gametechmods

Robot Arena => Showcases => Stock Showcases => Topic started by: Wacky Bob on January 11, 2011, 07:25:59 AM

Title: Wacky Bob's Workshop
Post by: Wacky Bob on January 11, 2011, 07:25:59 AM
Note: The bots shown on earlier pages of this showcase do not reflect my current building style

Hi everybody, this is my Stock Showcase. Here's my most recent bot, Exquisite Gorilla:

Outside:

(https://gametechmods.com/uploads/images/14389Exquisite Gorilla Outside.JPG)

Inside:

(https://gametechmods.com/uploads/images/69540Exquisite Gorilla Inside.JPG)

Even though he only has two batteries, he's still pretty fast. He uses one of the two techniques:

1. Drives on his back wheels until someone charges at him. Bots usually end up under him trying this, so that's when Exquisite Gorilla fires his pistons. (More common)

2. Uses pistons while driving on his hind wheels to flip on his backside, Not upside-down. He then drives around, poking people with the two razors sticking out of him. (Less common)
Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on January 11, 2011, 07:49:19 AM
Fixed the links for you. Now I am willing to show it to you once since you're new-
Code: [Select]
[img]https://gametechmods.com/uploads/images/14389Exquisite Gorilla Outside.JPG[/img]
Here's how you do it, just put the URL of your image between IMG tags. And the code is here just so it doesn't shows as a picture.

Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 11, 2011, 08:04:41 AM
Thanks for that, Naryar. Maybe I'll get it to work next time.
Title: Re: Wacky Bob's Stock Showcase
Post by: Natef on January 11, 2011, 08:08:16 AM
I don't think you need the spikes in the back. Try to put a black battery in there.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 11, 2011, 08:31:54 AM
Well, I want to keep him a Middleweight, and the Supervolt would make him too heavy. I don't think I could fit it either, but it would be nice to have him go a little faster.
Title: Re: Wacky Bob's Stock Showcase
Post by: NFX on January 11, 2011, 08:57:03 AM
2 Pink Batteries are sub-lightweight territory, you do really need to get some more battery power in there. From what I can make out, the front wheels are pretty much useless, so I'd suggest you remove them to start with. 86kg is a heck of a lot of weight here. With that, I'm guessing you could add some more razors on him, and give him some extra battery power. And you'll also want to upgrade the drive to Z-Teks, preferably the High Power version. Rammers require lots of speed. And your wheels should be Shiny hubs, they are by far the most weight-effective wheels in the game.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 11, 2011, 09:40:29 AM
Maybe I'll try that, I just like N-12 wheels.
Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on January 11, 2011, 09:46:09 AM
You might want to try that

http://beetlebros.gametechmods.com/ra2techs.htm (http://beetlebros.gametechmods.com/ra2techs.htm)

And in stock, all wheels are the same, excepted from size and weight. So for your design, shiny hubs are the best.
Title: Re: Wacky Bob's Stock Showcase
Post by: Somebody on January 11, 2011, 09:53:13 AM
You aren't alone WB, they are everyone's favorite wheel. They just look so damn cooooool
Title: Re: Wacky Bob's Stock Showcase
Post by: SteveM4 on January 11, 2011, 10:09:12 AM
Realistic stock looks kind of awesome.
Title: Re: Wacky Bob's Stock Showcase
Post by: J on January 11, 2011, 10:32:07 AM
You aren't alone WB, they are everyone's favorite wheel. They just look so damn cooooool
But they use up so much weight ;-;
Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on January 11, 2011, 10:37:45 AM
N12s indeed look cool, and waste weight as well. But the weight saved by using shinies can lead to even cooler things
Title: Re: Wacky Bob's Stock Showcase
Post by: Scorpion on January 11, 2011, 10:39:28 AM
I like the inginuity in this bot, it's different, well done (ofcourse though, you'll still have to improve if you want to make trully competitive designs  ;)).
Title: Re: Wacky Bob's Stock Showcase
Post by: J on January 11, 2011, 10:39:48 AM
N12s indeed look cool, and waste weight as well. But the weight saved by using shinies can lead to even cooler things
Yea, thats true.
But then again, you wont have the ability to have your robot look like a monster truck.
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 11, 2011, 06:06:39 PM
1. Never use angle connectors, they're a waste of weight
2. Always use shineys if possible
3. Try to fit in one black
4. Download RFS AI v5.0 to start off with, and progress to starcore.
Title: Re: Wacky Bob's Stock Showcase
Post by: NFX on January 11, 2011, 06:12:54 PM
1. Angle connectors can be used in extreme circumstances, or if there's no other alternative, a little bit like Parabolic Trajectory's wamming rack. But they should generally be avoided in normal building.

