 on: December 07, 2018, 12:09:48 PM »
This is just a regular HS that you didn't wire correctly.

Offline Redalert

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Re: Redalert's guide to building Wandering Spinners
« Reply #39 on: December 07, 2018, 12:45:11 PM »
This is just a regular HS that you didn't wire correctly.

You can wire a regular HS to become a Wandering Spinner...if it WORKS (sorry for caps).

Also, wiring this HS normally will make it a pain in the butt to drive. This is because I tried normal controls. I wasn't able to aim it. Wandering spinners don't need steering. The spinner does it for them.