gametechmods

Robot Arena => Showcases => Stock Showcases => Topic started by: Wolfen on January 14, 2011, 10:47:39 PM

Title: Wolfen's Stock Showcase
Post by: Wolfen on January 14, 2011, 10:47:39 PM
well i'll start for one bot that is very strange (because this isn't to fight, if not to race), is some kind of replica of the Toyota Trueno APEX - 86 of Initial D and i need to make it faster and make it look better, can you help me to do this?
(https://gametechmods.com/uploads/images/1486Showcase.jpg)
Title: Re: Wolfen's Stock Showcase
Post by: Pwnator on January 14, 2011, 11:00:57 PM
Nothing much you can do about it (especially since it can't drift). D:

These are pretty much the components it needs if you want it to be as close as possible aesthetically. You'll have more luck in DSL. :P
Title: Re: Wolfen's Stock Showcase
Post by: Wolfen on January 14, 2011, 11:03:54 PM
could it be... in fact it can drift... just need a larger ground (that's why i was looking for a map creator for Robot arena :|)
Title: Re: Wolfen's Stock Showcase
Post by: Sage on January 14, 2011, 11:23:57 PM
(that's why i was looking for a map creator for Robot arena :|)

lol if only...



Download the infinity arena from the beetlebros website (link on the home page of gametechmods). then you can try to drift.
Title: Re: Wolfen's Stock Showcase
Post by: Wolfen on January 14, 2011, 11:33:09 PM
I hope that arena been less wrinkled that the joust arena, i was training there and the bot doesn't stop jumping
Title: Re: Wolfen's Stock Showcase
Post by: J on January 14, 2011, 11:33:37 PM
Am I the only one who thinks starting a showcase by making a car-bot to be completely awesome?

Also, I think the Joust Arena does that on purpose.
(Makes everything jump, that is)
Title: Re: Wolfen's Stock Showcase
Post by: Wolfen on January 15, 2011, 12:03:18 AM
lol... i thinked that it was created for standing robots with poking weapons as lances or long swords (hast the medieval knights) i have created one like that just for use that arena...
but seriuosly... i need to work with that... and the handiling, that is very fast and the car spins a lot

and "J" thanks to say that, build a bot car will be hard... but the results can be awesome
Title: Re: Wolfen's Stock Showcase
Post by: Sparkey98 on January 15, 2011, 12:18:03 AM
lol... i thinked that it was created for standing robots with poking weapons as lances or long swords (hast the medieval knights) i have created one like that just for use that arena...
but seriuosly... i need to work with that... and the handiling, that is very fast and the car spins a lot

and "J" thanks to say that, build a bot car will be hard... but the results can be awesome

There was a tournament a while ago called "Kings Of Carnage" that was a jousting tournament. Look up "Scott the hard" the best robot to ever be built XD
Title: Re: Wolfen's Stock Showcase
Post by: Wolfen on January 15, 2011, 01:16:15 AM
o.. i see... well i was thinking more like themed bots ._.
Title: Re: Wolfen's Stock Showcase
Post by: Squirrel_Monkey on January 15, 2011, 06:31:56 AM
Am I the only one who thinks starting a showcase by making a car-bot to be completely awesome?
:beer:
Title: Re: Wolfen's Stock Showcase
Post by: martymidget on January 15, 2011, 07:18:56 AM
Am I the only one who thinks starting a showcase by making a car-bot to be completely awesome?
:beer:

As long as I don't have to rebuild it anytime soon xD
Title: Re: Wolfen's Stock Showcase
Post by: freeziez on January 15, 2011, 10:16:22 AM
Am I the only one who thinks starting a showcase by making a car-bot to be completely awesome?
:beer:
:beer: to you too. :D
Title: Re: Wolfen's Stock Showcase
Post by: Naryar on January 15, 2011, 11:04:26 AM
Damn it, I look at showcases or tournament and I SEE POINTLESS POSTS EVERYWHERE.
Title: Re: Wolfen's Stock Showcase
Post by: GoldenFox93 on January 15, 2011, 11:06:15 AM
And even if it's not built to fight, you could still probably beat Lugnut with it  :P
Title: Re: Wolfen's Stock Showcase
Post by: Wolfen on January 15, 2011, 11:13:22 AM
amazingly was able to defeat alarm, Lugnut, dementia and devil... because it pass under them and flip them
Title: Re: Wolfen's Stock Showcase
Post by: J on January 15, 2011, 11:20:37 AM
And even if it's not built to fight, you could still probably beat Lugnut with it  :P
I find Iceberg to be easier then Lugnut IMO