2. Shinies do use up less weight, but Rubber wheels are a good choice on a well-built popup, doe to the fact they give you extremely low ground clearance. Grannies are also good for an HS if you require invertibility.

3. I agree with this point, although if he's sticking to Redbirds for whatever reason, a Nifty might be enough. I'm not certain.

4. I think the first point of order should be trying to beat EMERGENCY fairly quickly. Once you've got that done, you can progress to the AI packs with a reasonably level of confidence.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 11, 2011, 06:21:58 PM
I'll do that.

Right now, I'm upgrading him with all the suggestions you suggested, but I'm trying to get rid of a 10kg ballast I put in there, and now I can't get it out. I click on the ballast to remove it, and it says "Burst Piston". It's nowhere NEAR the burst piston! I tried restarting the computer, but it's still stuck.

EMERGENCY, PREPARE TO GET THE STUFFING- er, BATTERY JUICE BEATEN OUT OF YOU! BWAHAHAHAHA!

Sorry, I just had to do that.
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 11, 2011, 06:22:53 PM
Please don't do that, Caps are annoying.
Title: Re: Wacky Bob's Stock Showcase
Post by: NFX on January 11, 2011, 06:25:09 PM
Is the ballast above or below the burst piston?

I'd say attaching ballast was a bad move to start with, they're really just dead weight, only any good for improving your wedges a little if you have any.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 11, 2011, 06:36:19 PM
The ballast is inside the chassis. It was a really dumb move to make, it's just that there was a little empty space in there, and it looked exactly big enough to fit a ballast.

I regret it now.

Although I did beat the heck out of EMERGENCY with the first, "Exquisite Gorilla", the unfinished "X-Quiz-It Gorilla" kinda, well, blew up?

I started the battle with X-Quiz-It Gorilla and EMERGENCY. The countdown was counting down, the crowd was roaring, concessions were spilling, the janitor sweeping up the mess made by the sloppy people! Anyway, none of that mattered because the countdown reached 0! That's when the screen instantly went black and said X-Quiz-It Gorilla was eliminated. Weird. I tried it 2 more times. Same result.

I'm planning on scrapping him. What do you think?
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 11, 2011, 06:38:28 PM
As long as you don't use caps, I'm glad we have another silly member here, whose idea of humor spreads past *making posts like this in asterisks to signal actions that are very corny*
Title: Re: Wacky Bob's Stock Showcase
Post by: SKBT on January 11, 2011, 06:40:56 PM
I think you should show us what you built before deleting it. Also you might want the picture as a reference if you wanted to rebuild it and try to see if it doesn't glitch.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 11, 2011, 07:17:14 PM
No, I don't even know HOW to make those.

Here's the outside of X-Quiz-It Gorilla:

(https://gametechmods.com/uploads/images/3220X-Quiz-It Gorilla Outside.JPG)

And the inside, you can see the ballast:

(https://gametechmods.com/uploads/images/25965X-Quiz-It Gorilla Inside.JPG)

It worked! Thanks, Naryar!
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 11, 2011, 07:18:19 PM
You might want to try that

http://beetlebros.gametechmods.com/ra2techs.htm (http://beetlebros.gametechmods.com/ra2techs.htm)

And in stock, all wheels are the same, excepted from size and weight. So for your design, shiny hubs are the best.

The link.
Title: Re: Wacky Bob's Stock Showcase
Post by: Sage on January 11, 2011, 07:22:50 PM
I still don't understand what it's supposed to do.
Title: Re: Wacky Bob's Stock Showcase
Post by: J on January 11, 2011, 07:24:15 PM
EMERGENCY, PREPARE TO GET THE STUFFING- er, BATTERY JUICE BEATEN OUT OF YOU! BWAHAHAHAHA!
And here we go again.
EMERGENCY, I swear, is a meme for RA2(Not as much as SFTW, but along those lines)
Title: Re: Wacky Bob's Stock Showcase
Post by: NFX on January 12, 2011, 04:27:39 AM
It's really just because it's the trickiest bot for a newbie to beat, it seems. I'm also slightly curious as to how it operates with the "tail" being so long. Although it sounds to me like it may be a havok bomb of some description, which normally happens after an external motor gets broken off. It can also happen in other cases, such as 3.14-ston in BBEANS 3. I'm guessing it might be a similar problem.
Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on January 12, 2011, 05:42:25 AM
*sees ballasts*

(http://www.oocities.com/edmondia/puckeyes.jpg)
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 12, 2011, 06:36:12 AM
I've been playing Robot Arena for a much longer time than I've been a member on Gametechmods. Anyway, I think it's time for me to showcase a new bot, Overheat!

