Author Topic: SvL Season 2  (Read 9043 times)

Offline CodeSilver23

  • RR2 Enthusiast and Design Innovator
  • Heavyweight
  • Posts: 561
  • Rep: -2
  • Stars v Legends founder, Inventor of the Wheel-fix
    • https://www.youtube.com/c
    • View Profile
    • Youtube Channel
    • Awards
  • See profile for gamer tags: Yes
  • Discord: CodeSilverGaming
SvL Season 2
« on: November 29, 2019, 11:09:06 AM »
After Season 1 ended up exceeding my expectations, I have decided to immediately start up Season 2.

Build Rules:
Tournament Rules:

Entrants are due by January 31st!

Let the games begin!

Accepted Entrants:
1: Caffeine Machine- CodeSilver
2: Unlucky Charms- CodeSilver
3: NULL- KupaTec
4: Cicinas- Sagaris
5: Panthera- Sagaris
6: Azure- Sagaris
7: Darwanian Predator- Cringey
8: DeadGnaws- Cringey, in honor of our fallen comrade, Orc
9: Maximum Toxicity**- Cringey
10: Goldeye 2*- Rickle
11: Mettatronus II*- Sickle
12: Cyber Storm- Min
13: The Demmm- Min
14: Rainbow Circus II- Min
15: Zephyr- Plerco
16: Venusian 2- Plerco
17: Big Banger- Goober
18: Floor Sweeper- Goober
19: Undertaker- Goober
20: Stain- MrBK
21: Drummer 2- MrBK
22: DUCK- Kix
23: Nelly 2: Nuclear Boogaloo- Wham
24: Technetium- Wham
25: Reactor Core- Wham
26: Peppermint Scream- KupaTec
27: Arctic Breeze- HardBot
28: Flamebrend- HardBot
29: Phantasm- Powerrave
30: Sentinel- Powerrave
31: Fenris V3- MrBK
32: Hermit- KupaTec
33: Algae- NeonCalypso
34: Pizza Table- NeonCalypso
35: Solaris- NeonCalypso
36: VX- 8bean
37: Craplectric- Kix
38: HUGE- Kix
39: Hell-Bent- CodeSilver
40: Gaullin 2- Hoppin
41: Meze- Hoppin
42: Squintster- Hoppin
43: Cuddles- Cyar
44: Deep Six- Hobo
45: Mach Two- Hobo
46: Nightcrawler- Hobo
47: Reaper- Hobo
48: E-Max- Min
49: X-Factor- CodeSilver
50: Buttered Popcorn- CodeSilver
51: Fling- Kix
52: Maverick- CodeSilver
53: Miasma- Powerrave
54: Launcher Bay Alpha- Powerrave
55: Kiwi on Steroids- Powerrave
56: Reverse Psychology- Morphumax
57: Grated Carrot- TheBotBuilder
58: Clownwheel- Min
59: Megalodon- DiscordGuy
60: Meaty Claws- Plerco
61: Elasmo- Plerco
62: Barber-Ous- Goober
63: Mammoth- Goober
64: Black Hole- CommanderCluck
65: Triple Force- CommanderCluck
66: Spinosaurus- CommanderCluck
67: RRoD- Lightning
68: Infrared- Hobo Droo
69: Banana- DiscordGuy
70: SpinDown4What- DiscordGuy
71: Impulse- Chris95
72: Chromium- Chris95
73: Spitfire- F1Krazy
74: Absolute Zero- F1Krazy
75: Circumvolution- Cyar
76: Convict- Code Red
77: Dragonfly- Code Red
« Last Edit: February 22, 2020, 10:19:19 AM by CodeSilver23 »
Accomplishments:

Offline WhamettNuht

  • *
  • Posts: 1302
  • Rep: 12
  • Robot Building Drag Queen
    • View Profile
    • Awards
  • Discord: WhamettNuht #1457
Re: SvL Season 2 (Signups open!!!)
« Reply #1 on: November 29, 2019, 11:17:44 AM »
Sweet, put me down for 3.
Damn I should probably put something fancy in this bit huh?

Offline KupaTec

  • Antweight
  • Posts: 63
  • Rep: 6
    • View Profile
    • Awards
Re: SvL Season 2 (Signups open!!!)
« Reply #2 on: November 29, 2019, 11:20:49 AM »
Looking forward to this, best of luck to everyone!
Only have one bot to enter at the moment, but maybe more in the future if it's not full by the time I complete another bot.

Offline CodeSilver23

  • RR2 Enthusiast and Design Innovator
  • Heavyweight
  • Posts: 561
  • Rep: -2
  • Stars v Legends founder, Inventor of the Wheel-fix
    • https://www.youtube.com/c
    • View Profile
    • Youtube Channel
    • Awards
  • See profile for gamer tags: Yes
  • Discord: CodeSilverGaming
Re: SvL Season 2 (Signups open!!!)
« Reply #3 on: December 02, 2019, 12:48:50 PM »
A quarter of the way there!!
Accomplishments:

Offline Team Lightning

  • Addicted to combat robotics, good at annoying people, and wanting to get to -10000 rep XD.
  • Beetleweight
  • Posts: 168
  • Rep: -4
  • Education is important, robots are importanter.
    • View Profile
    • Awards
Re: SvL Season 2 (Signups open!!!)
« Reply #4 on: December 02, 2019, 02:48:15 PM »
I'll enter three.