On-Topic: TC, your current vehicle will be fine with just a single black battery. Your current drive system doesn't need that many batteries.
Title: Re: Wolfen's Stock Showcase
Post by: Wolfen on January 15, 2011, 11:35:26 AM
well... i'll give it a try (i was thinking on stack 2 black bateries, but didn't work yet)
Title: Re: Wolfen's Stock Showcase
Post by: GoldenFox93 on January 15, 2011, 11:44:37 AM
amazingly was able to defeat alarm, Lugnut, dementia and devil... because it pass under them and flip them
Made even more amazing in the fact that it's a robot without any weapons apart from a wedge with casters underneath   :beer:
Title: Re: Wolfen's Stock Showcase
Post by: Wolfen on January 16, 2011, 01:58:50 AM
good point... but i insist in the fact that i need a raceway arena without the "bouncing effect" to have a total perform oh the diving system . _.
Title: Re: Wolfen's Stock Showcase
Post by: Wolfen on January 16, 2011, 09:02:52 PM
menwhile i was lookin' for the way to make better my car-bot, i have created this standing-boxer robot... with system for 2 attacks:
(https://gametechmods.com/uploads/images/72308P. K. Combo 3.jpg)

now i'm trying to give it more stability... and choose what heavy punch (right weapon) give it
Title: Re: Wolfen's Stock Showcase
Post by: Wolfen on January 16, 2011, 10:17:38 PM
buenas noches ya  esta hora poz larraín ... hmm could it be... but that would let to slow the car... and don't let it ram another bots... and that arm with 2 snapper i for give it mor realistic arm movimient... and if you compare both pics there is an diference between they, the second is stronger... but less stable when is at rest mode and the distance of the atack is limited by the lenght of the extender... thats why i need to choose
Title: Re: Wolfen's Stock Showcase
Post by: Stagfish on January 17, 2011, 01:45:10 AM
Bleh, I need to get better at spanish.
Title: Re: Wolfen's Stock Showcase
Post by: Wolfen on January 17, 2011, 04:49:13 PM
you can test that in you stock Robot Arena 2... there is where i have created this non sense things XD
Title: Re: Wolfen's Stock Showcase
Post by: Wolfen on January 17, 2011, 05:09:56 PM
aaaa now understend... it must be your hard disc... when my tower pc maked that sounds and i took it to technical service, he tell me that it was that... and just formated the disc i hope that you have luck with that
Title: Re: Wolfen's Stock Showcase
Post by: Wolfen on January 17, 2011, 05:37:13 PM
i think that they are sleeping XD... but i'm working on another bot to show... a knight standing bot with something like a horse instead feet (P. K combo feet are really unuseful) ut now that you say it... i need some tips to AIing P. K. to have an testing 1 to 1 battle with it and see how i can fix it... can you help me with that?
Title: Re: Wolfen's Stock Showcase
Post by: SKBT on January 17, 2011, 06:41:29 PM
Where did everyone else go? Someone else has to comment on your bots... :P

Boxer needz a head to knock off.

That boxer bot just gave me a tourney idea. :P
Title: Re: Wolfen's Stock Showcase
Post by: Wolfen on January 17, 2011, 07:32:35 PM
understood... (i have fixed my trouble with boxer stretching his feet and giving him a new arm for heavy attack) (https://gametechmods.com/uploads/images/71687P. K. Combo 4.jpg)
Title: Re: Wolfen's Stock Showcase
Post by: J on January 19, 2011, 01:15:33 AM
Someone really needs to make an alternet punching glove part that says "FALCAWN PAWNCH!" when it hits stuff.
That would be incredible.
......And make a nice addition to any boxer-bots.
Title: Re: Wolfen's Stock Showcase
Post by: Wolfen on January 19, 2011, 01:17:22 AM
i have considerated that armor "glitch"... and in fact P. K: have it... but i have made look as a metal body robot humanoid... (i wanted to give him a head... but is a little hard to create).