Here's the outside:

(https://gametechmods.com/uploads/images/46933Overheat Outside.JPG)

And this is the inside:

(https://gametechmods.com/uploads/images/53769Overheat Inside.JPG)

Since I had almost 7 pounds of weight leftover, I tried putting a caster on him, but it made him a lot slower. I'll experiment with different sizes.

Title: Re: Wacky Bob's Stock Showcase
Post by: Enigm@ on January 12, 2011, 06:37:51 AM
Shrink the chassis a bit, and try and fit a Nifty.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 12, 2011, 06:48:06 AM
The Nifty Battery is too tall to fit. Too bad you can't put batteries on extenders.
Title: Re: Wacky Bob's Stock Showcase
Post by: NFX on January 12, 2011, 06:48:58 AM
Actually looks not too bad. But do try and fit a Nifty battery in there, rebuild the chassis if you have to.
Title: Re: Wacky Bob's Stock Showcase
Post by: Badnik96 on January 12, 2011, 07:24:42 AM
1. Never use angle connectors, they're a waste of weight
2. Always use shineys if possible
3. Try to fit in one black
4. Download RFS AI v5.0 to start off with, and progress to starcore.

0_o
 
RFS v5 came out?!
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 12, 2011, 07:31:23 AM
He's my best lightweight. He destroyed Bot-204 in the Combat Arena in 10 seconds. (I was doing a tournament). Anyway, I'm going to remake him with DSA armor. Maybe a taller but smaller bot would work. At least tall enough to fit a Nifty.
Title: Re: Wacky Bob's Stock Showcase
Post by: Somebody on January 12, 2011, 09:23:28 AM
Alright I think that pretty soon you are going to want to upgrade to Starcore v1 AI Pack. Its moderately challenging and would give your bots a good run for their money.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 12, 2011, 09:38:45 AM
I found it. I'll download it soon.
Title: Re: Wacky Bob's Stock Showcase
Post by: G.K. on January 12, 2011, 10:45:15 AM
Wacky, don't be afraid to rebuild if the components won't fit in the chassis.
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 12, 2011, 10:59:17 AM
1. Never use angle connectors, they're a waste of weight
2. Always use shineys if possible
3. Try to fit in one black
4. Download RFS AI v5.0 to start off with, and progress to starcore.

0_o
 
RFS v5 came out?!

Yeah, it only came out in '03 :P
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 12, 2011, 11:23:35 AM
I'm not going to edit the original Overheat, but I'll probably import him in an empty space and fix him up a bit.
Title: Re: Wacky Bob's Stock Showcase
Post by: freeziez on January 12, 2011, 02:27:43 PM
1. Never use angle connectors, they're a waste of weight
2. Always use shineys if possible
3. Try to fit in one black
4. Download RFS AI v5.0 to start off with, and progress to starcore.

0_o
 
RFS v5 came out?!

Yeah, it only came out in '03 :P

v2.5. Idiot.
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 12, 2011, 02:28:51 PM
1. Never use angle connectors, they're a waste of weight
2. Always use shineys if possible
3. Try to fit in one black
4. Download RFS AI v5.0 to start off with, and progress to starcore.

0_o
 
RFS v5 came out?!

Yeah, it only came out in '03 :P

v2.5. Idiot.
everyone makes mistakes. Like your parents.

J/K, unless you were being serious calling me an idiot.
Title: Re: Wacky Bob's Stock Showcase
Post by: freeziez on January 12, 2011, 02:30:53 PM
1. Never use angle connectors, they're a waste of weight
2. Always use shineys if possible
3. Try to fit in one black
4. Download RFS AI v5.0 to start off with, and progress to starcore.

0_o
 
RFS v5 came out?!

