Concussion is the component damage multiplier. A high-concussion weapon tends to make more damage to the components than to the chassis, and therefore is good for defense and destroying the opponent's weapon and components. Sledgehammers are pure concussion weapons.Piercing is the chassis damage multiplier. A high-piercing weapon tends to make more damage to the chassis overall, and therefore is better for directly attacking the enemy's chassis. They tend to lose to concussion weapons however. Vlad spikes are pure piercing weapons.
Drive transition with only speed considered.Astro + L.antAstro + W.antAstro + VladAstro + HypnoTWMR + L.antTWMR + W.antNPC + L.antNPCF + L.antNPCF + VladNPCF + HypnoNPCF + TechnoWhile you may deviate from this choices due to HP/shape/convenience, note that you are sacrificing speed by doing so. Also NPC + L.ant is a huge jump from TWMR + W.ant, both in HP and speed.
Quote from: Naryar on September 12, 2012, 11:22:18 AMConcussion is the component damage multiplier. A high-concussion weapon tends to make more damage to the components than to the chassis, and therefore is good for defense and destroying the opponent's weapon and components. Sledgehammers are pure concussion weapons.Piercing is the chassis damage multiplier. A high-piercing weapon tends to make more damage to the chassis overall, and therefore is better for directly attacking the enemy's chassis. They tend to lose to concussion weapons however. Vlad spikes are pure piercing weapons. Ahem: https://gametechmods.com/forums/index.php/topic,1215.msg28187.html#msg28187 Also, the weapons section may be too much information all at once. I certainly didn't read all the weapon descriptions. Maybe just focus on the popular weapons that are used most.