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Robot Arena Matches => Tournaments => Tournament Archives => Topic started by: JoeBlo on January 19, 2014, 09:01:39 AM

Title: Clash Cubes "Spin-Off"
Post by: JoeBlo on January 19, 2014, 09:01:39 AM
Havent heard much from me huh? But I have been brewing this one in the pipeline for some time


(https://gametechmods.com/uploads/images/1187280463logotx02 [Converted]-01 copy.png)


This year marks a 5th year milestone for both myself and one of the most popular tournaments to hit GTM, Clash Cubes. So after 2 years of absence... the cubes are coming back!!


---------------------------------------------
Clash Cubes 1 summed up in one word? SnSnSnS... Somebody unleashed this beast and it didnt disappoint, ripping apart every single opponent in its path and becoming a well known icon in the process, so to celebrate Clash Cubes 1 from back in 2009, this Tournament will be HW SnS.


Weight:
Its going to be DSL 2.1 Heavyweight, Bots can weigh no more then 800.0kg.


Construction:
Realism Rules: No part can intersect another part that couldn't have a slot cut in it in real life. Example: Spinner blade passing through armour plate or chassis=OK. Spinner blade passing through wheel or battery=Not OK. There is a small margin of tolerance, though. If a spinner blade just nicks a motor or something, that's OK. Basically this rule is just intended to stop burst-enhanced overlapping spinners like you see in stock RA2.

Glitches in the game may be exploited as long as they do not violate the above conditions.

no AI parts or Cheatbot 2 only what is found in the bot lab of a "clean" DSL 2.1 copy


All Robots MUST be an SnS robot type (Hybrids are permitted, such as HS)

And all Robots Chassis must be a cube shape of any size, this means a square base, square top and equal height (so the bigger your base the higher your bot)

I will AI any bots that need it but if you do know how to AI please do, no Meltybrain stuff however, this tournament is purely FBS_1 or others that use the same base coding.

Smartzones  may be used including custom ones(so long as you send along the files)  however they may only be used for the purposes of AIing no other use will be excepted.

No BFE or AAM everything must be done inside the bot lab
with exception to chassis skinning.

My Skirt hinge collision fix will be utilised in this tournament rendering "Narmour" useless.


Multibot/Clusterbot:
Multibots or Clusterbots not allowed due to the rumble format



Format:
The arena will be The Combat Zone (Same as CC1 however with a new skin) Ill do some testing and I may add some bounce to the walls too

The format will be a 9 Robot Bracket made up of 3 Rumbles and then a Final

All matches will be 3mins each.


All Entries are final given this is only a small mini tournament, so no updates or anything.. want these to move along pretty quick.

Havok's grant you a do-over the first time however more then once in the match and your robot will be removed from the rumble.



The Tour kicks off on my own 5th Anniversary of being here! 23rd of January

---------------------------------------------


Entrants:


1) COOLRUNNER87 (https://gametechmods.com/forums/index.php?action=profile;u=3717)
2) Kurt Wylde (https://gametechmods.com/forums/index.php?action=profile;u=4803)
3) MassimoV (https://gametechmods.com/forums/index.php?action=profile;u=4082)
4) HurricaneAndrew (https://gametechmods.com/forums/index.php?action=profile;u=3532)
5) akshaylan (https://gametechmods.com/forums/index.php?action=profile;u=4945)
6) rnifnuf (https://gametechmods.com/forums/index.php?action=profile;u=5746)
7) TBD Devastator (https://gametechmods.com/forums/index.php?action=profile;u=5769)
8) Thyrus
9) senstro
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: JoeBlo on January 19, 2014, 10:27:19 PM
(I hope this was okay to approve myself Craaig?)


Craaig: So I accidentally edited my response in here instead of quoting and accidentally removed some of your message. Too much cube excitement.
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: MassimoV on January 19, 2014, 10:33:04 PM
If this goes through man, it will be most excellent.
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: HurricaneAndrew on January 19, 2014, 11:01:56 PM
I feel old having participated in CC2.
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: R1885 on January 19, 2014, 11:16:14 PM
I feel old having participated in CC2.
You feel old? I've been in every single clash cubes.
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: Hydro on January 19, 2014, 11:40:37 PM
Know what? This sounds fun. If I can get over this builders' block I will enter something.
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: Camaro Kid on January 20, 2014, 12:00:13 AM
I feel very interested in this, just one question, is it only the chassis that needs to be a cube?
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: MassimoV on January 20, 2014, 12:09:47 AM
I feel very interested in this, just one question, is it only the chassis that needs to be a cube?
Yes.
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: Thyrus on January 20, 2014, 12:59:49 AM
I feel very interested in this, just one question, is it only the chassis that needs to be a cube?