Yeah, it only came out in '03 :P

v2.5. Idiot.
everyone makes mistakes. Like your parents.

J/K, unless you were being serious calling me an idiot.

Nah, I wasn't serious. But check your history first.  ;)
Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on January 12, 2011, 02:37:37 PM
Both of you n00bs stop spamming that showcase, thank you.
Title: Re: Wacky Bob's Stock Showcase
Post by: freeziez on January 12, 2011, 02:40:41 PM
Whoa, Nary. Two posts ain't spamming. But WB, build some more bots. I'd like to give advice!  :mrgreen:
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 12, 2011, 02:40:56 PM
Both of you n00bs stop spamming that showcase, thank you.

How is freezies a n00b?
Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on January 12, 2011, 02:42:31 PM
Both of you n00bs stop spamming that showcase, thank you.

How is freezies a n00b?

To my standards, he acts like a n00b quite often so I'm going to call him n00b.

Back on topic now.
Title: Re: Wacky Bob's Stock Showcase
Post by: freeziez on January 12, 2011, 03:35:26 PM
Both of you n00bs stop spamming that showcase, thank you.

How is freezies a n00b?

To my standards, he acts like a n00b quite often so I'm going to call him n00b.

OHAITHAR MR. OFFTOPIC


Back on topic now.

^^THIS^^
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 12, 2011, 03:36:52 PM
Both of you n00bs stop spamming that showcase, thank you.

How is freezies a n00b?

To my standards, he acts like a n00b quite often so I'm going to call him n00b.

OHAITHAR MR. OFFTOPIC


Back on topic now.

^^THIS^^

That's why you are a n00b. Now stop spamming.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 12, 2011, 03:54:26 PM
ARGH! This is a SHOWCASE, not the Junkyard. Anyway, I have a lot of bots, it's just that I haven't put very many up. I'll put up another one soon.
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 12, 2011, 04:01:31 PM
you can delet all these posts.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 12, 2011, 04:16:39 PM
I think it's time for my next bot, Dentist!

Bask in the glory of the outside:

(https://gametechmods.com/uploads/images/89596Dentist Outside.JPG)

Here's Snapshot 1 of the inside:

(https://gametechmods.com/uploads/images/55111Dentist Inside A.JPG)

...and snapshot 2:

(https://gametechmods.com/uploads/images/15138Dentist Inside B.JPG)

Yeah, I know. A LOT of empty space. I'll remake him soon, too.
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 12, 2011, 04:24:49 PM
Ugghh

1 shrink the chassis
2 use shineys
3. use two blacks
4. use tribars
5. top razors do nothing
6. And please, look at this http://beetlebros.gametechmods.com/ra2techs.htm (http://beetlebros.gametechmods.com/ra2techs.htm)

your last bot was way better.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 12, 2011, 04:34:50 PM
Don't worry, I'll make major changes to him. I like N-12's because they're grippy, but it would be cool to have extra weight for... stuff. If I could get the chassis small enough, I could have invertible shinies and Dentist will have lost 40kg just by changing the wheels.
Title: Re: Wacky Bob's Stock Showcase
Post by: Scorpion on January 12, 2011, 04:37:49 PM
Try to take onboard the advice a bit better, k thnx. We know what we're talking about (well, most of us) N 12's are not grippier, they're just heavier, generally, the lighter the wheel, the better in STOCK.
You also need a lot more weaponry on there anyway, one blaack will actually do for that I reckon, two blacks is overkill and most definately look at the link Cory just posted.
Title: Re: Wacky Bob's Stock Showcase
Post by: Enigm@ on January 12, 2011, 04:38:39 PM
Yeah, shrink the chassis a bit, also, what do the RAZORZ on top do?
Title: Re: Wacky Bob's Stock Showcase
Post by: Scorpion on January 12, 2011, 04:40:15 PM
5. top razors do nothing
There's your awnser enigma. The only way they could do something is if this was a juggler, but it quite obviously isn't.
Title: Re: Wacky Bob's Stock Showcase
Post by: Enigm@ on January 12, 2011, 04:41:30 PM
5. top razors do nothing
There's your awnser enigma. The only way they could do something is if this was a juggler, but it quite obviously isn't.
That actually wouldn't be a terrible idea, a Juggler would be cool, methinks.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 12, 2011, 04:42:07 PM
N-12's aren't grippy? It seems like it. Maybe it's the motors? I'll start the makeover right now.

