gametechmods
Robot Arena Matches => Tournaments => Tournament Archives => Topic started by: System32 on December 01, 2009, 12:17:25 PM
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It's not over yet!
Originality: Who is original? Has it been done before? is it worth a TED talk? Vote on the most unique here!
(https://gametechmods.com/forums/file:///C:/DOCUME%7E1/Graham/LOCALS%7E1/Temp/moz-screenshot.png)#1: (https://gametechmods.com/forums/../uploads/images/15270Voldo%27sSweepSplash.png)
#2: (http://i148.photobucket.com/albums/s36/westcoastdrags/SpinWithinSplash.png)
#3: (https://gametechmods.com/forums/../uploads/images/61092Supernatural%20Force.JPG)
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#3 (btw you have 2 #3s on the poll) Dont see Fullbody Vertical Spinners often. I think I might have just solved that how to get this bot type to not mess up with AI all the time. Use Tank.py style configuration with 3 smartzones only instead of turing the turret it will turn the drive motors instead! The smartzones would need to be attached to the extenders to that they dont also spin as the chassis spins.
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I thought smartzones would only ever follow chassis movement not component movement ??
I would say #3 is the most original but I have seen other bots like it, so im not entirely sold... still good work on it :bigsmile:
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number 3 is beast
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hmm its tough but my vote goes to #3.
Like the name and splash of #1. Soul Calibur ftw.
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#3
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I thought smartzones would only ever follow chassis movement not component movement ??
Yeah the smartzones would be tracking the enemys chassis but would need to be BFEd to the extenders, the bot would handle like this:
If the enemy is in the left zone it will turn left.
If the enemy is in the right zone it will turn right.
If the enemy is in the middle zone it will drive towards the enemy.
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I should really learn more BFE then just chassis height lol
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# 3
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It does not needto be BFE'd. Mad's SZ have attachment points for components.