Author Topic: Wheely Tag Tournament II - SBV  (Read 3930 times)

Offline Mouldy

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Wheely Tag Tournament II - SBV
« on: September 22, 2016, 04:49:48 PM »




Brackets:
Videos:
Elimination Round:
Semi-Finals:
Final:
Bonus:

Mouldy & Orange - Bad Fruit
Badger & RedAce - Mallet Maniacs
Thackerzod & Wen - ThrackerXiangLee
Geice & Mr.As - The Islamic State of GTM
Genocide & Boto - Team Spin Me Amadeus!
R01 & Demon - The Unknown Quantity
09 & Craig - Shimapan Hunters
Dragon & Rob - Team Ro Jo Co Wo Dragon Stein Co-mbo
« Last Edit: October 26, 2016, 09:22:37 AM by yugitom »

Offline Thrackerzod

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Re: Wheely Tag Tournament II - SBV
« Reply #1 on: September 22, 2016, 05:13:29 PM »
It's here!

Man, this was from before I knew about heavier parts with normals being OP in DSL 2.2.  Even then, I think Wen and I have a good chance in our first match on weapon count alone.

Best team is probably The Unknown Quantity because Mechavore disk + frenZy hammers.

Offline R01

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Re: Wheely Tag Tournament II - SBV
« Reply #2 on: September 23, 2016, 12:34:51 PM »
It's here!

Man, this was from before I knew about heavier parts with normals being OP in DSL 2.2.  Even then, I think Wen and I have a good chance in our first match on weapon count alone.

Best team is probably The Unknown Quantity because Mechavore disk + frenZy hammers.
And that was from before I knew how to DSL(well not like I can now, but I found my building style with IRL), my bot honestly isn't that great, no wedge at all and running upside down doesn't work well because of that armor plate. Originally had extenders+beaters, similar to how Redace made Atom Smasher in his IRL Ai pack, but Demon(who has the far superior bot, kinda felt a bit bad that a DSL N00B like I was at that time, timed up with such a good IRL builder) suggested me to switch over to Frenzy Hammers because of how good they are, not sure if putting them that way around was a good idea but it gives them more reach with the hitting parts.
Since I thought that everyone knows how broken MechaV/Frenzys are for ages, I thought it wouldn't be an issue here.
The bot has low battery life and the chassis could be a bit smaller as well(still uses most space because of the burst motors) dunno how far it will go given that it has a weak defense(low armor and no wedge).
Tournament History:
Showcases:
https://gametechmods.com/forums/index.php?topic=18882.0
https://gametechmods.com/forums/index.php?topic=19197.0

Offline Mouldy

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Re: Wheely Tag Tournament II - SBV
« Reply #3 on: September 27, 2016, 04:18:53 AM »
Sorry for the delay, chaps. Been extremely busy recently and haven't had literally any leisure time at all.

Finishing this tournament is currently my top leisure priority so it will be filmed by the end of the day and hopefully, the first round will be edited and shown by tomorrow morning.

Once again, sorry for all the delays but I will make sure that this doesn't happen again when I host a tournament (which I would like to do).

Offline Mouldy

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Offline Badger

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Re: Wheely Tag Tournament II - SBV
« Reply #5 on: October 06, 2016, 04:21:21 PM »
also lol at most toxic guy around calling others out on this sh**
Google Drive with my newer bots

Offline 09090901

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Re: Wheely Tag Tournament II - SBV
« Reply #6 on: October 06, 2016, 04:39:55 PM »
DSL-IRL is the libtard’s meta. Go drink more soylent, retard! #BLUELIVESMATTER

Offline Probably Rob

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Re: Wheely Tag Tournament II - SBV
« Reply #7 on: October 06, 2016, 04:42:27 PM »

Offline Thrackerzod

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Re: Wheely Tag Tournament II - SBV
« Reply #8 on: October 06, 2016, 06:15:48 PM »

Offline Mouldy

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Re: Wheely Tag Tournament II - SBV
« Reply #9 on: October 07, 2016, 03:22:54 AM »

Offline R01

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Re: Wheely Tag Tournament II - SBV
« Reply #10 on: October 07, 2016, 01:37:43 PM »
It's alright, still fun to watch, also set range to 99 for spinners so they spin up at the start instead of only after touching the enemy.
Wonder where you got that spooky music from.
Tournament History:
Showcases:
https://gametechmods.com/forums/index.php?topic=18882.0
https://gametechmods.com/forums/index.php?topic=19197.0

Offline Mouldy

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Re: Wheely Tag Tournament II - SBV
« Reply #11 on: October 07, 2016, 01:41:18 PM »
It's alright, still fun to watch, also set range to 99 for spinners so they spin up at the start instead of only after touching the enemy.
Wonder where you got that spooky music from.