your wheels too
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: playzooki on January 20, 2014, 01:57:53 AM
Im skeptical about how an all sns no meltybrain tournament would work, but ill enter :)
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: HurricaneAndrew on January 20, 2014, 09:22:01 AM
I feel very interested in this, just one question, is it only the chassis that needs to be a cube?

your wheels too

That just gave me an idea for a custom component to build walkers.
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: JoeBlo on January 20, 2014, 09:42:35 AM
Im skeptical about how an all sns no meltybrain tournament would work, but ill enter :)


2 goals in mind... 1 to tribute CC1/SnSnSnS and also to make things as swiftly as possible.. Ill have CC5 for the complex AI stuff these are just quick tournaments to boost interest :)


But yes, part of me is a little skeptical hence the rumble format and the mention about possible bouncy walls.. to make it entertaining :)
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: playzooki on January 20, 2014, 09:49:08 AM
Im skeptical about how an all sns no meltybrain tournament would work, but ill enter :)


2 goals in mind... 1 to tribute CC1/SnSnSnS and also to make things as swiftly as possible.. Ill have CC5 for the complex AI stuff these are just quick tournaments to boost interest :)


But yes, part of me is a little skeptical hence the rumble format and the mention about possible bouncy walls.. to make it entertaining :)
yes... i suggest using a small arena.
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: Badnik96 on January 20, 2014, 09:54:45 AM
aw yiss

You know I'm entering. Dunno with what just yet.
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: Philippa on January 20, 2014, 12:39:33 PM
Might as well enter, try to expand from IRL.
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: Merrick on January 20, 2014, 12:57:49 PM
I'll have a go. Competing in something that goes so far back will be cool despite my lack of DSL-S experience.
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: JoeBlo on January 20, 2014, 06:46:42 PM
yes... i suggest using a small arena.


Except Clash Cubes 1 was held in the Combat Zone... which is the point of these mini tournaments :/


Im sure we'll manage fine..  :)
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: Mr. AS on January 20, 2014, 06:55:22 PM
I'm slightly skeptical about the bouncy walls keeping the match interesting.
Let's say, two SnS are destroyed, and the other two aren't touching the walls or each other. Won't they just spin in place, apart from avoiding immobilization?
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: senstro on January 20, 2014, 06:57:46 PM
Might build a wedge/flipper SnS.
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: Jet-speed on January 20, 2014, 07:41:34 PM
I'm slightly skeptical about the bouncy walls keeping the match interesting.
Let's say, two SnS are destroyed, and the other two aren't touching the walls or each other. Won't they just spin in place, apart from avoiding immobilization?


I've never really used/made SnS so I'm not 100% myself, but doesn't the standard SnS AI, whatever that is, at least make an attempt to maintain close proximity to opposing robots? Could still be problematic unless you can fine tune said proximity, but idk.
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: Naryar on January 21, 2014, 07:52:55 PM
DSL realistic tournament, finally a proper MANLY tournament style :D
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: JoeBlo on January 22, 2014, 05:56:13 AM
I'm slightly skeptical about the bouncy walls keeping the match interesting.
Let's say, two SnS are destroyed, and the other two aren't touching the walls or each other. Won't they just spin in place, apart from avoiding immobilization?


Well give it a go, I think itll be okay.. like I said its to shave the fine tuning process from AI'ing for these smaller tournaments (help get everything together much quicker). Dont worry Meltybrain AI will be allowed in CC5 :)


DSL realistic tournament, finally a proper MANLY tournament style :D


This comment is worth a +1 :P
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: Naryar on January 22, 2014, 06:50:42 AM
In my defense, I was drunk.

Sure, I'll enter. For old times's sake.
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: Elementos on January 22, 2014, 07:43:13 AM
I'm thinking of entering this. Been wanting to enter a clash cubes for a while now. It seems the perfect time. *Also I need to test my SnS building skills - haven't built any in a while, especially HW.
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: Avalanche on January 22, 2014, 10:13:33 AM
Is it fate? Nah. But i was trawling my messages, looking for ancient entrys and came across *shudder* Death Device.Its outdated and will not fit the criteria, but is funny just as i notice him, CC comes back.
Incidently, HOLY HELL CC IS BACK.

Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: COOLRUNNER87 on January 22, 2014, 11:09:30 AM
I don't believe I'm saying this: robot finished, signups await.
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: Mr. AS on January 22, 2014, 12:05:03 PM
I'm slightly skeptical about the bouncy walls keeping the match interesting.
Let's say, two SnS are destroyed, and the other two aren't touching the walls or each other. Won't they just spin in place, apart from avoiding immobilization?


I've never really used/made SnS so I'm not 100% myself, but doesn't the standard SnS AI, whatever that is, at least make an attempt to maintain close proximity to opposing robots? Could still be problematic unless you can fine tune said proximity, but idk.
Most of the SnS in Starcore AI 3 had an AI with the basic strategy "Drive X distance away from opponent, spin" with the hope that the other AI will just drive into it. So yeah that SHOULD be the case. The thing is, when you got 2 SnS with that strategy fighting each other, it doesn't work out. They won't hit each other.
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: Jet-speed on January 22, 2014, 01:51:11 PM
As I said though, isn't there some value in the binding that can be modified to dictate the distance at which the SnS starts spinning? If so at least you could have them drive into eachother and then spin? Sort of like a pseudo rammer.
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: Camaro Kid on January 22, 2014, 06:23:41 PM
Well, I have an entry for this, just got to wait til signups
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: JoeBlo on January 22, 2014, 07:30:20 PM
I'm slightly skeptical about the bouncy walls keeping the match interesting.
Let's say, two SnS are destroyed, and the other two aren't touching the walls or each other. Won't they just spin in place, apart from avoiding immobilization?


I've never really used/made SnS so I'm not 100% myself, but doesn't the standard SnS AI, whatever that is, at least make an attempt to maintain close proximity to opposing robots? Could still be problematic unless you can fine tune said proximity, but idk.
Most of the SnS in Starcore AI 3 had an AI with the basic strategy "Drive X distance away from opponent, spin" with the hope that the other AI will just drive into it. So yeah that SHOULD be the case. The thing is, when you got 2 SnS with that strategy fighting each other, it doesn't work out. They won't hit each other.

The FBS_1 series pythons have a variable which spends time locating the center of the arena (or at least heading towards it) then spinning.. they wont just spin in the start positions :)
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: playzooki on January 24, 2014, 03:42:07 PM
Why dont you just allow meltybrain?
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: cephalopod on January 24, 2014, 03:54:51 PM
He doesn't have to - it's his tournament and he sets the rules.
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: playzooki on January 24, 2014, 03:59:17 PM
He doesn't have to - it's his tournament and he sets the rules.
I know - Im just asking why
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: JoeBlo on January 24, 2014, 09:45:32 PM
Fbs is a very basic python, it can basically be templated for all entries while meltybrain realistically needs testing and tweaking to find the robots optimal performance..

Given ive set myself the goal of 4 mini tournaments in 3 months.. something has to give :)
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: cephalopod on January 26, 2014, 06:50:50 AM
Havent heard much from me huh? But I have been brewing this one in the pipeline for some time


(https://gametechmods.com/uploads/images/80463logotx02 [Converted]-01.png)


This year marks a 5th year milestone for both myself and one of the most popular tournaments to hit GTM, Clash Cubes. So after 2 years of absence... the cubes are coming back!!


Over the next 4 months, The 5th Anniversary Tour will hold 4 Small Tournament based events, each commemorating a respective Clash Cubes tournament in its own way then on April 18, 2014 (the exact 5th Anniversary Date) the long awaited Clash Cubes 5 will be finally opened for signups!!

No expense spared on this production, new editing platform and a new exclusive video hosting method (no most pesky youtube ad's and copyright problems) 

So lets get this Party Started!


---------------------------------------------
Leg 1 - CC1 Celebration: HW Sns
---------------------------------------------


Clash Cubes 1 summed up in one word? SnSnSnS... Somebody unleashed this beast and it didnt disappoint, ripping apart every single opponent in its path and becoming a well known icon in the process, so to celebrate Clash Cubes 1 from back in 2009, this Tournament will be HW SnS.


Weight:
Its going to be DSL 2.1 Heavyweight, Bots can weigh no more then 800.0kg.