Offline powerrave

  • Giga Heavyweight
  • Posts: 5372
  • Rep: 2
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
Re: SvL Season 2 (Signups open!!!)
« Reply #5 on: December 02, 2019, 04:23:53 PM »
I've already PM'd you an entry. I'd like to reserve a 2nd spot here. I have something in the making that's taking a good bit more effort as I'm learning the bot building art of this game.
"Always be yourself, unless you're a loser"


Offline CodeSilver23

  • RR2 Enthusiast and Design Innovator
  • Heavyweight
  • Posts: 561
  • Rep: -2
  • Stars v Legends founder, Inventor of the Wheel-fix
    • https://www.youtube.com/c
    • View Profile
    • Youtube Channel
    • Awards
  • See profile for gamer tags: Yes
  • Discord: CodeSilverGaming
Re: SvL Season 2 (Signups open!!!)
« Reply #6 on: December 03, 2019, 09:50:03 PM »
attention! I have 2 new rules for season 2!!   1- the wheel fix is now required for ALL spinners. dont worry, you wont need to resubmit your entries.   2- flippers and hammers are now allowed, as long as its ai`d. if anybody wants to volenteer to help, you can do so. Also, they have to be motor powered, no pistons.
Accomplishments:

Offline powerrave

  • Giga Heavyweight
  • Posts: 5372
  • Rep: 2
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
Re: SvL Season 2 (Signups open!!!)
« Reply #7 on: December 03, 2019, 11:16:38 PM »
I have no idea what the first rule even means there. What's wrong with wheels then?
"Always be yourself, unless you're a loser"


Offline Hobo Droo

  • Official Veteran
  • *
  • Posts: 43
  • Rep: 7
  • Former Cheater
    • View Profile
    • Awards
Re: SvL Season 2 (Signups open!!!)
« Reply #8 on: December 04, 2019, 12:00:57 AM »
I have no idea what the first rule even means there. What's wrong with wheels then?
If a spinner takes enough damage in RR2, then the entire weapon just falls of and starts sliding across the arena. However, if you attach a wheel to the motor first and then attach a weapon to the wheel, the spinner becomes invincible, gets rid of the blur, and makes the spinner faster.
Annotation 2019-12-03 220034.png
kevin the cube is gone in fortnite

Offline powerrave

  • Giga Heavyweight
  • Posts: 5372
  • Rep: 2
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
Re: SvL Season 2 (Signups open!!!)
« Reply #9 on: December 04, 2019, 12:48:43 AM »
Sounds a bit like cheating if you ask me, but guess I'll fix up Phantasm later today before sending it in.
"Always be yourself, unless you're a loser"


Offline kix

  • RR2 dev
  • *
  • Posts: 3452
  • Rep: -3
  • H
    • View Profile
    • Awards
Re: SvL Season 2 (Signups open!!!)
« Reply #10 on: December 04, 2019, 03:46:54 AM »
Sounds a bit like cheating if you ask me, but guess I'll fix up Phantasm later today before sending it in.
Better to see this than your weapon falling off in 2 hits

Offline WhamettNuht

  • *
  • Posts: 1302
  • Rep: 12
  • Robot Building Drag Queen
    • View Profile
    • Awards
  • Discord: WhamettNuht #1457
Re: SvL Season 2 (Signups open!!!)
« Reply #11 on: December 04, 2019, 05:27:04 AM »
I'm all for the weapons not falling off ect, my issue with the wheel fix on weapons however is the fact once this is in effect it no longer classes it as a weapon and instead as a wheel. After a while of battle, once a robot deals a hit with it's spinner the robot itself is dealt damage rather than the opposing robot.

I just feel like from here this would be easily exploited by having robots with static weapons beating those with spinning weapons (which lets be honest, it would be very rare for a static weapon to beat a spinner).

That's just my two cents on the topic though.
Damn I should probably put something fancy in this bit huh?

Offline KupaTec

  • Antweight
  • Posts: 63
  • Rep: 6
    • View Profile
    • Awards
Re: SvL Season 2 (Signups open!!!)
« Reply #12 on: December 04, 2019, 05:27:39 AM »
2- flippers and hammers are now allowed, as long as its ai`d. if anybody wants to volenteer to help, you can do so. Also, they have to be motor powered, no pistons.

Well, this seems like the perfect time to shill my brand new, complete motorised weapon AI: HAMMER.
Grab it from here: HAMMER AI V1.0 and enjoy!

Any questions or issues just drop me a message on discord.

Offline min440303

  • Lightweight
  • Posts: 192
  • Rep: 2
    • View Profile
    • Awards
Re: SvL Season 2 (Signups open!!!)
« Reply #13 on: December 04, 2019, 10:59:45 PM »
I'm all for the weapons not falling off ect, my issue with the wheel fix on weapons however is the fact once this is in effect it no longer classes it as a weapon and instead as a wheel. After a while of battle, once a robot deals a hit with it's spinner the robot itself is dealt damage rather than the opposing robot.