Will do.

All music is from Simpsons Hit and Run :3

Offline Mouldy

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Re: Wheely Tag Tournament II - SBV
« Reply #12 on: October 11, 2016, 04:55:15 AM »
Let's clear up some things.

Firstly, this tournament was never meant to be a double elimination but for some reason, I put it down as one anyway. I didn't want a double elimination tournament because this was a tournament to put me in the mindset for running tournaments. It's something I haven't done alone before and I wasn't ready to run a double elim.

As for all my errors, I've had to rush the production of all of this because of my work ethic being terrible at the moment. I'll make sure to improve it in time for next year when I begin working on new tournaments, starting with a Retooled tournament.

I'm deeply sorry to the participants of the tournament. I will improve for next time and use this as a learning experience.

Offline Badger

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Re: Wheely Tag Tournament II - SBV
« Reply #13 on: October 11, 2016, 06:12:15 AM »
Plenty of promises, but we're yet to see any carried through tbh. And you still haven't said what you're going to do about the 2nd semifinal
also lol at most toxic guy around calling others out on this sh**
Google Drive with my newer bots

Offline yugitom

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Re: Wheely Tag Tournament II - SBV
« Reply #14 on: October 11, 2016, 06:43:40 AM »
You will need to make this double elimination, unless your entrants are okay with a single elimination bracket.

Also, what Badger said. You will need to fix the issue in the video.

Offline Mouldy

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Re: Wheely Tag Tournament II - SBV
« Reply #15 on: October 11, 2016, 08:58:17 AM »
Plenty of promises, but we're yet to see any carried through tbh. And you still haven't said what you're going to do about the 2nd semifinal

Yes, because I just made them. Patience, chap.


As for the time being, the video has been deleted. A remade one will be available tomorrow morning.

Offline Mouldy

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Re: Wheely Tag Tournament II - SBV
« Reply #16 on: October 12, 2016, 02:33:54 AM »
Remade video is up.


Offline R01

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Re: Wheely Tag Tournament II - SBV
« Reply #17 on: October 12, 2016, 07:11:01 AM »
I don't know what exactly happened(I guess the losers bracket was cancelled at some point but now added back?) but it's nice to see this continue.

Never thought that a AI would continue to attack a dead bot, and it looked like the team bots attacked eachother? I wonder if that's just a bug in the AI coding where it checks for a chassis in general and not if that one is not from the team?

I didn't notice that the bot images from before the fight were cut from the splash.
The bots in the bonus fight preview were the wrong ones? Or was that the 4th fight because of havoking with the second one being the actual bonus match?
Tournament History:
Showcases:
https://gametechmods.com/forums/index.php?topic=18882.0
https://gametechmods.com/forums/index.php?topic=19197.0

Offline Thrackerzod

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Re: Wheely Tag Tournament II - SBV
« Reply #18 on: October 12, 2016, 09:21:00 AM »

Offline Mouldy

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Re: Wheely Tag Tournament II - SBV
« Reply #19 on: October 12, 2016, 03:32:24 PM »
I don't know what exactly happened(I guess the losers bracket was cancelled at some point but now added back?) but it's nice to see this continue.

"Firstly, this tournament was never meant to be a double elimination but for some reason, I put it down as one anyway. I didn't want a double elimination tournament because this was a tournament to put me in the mindset for running tournaments. It's something I haven't done alone before and I wasn't ready to run a double elim."

Never thought that a AI would continue to attack a dead bot, and it looked like the team bots attacked eachother? I wonder if that's just a bug in the AI coding where it checks for a chassis in general and not if that one is not from the team?

It's because they can't get around each other. This was also a problem in the original WTT when G.K's robot, Minifridge, killed mine several times trying to get to another robot.

I didn't notice that the bot images from before the fight were cut from the splash.

Yep. I didn't have time to do proper editing. This was easy.

The bots in the bonus fight preview were the wrong ones? Or was that the 4th fight because of havoking with the second one being the actual bonus match?

Were they? Buggaring' hell. I have no idea why. I'm not bothered about changing it though. There's been so many bloody cock-ups that I'm more focused on getting it done and moving on to something which doesn't carry a stigma.