The razors on top can damage a bot's underside if it get's on top of him. I guess it could double as protection against hammers...

...that is if a bot could get on top of him every now and then.
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 12, 2011, 04:42:16 PM
and set up the razors like this

(https://gametechmods.com/uploads/images/84063screenshot_61.png)
Title: Re: Wacky Bob's Stock Showcase
Post by: Scorpion on January 12, 2011, 04:49:03 PM
N-12's aren't grippy? It seems like it. Maybe it's the motors? I'll start the makeover right now.

The razors on top can damage a bot's underside if it get's on top of him. I guess it could double as protection against hammers...

...that is if a bot could get on top of him every now and then.
Nope, wheels are the same for grip in stock IIRC

The reason bots won't go on top is because you don't have any wedges. Lurk moar. Specifically look at juggler bots to see what I'm talking about here. And razorz, as I JUST said, being weak HP wise aren't very good for defence, especially in small numbers.

And Cory, I know it's not your bot, but atleast crop the botlab next time.
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 12, 2011, 04:54:17 PM
Yes, that is my bot. I named it after inf because he makes alot of bots like that.

Is this good?

Title: Re: Wacky Bob's Stock Showcase
Post by: System32 on January 12, 2011, 04:59:37 PM
N-12's aren't grippy? It seems like it. Maybe it's the motors? I'll start the makeover right now.

We only look at the numbers and we ignore physics here. Besides, even if they could be grippy the sheer size would negate any advantage.
Title: Re: Wacky Bob's Stock Showcase
Post by: JoeBlo on January 12, 2011, 08:47:33 PM
RA2 ignores the physics of wheel size

its only the grip mesh that matters.. that is why you have have wheels move your robot without touching the ground.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 13, 2011, 06:31:37 AM
Completed! Dentist XL is done!

Here's the outside:

(https://gametechmods.com/uploads/images/65926Dentist XL Outside.JPG)

...and this is the inside:

(https://gametechmods.com/uploads/images/28127Dentist XL Inside.JPG)

I put the inside's picture at that angle because I wanted to show you how the motors are in midair. I did that so if the disc, motor and extender were knocked off, he could drive upside-down.
Title: Re: Wacky Bob's Stock Showcase
Post by: Enigm@ on January 13, 2011, 06:34:50 AM
Meh, it looks OK.  I would take out the pinks though because two blacks is plenty of power.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 13, 2011, 06:47:19 AM
Yeah, I guess if I did that, I could put weapons on the side.
Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on January 13, 2011, 06:49:09 AM
Meh, it looks OK.  I would take out the pinks though because two blacks is plenty of power.

Nah, it's quite bad actually. But is OK for your level.

-Never use 4WD RAD drive, because Zteks or HPZ's are better for less weight. Or do not mix different motors for that matter. Try 2WD HPZ.
-1 black battery is enough
-Ice picks are bad for disc HS. Double ice picks are even worse. That weapon is barely going to deal any damage.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 13, 2011, 07:03:10 AM
Yeah, the first time I played with Dentist XL, I Immediately liked Dentist better. I exported XL, but I'm going to delete him.
Title: Re: Wacky Bob's Stock Showcase
Post by: Scorpion on January 13, 2011, 10:53:53 AM
Yes, that is my bot. I named it after inf because he makes alot of bots like that.

Is this good?

Once again, you're showing signs of improvement, take it to your showcase for discussion though.
And yes, as I have said before, if you want to improve, take a good look at this link http://beetlebros.gametechmods.com/ra2techs.htm

 (http://beetlebros.gametechmods.com/ra2techs.htm)
Title: Re: Wacky Bob's Stock Showcase
Post by: freeziez on January 13, 2011, 03:59:22 PM
@WB-

The weapon looks too high, try to lower it and use maces OR keep it, put on irons or razors, and stick a wedge on.
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 13, 2011, 04:02:00 PM
Yes, that is my bot. I named it after inf because he makes alot of bots like that.

Is this good?

Once again, you're showing signs of improvement, take it to your showcase for discussion though.
And yes, as I have said before, if you want to improve, take a good look at this link http://beetlebros.gametechmods.com/ra2techs.htm

 (http://beetlebros.gametechmods.com/ra2techs.htm)

Wait. Hold on. I should take it to my showcase when you said that that wasn't my bot..........in a totally different thread? Shouldn't I just reply here?
Title: Re: Wacky Bob's Stock Showcase
Post by: freeziez on January 13, 2011, 04:04:34 PM
Yes, that is my bot. I named it after inf because he makes alot of bots like that.