Construction:
Realism Rules: No part can intersect another part that couldn't have a slot cut in it in real life. Example: Spinner blade passing through armour plate or chassis=OK. Spinner blade passing through wheel or battery=Not OK. There is a small margin of tolerance, though. If a spinner blade just nicks a motor or something, that's OK. Basically this rule is just intended to stop burst-enhanced overlapping spinners like you see in stock RA2.

Glitches in the game may be exploited as long as they do not violate the above conditions.

no AI parts or Cheatbot 2 only what is found in the bot lab of a "clean" DSL 2.1 copy


All Robots MUST be an SnS robot type (Hybrids are permitted, such as HS)

And all Robots Chassis must be a cube shape of any size, this means a square base, square top and equal height (so the bigger your base the higher your bot)

I will AI any bots that need it but if you do know how to AI please do, no Meltybrain stuff however, this tournament is purely FBS_1 or others that use the same base coding.

Smartzones  may be used including custom ones(so long as you send along the files)  however they may only be used for the purposes of AIing no other use will be excepted.

No BFE or AAM everything must be done inside the bot lab
with exception to chassis skinning.

My Skirt hinge collision fix will be utilised in this tournament rendering "Narmour" useless.


Multibot/Clusterbot:
Multibots or Clusterbots not allowed due to the rumble format



Format:
The arena will be The Combat Zone (Same as CC1 however with a new skin) Ill do some testing and I may add some bounce to the walls too

The format will be a 12 Robot Bracket (Same as CC1) made up of 3 Rumbles and then a Final

All matches will be 3mins each.


All Entries are final given this is only a small mini tournament, so no updates or anything.. want these to move along pretty quick.

Havok's grant you a do-over the first time however more then once in the match and your robot will be removed from the rumble.



The Tour kicks off with Leg one sign ups on my own 5th Anniversary of being here! 23rd of January





---------------------------------------------
Leg 2 - CC2 Celebration: TBA
---------------------------------------------



---------------------------------------------
Leg 3 - CC3 Celebration: TBA
---------------------------------------------



---------------------------------------------
Leg 4 - CCIV Celebration: TBA
---------------------------------------------


The Winners of each Leg of the tour will be granted a reserved spot in CC5, Should I get less then 64 Entries (which I think is likely) They will be given the bye rounds automatically (or at least put in a draw for the bye rounds)


Hope everyone has fun as we celebrate Clash Cubes and also show the new people on here just why it was so popular   



The rules above can now not change as this is a SIGNUPS TOPIC :)
Enjoy!
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: Naryar on January 26, 2014, 07:13:08 AM
Eh, why SnS only ? Seems kinda boring...

Although I guess people will be original. For me, I already have a new SnS idea.

And yes, it includes a wedge.
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: JoeBlo on January 27, 2014, 08:57:35 AM
The explanation is ib the first post :P each of the mini tournaments celebrates clash cubes history.. the real cc5 starts in April :)
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: Mystic2000 on January 27, 2014, 10:37:12 AM
Eh, why SnS only ? Seems kinda boring...

Although I guess people will be original. For me, I already have a new SnS idea.

And yes, it includes a wedge.

Lemme guess...

Popup SNS ?

Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: JoeBlo on February 02, 2014, 09:13:33 AM
well I have 3 entries.. keep them coming :)
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: JoeBlo on February 06, 2014, 09:09:58 AM
Ill give it till this weekend then I think Ill close up signups so we can move along..
Title: Re: Clash Cubes - 5th Anniversary Tour
Post by: HurricaneAndrew on February 06, 2014, 01:50:40 PM
How many entries?
Title: Re: Clash Cubes "Spin-Off"
Post by: JoeBlo on February 09, 2014, 05:29:03 AM
So ive decided to re-jig this tournament slightly..


Rules are exactly the same, so there is no problems there but as you can see its been renamed (Potentially tacky pun intended)


With the fair lack of interest (and in the interest of preserving Clash Cubes history) I decided to cut my losses and run this a single standalone tournament and evaluate my options in a few months regarding running CC5.


