Author Topic: DSL Efficient Building Tutorial  (Read 4822 times)

Offline Naryar

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DSL Efficient Building Tutorial
« on: September 12, 2012, 11:22:18 AM »
These are a few headlines about efficient and combat-effective DSL 2.1 building, though this is by no means an ultimate building guide. It is simply guidelines for making a bot well built.


..TBC
« Last Edit: August 07, 2014, 04:49:25 AM by Naryar »

Offline 123savethewhales

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Re: DSL Efficient Building Tutorial
« Reply #1 on: September 12, 2012, 02:51:03 PM »
Drive transition with only speed considered.

Astro + L.ant
Astro + W.ant
Astro + Vlad
Astro + Hypno
TWMR + L.ant
TWMR + W.ant
NPC + L.ant
NPCF + L.ant
NPCF + Vlad
NPCF + Hypno
NPCF + Techno

While you may deviate from this choices due to HP/shape/convenience, note that you are sacrificing speed by doing so.  Also NPC + L.ant is a huge jump from TWMR + W.ant, both in HP and speed.

Offline Clickbeetle

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Re: DSL Efficient Building Tutorial
« Reply #2 on: September 12, 2012, 10:41:22 PM »
Concussion is the component damage multiplier. A high-concussion weapon tends to make more damage to the components than to the chassis, and therefore is good for defense and destroying the opponent's weapon and components. Sledgehammers are pure concussion weapons.

Piercing is the chassis damage multiplier. A high-piercing weapon tends to make more damage to the chassis overall, and therefore is better for directly attacking the enemy's chassis. They tend to lose to concussion weapons however. Vlad spikes are pure piercing weapons.

Ahem: https://gametechmods.com/forums/index.php/topic,1215.msg28187.html#msg28187
 
 
 
Also, the weapons section may be too much information all at once.  I certainly didn't read all the weapon descriptions.  Maybe just focus on the popular weapons that are used most.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline Gauche Suede

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Re: DSL Efficient Building Tutorial
« Reply #3 on: September 13, 2012, 12:17:03 AM »
Drive transition with only speed considered.

Astro + L.ant
Astro + W.ant
Astro + Vlad
Astro + Hypno
TWMR + L.ant
TWMR + W.ant
NPC + L.ant
NPCF + L.ant
NPCF + Vlad
NPCF + Hypno
NPCF + Techno

While you may deviate from this choices due to HP/shape/convenience, note that you are sacrificing speed by doing so.  Also NPC + L.ant is a huge jump from TWMR + W.ant, both in HP and speed.
Vlads on NPC/NPCFs don't really touch the ground at all(even with it's grip mesh) if the NPC/NPCF is placed on the baseplate.

Offline smashysmashy

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Re: DSL Efficient Building Tutorial
« Reply #4 on: September 13, 2012, 12:56:25 AM »
Well done, gauche. Completely incorrect.

Offline Naryar

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Re: DSL Efficient Building Tutorial
« Reply #5 on: September 13, 2012, 01:01:15 AM »
He probably means vertically placed on the baseplate, but even then it is entirely off topic...

Offline 123savethewhales

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Re: DSL Efficient Building Tutorial
« Reply #6 on: September 13, 2012, 02:59:49 AM »
Concussion is the component damage multiplier. A high-concussion weapon tends to make more damage to the components than to the chassis, and therefore is good for defense and destroying the opponent's weapon and components. Sledgehammers are pure concussion weapons.

Piercing is the chassis damage multiplier. A high-piercing weapon tends to make more damage to the chassis overall, and therefore is better for directly attacking the enemy's chassis. They tend to lose to concussion weapons however. Vlad spikes are pure piercing weapons.

Ahem: https://gametechmods.com/forums/index.php/topic,1215.msg28187.html#msg28187
 
 
 
Also, the weapons section may be too much information all at once.  I certainly didn't read all the weapon descriptions.  Maybe just focus on the popular weapons that are used most.
I agree, the weapon section could have been sum up in 2 words:

MOAR RAZORZ.

Offline Naryar

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Re: DSL Efficient Building Tutorial
« Reply #7 on: June 25, 2014, 10:18:06 AM »
Have done some improvement on the tutorial. Changed some things so they are clearer, and changed some obviously false things.

Didn't advanced it though.

Some more feedback is needed, though.