gametechmods

Robot Arena => Tutorials and Tips => Other Tutorials => Topic started by: cephalopod on January 20, 2015, 09:42:36 AM

Title: Beginners Guide To: Building Styles
Post by: cephalopod on January 20, 2015, 09:42:36 AM
Lots of terms get thrown around here when talking about building styles, and realising there was no page outlining the details of this I know of, here's a quick guide. Examples are posted with credit to the builder and a link to their showcase.
This can be updated and added to whenever with more in depth descriptions, but to get us going...


1) Unrealistic (Most popular in: Stock)
Anything goes - stacking, weapons going through each other, etc. BFE is most commonly outlawed here, however.
Examples
(http://i.gyazo.com/7041ee80335158048b77ec8981986051.png)Virus Bomb (https://gametechmods.com/forums/index.php?topic=2838.msg645960#msg645960)

This bot, a popup, is clearly unrealistic due to it's use of caster armour and popup rack going straight through the entirety of the casters.
(http://i.gyazo.com/5dd5ccae76a9db06e222032464c86f9f.png)Sage (https://gametechmods.com/forums/index.php?topic=755.msg386758#msg386758)

This multiple Horizontal Spinner has many unrealistic intersecting components, put together using the eFFe Glitch.




2) DSL Standard/DSL-S (Most popular in: DSL, Ironforge)
There is a barebones realism rule here - most well defined by the following
-No moving parts can intersect anything where a slot cannot be cut (eg not through batteries or motors, but through armour is fine as long as it could be done)
-No moving parts can intersect other moving parts, even if they are not intersecting when built.
-No stacking
Naryar wrote up a full ruleset here (https://gametechmods.com/forums/index.php?topic=12002)
Examples
(https://gametechmods.com/uploads/images/18322checkin.png)Martymidget (DSL) (https://gametechmods.com/forums/index.php?topic=3835.1280)

A good example of a DSL-S Juggler here. As is evident, nothing cuts through anything else as you would expect on an Unrealistic bot. These rotating spinners could never intersect in any position, meaning they comply to DSL-S.
(https://gametechmods.com/uploads/images/48063carbonite.png)RedAce (DSL) (https://gametechmods.com/forums/index.php?topic=14637.msg664677#msg664677)

This Beetleweight (125-175kg) Shell Spinner utilizes the enhancing properties of flails in a way that wouldn't be considered IRL.
(http://i.gyazo.com/14e22e006cf3ac8e4da860539e59700c.png)Urjak (DSL) (https://gametechmods.com/forums/index.php?topic=925.msg511331#msg511331)

This Vertical Spinner utilizes cool armour as well as it's deadly Perm-powered weapon. As you can see, the axle of the Perm is unsupported and so is 'floating', hence would not be possible IRL.




3) IRL (Most popular in: DSL, Ironforge)
Everything done has to be possible in real life, right down to weapon supports for axles.
Often subjective, and BFE etc is often allowed if it helps the realism of the robot.
Component Freedom generally accepted and often encouraged. Some tournament hosts also allow skin packs, such as DSC's IRL Packs.
Examples
(https://cdn.discordapp.com/attachments/228400876497272832/764461816054284338/unknown.png)Geese (DSL) (https://gametechmods.com/forums/dsl-tc-showcases/geese-builds-dsl/msg774426/#msg774426)

This IRL Hammer shows great colour and extenderwork. This is the sort of machine you could easily envisage on TV!
(https://gametechmods.com/uploads/images/14464dsl2_irl32.jpg)Lemonism (DSL) (https://gametechmods.com/forums/index.php?topic=14662.msg661720#msg661720)

This IRL Dustpan is entirely possible in real life - note the support rig for the dustpan arm, motor and axle. This showcases you can still use RA2 chassis as part of your IRL build.
(https://gametechmods.com/forums/index.php?action=dlattach;topic=22127.0;attach=23806;image)Hobo Drew (DSL) (https://gametechmods.com/forums/dsl-tc-showcases/the-hobo-drew-dsl-experience/msg773166/#msg773166)

This IRL vertical spinner shows how DSL extenders and panels can be used to create intricate realistic shapes.




