gametechmods

Robot Arena Matches => Tournaments => Tournament Archives => Topic started by: cephalopod on May 26, 2014, 09:00:42 AM

Title: RIP4: The Signups
Post by: cephalopod on May 26, 2014, 09:00:42 AM
(https://gametechmods.com/uploads/images/86626rip4.png)

SIGNUPS OPEN FOR

Building Rules
Bots are to be built in Ironforge v0.3.
Bots are to be in the Ironforge Heavyweight category, with a maximum weight of 400.0kg, although 4 ballasts can be added on top of this for no weight cost.
Bots are to be built to DSL-Style Standard Realism Rules (Not IRL - please ask if you don't understand Standard Realism)
Bots may not use any out of game editing such as BFE or AAM, including for long bot names.
Cheatbot2/custom components are banned.
Bots must show controlled movement and have at least 2 wheels/treads or a functioning walking equivalent.
Clusterbots/Multibots are allowed to a maximum of 2.
Tournament Guidelines
Entries are ONLY to be sent when the tournament is in the Signups phase. All entries out of these guidelines will be permanently disqualified.
There are an unlimited amount of slots.
Each person may enter 1 robots, except ty4er who may enter 2 if he chooses for winning RIP3
Signups will be open for 1 week only.
Bots will be AIed by me if no bindings are supplied, only to a level where the robot works. AI yourself if you can.
Entries cannot be updated. Once accepted, your entry is final.
If your entry is declined, you have a single chance to correct any discrepancies.
Battle Rules
Battles will be 2 minutes long
Battles will take place in the Containment Cube
Any robot that causes a match-changing havok gets 1 restart. Any more and the bot will be disqualified.
Any robot that shows uncontrolled movement for 30 in-game seconds or more will be disqualified.
All matches will be 1v1
I will enter and my entry is this:
(http://i.gyazo.com/c2bffe3b80cb4dfd0361b199c86d3664.png)
(Name and skin to be finalized)

Entries
1. Craaig
2. yug1tom
3. Playzooki
4. TommyProductionsInc
5. KOS_Flow
6. 090901
7. NeighImACarrot
8. Mouldy King Bash
9. yoda9726
10. STC
11. ty4er
12. ty4er
13. 123savethewhales
14. Meganerdbomb
15. Mystic2000
16. HurricaneAndrew
17. MassimoV
18. Mr AS

Green - AIed
Orange - Accepted
Red - Rejected
Black - Received
Title: Re: RIP4: The Discussion
Post by: Thyrus on May 26, 2014, 09:08:52 AM
so a hammer popuphybrid is 570 then?
Title: Re: RIP4: The Discussion
Post by: cephalopod on May 26, 2014, 09:10:37 AM
Yeah, but only if the systems are distinct from each other.
Still might change these rules though so yeah.
Title: Re: RIP4: The Discussion
Post by: Thyrus on May 26, 2014, 09:15:04 AM
fllailpopups are 500kg?
Title: Re: RIP4: The Discussion
Post by: cephalopod on May 26, 2014, 09:23:52 AM
No, just 550kg.
Title: Re: RIP4: The Discussion
Post by: Badnik96 on May 26, 2014, 09:30:06 AM
okay this seems cool. I'll probably enter something weird and different.
Title: Re: RIP4: The Discussion
Post by: playzooki on May 26, 2014, 10:00:21 AM
craaig why i wanted more footage for ihbey the movie  :dumb)


Anyway im probably going to enter.
Title: Re: RIP4: The Discussion
Post by: Naryar on May 26, 2014, 02:36:08 PM
I really like how you give weight bonuses and maluses to different weightclasses.

SOMEBODY GOT SOME INSPIRATION FROM MUTATIONS :O

anyways imma definitely entering, sounds interesting
Title: Re: RIP4: The Discussion
Post by: TommyProductionsInc on May 26, 2014, 02:43:03 PM
Time for me to test out my one-of-a-kind VS. :gunz:
Title: Re: RIP4: The Discussion
Post by: martymidget on May 27, 2014, 01:13:00 AM
Entering to beat ty4er in another tourney.

