Author Topic: Clash Cubes "Spin-Off"  (Read 7990 times)

Offline JoeBlo

Clash Cubes "Spin-Off"
« on: January 19, 2014, 09:01:39 AM »
Havent heard much from me huh? But I have been brewing this one in the pipeline for some time





This year marks a 5th year milestone for both myself and one of the most popular tournaments to hit GTM, Clash Cubes. So after 2 years of absence... the cubes are coming back!!


---------------------------------------------
Clash Cubes 1 summed up in one word? SnSnSnS... Somebody unleashed this beast and it didnt disappoint, ripping apart every single opponent in its path and becoming a well known icon in the process, so to celebrate Clash Cubes 1 from back in 2009, this Tournament will be HW SnS.


Weight:
Its going to be DSL 2.1 Heavyweight, Bots can weigh no more then 800.0kg.


Construction:
Realism Rules: No part can intersect another part that couldn't have a slot cut in it in real life. Example: Spinner blade passing through armour plate or chassis=OK. Spinner blade passing through wheel or battery=Not OK. There is a small margin of tolerance, though. If a spinner blade just nicks a motor or something, that's OK. Basically this rule is just intended to stop burst-enhanced overlapping spinners like you see in stock RA2.

Glitches in the game may be exploited as long as they do not violate the above conditions.

no AI parts or Cheatbot 2 only what is found in the bot lab of a "clean" DSL 2.1 copy


All Robots MUST be an SnS robot type (Hybrids are permitted, such as HS)

And all Robots Chassis must be a cube shape of any size, this means a square base, square top and equal height (so the bigger your base the higher your bot)

I will AI any bots that need it but if you do know how to AI please do, no Meltybrain stuff however, this tournament is purely FBS_1 or others that use the same base coding.

Smartzones  may be used including custom ones(so long as you send along the files)  however they may only be used for the purposes of AIing no other use will be excepted.

No BFE or AAM everything must be done inside the bot lab
with exception to chassis skinning.

My Skirt hinge collision fix will be utilised in this tournament rendering "Narmour" useless.


Multibot/Clusterbot:
Multibots or Clusterbots not allowed due to the rumble format



Format:
The arena will be The Combat Zone (Same as CC1 however with a new skin) Ill do some testing and I may add some bounce to the walls too

The format will be a 9 Robot Bracket made up of 3 Rumbles and then a Final

All matches will be 3mins each.


All Entries are final given this is only a small mini tournament, so no updates or anything.. want these to move along pretty quick.

Havok's grant you a do-over the first time however more then once in the match and your robot will be removed from the rumble.



The Tour kicks off on my own 5th Anniversary of being here! 23rd of January

---------------------------------------------


Entrants:


1) COOLRUNNER87
2) Kurt Wylde
3) MassimoV
4) HurricaneAndrew
5) akshaylan
6) rnifnuf
7) TBD Devastator
8) Thyrus
9) senstro
« Last Edit: February 16, 2014, 06:13:26 AM by JoeBlo »

Offline JoeBlo

Re: Clash Cubes - 5th Anniversary Tour
« Reply #1 on: January 19, 2014, 10:27:19 PM »
(I hope this was okay to approve myself Craaig?)


Craaig: So I accidentally edited my response in here instead of quoting and accidentally removed some of your message. Too much cube excitement.
« Last Edit: January 20, 2014, 01:59:40 AM by Craaig »

Offline MassimoV

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Re: Clash Cubes - 5th Anniversary Tour
« Reply #2 on: January 19, 2014, 10:33:04 PM »
If this goes through man, it will be most excellent.

Offline HurricaneAndrew

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Re: Clash Cubes - 5th Anniversary Tour
« Reply #3 on: January 19, 2014, 11:01:56 PM »
I feel old having participated in CC2.

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Offline R1885

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Re: Clash Cubes - 5th Anniversary Tour
« Reply #4 on: January 19, 2014, 11:16:14 PM »
I feel old having participated in CC2.
You feel old? I've been in every single clash cubes.

Offline Hydro

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Re: Clash Cubes - 5th Anniversary Tour
« Reply #5 on: January 19, 2014, 11:40:37 PM »
Know what? This sounds fun. If I can get over this builders' block I will enter something.
Hi.

Offline Camaro Kid

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Re: Clash Cubes - 5th Anniversary Tour
« Reply #6 on: January 20, 2014, 12:00:13 AM »
I feel very interested in this, just one question, is it only the chassis that needs to be a cube?