or some part that say " co co co co combobraker" when hit the oponent XD
Title: Re: Wolfen's Stock Showcase
Post by: J on January 19, 2011, 01:54:46 PM
So, Wolf-guy..... Have you ever tried ramming 2 of those robo-boxers into eachother to see what happens?
By that, I mean if one of them just-so-happens to 'fall over', then you might end up having to make the 'legs' a bit wider.
Title: Re: Wolfen's Stock Showcase
Post by: Wolfen on January 19, 2011, 06:35:36 PM
i have fixed that problem stretching the feet of P. K. and giving it an lighter heavy attack arm... and yes... i was trying to AI one copy of it to fight against it and try it... but i couldn't... i don't know hot to do that (btw i have challengeed my sister to fight against me using the same P. K: and see the results)

(https://gametechmods.com/uploads/images/61638P. K. Combo V3.jpg)

here is P. K. Combo V3 (now with head!) it was hard to fit a head with stock items, so i thought... why not a Fist head? so there it is Wajajajaja (it's alive and run 2 kilometers per liter XD)
Title: Re: Wolfen's Stock Showcase
Post by: Wolfen on January 19, 2011, 09:23:05 PM
much thanks comrade (Volk, Aerofigthers assault n64), now i will can make shadow to trainand change the attack patrons, if you want a bot of this kind just tell me and i will make one for you bro
Title: Re: Wolfen's Stock Showcase
Post by: Stagfish on January 20, 2011, 01:27:50 AM
IS that for the Rock'Em Sock'Em tournament?
Title: Re: Wolfen's Stock Showcase
Post by: Vertigo on January 20, 2011, 12:27:35 PM
Make it lower, thus making it more stable
Title: Re: Wolfen's Stock Showcase
Post by: Wolfen on January 20, 2011, 01:07:41 PM
i can't make it lower or will not have humanoid form... . _.
Title: Re: Wolfen's Stock Showcase
Post by: Wolfen on January 20, 2011, 03:07:01 PM
thsi is the testing P. K.  of another team that i created in case of the prototipe fail on his modifications... and for it i add the steel armor to test what armor is harder... and that's why it sems with armor... but the original is painted to look like armored
Title: Re: Wolfen's Stock Showcase
Post by: Wolfen on January 20, 2011, 03:20:52 PM
yep... but i have worked so much on it... i will copy again the original and give him all the atributes of the modifided, but les the armor... and will be perfect
Title: Re: Wolfen's Stock Showcase
Post by: Wolfen on January 20, 2011, 10:50:59 PM
i was trying to AI one copy of it to fight against it and try it... but i couldn't... i don't know hot to do that
I was going to explain this for this specific bot, but I ended up confusing myself. There it goes in Spanish :P (Click in the Spoiler button).


Once all of this is done, create an Exhibition match and look at the bottom of the AI list for your recently created Team. The bots you've added to it should be there, and can (and undoubtedly will) fight whatever you pit it against. :P

so there it is Wajajajaja
LOL.


D: doesn't works... my game crashes when i try to start a combat with my AI P. K., and... the "Red Zone" Flag doesn't appear in the team select screen :( i don't what i did wrong if i folow the instructions at the foot of the line
Title: Re: Wolfen's Stock Showcase
Post by: Wolfen on January 21, 2011, 02:25:34 PM
it gave me "runtime error" message and the game closes... i think that it is because my robot have another items plus the bursts pistons and the iron fists... the game doesn't recognize the missing comands... but i don't know how to write them on the lines to make it work...