:^))
Title: Re: RIP4: The Discussion
Post by: RFS on May 27, 2014, 04:38:49 PM
Is this a tournament with AI'd robots?
Title: Re: RIP4: The Discussion
Post by: 090901 on May 27, 2014, 04:40:31 PM
Is this a tournament with AI'd robots?
Yeah.
Nobody has hosted a tourney without AI'd robots in a loooong time
Title: Re: RIP4: The Discussion
Post by: RFS on May 27, 2014, 04:47:22 PM
This is me showing my age. :3
Title: Re: RIP4: The Discussion
Post by: martymidget on June 05, 2014, 06:52:01 AM
bump
Title: Re: RIP4: The Discussion
Post by: cephalopod on June 05, 2014, 07:02:00 AM
Added an interest poll to see if this concept would actually be worth it.
Title: Re: RIP4: The Discussion
Post by: Gazea2 on June 05, 2014, 08:03:16 AM
the only DSL tournament I actually want to enter
Title: Re: RIP4: The Discussion
Post by: Naryar on June 05, 2014, 08:21:20 AM
you bet i will enter
Title: Re: RIP4: The Discussion
Post by: Shield on June 05, 2014, 08:31:02 AM
Already have somethign built for this
Title: Re: RIP4: The Discussion
Post by: cephalopod on June 17, 2014, 12:13:26 PM
Rules fleshed out. Any thoughts?
Title: Re: RIP4: The Discussion
Post by: S.T.C. on June 18, 2014, 08:28:27 PM
IRL type bots rejected? my bot kinda turned out IRL due to it being part of the n00b army bots tho...
Title: Re: RIP4: The Discussion
Post by: TommyProductionsInc on June 18, 2014, 08:44:56 PM
Time for me to test out my one-of-a-kind VS. :gunz:
Changed my mind, gonna enter a walker, just for fun.
EDIT:
Too lazy to make a competitive CW walker, so I built a Shell Spinner:
Title: Re: RIP4: The Discussion
Post by: cephalopod on June 19, 2014, 04:02:26 AM
IRL type bots rejected? my bot kinda turned out IRL due to it being part of the n00b army bots tho...

Well if it wasn't intended to be IRL I'll take a look and see. They're only rejected because of the absolute hordes of IRL tournaments we have, and this is for the people fed up of it.
Title: Re: RIP4: The Discussion
Post by: martymidget on June 22, 2014, 12:48:55 PM
bump
Title: Re: RIP4: The Discussion
Post by: S.T.C. on June 28, 2014, 01:00:43 PM
Well, 18 votes, I think this can go to signups now :P
Title: Re: RIP4: The Discussion
Post by: cephalopod on June 29, 2014, 05:25:05 AM
I'm not putting this through until I know for sure I'm not gonna have too much of a busy week so I can take signups. Take this time to build and perfect your bots people :)
Title: Re: RIP4: The Discussion
Post by: Naryar on June 29, 2014, 12:22:39 PM
rip4 rip4 rip4 rip4 rip4 rip4
Title: Re: RIP4: The Discussion
Post by: cephalopod on July 12, 2014, 04:44:56 AM
New poll - Ironforge or DSL-S?
Personally I vote for Ironforge - this tournament was trying to encourage different types of bots with it's complex weight rules anyway, so why not switch it up completely and see what people make?
Title: Re: RIP4: The Discussion
Post by: Mystic2000 on July 12, 2014, 07:16:40 AM
if it's being Ironforge, is it gonna be IRL?
Title: Re: RIP4: The Discussion
Post by: cephalopod on July 12, 2014, 07:23:13 AM
No, it'll use Standard Realism, as Ironforge was intended to use (from what I can tell)
Title: Re: RIP4: The Discussion
Post by: Mystic2000 on July 12, 2014, 07:25:56 AM
great, if i can get Steel Blacksmith to deal decent damage, he'll most likely be my entry
Title: Re: RIP4: The Discussion
Post by: Clickbeetle on July 12, 2014, 12:12:37 PM
Ironforge sounds fun.  Nothing like a good tournament to build hype for a new mod.

Would the weight penalties and bonuses still exist if this was in Ironforge?  Or just standard HW with nothing else fancy?
Title: Re: RIP4: The Discussion
Post by: cephalopod on July 12, 2014, 12:15:53 PM
Standard HW, nothing fancy - having spoken to 123, it may be useful to him for further balancing to just see a bunch of bots on a level-playing field, plus most of us don't fully know what we're doing yet, we don't need complex weightclasses and rules :P
Title: Re: RIP4: The Discussion
Post by: cephalopod on July 12, 2014, 12:33:25 PM
DP:
We have officially switched to Ironforge! Get building your heavyweights as entries will probably open within a week, and will only be open for 1 week.
Title: Re: RIP4: The Discussion
Post by: yugitom on July 12, 2014, 12:47:30 PM
Awesome. I like building in Ironforge so I may enter.
Title: Re: RIP4: The Discussion
Post by: Meganerdbomb on July 13, 2014, 04:57:30 PM
I've actually built a heavyweight bot in ironforge. I'll tweak it some more and enter.
Title: Re: RIP4: The Discussion
Post by: Shield on July 13, 2014, 06:42:00 PM
Will you accept an overhead thwack/torque reaction hammer
Title: Re: RIP4: The Discussion
Post by: cephalopod on July 14, 2014, 04:24:57 AM
Why would I not? Not sure how I'd AI it though, you may have to do that.
Title: Re: RIP4: The Discussion
Post by: Shield on July 14, 2014, 06:07:40 AM
Why would I not? Not sure how I'd AI it though, you may have to do that.