I just feel like from here this would be easily exploited by having robots with static weapons beating those with spinning weapons (which lets be honest, it would be very rare for a static weapon to beat a spinner).

That's just my two cents on the topic though.
Yeah, it seems like bots having wheel fix die much faster because of the damage from themselves.
Mad but not mad.

Stuff I kinda done at

Offline kix

  • RR2 dev
  • *
  • Posts: 3452
  • Rep: -3
  • H
    • View Profile
    • Awards
Re: SvL Season 2 (Signups open!!!)
« Reply #14 on: December 04, 2019, 11:54:24 PM »
I'm all for the weapons not falling off ect, my issue with the wheel fix on weapons however is the fact once this is in effect it no longer classes it as a weapon and instead as a wheel. After a while of battle, once a robot deals a hit with it's spinner the robot itself is dealt damage rather than the opposing robot.

I just feel like from here this would be easily exploited by having robots with static weapons beating those with spinning weapons (which lets be honest, it would be very rare for a static weapon to beat a spinner).

That's just my two cents on the topic though.
Well in parsec rumble, this is taken to consideration, and if a bot does kill itself it goes to the judges. However in this game, i dont think that that is a good idea

Offline WhamettNuht

  • *
  • Posts: 1302
  • Rep: 12
  • Robot Building Drag Queen
    • View Profile
    • Awards
  • Discord: WhamettNuht #1457
Re: SvL Season 2 (Signups open!!!)
« Reply #15 on: December 05, 2019, 02:57:36 AM »
Plus lets face it, the aspect of losing a primary weapon does add some extra excitement xD

After Season 1, I don't feel like it is so much '2 hits and they fall off', there was quite a good while of fighting with weapons still on!
Damn I should probably put something fancy in this bit huh?

Offline powerrave

  • Giga Heavyweight
  • Posts: 5372
  • Rep: 2
    • View Profile
    • Awards
  • See profile for gamer tags: Yes
Re: SvL Season 2 (Signups open!!!)
« Reply #16 on: December 05, 2019, 03:03:01 AM »
I've sent in Phantasm with the wheel fix, but in testing it in the test area I found it more prone to have the weapon glitching through the floor/wall and the bot getting stuck.
Should the rule on needing wheel fix to enter get reversed, then I know I'll want my bots without it.
"Always be yourself, unless you're a loser"


Offline CodeSilver23

  • RR2 Enthusiast and Design Innovator
  • Heavyweight
  • Posts: 561
  • Rep: -2
  • Stars v Legends founder, Inventor of the Wheel-fix
    • https://www.youtube.com/c
    • View Profile
    • Youtube Channel
    • Awards
  • See profile for gamer tags: Yes
  • Discord: CodeSilverGaming
Re: SvL Season 2 (Signups open!!!)
« Reply #17 on: December 05, 2019, 07:53:23 AM »
I'm all for the weapons not falling off ect, my issue with the wheel fix on weapons however is the fact once this is in effect it no longer classes it as a weapon and instead as a wheel. After a while of battle, once a robot deals a hit with it's spinner the robot itself is dealt damage rather than the opposing robot.

I just feel like from here this would be easily exploited by having robots with static weapons beating those with spinning weapons (which lets be honest, it would be very rare for a static weapon to beat a spinner).

That's just my two cents on the topic though.
Well in parsec rumble, this is taken to consideration, and if a bot does kill itself it goes to the judges. However in this game, i dont think that that is a good idea
... Weren't you the one that was pissed off about me being anti-Wheelfix?
Well, uhh... I guess Imma post a survey to see if either Wheelfix is required or banned. Either way, Flippers and Hammers require it regardless of the result. Vote ends on the 20th.
Accomplishments:

Offline WhamettNuht

  • *
  • Posts: 1302
  • Rep: 12
  • Robot Building Drag Queen
    • View Profile
    • Awards
  • Discord: WhamettNuht #1457
Re: SvL Season 2 (Signups open!!!)
« Reply #18 on: December 05, 2019, 08:02:06 AM »
... Weren't you the one that was pissed off about me being anti-Wheelfix?
Well, uhh... I guess Imma post a survey to see if either Wheelfix is required or banned. Either way, Flippers and Hammers require it regardless of the result. Vote ends on the 20th.

With WHEELS. I'm all for the wheel fix being used on actual wheels, not on weapons.
Damn I should probably put something fancy in this bit huh?

Offline CodeSilver23

  • RR2 Enthusiast and Design Innovator
  • Heavyweight
  • Posts: 561
  • Rep: -2
  • Stars v Legends founder, Inventor of the Wheel-fix
    • https://www.youtube.com/c
    • View Profile
    • Youtube Channel
    • Awards
  • See profile for gamer tags: Yes
  • Discord: CodeSilverGaming
Re: SvL Season 2 (Signups open!!!)
« Reply #19 on: December 05, 2019, 08:06:50 AM »
Wheels are allowed to use the wheelfix, don't worry. I mean, except for bots like HUGE and Gabriel.
Accomplishments: