Author Topic: GMF ('How-to' mods and notes)  (Read 10362 times)

Offline JoeBlo

Re: GMF ('How-to' mods and notes)
« Reply #20 on: February 14, 2010, 04:49:50 AM »
umm guys, I have a problem. I'm making a Psychosprout shell for my *unannounced* replica pack using the Frosty the Snowbot wheel, but it won't attach.(it says it can't intersect with the chassis) I want to edit the collision mesh but I don't know how. Can you teach me???


its not the collision mesh you want to play with (otherwise everything will pass through it)


you want to edit the passthrough within the text file matching it to the same as the collision should allow chassis passing.

Offline Badnik96

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Re: GMF ('How-to' mods and notes)
« Reply #21 on: February 14, 2010, 06:41:55 AM »
How do I do that?

Offline JoeBlo

Re: GMF ('How-to' mods and notes)
« Reply #22 on: February 14, 2010, 06:51:37 AM »
make a copy of the GMF if it doesnt already have a text version of it


if not then decompile the copy and go right down to the bottom ridgedbody and find the node name for the collision


copy and paste it


jump into the text file for the component and add it to the passthrough section, if one doesnt exist add it


 :mrgreen:

Offline Badnik96

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Re: GMF ('How-to' mods and notes)
« Reply #23 on: February 14, 2010, 07:52:06 AM »
thanks! It works now!

Offline JoeBlo

Re: GMF ('How-to' mods and notes)
« Reply #24 on: February 14, 2010, 08:02:36 AM »
good to hear


pasthrough can be rather useful/ powerful tool for components

Offline Naryar

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Re: GMF ('How-to' mods and notes)
« Reply #25 on: February 14, 2010, 01:22:09 PM »
https://gametechmods.com/uploads/files/sawblademod.rar

My modded sawblade that doesn't works

Offline Naryar

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Re: GMF ('How-to' mods and notes)
« Reply #26 on: May 19, 2010, 03:16:18 AM »
Well... these are supposed to be two new components for v2.3

Introducing, the 90 kg hammer !

I just edited the gmf vertices and after compiling it gave that particularly successful result:



And another, the NAR AI blade - just a modded ramplate. Modded vertices, added Axle_F to the AP, did txt, new component folder and everything... and yet again...



Really i am wondering if i am using the right gmf compiler and decompiler. What do you guys use and think which one is better ?

If someone wants to take a look at the gmfs here they are.

https://gametechmods.com/uploads/files/naraiblade.rar

https://gametechmods.com/uploads/files/sledgehammer3.rar


Offline Serge

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Re: GMF ('How-to' mods and notes)
« Reply #27 on: May 19, 2010, 03:24:12 AM »
I am using the toolset that's in my sig :D.

Anyway, I'll take a look at those files later today.
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Offline Naryar

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Re: GMF ('How-to' mods and notes)
« Reply #28 on: May 19, 2010, 03:28:44 AM »
Does it works for all components ? I've heard some compiler did not worked for some motors or wheels...

Offline Madiaba

Re: GMF ('How-to' mods and notes)
« Reply #29 on: May 19, 2010, 07:55:33 AM »
Nar, the Sledgehammer vertice parameters you entered are what you see in game,.. they're huge:
Code: [Select]
    *MESH_VERTEX 0 0 1 -6
    *MESH_VERTEX 1 0 10 0
    *MESH_VERTEX 2 0 0 -6
    *MESH_VERTEX 3 0 10 0
    *MESH_VERTEX 4 0 -10 0
    *MESH_VERTEX 5 0 0 -6
    *MESH_VERTEX 6 0 -10 0
    *MESH_VERTEX 7 0 10 0
    *MESH_VERTEX 8 0 0 -6
    *MESH_VERTEX 9 0 10 0
    *MESH_VERTEX 10 0 -10 0
    *MESH_VERTEX 11 0 0 -6
    *MESH_VERTEX 12 0 -10 0
    *MESH_VERTEX 13 0 1 -6
...which is why the geomobject is so huge in-game...  The X-axes are at '0' so the object is flat.
 
 

And on the Ramplate mod, the vertices are all '0':
Code: [Select]

    *MESH_VERTEX 0 0 0 0
    *MESH_VERTEX 1 0 0 0
    *MESH_VERTEX 2 0 0 0
    *MESH_VERTEX 3 0 0 0
    *MESH_VERTEX 4 0 0 0
    *MESH_VERTEX 5 0 0 0
    *MESH_VERTEX 6 0 0 0
    *MESH_VERTEX 7 0 0 0

...which is why there's nothing in-game...
 

I would suggest changing the original gmf vertice parameters one at a time, and only slightly. Then compile and try it in-game to see what effect your tweek has made.
 
(BTW: Serge's gmf previewer is handy for quick checking tweeks...)
 
 
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
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Offline JoeBlo

Re: GMF ('How-to' mods and notes)
« Reply #30 on: May 19, 2010, 09:02:06 AM »
sounds like Naryar didn't read the tutorial :P

also remember if the value has an e in the decimal its actually smaller then 1  ;)

Offline Madiaba

Re: GMF ('How-to' mods and notes)
« Reply #31 on: May 19, 2010, 10:10:05 AM »
Well the geometry of the vertices is a bit conceptual when translating it from numbers to 3d object, and takes practice. I think Nar will be right on top of it, NP.
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline JoeBlo

Re: GMF ('How-to' mods and notes)
« Reply #32 on: May 19, 2010, 10:16:03 AM »
NP I was just teasing as when I posted a GMF tutorial he said he wouldn't read it but attempt to figure it out himself :P