4) Ironforge Unrealistic (Most popular in: Ironforge)
As Stock unrealism, but no stacking permitted.
Title: Re: Beginners Guide To: Building Styles
Post by: Resetti's Replicas on January 20, 2015, 10:03:52 AM
Great guide.  Do you think it would be helpful to include some text with each bot picture explaining why it fits the category?  It might not be intuitive to a newcomer.
Title: Re: Beginners Guide To: Building Styles
Post by: cephalopod on January 20, 2015, 10:04:55 AM
Good point, may well do that when I get a bit of time later tonight.
The examples are also in flux so please don't be sad if you're an example and suddenly you're not :P
Title: Re: Beginners Guide To: Building Styles
Post by: Thyrus on January 20, 2015, 11:03:38 AM
maybe you can link to other peopels showcases so people can see different examples of said building style. for IRL DSCand ty4er come to mind. 123 and nary for DSL-S
Title: Re: Beginners Guide To: Building Styles
Post by: cephalopod on January 20, 2015, 11:06:06 AM
I've already linked to a few on the builders name but I'll try adding more, won't add 123s though as it was deleted.
Title: Re: Beginners Guide To: Building Styles
Post by: Naryar on January 20, 2015, 11:23:15 AM
what is up with that ironforge unrealistic thing, never heard of it

unrealistic is the same in all weight classes and mods and it is stock-like building
Title: Re: Beginners Guide To: Building Styles
Post by: cephalopod on January 20, 2015, 12:31:40 PM
Ironforge Unrealistic is as I described it.
When I get some time, I've got good plans for the layout of the guide, hopefully should be done this evening.
Title: Re: Beginners Guide To: Building Styles
Post by: cephalopod on January 20, 2015, 03:54:21 PM
DP:
Layout updated to look nicer, including some explanations.
Title: Re: Beginners Guide To: Building Styles
Post by: Mecha on September 03, 2015, 12:07:36 PM
Can you give a picture example for IronForge Unrealistic?
also sorry for the bump
Title: Re: Beginners Guide To: Building Styles
Post by: cephalopod on September 03, 2015, 12:24:51 PM
Honestly it's not really been done very much, not sure there's any great examples around. Basically Stock minus the stacking :P
Title: Re: Beginners Guide To: Building Styles
Post by: Mecha on September 03, 2015, 12:30:52 PM
Honestly it's not really been done very much, not sure there's any great examples around. Basically Stock minus the stacking :P
Oh okay.
The stock minus stacking was why i was interested. :P
Title: Re: Beginners Guide To: Building Styles
Post by: playzooki on September 03, 2015, 03:15:54 PM
Honestly it's not really been done very much, not sure there's any great examples around. Basically Stock minus the stacking :P
Oh okay.
The stock minus stacking was why i was interested. :P
the trinity spinners in my showcase are the only ones i could think of :V
Title: Re: Beginners Guide To: Building Styles
Post by: DaSnowingSteak on September 03, 2015, 03:59:39 PM
Guess I'm using this as a way to start building.  Okay it's IRL for me.
Title: Re: Beginners Guide To: Building Styles
Post by: pokebro14 on September 29, 2017, 03:09:18 AM
I know its an old guide but, question is component freedom allowed if i helps with the design E.g Perm going through the chassis?
Title: Re: Beginners Guide To: Building Styles
Post by: Avalanche on September 29, 2017, 03:20:09 AM
RA2CF is almost always allowed in IRL, but usually only the RO7 Break is allowed for Standard and Unrealistic. Sometimes you can get away with RA2CF usage in Stock.
Title: Re: Beginners Guide To: Building Styles
Post by: Hoppin on September 29, 2017, 06:31:53 AM
I know its an old guide but, question is component freedom allowed if i helps with the design E.g Perm going through the chassis?

Yea. Should be good
Title: Re: Beginners Guide To: Building Styles
Post by: Reier on September 29, 2017, 07:36:09 AM
I know its an old guide but, question is component freedom allowed if i helps with the design E.g Perm going through the chassis?
IRL is made for looks so anything goes. Don't do it in standard
Title: Re: Beginners Guide To: Building Styles
Post by: TheRoboteer on September 29, 2017, 07:52:36 AM
I know its an old guide but, question is component freedom allowed if i helps with the design E.g Perm going through the chassis?
IRL is made for looks so anything goes. Don't do it in standard
Not anything. Can't clip batteries and motors and stuff
Title: Re: Beginners Guide To: Building Styles
Post by: cephalopod on September 30, 2017, 04:26:48 AM
If I get some time soon I'll give this a little update.