I found that total power and BEMIOR are indeed additive. So 1 battery with 1000 total power and 100 BEMIOR is the same as 2 batteries with 500 total power and 50 BEMIOR.
You got my vote for RA2 Wizard. Always and forever.
I believe they have to come from the same source, but are additive. The battery with no power has nothing to output (making it's BEMIOR useless), and the battery with the huge amount of power cant output it because it has no BEMIOR. But if they both have some of each then they are additive.
Might be because the output decreases proportionally to the remaining electotal ?
Not sure if this'll be a 'duh' moment or not but...I can challenge that statement
...2WD needs 200, or 2 small battery packs...
Very nice work Click. As for your problem with balancing batteries and motors, i think making a larger sized battery more powerful than its weight it smaller batteries would do the trick (like it is in stock. I mean, it works in stock. Even though small battery packs would last in a 36HS, they are not powerful enough to spin the motors fast enough.)
Quote from: Sage on October 17, 2009, 11:37:49 PMVery nice work Click. As for your problem with balancing batteries and motors, i think making a larger sized battery more powerful than its weight it smaller batteries would do the trick (like it is in stock. I mean, it works in stock. Even though small battery packs would last in a 36HS, they are not powerful enough to spin the motors fast enough.)Why don’t we just have voltages to the batteries ( ants have 6v, battle packs have 12, etc, and piglets, Copals take 6v as well, and if you give a piglet 24v the piglet would not work (it would burn out))
also lol at most toxic guy around calling others out on this sh**
Quote from: Team Code Red Robotics on October 18, 2018, 05:15:05 AMQuote from: Sage on October 17, 2009, 11:37:49 PMVery nice work Click. As for your problem with balancing batteries and motors, i think making a larger sized battery more powerful than its weight it smaller batteries would do the trick (like it is in stock. I mean, it works in stock. Even though small battery packs would last in a 36HS, they are not powerful enough to spin the motors fast enough.)Why don’t we just have voltages to the batteries ( ants have 6v, battle packs have 12, etc, and piglets, Copals take 6v as well, and if you give a piglet 24v the piglet would not work (it would burn out))We are limited by what RA2 is capable of doing. RA2 doesn't measure battery output in voltages, and all spin motors are hard coded to have the same power draw as each other, so we cannot change that. Clickbeetle has been working on overvolting, but I don't think it's possible to get RA2 to just "burn out" a motor based on anything except damage from an opponent.