You seem to have forgotten the piercing and concussion values... total DP isn't everything.
Do you have anything on how metal works relative to piercing and concussion?
Quote from: Naryar on January 17, 2011, 05:05:02 AMYou seem to have forgotten the piercing and concussion values... total DP isn't everything.I haven't forgot. I will write that example if you want to see it. The point of this is to show how you can add complexity into the game.
From all the testing I've done, there is no detectable difference between piercing and concussion. They do equal damage to both chassis and components (with concussion multiplied by 1.839 as in the DP formula) and they both return damage at the same rate.
I have a pretty good idea of how they correlate but telling you now would spoil the surprise. All my notes on the subject will be in the Mythbuster's thread after I'm finished testing.
excuse me while I dwell on but a small aspectdoes this mean with metal (0.8) you can apply damage ability to other components?say.. a Flamethrower spike?