Author Topic: How Power Consumption Works  (Read 10838 times)

Offline Trovaner

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How Power Consumption Works
« Reply #20 on: October 18, 2009, 04:02:37 PM »
Wow, nice work Click. I'm glad someone but the time into figuring it out. Some of my notes about motors will definitely make more sense now...

Offline RedSawn

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How Power Consumption Works
« Reply #21 on: October 29, 2009, 03:53:50 PM »
Quote from: Clickbeetle;73540
I found that total power and BEMIOR are indeed additive.  So 1 battery with 1000 total power and 100 BEMIOR is the same as 2 batteries with 500 total power and 50 BEMIOR.


Not sure if this'll be a 'duh' moment or not but...

I can challenge that statement - I made a bot that uses two custom battery packs - One that has 200,000 total power and no BEMIOR, the other with no power but 2750 BEMIOR. It was just an attempt to see if it was possible to have components that boost a certain aspect - say like, fitting your bot with a BEMIOR booster.

The bot was a LW with custom motors that drain as much, if not less then a RAD. Two Snappers as well. So assuming batteries are additive; 200000 total power and 2750 BEMIOR is WAY more then enough.

But in reality - the bot can't even move. It's like it didn't have any batteries at all. It seems the only thing that is additive about batteries is the HUD power meter.




Offline Sage

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How Power Consumption Works
« Reply #22 on: October 29, 2009, 04:44:07 PM »
I believe they have to come from the same source, but are additive. The battery with no power has nothing to output (making it's BEMIOR useless), and the battery with the huge amount of power cant output it because it has no BEMIOR. But if they both have some of each then they are additive.
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Offline RedSawn

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How Power Consumption Works
« Reply #23 on: October 29, 2009, 04:53:01 PM »
Quote from: Sage;75660
I believe they have to come from the same source, but are additive. The battery with no power has nothing to output (making it's BEMIOR useless), and the battery with the huge amount of power cant output it because it has no BEMIOR. But if they both have some of each then they are additive.


Yeah, that's how I figured. Kinda. Either way you explained better then I would.




Offline Naryar

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How Power Consumption Works
« Reply #24 on: October 30, 2009, 03:33:06 AM »
Might be because the output decreases proportionally to the remaining electotal ?

Offline RedSawn

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« Reply #25 on: October 30, 2009, 09:22:21 AM »
Quote from: Naryar;75750
Might be because the output decreases proportionally to the remaining electotal ?

Statement doesn't mean so much by itself. Or I'm thinking too openly about it.

If all batteries were additive towards a total power value, my post and statement challenge wouldn't exist, for the two packs would of worked.

If you meant separate batteries, which seems to be the most logical option overall and in your own statement  - also makes the system interestingly deep, for as you know they could of just made the batteries add up to one grand total and be done with it.




Offline Clickbeetle

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How Power Consumption Works
« Reply #26 on: October 30, 2009, 10:20:27 PM »
Quote from: RedlineM203;75653
Not sure if this'll be a 'duh' moment or not but...

I can challenge that statement


OK, I'll append it to say: total power and BEMIOR are additive as long as all batteries are working.

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Offline Somebody

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How Power Consumption Works
« Reply #27 on: October 31, 2009, 07:57:53 AM »
Quote from: Clickbeetle;73560
...2WD needs 200, or 2 small battery packs...


So I stacked a Black and a CB into nearly 0 Space on Bunsen Burner 5 for NOTHING?????
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Offline Naryar

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How Power Consumption Works
« Reply #28 on: October 31, 2009, 10:25:29 AM »
You just need a nifty for a 2WD SnS design SB.

Offline Skiitzzox220

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Re: How Power Consumption Works
« Reply #29 on: January 08, 2011, 10:26:07 AM »
Very good information  :laughing


EDIT: I'm not a Spambot, ^_^
« Last Edit: January 30, 2011, 08:08:03 AM by Skiitzzox220 »
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Offline G.K.

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Re: How Power Consumption Works
« Reply #30 on: January 08, 2011, 10:26:48 AM »
Welcome to GTM.

EDIT: It's a spambot lolz. :P
« Last Edit: January 21, 2011, 11:26:56 AM by G.K. »
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Offline System32

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Re: How Power Consumption Works
« Reply #31 on: January 08, 2011, 11:43:07 PM »
In theory you could use a set of batteries with different values to make a system of power that can be timed in stages?
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Offline Team Code Red Robotics

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Re: How Power Consumption Works
« Reply #32 on: October 18, 2018, 05:15:05 AM »
Very nice work Click.


As for your problem with balancing batteries and motors, i think making a larger sized battery more powerful than its weight it smaller batteries would do the trick (like it is in stock. I mean, it works in stock. Even though small battery packs would last in a 36HS, they are not powerful enough to spin the motors fast enough.)

Why don’t we just have voltages to the batteries ( ants have 6v, battle packs have 12, etc, and piglets, Copals take 6v as well, and if you give a piglet 24v the piglet would not work (it would burn out))
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Offline Badger

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Re: How Power Consumption Works
« Reply #33 on: October 18, 2018, 05:23:03 AM »
Very nice work Click.


As for your problem with balancing batteries and motors, i think making a larger sized battery more powerful than its weight it smaller batteries would do the trick (like it is in stock. I mean, it works in stock. Even though small battery packs would last in a 36HS, they are not powerful enough to spin the motors fast enough.)

Why don’t we just have voltages to the batteries ( ants have 6v, battle packs have 12, etc, and piglets, Copals take 6v as well, and if you give a piglet 24v the piglet would not work (it would burn out))
We are limited by what RA2 is capable of doing. RA2 doesn't measure battery output in voltages, and all spin motors are hard coded to have the same power draw as each other, so we cannot change that. Clickbeetle has been working on overvolting, but I don't think it's possible to get RA2 to just "burn out" a motor based on anything except damage from an opponent.
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Offline Billy5545

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Re: How Power Consumption Works
« Reply #34 on: October 18, 2018, 08:21:43 AM »
Very nice work Click.


As for your problem with balancing batteries and motors, i think making a larger sized battery more powerful than its weight it smaller batteries would do the trick (like it is in stock. I mean, it works in stock. Even though small battery packs would last in a 36HS, they are not powerful enough to spin the motors fast enough.)

Why don’t we just have voltages to the batteries ( ants have 6v, battle packs have 12, etc, and piglets, Copals take 6v as well, and if you give a piglet 24v the piglet would not work (it would burn out))
We are limited by what RA2 is capable of doing. RA2 doesn't measure battery output in voltages, and all spin motors are hard coded to have the same power draw as each other, so we cannot change that. Clickbeetle has been working on overvolting, but I don't think it's possible to get RA2 to just "burn out" a motor based on anything except damage from an opponent.
To add to the power draw code statement, yeah. It was a developer's error, and it's exe hardcoded. And only one person knows how to break into the exe so the game can be fundamentally changed (he is not as active now, and didn't make any change though). Basically, like bursts and maybe servos, spin motors were supposed to consume different amount of power, but the aforementioned error meant they all consume the same power

Offline kix

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Re: How Power Consumption Works
« Reply #35 on: October 18, 2018, 09:47:28 AM »
Nice bump there fam