i will try that of the starcore pack... may that be the answer
Title: Re: Wolfen's Stock Showcase
Post by: GoldenFox93 on January 21, 2011, 02:28:15 PM
it gave me "runtime error" message and the game closes...
"My beautiful reward! AHAHAHAHAAAAA...!"
Title: Re: Wolfen's Stock Showcase
Post by: Wolfen on January 21, 2011, 05:17:38 PM
well... i have named the smartzone as "weapon" like the boxer's SZ and give a button comand for each arm, bu that i think is that the game just recognise that boxer have 2 pistons and 2 red bird motors and Combo have 4 red birds, 2 DDT and 2 pistons... that not match with the comand line of the bindings.py and that may be my problem :|, and i have given the WSAD keys for movimient (name "Forward" at the front back movimients and "LeftRight" for direccionals) and i have created a team with a light weight bot (bee as a AI bot with the chicken glitch), an medium weight (using the same exported Boxer) and the heavy weight (Combo :P)... do you se the same problem that i see?
Title: Re: Wolfen's Stock Showcase
Post by: Wolfen on January 21, 2011, 10:06:16 PM
hmmm i can fight against the same boxer... but the new team (team 15 "CPU") bots have that runtime error... if you want... i will post the bindings just here down:


import math

def load(list):
    print "Loading AI bindings"

    # binding format:
    # ( 'name of robot from .bot file', 'name of AI from script class',
    #       {'optional constructor parameter':value, 'another':value} )

    # constructor parameters:
    # nose - "front" of bot in radians (default 0)
    # invertible - can function upside-down (default False)
    # topspeed - speed in meters/second AI will attempt not to exceed (default 4.0)
    # throttle - maximum analog value AI will attempt not to exceed (default 100)
    # turnspeed - turning in radians/second AI will attempt not to exceed (default 2.5)
    # turn - maximum analog value AI will attempt not to exceed (default 60)
    # radius - bot radius to use for checking for hazards and walls (default 1.0)
   