Is this good?

Once again, you're showing signs of improvement, take it to your showcase for discussion though.
And yes, as I have said before, if you want to improve, take a good look at this link http://beetlebros.gametechmods.com/ra2techs.htm

 (http://beetlebros.gametechmods.com/ra2techs.htm)

Wait. Hold on. I should take it to my showcase when you said that that wasn't my bot..........in a totally different thread? Shouldn't I just reply here?

God damnit, it's Wacky Bob's showcase, not yours! Go hide in your own corner!
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 13, 2011, 04:05:13 PM
Yes, that is my bot. I named it after inf because he makes alot of bots like that.

Is this good?

Once again, you're showing signs of improvement, take it to your showcase for discussion though.
And yes, as I have said before, if you want to improve, take a good look at this link http://beetlebros.gametechmods.com/ra2techs.htm

 (http://beetlebros.gametechmods.com/ra2techs.htm)

Wait. Hold on. I should take it to my showcase when you said that that wasn't my bot..........in a totally different thread? Shouldn't I just reply here?

God damnit, it's Wacky Bob's showcase, not yours! Go hide in your own corner!

Calm down.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 13, 2011, 04:07:46 PM
Alright, since I haven't posted a Heavyweight yet, that is exactly what I'm going to do. One of my best bots: Dust Bunny!

This is, obviously, a snapshot of the outside:

(https://gametechmods.com/uploads/images/42149Dust Bunny Outside.JPG)

And as you should know by now, a picture of the inside:

(https://gametechmods.com/uploads/images/52353Dust Bunny Inside.JPG)

Yeah, I know what you're thinking. N-12's again? Just to let you know, I made him months ago. Looking back, since he only weighs 584.9 kgs, I should've used HP Z-Teks as the drive motors, and maybe upgraded the weapons. Back then, I liked razors a lot because Overheat was GREAT at destroying bots. (I made Dust Bunny before Dentist). I still do.

Fun Fact: Dust Bunny was my first bot to have a custom paint job. Basically, he was my first bot to have a decal I made.

And please don't swear on my showcase. Thank you.
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 13, 2011, 04:08:42 PM
http://beetlebros.gametechmods.com/ra2techs.htm (http://beetlebros.gametechmods.com/ra2techs.htm)

Click
The
Link
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 13, 2011, 04:10:31 PM
Sometimes when I have a lot of components, it won't let me put on any more.
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 13, 2011, 04:14:34 PM
Just look through it and please start listening to advice. That one HS you built had potential. Try copying this (not so good) popup to start

(https://gametechmods.com/uploads/images/47428cancer of 4 chan.png)
Title: Re: Wacky Bob's Stock Showcase
Post by: Scorpion on January 13, 2011, 04:15:27 PM
Sometimes when I have a lot of components, it won't let me put on any more.
Your awnser as to why, is in this link https://gametechmods.com/RA2wiki/index.php?title=Rule_of_Seven (https://gametechmods.com/RA2wiki/index.php?title=Rule_of_Seven)

Anyway, I'm not really going ot comment on this one, when you post a bot you've actually made recently, then we'll see how much you've improved.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 13, 2011, 04:17:24 PM
Okay, I'll go start on a new Heavyweight.
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 13, 2011, 04:17:46 PM
And listen to advice. try cloning a popup.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 13, 2011, 04:46:09 PM
I said, "I still do" about the razors. I'll make a ridiculously unrealistic bot soon, I'm in the middle of making a different Heavyweight. Any suggestions for his name?
Title: Re: Wacky Bob's Stock Showcase
Post by: G.K. on January 13, 2011, 04:50:12 PM
Sparkey, please offer good advice. Let the guy progress at his own pace
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 13, 2011, 04:50:43 PM
Sparkey, please offer good advice. Let the guy progress at his own pace

I am. I'm telling him to listen
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 13, 2011, 04:52:34 PM
Does anyone have any cool ideas for a reasonable name?
Title: Re: Wacky Bob's Stock Showcase
Post by: G.K. on January 13, 2011, 04:52:58 PM
Pet Centurion?
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 13, 2011, 04:58:03 PM
Does anyone have any cool ideas for a reasonable name?