Offline MassimoV

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Re: Clash Cubes - 5th Anniversary Tour
« Reply #7 on: January 20, 2014, 12:09:47 AM »
I feel very interested in this, just one question, is it only the chassis that needs to be a cube?
Yes.

Offline Thyrus

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Re: Clash Cubes - 5th Anniversary Tour
« Reply #8 on: January 20, 2014, 12:59:49 AM »
I feel very interested in this, just one question, is it only the chassis that needs to be a cube?

your wheels too

Offline playzooki

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Re: Clash Cubes - 5th Anniversary Tour
« Reply #9 on: January 20, 2014, 01:57:53 AM »
Im skeptical about how an all sns no meltybrain tournament would work, but ill enter :)

Offline HurricaneAndrew

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Re: Clash Cubes - 5th Anniversary Tour
« Reply #10 on: January 20, 2014, 09:22:01 AM »
I feel very interested in this, just one question, is it only the chassis that needs to be a cube?

your wheels too

That just gave me an idea for a custom component to build walkers.

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Offline JoeBlo

Re: Clash Cubes - 5th Anniversary Tour
« Reply #11 on: January 20, 2014, 09:42:35 AM »
Im skeptical about how an all sns no meltybrain tournament would work, but ill enter :)


2 goals in mind... 1 to tribute CC1/SnSnSnS and also to make things as swiftly as possible.. Ill have CC5 for the complex AI stuff these are just quick tournaments to boost interest :)


But yes, part of me is a little skeptical hence the rumble format and the mention about possible bouncy walls.. to make it entertaining :)

Offline playzooki

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Re: Clash Cubes - 5th Anniversary Tour
« Reply #12 on: January 20, 2014, 09:49:08 AM »
Im skeptical about how an all sns no meltybrain tournament would work, but ill enter :)


2 goals in mind... 1 to tribute CC1/SnSnSnS and also to make things as swiftly as possible.. Ill have CC5 for the complex AI stuff these are just quick tournaments to boost interest :)


But yes, part of me is a little skeptical hence the rumble format and the mention about possible bouncy walls.. to make it entertaining :)
yes... i suggest using a small arena.

Offline Badnik96

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Re: Clash Cubes - 5th Anniversary Tour
« Reply #13 on: January 20, 2014, 09:54:45 AM »
aw yiss

You know I'm entering. Dunno with what just yet.

Offline Philippa

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Re: Clash Cubes - 5th Anniversary Tour
« Reply #14 on: January 20, 2014, 12:39:33 PM »
Might as well enter, try to expand from IRL.

Offline Merrick

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Re: Clash Cubes - 5th Anniversary Tour
« Reply #15 on: January 20, 2014, 12:57:49 PM »
I'll have a go. Competing in something that goes so far back will be cool despite my lack of DSL-S experience.

Offline JoeBlo

Re: Clash Cubes - 5th Anniversary Tour
« Reply #16 on: January 20, 2014, 06:46:42 PM »
yes... i suggest using a small arena.


Except Clash Cubes 1 was held in the Combat Zone... which is the point of these mini tournaments :/


Im sure we'll manage fine..  :)

Offline Mr. AS

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Re: Clash Cubes - 5th Anniversary Tour
« Reply #17 on: January 20, 2014, 06:55:22 PM »
I'm slightly skeptical about the bouncy walls keeping the match interesting.
Let's say, two SnS are destroyed, and the other two aren't touching the walls or each other. Won't they just spin in place, apart from avoiding immobilization?
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Offline senstro

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Re: Clash Cubes - 5th Anniversary Tour
« Reply #18 on: January 20, 2014, 06:57:46 PM »
Might build a wedge/flipper SnS.
I might be some time.

Offline Jet-speed

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Re: Clash Cubes - 5th Anniversary Tour
« Reply #19 on: January 20, 2014, 07:41:34 PM »
I'm slightly skeptical about the bouncy walls keeping the match interesting.
Let's say, two SnS are destroyed, and the other two aren't touching the walls or each other. Won't they just spin in place, apart from avoiding immobilization?


I've never really used/made SnS so I'm not 100% myself, but doesn't the standard SnS AI, whatever that is, at least make an attempt to maintain close proximity to opposing robots? Could still be problematic unless you can fine tune said proximity, but idk.