That's why I was asking to see if you'd have any idea on how to AI it.
Title: Re: RIP4: The Discussion
Post by: Philippa on July 14, 2014, 06:45:50 AM
Diving headlong into this. Only made one Ironforge bot so far and that's what I'm entering.
Title: Re: RIP4: The Discussion
Post by: 090901 on July 14, 2014, 06:55:59 AM
Why would I not? Not sure how I'd AI it though, you may have to do that.
THZ.py is what I have used in the past, there is an example of it too in the AI thread if you wanna look at that.
Title: Re: RIP4: The Signups
Post by: cephalopod on July 20, 2014, 07:44:36 PM
(https://gametechmods.com/uploads/images/86626rip4.png)

SIGNUPS OPEN FOR

Building Rules
Bots are to be built in Ironforge v0.3.
Bots are to be in the Ironforge Heavyweight category, with a maximum weight of 400.0kg, although 4 ballasts can be added on top of this for no weight cost.
Bots are to be built to DSL-Style Standard Realism Rules (Not IRL - please ask if you don't understand Standard Realism)
Bots may not use any out of game editing such as BFE or AAM, including for long bot names.
Cheatbot2/custom components are banned.
Bots must show controlled movement and have at least 2 wheels/treads or a functioning walking equivalent.
Clusterbots/Multibots are allowed to a maximum of 2.
Tournament Guidelines
Entries are ONLY to be sent when the tournament is in the Signups phase. All entries out of these guidelines will be permanently disqualified.
There are an unlimited amount of slots.
Each person may enter 1 robots, except ty4er who may enter 2 if he chooses for winning RIP3
Signups will be open for 1 week only.
Bots will be AIed by me if no bindings are supplied, only to a level where the robot works. AI yourself if you can.
Entries cannot be updated. Once accepted, your entry is final.
If your entry is declined, you have a single chance to correct any discrepancies.
Battle Rules
Battles will be 2 minutes long
Battles will take place in the Containment Cube
Any robot that causes a match-changing havok gets 1 restart. Any more and the bot will be disqualified.
Any robot that shows uncontrolled movement for 30 in-game seconds or more will be disqualified.
All matches will be 1v1
I will enter and my entry is this:
(http://i.gyazo.com/c2bffe3b80cb4dfd0361b199c86d3664.png)
(Name and skin to be finalized)

Entries
1. Craaig
2.
3.

Green - AIed
Orange - Accepted
Red - Rejected
Black - Received

Signups for this tournament are now OPEN for 7 days-ish (Deadline 18:00BST, Sunday 27th) and the rules above cannot change.
This tournament has a year to be completed.
Title: Re: RIP4: The Signups
Post by: helloface on July 20, 2014, 08:03:24 PM
I'll try to throw together a multibot to get some variety.
Title: Re: RIP4: The Signups
Post by: Naryar on July 21, 2014, 03:00:04 AM
so now heavyweight is 400 kg in ironforge ? i am confused
Title: Re: RIP4: The Signups
Post by: cephalopod on July 21, 2014, 05:12:24 AM
Yes, all the weight classes have been halved, but this is self enforced as the .exe can't be changed. All the components and chassis armour have been halved too.
Title: Re: RIP4: The Signups
Post by: cephalopod on July 21, 2014, 12:03:35 PM
Both my own and yug1tom's entries have been AIed.
Title: Re: RIP4: The Signups
Post by: yugitom on July 21, 2014, 12:17:11 PM
I'm glad my entry stood up to standard realism conditions.
Title: Re: RIP4: The Signups
Post by: Meganerdbomb on July 21, 2014, 02:19:31 PM
Why 400kgs? I didn't see this mentioned before.
Title: Re: RIP4: The Signups
Post by: cephalopod on July 21, 2014, 03:30:12 PM
It came in with the 0.3 patch which was released yesterday. Check out the mod thread and 123 explains.
Title: Re: RIP4: The Signups
Post by: 123savethewhales on July 21, 2014, 04:15:35 PM
Why 400kgs? I didn't see this mentioned before.
1.  What actually happened

All components' weight have been cut in half.  So the bot you build is exactly the same, just the number on screen is halved.


