gametechmods

Robot Arena => Tutorials and Tips => Other Tutorials => Topic started by: Serge on February 14, 2010, 10:04:12 AM

Title: About 3ds max & RA2 (the modder's basic knowledge)
Post by: Serge on February 14, 2010, 10:04:12 AM
Holy crap, I thought it was well known already.

YOU CAN MOD RA2 WITH ANY (>4.2) VERSION OF 3DSMAX. INCLUDING THE NEWEST VERSIONS.


Yes, that's right. There are two methods for using 3ds max to mod RA2:
If I see anybody sayign that you need an old version of 3dsmax to mod, I'm gonna invent a way to rip out their balls via the internet.
Title: Re: About 3ds max & RA2 (the modder's basic knowledge)
Post by: Madiaba on February 14, 2010, 10:57:43 AM
Set in place, Serge.  All yours...
---------
               
"No Spam zone".

Please make only contributory 'content' posts concerning any step between "3dsMax" and the final "gmf/txt" product...  This includes:
-Questions
-Input
-Feedback
-Tips
-Examples
-Critiques
(just stay on topic...)

 
And,...If you see anyone asking about this, please link them here.
 
Title: Re: About 3ds max & RA2 (the modder's basic knowledge)
Post by: somestrangeguy on February 14, 2010, 04:06:30 PM
Wow, that is a good find once again Serge. I quess everyone has been just too stuck in the loop to not be able to even try the other options out.
Title: Re: About 3ds max & RA2 (the modder's basic knowledge)
Post by: Badnik96 on February 14, 2010, 04:12:19 PM
yay! Now to d/l 3DS max...
Title: Re: About 3ds max & RA2 (the modder's basic knowledge)
Post by: JoeBlo on February 15, 2010, 06:48:48 AM
nice work serge... after everything I went through to get the older version lol at least it seems to be easier


I still owe you big time for teaching me how to export... one and a half hours of your time was very generous to give up  :mrgreen:
Title: Re: About 3ds max & RA2 (the modder's basic knowledge)
Post by: The Marionette Man on October 11, 2010, 01:13:27 PM
You know if there's an exporter for version 8?


It would save me  a lot of time .
Title: Re: About 3ds max & RA2 (the modder's basic knowledge)
Post by: Shum on March 11, 2011, 10:10:58 AM
Can somebody upload Dumee's export script for max? Link on RA2 wiki is empty =(
Title: Re: About 3ds max & RA2 (the modder's basic knowledge)
Post by: ACAMS on March 11, 2011, 11:10:51 AM
It is on the front page under tools.
Title: Re: About 3ds max & RA2 (the modder's basic knowledge)
Post by: Shum on March 11, 2011, 11:13:11 AM
Oh, I didn't see it, thanks =)
Title: Re: About 3ds max & RA2 (the modder's basic knowledge)
Post by: akshaylan on October 24, 2011, 04:46:38 AM
It won't let me open the links on the wiki...
Title: Re: About 3ds max & RA2 (the modder's basic knowledge)
Post by: ACAMS on October 24, 2011, 11:53:50 AM
What links?
Title: Re: About 3ds max & RA2 (the modder's basic knowledge)
Post by: akshaylan on October 25, 2011, 04:05:08 AM
for dummees stuff, i have a version where you have to do it the hard way
Title: Re: About 3ds max & RA2 (the modder's basic knowledge)
Post by: Scorpion on October 25, 2011, 09:15:59 AM
Link works fine for me, it'll be your computer/internet.
Title: Re: About 3ds max & RA2 (the modder's basic knowledge)
Post by: akshaylan on October 26, 2011, 09:17:03 AM
What's the export script called under tools on first page, see if i can get it from there
Title: Re: About 3ds max & RA2 (the modder's basic knowledge)
Post by: HereticBlue on December 18, 2013, 11:05:53 AM
Sorry to seem dozy but I cant track down a version of 3DS Max that incoperates the GMF exporter, does anyone have a link or know of a safe source to download it?

Cheers.
Title: Re: About 3ds max & RA2 (the modder's basic knowledge)
Post by: The Marionette Man on December 18, 2013, 05:41:21 PM
Sorry to seem dozy but I cant track down a version of 3DS Max that incoperates the GMF exporter, does anyone have a link or know of a safe source to download it?