Dodge The Bullets

Running Through Time

Unprotected agency

Deadly Attraction

Deadly Contraction

Ghost In The Machine.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 13, 2011, 04:59:53 PM
Those are pretty cool! It'll be hard to pick.
Title: Re: Wacky Bob's Stock Showcase
Post by: SteveM4 on January 13, 2011, 05:13:03 PM
Techno Torture
Running On Time
Everlasting Highrise (for a flipper)
RAZOR bot to the ground!

Some other suggestions.
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 13, 2011, 05:17:31 PM
RAZE(OR) THE ROOF
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 14, 2011, 06:06:33 AM
Maybe this will help. He's a side hammer, angled Horizontal spinner hybrid. The names are cool, though.
Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on January 14, 2011, 06:12:05 AM
Side hammer/HS ? Both designs are not even fitted to hybrid well, but do as you wish.

Care to showcase it ?
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 14, 2011, 06:25:14 AM
Sure. What kind of name would fit a bot like this?

(https://gametechmods.com/uploads/images/81322Flightless Dragon Outside.JPG)

(https://gametechmods.com/uploads/images/36158Flightless Dragon Inside.JPG)

The chassis wasn't tall enough for a Supervolt. He's a really good bot, though.

Right now, his name is Flightless Dragon
Title: Re: Wacky Bob's Stock Showcase
Post by: J on January 14, 2011, 09:58:55 AM
Bob, your style is pretty lulz-tastic.

The chassis wasn't tall enough for a Supervolt. He's a really good bot, though.
Then make the chassis a slight bit bigger, and use a black(or 2)
Pinks are what, 8 each?
8X9=72 weight
1 black, which would be good enough to power that whole thing=30 weight
So if you cut back on the batteries a bit, and upgrade a few to black, you could fit more stuff on it.

Also, why are the "wings" asymmetrical? O,o
Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on January 14, 2011, 10:01:05 AM
So awfully messy...
Title: Re: Wacky Bob's Stock Showcase
Post by: SteveM4 on January 14, 2011, 10:14:29 AM
Name should be 'No reception'.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 14, 2011, 01:14:45 PM
He's asymmetrical because the attachment points weren't symmetrical.
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 14, 2011, 01:39:24 PM
Hey wacky, click that link I posted 5 times.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 14, 2011, 02:33:29 PM
Sheesh! I clicked the link the FIRST time it was posted. I just can't ever use their tips due to the "Rule of 7".

Who says he has to be symmetrical? It makes him look abstract, which is cool.
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 14, 2011, 02:38:38 PM
Sheesh! I clicked the link the FIRST time it was posted. I just can't ever use their tips due to the "Rule of 7".

Who says he has to be symmetrical? It makes him look abstract, which is cool.

It has nothing to do with the rule of 7, you just need to study it more.
Title: Re: Wacky Bob's Stock Showcase
Post by: G.K. on January 14, 2011, 02:42:41 PM
*facepalm*
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 14, 2011, 02:47:10 PM
*facepalm*

What.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 14, 2011, 03:53:41 PM
Okay. Here's my completely unrealistic bot named T.N.T (Which stands for Tricks N' Traps). He's a KILLER:

(https://gametechmods.com/uploads/images/49588T.N.T Outside.JPG)

(https://gametechmods.com/uploads/images/41827T.N.T Inside.JPG)

Fun Fact: He was originally going to be named Box O' Tricks. (B.O.T) But I thought that name was lame.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 15, 2011, 09:41:26 AM
Does anybody have any thoughts about him?
Title: Re: Wacky Bob's Stock Showcase
Post by: SteveM4 on January 15, 2011, 09:42:38 AM
Its extender work it quite... elaborate.

Still to realistic IMO...
Title: Re: Wacky Bob's Stock Showcase
Post by: Scorpion on January 15, 2011, 10:14:17 AM
It's not that it's too realistic, it's that it's too rubbish.
Sledgehammers are a no-no, they are pathetic, don't use them. Ever.
You also need to look at the bot you've actually got there. I mean, the setup is very poor, those pole spikes aren't gonna do anything, neither are the mace heads and pistons on a HS isn't gonna work either.
The spinner is just going to knock the other bot away, meaning there's less of a chance of those pistons being any use.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 15, 2011, 10:42:10 AM
Yeah, he's not my best, but I just started a new team: Den Of Rabid Killer Snakes, so I'll stop at nothing making awesome bots there.
Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on January 15, 2011, 11:05:30 AM
I don't think your bot matches our current definition of killer...

