Author Topic: AI-ing (.py files, coding, nose-orienting R+D, and help)  (Read 158238 times)

Offline Naryar

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AI-ing (.py files, coding, R+D, and help)
« Reply #80 on: June 01, 2009, 08:34:14 AM »
New person ??? He joined 2 years before me !

Offline somestrangeguy

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« Reply #81 on: June 01, 2009, 08:42:04 AM »
Wow apanx, thats quite lurking record there, 3 years and only 1 post!

Offline Madiaba

AI-ing (.py files, coding, R+D, and help)
« Reply #82 on: June 01, 2009, 09:20:07 AM »
Welcome, Apanx. Nice to see you around. Looking forward to discussing some new py tweaks that are presently being working on by some here. (and I'll appropriate your title)
 
Guys: Apanx is not a noob, by any means. He was on the old forum for quite a while. He is very good with Python and has contributed significantly to this game. (I referenced him for some of his work already on this thread.)
.
« Last Edit: June 01, 2009, 09:56:12 AM by Madiaba »
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline JoeBlo

AI-ing (.py files, coding, R+D, and help)
« Reply #83 on: June 01, 2009, 09:30:53 AM »
I dont believe I mentioned noob I just said new person (didn't look at the join date) so sorry for that apanx... I still welcome you...back to GTM :) and like I did say before nice to have another person with a good knowledge of the technical aspects of the game :)

Offline ACAMS

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« Reply #84 on: June 01, 2009, 10:51:23 AM »
He has made some nice editing programs for RA2, I don't know why he only has 1 post tho, because they should have moved with the new forum.

Offline Scrap Daddy

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« Reply #85 on: June 01, 2009, 06:08:40 PM »
Hey Apanx, did you ever finish that battleship?

Offline Flying_Chao

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« Reply #86 on: June 01, 2009, 06:48:05 PM »
He's the guy that was making the battleship?

Online apanx

AI-ing (.py files, coding, R+D, and help)
« Reply #87 on: June 02, 2009, 01:23:17 PM »
Well, I kind of stopped working on it when it turned out that the game crashed when the huge chassis got damaged. Could have resolved it by using the same method as HoJ, but then med school kind of made me busy. Having exam on Thursday, but after that I will experiment with a Full body spinner AI concept I thought out.
(Apanx: check your email/IM for PW. Mad)

Offline Reier

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« Reply #88 on: June 02, 2009, 01:24:12 PM »
Battleship?
ALERT- Another WS coming up...
voted best bot builder two times and counting babayy. the best ra2 builder who has never won an actual tournament match
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Online apanx

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« Reply #89 on: June 02, 2009, 01:37:03 PM »
Yes, here is a picture
Still got all the files left.
Other crazy thing
Sadly I cant find the file for this one anymore.

Offline Naryar

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« Reply #90 on: June 02, 2009, 01:38:51 PM »
Awesomeness.

Offline Reier

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« Reply #91 on: June 02, 2009, 01:47:17 PM »
AHH I remember the Kremlin one from the old forum!
And I LOVE the battleship.
ALERT- Another WS coming up...
voted best bot builder two times and counting babayy. the best ra2 builder who has never won an actual tournament match
ReiAI pack for Ironforge
My drawings, and my webcomics
Why online PVP will save RA2
The problem with competitive IRL in RA2
I'm fine with hugging reier

Offline roboman2444

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« Reply #92 on: June 02, 2009, 01:59:43 PM »
oh good a sns that translates.
me and a few others have tried it but no avail.
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Offline philetbabe

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« Reply #93 on: June 02, 2009, 04:36:34 PM »
here is the video for post #67 : bots that feels better when inverted

[media]https://gametechmods.com/includes/flvfiles/joebloeai.flv[/media]

also featuring a SOW bot (see SOW thread).

Offline roboman2444

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« Reply #94 on: June 02, 2009, 04:38:23 PM »
would be good for clicks sacrifice series
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Offline R1885

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« Reply #95 on: June 07, 2009, 05:33:43 PM »
Can some one help me please? Each time I try to run a bot, it fails on me. Here is the code I'm using:
Quote
# 22- Exile
    list.append(("Exile Wip","Omni",{'range':99,'radius':1,'topspeed':100,'weapons':(1,2,3)}))
    list.append(("X-ile","Omni",{'invertible':False,'nose':math.pi,'range':99,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5,'weapons':(11,)}))
    list.append(("Exile","Popup",{'invertible':False,'nose':math.pi,'range':99,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5,'weapons':(11,)}))
    list.append(("AW-Birth of Exile","Rammer",{'topspeed':99,'invertible':True,'nose':math.pi,'throttle':130,'radius':0.1,'range':99,'weapons':(1,2,3,4,5,6,7,8,9,10,11,12,13,14,15,16,17,18,19,20,21,22,23)}))
    list.append(("BW-Growth of Exile","Rammer",{'invertible':True,'nose':math.pi,'range':99,'radius':0.1,'topspeed':100,'throttle':130,'turn':60,'turnspeed':2.5,'weapons':(11,)}))
    list.append(("Exile's Rath","Omni",{'invertible':False,'nose':math.pi,'range':99,'radius':0.1,'topspeed':100,'throttle':180,'turn':60,'turnspeed':2.5,'weapons':(11,)}))

Offline Naryar

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« Reply #96 on: June 07, 2009, 05:49:05 PM »
You have too much spaces...

On Exile, you spelled 'weapo ns'.
EDIT: and Exile's Rath has 1 80 as throttle value.
EDIT2: and ' nose' on Exile
EDIT3: and 'throttle': 130 on Exile

Offline LiNcK

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« Reply #97 on: June 07, 2009, 08:00:37 PM »
I dont understand ANY of this...
Scripting looks easier O_________O

Offline R1885

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« Reply #98 on: June 07, 2009, 08:12:18 PM »
Thanks for the help Naryar.

Offline Madiaba

AI-ing (.py files, coding, R+D, and help)
« Reply #99 on: June 07, 2009, 09:12:42 PM »
R1885, if you still didn't figure it out, just PM it (bot, bindings line, and which AI.py) to me and I'll help you.
.
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...