    list.append( ("ALARM", "Poker", { 'topspeed': 12.0, 'throttle': 110, 'turn':80, 'turnspeed':1.5, 'weapons': (13,) }) )
    list.append( ("Arc Pounder", "Whipper", { 'invertible': True, 'whip': "around", 'zone': "swing", 'turnspeed':1.5, 'turn':80, 'topspeed':12.0, 'throttle': 110, 'weapons':(14,) }) )
    list.append( ("BackSlash", "Flipper", { 'nose' : math.pi, 'topspeed' : 9, 'throttle' : 115, 'turn':80, 'weapons': (16, 17) }) )
    list.append( ("Backyard Ripper", "DirectionalSpinner", { 'nose': math.pi, 'topspeed' : 12.0, 'throttle' : 115, 'turnspeed': 2.0, 'weapons': (16, 17, 18, 19) }) )
    list.append( ("BEAR", "Chopper", { 'radius':1.4, 'triggers': ['LeftPaw', 'RightPaw'], 'topspeed' : 9.0, 'throttle': 110, 'turnspeed': 1.0, 'weapons': (13, 14) }) )
    list.append( ("Berserker", "Spinner", { 'topspeed' : 10.0, 'throttle' : 110.0, 'weapons': (8, 9, 10) }) )
    list.append( ("Big Dog", "Pusher", { 'radius': 1.4, 'nose' : math.pi , 'topspeed':4.0, 'turnspeed' : 3.5 }) )
    list.append( ("BOT-204", "DirectionalSpinner", { 'radius':1.2, 'trigger' : 'spin', 'turnspeed' : 1.15, 'topspeed' : 12, 'throttle' : 120, 'weapons': (6,) }) )
    list.append( ("Bushido", "Chopper", { 'topspeed' : 12.0 , 'turnspeed' : 1.5 , 'throttle' : 120, 'weapons': (15,) }) )
    list.append( ("CatFish", "Rammer", { 'topspeed' : 8.0, 'turnspeed' : 1.75 }) )
    list.append( ("Civil Disobedience", "Rammer", { 'turnspeed' : 1.75 }) )
    list.append( ("Coal Miner", "DirectionalSpinner", { 'invertible': True, 'nose': math.pi, 'trigger' : 'twirl', 'topspeed': 12.0, 'turnspeed': 2.0, 'throttle': 110, 'weapons': (21, 22) }) )
    list.append( ("Da Dog", "Pusher", { 'nose' : math.pi , 'turnspeed' : 2.0 }) )
    list.append( ("DEADBEAT", "Chopper", { 'topspeed' : 10.0, 'weapons': (7,) }) )
    list.append( ("Dementia", "Flipper", { 'turnspeed' : 0.8, 'topspeed' : 12, 'weapons': (13,) }) )
    list.append( ("Devil", "Pusher", { 'radius' : 1.3, 'turn' : 5 }) )
    #list.append( ("EMERGENCY", "Flipper", { 'radius':1.2, 'nose': math.pi, 'car': True, 'topspeed': 12.0, 'turn': 20, 'weapons': (11,) }) )
    list.append( ("EMERGENCY", "Flipper", { 'radius':1.5, 'topspeed': 12.0, 'turn': 20, 'weapons': (29, 30) }) )
    list.append( ("Eye Poker", "Rammer", { 'invertible': True, 'turnspeed' : 1.5, 'topspeed' : 12.0 }) )
    list.append( ("Flame Chopper", "Chopper", { 'radius':1.1, 'topspeed' : 12.0 , 'turnspeed' : 2.0 , 'throttle' : 120, 'weapons': (8,) }) )
    list.append( ("FlapJack", "Flipper", { 'topspeed' : 12, 'throttle' : 120, 'weapons': (10,) }) )
    list.append( ("Grog, The Warrior", "Chopper", { 'radius':1.4, 'topspeed' : 12.0, 'turnspeed': 1.0, 'weapons': (8,) }) )
    list.append( ("Hanky Panky", "Flipper", { 'topspeed' : 12.0, 'weapons': (15,) }) )
    list.append( ("Iceberg", "Chopper", { 'radius':1.2, 'nose' : math.pi , 'topspeed' : 12 , 'throttle' : 110, 'turnspeed': 1.0, 'weapons': (13, 16) }) )
    list.append( ("JACKPOT!", "Chopper", { 'topspeed' : 12.0 , 'turnspeed' : 1.25 , 'throttle' : 130, 'weapons': (11,) }) )
    list.append( ("Lil' Dog", "Rammer", { 'nose': math.pi, 'turnspeed': 1.5 }) )
    #list.append( ("Little Metal Friend", "LittleMetalFriend", {}) )
    list.append( ("Little Metal Friend", "Whipper", { 'invertible': True, 'zone': "squeeze", 'turnspeed' : 1.0, 'topspeed' : 12.0, 'weapons': (8, 12) }) )
    list.append( ("LugNut", "Rammer", { 'radius':1.2, 'nose' : -math.pi / 2, 'turnspeed' : 1.0, 'topspeed' : 12.0, 'throttle' : 120 }) )
    list.append( ("M.A.D.", "Rammer", { 'topspeed' : 12.0, 'throttle' : 120 }) )
    list.append( ("MiniBerg", "Chopper", { 'nose' : math.pi , 'topspeed' : 12.0 , 'turnspeed' : 1.75 , 'throttle' : 120, 'weapons': (12,) }) )
    list.append( ("Mud Runner", "Chopper", { 'radius': 1.4, 'topspeed' : 7.0, 'throttle' : 110, 'weapons' : (10, 12) }) )
    list.append( ("Ninja", "DirectionalSpinner", { 'turnspeed' : 1.0, 'topspeed' : 12.0, 'throttle' : 120, 'weapons': (7, 8) }) )
    list.append( ("Raptor", "Chopper", { 'radius': 1.3, 'nose' : math.pi , 'topspeed' : 12 , 'throttle' : 110 , 'turnspeed' : 1.25, 'weapons': (14, 15) }) )
    list.append( ("Razor", "Rammer", { 'nose': math.pi, 'turnspeed' : 1.25 }) )
    list.append( ("REVENGE", "DirectionalSpinner", { 'turnspeed' : 1.25, 'topspeed' : 12.0, 'throttle' : 110, 'weapons': (4,) }) )
    list.append( ("Ripblade", "DirectionalSpinner", { 'nose': math.pi, 'topspeed' : 12.0, 'throttle' : 110, 'turnspeed': 1.5, 'weapons': (25, 26) }) )
    list.append( ("Roly Poly", "Rammer", { 'nose': math.pi, 'turnspeed' : 1.0 }) )
    list.append( ("Ronin", "Rammer", { 'radius': 1.5, 'invertible': True, 'turnspeed' : 1.0 }) )
    list.append( ("SaberTooth", "Whipper", { 'topspeed' : 12.0, 'throttle' : 110, 'turnspeed' : 1.5, 'weapons': (9, 10) }) )
    list.append( ("Scout", "Flipper", { 'topspeed' : 12.0, 'throttle' : 140, 'turnspeed': 2.0, 'weapons': (9,) }) )
    list.append( ("Sentinel", "Flipper", { 'radius':1.4, 'car': True, 'topspeed' : 12.0, 'throttle' : 110, 'weapons': (11,) }) )
    list.append( ("SnowJob", "Pusher", { 'radius':1.5, 'turnspeed' : 1.5 }) )
    list.append( ("Stinger", "Poker", { 'radius':1.1, 'nose' : math.pi, 'turnspeed' : 1.0, 'turn' : 20.0, 'topspeed' : 12.0, 'throttle' : 120, 'weapons': (9,) }) )
    list.append( ("The Boxer", "Poker", { 'triggers' : ["JabLeft", "JabRight"], 'topspeed' : 12.0, 'throttle' : 125, 'turnspeed' : 1.5, 'weapons': (15, 16) }) )
    list.append( ("P. K. Combo", "Poker", { 'triggers' : ["JabLeft", "JabRight"], 'topspeed' : 24.0, 'throttle' : 250, 'turnspeed' : 3.0, 'weapons': (15, 16) }) )
    list.append( ("Tornado", "Spinner", { 'radius':1.2, 'nose' : -math.pi / 2, 'range' : 4.0, 'topspeed' : 12.0, 'throttle': 120, 'turnspeed' : 1.75, 'weapons': (16, 17, 19, 23) }) )
    list.append( ("Wide Load", "Poker", { 'radius':1.2, 'nose' : math.pi, 'turnspeed' : 1.0, 'topspeed' : 12.0, 'throttle' : 110, 'weapons': (18, 19, 20, 21) }) )