Cheers.
The recommended version (at least the one I used) is 8.
Depending on if you torrent or not, Piratebay has you covered.
Title: Re: About 3ds max & RA2 (the modder's basic knowledge)
Post by: HereticBlue on December 22, 2013, 04:09:24 PM
I previously used Piratebay religiously (is it even wise to admit this a public forum?) but Sky broadband have now blocked all torrenting sites, hence why I'm asking for an alternative.

Sorry it seems I'm being awkward, it just seems to be bad luck I guess. I cant stand being one of those members who has promise new content for the game and not produced it. To show evidence that i am producing something I have created 3ds models already using Sketchup Pro, there's just this hurdle to overcome.

https://gametechmods.com/forums/index.php?topic=15064.0 (https://gametechmods.com/forums/index.php?topic=15064.0)

If anyone does know of an alternative source or are willing to reupload the program after downloading it themselves then that would help a great deal.

Thankyou.
HB
Title: Re: About 3ds max & RA2 (the modder's basic knowledge)
Post by: AlexGRFan97 on December 22, 2013, 05:00:56 PM
One word: HideMyAss
Don't know if it's verboten to post about proxies in the main forum, but I hope it isn't.
Title: Re: About 3ds max & RA2 (the modder's basic knowledge)
Post by: HereticBlue on December 27, 2013, 12:59:53 PM
Hello I've created shells and components using SketchUp Pro and saved them as 3ds files, I opened them in 3ds Max 8, used RBCollection1 to create attachment points and exported them as FBX then converted them using Leadwerks FBX2GMF converter but this doesn't work.

I know that the GabrielMax plugin doesn't work for my version of 3ds Max but I cannot find a viable version If anyone either has 3DS 4.2 to 5.1 and they're willing to send it to me that would be brilliant, I'm assuming that I would have better luck using them rather than the later versions. If not then can someone please advise me how to get this damn thing working.

(http://i39.tinypic.com/fbb1h4.jpg)


Cheers.
Adam
Title: Re: About 3ds max & RA2 (the modder's basic knowledge)
Post by: Trovaner on December 28, 2013, 07:35:27 PM
Leadwerk's FBX2GMF was neither created for nor compatible with RA2. Even with 3DS Max 4.2 or 5.1, you would still need a rough understanding of Gabriel Interactive's GMF format (just enough to do what was suggested in Serge's tutorial).
Title: Re: About 3ds max & RA2 (the modder's basic knowledge)
Post by: HereticBlue on December 30, 2013, 06:21:28 PM
Hadn't noticed the link to his Wiki page before although Dumee's export script and the reference model's download links are either expired or unavailable and they are not available in the download section of this forum.
Title: Re: About 3ds max & RA2 (the modder's basic knowledge)
Post by: HereticBlue on January 08, 2014, 01:28:56 PM
Sorry to double post but I am admittedly getting impatient.

Because the links in Serge's tutorial are expired, I found Dummy's reference model in the downloads section of the forum but being unable to track down his export script, I have substituted it with Slider Export Script for 3DSMax5. Now with these tools being used and following Serge's tutorial I have got quite far, although after exporting the gmf, the tutorial states that i should have a text file appear but nothing appears anywhere on the drive. I cant really ignore this as I apparently need it for creating the attachment points, so once again help?

 (https://gametechmods.com/RA2wiki/images/d/d3/3dstut7.PNG)


Before anyone asks, the random purple box is the collision mesh, It's just a wedged box for the time being in an attempt to keep things simple

(http://i44.tinypic.com/2ijjkgo.jpg)


Thanks,
Adam
Title: Re: About 3ds max & RA2 (the modder's basic knowledge)
Post by: Trovaner on January 10, 2014, 09:21:53 PM
My sincerest apologies for the long wait. I had to sift through 7 years of RA2 material before I finally found it (it was quite literally in the last folder of my last backup).

I've uploaded it to the downloads section under the name Megabyte's RA2 Export Script (https://gametechmods.com/forums/index.php?action=downloads;sa=view;down=180).
Title: Re: About 3ds max & RA2 (the modder's basic knowledge)
Post by: HereticBlue on January 14, 2014, 11:02:55 PM
Cheers Trov, a massive thanks to you for finding the scripter.

I've got one last issue with the model now...

(http://i43.tinypic.com/287lnxy.jpg)

I've managed to get the model into the game, although i haven't a clue how to skin it. But when i click attach the game crashes entirely. Its just problem after problem isn't it, so close as well!

This is the decompiled GMF incase it helps

http://speedy.sh/4zrNf/morg.gmf (http://speedy.sh/4zrNf/morg.gmf)

Thanks again and sorry about all this.

Adam