So for now, we have 7 entrants.. most likely a byebot will be included unless someone sends me an entry in the next 24-ish or so hours
Title: Re: Clash Cubes "Spin-Off"
Post by: Thyrus on February 09, 2014, 05:47:01 AM
I's propably cause there are alot of new member who cought on the easier IRL building and thus nver build an sns before. I actually tried to build one for this and it sucked.
the old members who used to build stuff like that are inactive or gone for good. I could try to put something together tomorrow if you want.
Title: Re: Clash Cubes "Spin-Off"
Post by: Mystic2000 on February 09, 2014, 05:54:10 AM
So ive decided to re-jig this tournament slightly..


Rules are exactly the same, so there is no problems there but as you can see its been renamed (Potentially tacky pun intended)


With the fair lack of interest (and in the interest of preserving Clash Cubes history) I decided to cut my losses and run this a single standalone tournament and evaluate my options in a few months regarding running CC5.

So for now, we have 7 entrants.. most likely a byebot will be included unless someone sends me an entry in the next 24-ish or so hours

I can still send you Faded Flower
Title: Re: Clash Cubes "Spin-Off"
Post by: JoeBlo on February 09, 2014, 09:30:51 AM
I's propably cause there are alot of new member who cought on the easier IRL building and thus nver build an sns before. I actually tried to build one for this and it sucked.
the old members who used to build stuff like that are inactive or gone for good. I could try to put something together tomorrow if you want.


Yeah I did wonder that.. IRL seems to be the way around here now.. (also DSL 3)


There is no hard feelings about me cutting this down.. Id just rather Clash Cubes be remembered for the 60 robot CC4 then an 8 Robot CC5.. thats why its changed to be a different tournament from the regular ones :)
Title: Re: Clash Cubes "Spin-Off"
Post by: Thyrus on February 09, 2014, 09:43:14 AM
i would like to see this going on. I reactivated Total Annihilation and no one really cares but thats ok. standart dsl touneys dont catch much interest anymore. kinda sad. and thats comming from one of the guys who pushed irl building
Title: Re: Clash Cubes "Spin-Off"
Post by: cephalopod on February 09, 2014, 11:04:02 AM
I still think a CC5 would be awesome, it might just be the SnS restrictions of this that are dampening things.
I'm currently trying to think of ways to encourage more DSL Standard and Stock tourneys to take place so I think it'd be a really good thing to have such a high-profile Standard tournament running. The last one was probably CC4 in fairness.
Title: Re: Clash Cubes "Spin-Off"
Post by: Badnik96 on February 09, 2014, 11:22:05 AM
screw it i cant come up with a unique-ish sns that still works well

Eagerly awaiting CC5, but yeah I can't do much with the restrictions here, sorry
Title: Re: Clash Cubes "Spin-Off"
Post by: JoeBlo on February 12, 2014, 09:10:32 AM
So mystic or thyrus do either of you have a robot to send or should I press on to making the splashes and stuff? :)
Title: Re: Clash Cubes "Spin-Off"
Post by: Thyrus on February 12, 2014, 09:31:05 AM
uploading
Title: Re: Clash Cubes "Spin-Off"
Post by: Naryar on February 12, 2014, 09:46:15 AM
Clash Cubes spinoff, SnS only allowed ?

I c wat u did thar, Joey.
Title: Re: Clash Cubes "Spin-Off"
Post by: HurricaneAndrew on February 12, 2014, 11:07:04 AM
Clash Cubes spinoff, SnS only allowed ?

I c wat u did thar, Joey.

Where's your bot? I distinctly remember you saying you were entering and had a flipper/sns hybrid or something.
Title: Re: Clash Cubes "Spin-Off"
Post by: Thyrus on February 12, 2014, 11:13:50 AM
you must be new. Nary always says he enters but then doesn`t
Title: Re: Clash Cubes "Spin-Off"
Post by: Naryar on February 12, 2014, 11:22:19 AM
Oh, right. Well, I may be able to build something this evening, and definitely will be able to build tomorrow.

I even have an idea for this. It's also original.

There's a byebot still, is it 8 entrants ?

flipper/sns hybrid

nah i'm gonna impress u all with a POPUP/SnS hybrid

edit: eh will be pretty difficult to pull off with a cube chassis. Oh, what the hell, since when does the MIGHTY NARYAR goes back from a challenge ?
Title: Re: Clash Cubes "Spin-Off"
Post by: Thyrus on February 12, 2014, 11:26:21 AM
send mine in a few hours ago but maybe you could still give it a try. ask JB about it
Title: Re: Clash Cubes "Spin-Off"
Post by: TBD Devastator on February 12, 2014, 10:22:03 PM
With all these big names entering I have the feeling that I'm gonna get so incredibly thrashed because of the idea I went with and overall poor SnS building skill it won't even be funny...