2.  Why?

Because the havok engine functions a lot better at lower weight.  Don't believe me?  Download v0.3 and watch some AI battles to see the difference.
Title: Re: RIP4: The Signups
Post by: Meganerdbomb on July 21, 2014, 05:26:26 PM
Why 400kgs? I didn't see this mentioned before.
1.  What actually happened

All components' weight have been cut in half.  So the bot you build is exactly the same, just the number on screen is halved.


2.  Why?

Because the havok engine functions a lot better at lower weight.  Don't believe me?  Download v0.3 and watch some AI battles to see the difference.
Oh, ok, so if I download the patch, I can still use the same bot. That's good news.
Title: Re: RIP4: The Signups
Post by: TommyProductionsInc on July 21, 2014, 05:27:20 PM
Here's my entry:
Title: Re: RIP4: The Signups
Post by: cephalopod on July 21, 2014, 05:29:08 PM
Why 400kgs? I didn't see this mentioned before.
1.  What actually happened

All components' weight have been cut in half.  So the bot you build is exactly the same, just the number on screen is halved.


2.  Why?

Because the havok engine functions a lot better at lower weight.  Don't believe me?  Download v0.3 and watch some AI battles to see the difference.
Oh, ok, so if I download the patch, I can still use the same bot. That's good news.

The only thing you have to change is the chassis armour - the armour values have been halved too but the armour is saved in the bot file so needs to be overwritten.

EDIT: Playzooki and Tommy accepted. Thanks for the entries guys :)
Title: Re: RIP4: The Signups
Post by: cephalopod on July 22, 2014, 06:24:27 PM
KOS_Flow accepted - now where are the AT LEAST 18 other people who voted for this to be Ironforge? Less than 5 days left, with 5 entries.
Thanks for entering, KOS.
Title: Re: RIP4: The Signups
Post by: cephalopod on July 24, 2014, 05:06:24 AM
090901, NeighImACarrot, Mouldy King Bash and yoda9726 received.
Thanks guys :)
Just over 2 days left of signups.
Title: Re: RIP4: The Signups
Post by: Meganerdbomb on July 24, 2014, 06:46:25 AM
My bot is ready to go,  but since you have unlimited  slots, I'm waiting  to  submit in case I want to make last-second changes.
Title: Re: RIP4: The Signups
Post by: cephalopod on July 25, 2014, 10:40:13 AM
STC received, all entries reviewed and all accepted except MKB, and the first 6 entries are AIed. Just 2 days, 1 hour and 20 minutes left fellows :)
Title: Re: RIP4: The Signups
Post by: Naryar on July 25, 2014, 03:17:40 PM
may enter then, i must get the latest ironforge.
Title: Re: RIP4: The Signups
Post by: cephalopod on July 25, 2014, 03:19:08 PM
Go for it, would be nice to have more entries.

That said, ty4er's 2 entries have been received and accepted.
Title: Re: RIP4: The Signups
Post by: cephalopod on July 26, 2014, 10:54:32 AM
123, MNB, mystic and Andy all accepted. We've hit 16 entries, with just 25 hours left of signups!
Title: Re: RIP4: The Signups
Post by: cephalopod on July 27, 2014, 08:43:22 AM
MassimoV received. Just over 3 hours left to enter should you want to!
Title: Re: RIP4: The Signups
Post by: Mecha on July 27, 2014, 09:59:59 AM
Might enter but probably not.
Title: Re: RIP4: The Signups
Post by: Mr. AS on July 27, 2014, 11:38:46 AM
I'm making an entry right now. If it comes in like 10-20 minutes late, will you still accept it?
Title: Re: RIP4: The Signups
Post by: cephalopod on July 27, 2014, 12:00:35 PM
Yes, but only in a very short time frame after signups close. I probably won't be uploading the splashes tonight anyway, but late entries are completely restricted to the next half hour - apart from that, signups are now CLOSED.
Title: Re: RIP4: The Signups
Post by: cephalopod on July 27, 2014, 12:53:34 PM
Mr AS received, and with that, signups are CLOSED.
Expect splashes within a day or so :)