Author Topic: AIing a steerable rammer without adjusting turnspeed.  (Read 1370 times)

Offline Redalert

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AIing a steerable rammer without adjusting turnspeed.
« on: May 01, 2019, 09:03:06 AM »
Here's a handy tip for AIing a bot for newbies- Ever encounter a time when you AI a rammer and it spins too fast when it turns?
Here's a way to fix that problem. It can be done all in-game, making it really easy to do.

For 2WD rammers.
 
Fever21.bmp

wire the forward/backward analog normaly.
...but when it comes to the Left/Right analog, wire only one motor.

Left- right motor turns clockwise
Right- left motor rotates counterclockwise.

for 4-6 wheeled rammers.

 
4-6_motor_demo_009.bmp

wire only the front motors

test in the AI, or by your controls, and you'll realize how easy it gets to steer the rammer!


Offline kix

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Re: AIing a steerable rammer without adjusting turnspeed.
« Reply #1 on: May 01, 2019, 09:26:39 AM »
i dont think that this thread was necessary kiddo

Offline Redalert

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Re: AIing a steerable rammer without adjusting turnspeed.
« Reply #2 on: May 01, 2019, 09:27:21 AM »
It's for newbies. Especially those who don't know a lot about AIing.


Offline Team Code Red Robotics

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Re: AIing a steerable rammer without adjusting turnspeed.
« Reply #3 on: May 01, 2019, 09:30:03 AM »
It's for newbies. Especially those who don't know a lot about AIing.
For me I just take existing AI lines, replace the name in the binding and tweak around with the numbers until satisfaction
Based

Offline Redalert

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Re: AIing a steerable rammer without adjusting turnspeed.
« Reply #4 on: May 01, 2019, 09:39:37 AM »
I do most of the preparations in-game. I also try to use the simplest bindings possible (but the ones that still work 100%), so I can AI multiple bots.