(honestly wouldn't care if one of you guys would like to replace the bot I built in the roster if we get too many entries, however improbable that is)
Title: Re: Clash Cubes "Spin-Off"
Post by: JoeBlo on February 13, 2014, 07:24:28 AM
Big names? Ill be honest.. I dont know half the entrants LOL (joined during my absence I guess?)


There's a byebot still, is it 8 entrants ?


Well Thyrus just filled up spot #8


If you really want to give it a shot I can do 9 entrants (3 battles of 3 robots, winder of each goes into a 3 robot final)


Just have to build quickly :P


I c wat u did thar, Joey.


I did say it was potentially tacky :P
Title: Re: Clash Cubes "Spin-Off"
Post by: helloface on February 13, 2014, 12:02:08 PM
The only big name on the signups is Max, and besides Andy & Kurt, they're all newer than me.
Title: Re: Clash Cubes "Spin-Off"
Post by: akshaylan on February 13, 2014, 12:05:46 PM
The only big name on the signups is Max, and besides Andy & Kurt, they're all newer than me.
Unfortunately not.  :approve:
In fact, only TBD and rnifnuf are newer than you
Title: Re: Clash Cubes "Spin-Off"
Post by: helloface on February 13, 2014, 12:12:55 PM
The only big name on the signups is Max, and besides Andy & Kurt, they're all newer than me.
Unfortunately not.  :approve:
In fact, only TBD and rnifnuf are newer than you
Really? Damn lurkers...
Title: Re: Clash Cubes "Spin-Off"
Post by: Kossokei on February 13, 2014, 01:46:42 PM
The only big name on the signups is Max, and besides Andy & Kurt, they're all newer than me.
Unfortunately not.  :approve:
In fact, only TBD and rnifnuf are newer than you
Really? Damn lurkers...
I'm an older member than you, shaylan, rnif, coolrunner (iirc) and TBD, and I'm still considered a newfag...
Title: Re: Clash Cubes "Spin-Off"
Post by: HurricaneAndrew on February 13, 2014, 04:57:01 PM
The only big name on the signups is Max

Excuse me, jackass?
Title: Re: Clash Cubes "Spin-Off"
Post by: 090901 on February 13, 2014, 08:18:33 PM
The only big name on the signups is Max, and besides Andy & Kurt, they're all newer than me.
coolrunner has been around over 4 years are you high
Title: Re: Clash Cubes "Spin-Off"
Post by: senstro on February 13, 2014, 08:55:05 PM
Might be to late but here is a SnS... With a very original name. :3
Title: Re: Clash Cubes "Spin-Off"
Post by: Naryar on February 14, 2014, 12:44:58 AM
Haven't got any good idea, just go forward joey.
Title: Re: Clash Cubes "Spin-Off"
Post by: Thyrus on February 14, 2014, 06:27:31 AM
The only big name on the signups is Max, and besides Andy & Kurt, they're all newer than me.
Unfortunately not.  :approve:
In fact, only TBD and rnifnuf are newer than you
Really? Damn lurkers...
I'm an older member than you, shaylan, rnif, coolrunner (iirc) and TBD, and I'm still considered a newfag...



so am I apperantly
Title: Re: Clash Cubes "Spin-Off"
Post by: JoeBlo on February 16, 2014, 06:14:43 AM
Okay Sign ups are now closed :)


9 robots, Senstro gets the last spot


Ill gather everything together and do some final robot checks soon :)
Title: Re: Clash Cubes "Spin-Off"
Post by: HurricaneAndrew on March 03, 2014, 09:41:54 PM
So how is this coming?
Title: Re: Clash Cubes "Spin-Off"
Post by: Kossokei on March 04, 2014, 08:34:42 PM
So how is this coming?
inb4 "It's coming along very spinningly."
Title: Re: Clash Cubes "Spin-Off"
Post by: JoeBlo on March 05, 2014, 09:13:41 AM
inb4 "It's coming along very spinningly."


Its coming along horribly :P


Hands have been tied with my own business I started up late last year, I let this go a bit on the backburner since the deadline isnt so tight, but fear not you will have some cubes soon, I dont want to do this thing half assed ;)


#FULLASS