there is it :P and as you can see, just a few minutes ago i have modifided the Combo lines to see if that was the problem... but even wit that i could fixed it
Title: Re: Wolfen's Stock Showcase
Post by: Wolfen on January 21, 2011, 10:54:19 PM
hmm the name is the same because i have exported it with the original name and then i have copied it to the bindings line of a copied line of boxers bindings...then i have saved it and try to play... but... stil showing the "runtime error"... however it doesn't apears when i fight against another robots (some times it happens too before...) so i thought the name in the line must to be of the exported file or must be the name of the bot? and i must name the weapons with the same name too?
Title: Re: Wolfen's Stock Showcase
Post by: Wolfen on January 21, 2011, 11:11:28 PM
if "the Boxer"'s comands are called "JabLeft" y "JabRight" the comands of my bot must have the same name... anyway i have finded and fixed the problem, it was thatthe name of the bot in the game have a "period" less that the name of the bindings... i have fixed that but i need to make an last adjustment tho his AI movimients... and is the fact that if he fals forward... it cand stand up again going backward and pushing both pistons ath the same time...
thanks for all your help... if you need something you can me ask for it
Title: Re: Wolfen's Stock Showcase
Post by: Wolfen on January 21, 2011, 11:34:18 PM
results of the experiment... my bot is a real monster... if the boxer is tough imagine Combo D: i must to fix that of the fall and wil be a real war machine... T H A N K S! now... i will fix that falls problems
Title: Re: Wolfen's Stock Showcase
Post by: Wolfen on January 21, 2011, 11:46:05 PM
can you ansewr a final question?... if "Srimech" works when the bot is upside down... what comand i must to use when it stay with his face on the floor? that is the last adjustment befor to release him and record a couple of matchs
Title: Re: Wolfen's Stock Showcase
Post by: Wolfen on January 22, 2011, 12:03:45 AM
ok... i will start recording to show the beast that we have created when i have installed the wegame again :P