You might want to try DSL, if you did not tried it already.
Title: Re: Wacky Bob's Stock Showcase
Post by: SteveM4 on January 15, 2011, 12:08:02 PM
I think he'd be good at DSL actually.
Title: Re: Wacky Bob's Stock Showcase
Post by: Stagfish on January 15, 2011, 12:08:45 PM
I think he should look through other peoples showcases.
Title: Re: Wacky Bob's Stock Showcase
Post by: J on January 15, 2011, 01:13:08 PM
Am I the only one who noticed Bob's newest robot doesn't have any air?
So how exactly is he using pistons?
Title: Re: Wacky Bob's Stock Showcase
Post by: Scorpion on January 15, 2011, 01:15:49 PM
Grrr, I'm becoming less perceptive by the second.
Yeah, that's a good point, unless it's a trinity SnS aswell somehow XD
Title: Re: Wacky Bob's Stock Showcase
Post by: J on January 15, 2011, 01:21:05 PM
Grrr, I'm becoming less perceptive by the second.
Yeah, that's a good point, unless it's a trinity SnS aswell somehow XD
No wait, I think I figured it out.
The front end weighs it down and then just simply pressing the fire button causes them to activate.
(Or something like that)
Title: Re: Wacky Bob's Stock Showcase
Post by: Scorpion on January 15, 2011, 01:32:33 PM
Grrr, I'm becoming less perceptive by the second.
Yeah, that's a good point, unless it's a trinity SnS aswell somehow XD
No wait, I think I figured it out.
The front end weighs it down and then just simply pressing the fire button causes them to activate.
(Or something like that)
Err, no.
I think it's more likely that he just forgot to put the gas in there.
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 15, 2011, 01:38:11 PM
He needs to read the stuff on the beetlebros tutorial, and he needs to keep working on a single bot instead of building new ones.
Title: Re: Wacky Bob's Stock Showcase
Post by: Scorpion on January 15, 2011, 01:44:55 PM
He needs to read the stuff on the beetlebros tutorial, and he needs to keep working on a single bot instead of building new ones.
He says he's read that stuff before, carrying on telling him to isn't gonna make him learn that stuff, but yes, he could do with lurking more to pickup some general tips.
And if you mean he should post an updated and fixxxed version of a bot we've given him advice for, then yes, I agree.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 15, 2011, 07:29:36 PM
Are spiked clubs a good weapon on a Disc Undercutter?

I stink at DSL by the way, but I'll practice it.
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 15, 2011, 07:30:41 PM
NO!

Razors, mace and Irons.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 15, 2011, 07:37:11 PM
Thanks. Now I'll have more weight to put more batteries in.
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 15, 2011, 07:38:54 PM
NO!

Please read the stuff in the bB tutorial more thuroghly
Title: Re: Wacky Bob's Stock Showcase
Post by: NFX on January 15, 2011, 08:16:22 PM
Sparkey, just tell him the rule on batteries instead of saying he's an idiot. Everyone gets along better.

The general rule on batteries is 1 Supervolt powers 4 HP Z-Teks for 3 minutes. It's generally the accepted battery power for a decent middleweight design. Nifties are used on Lightweight bots, largle due to their lower weight and smaller size. Pink Batteries are only ever really used on Ant and Beetleweight robots. Heavyweights tend to have two Supervolts powering them, and sometimes three for a 4WD bot with between two and four DDT Burst motors.

One thing you might want to try is Stacking batteries, you can hover the components over roughly the same space, and eventually the collision meshes will allow you to put two Supervolt batteries in almost the same amount of space as one Supervolt battery. This is a fairly basic trick to start off with, and one of the staple points of efficient robot building.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 16, 2011, 06:26:41 AM
Oh, okay. I should probably take out the Supervolt in my Lightweight and replace it with a Nifty. I don't need a whole Supervolt to power 1 HP Z-Tek and 2 Right Angle Motors.
Title: Re: Wacky Bob's Stock Showcase
Post by: NFX on January 16, 2011, 07:59:58 AM
No, a Nifty sounds about right for those motors.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 16, 2011, 08:42:02 AM
That's what I said. I'll remove the Supervolt and put a Nifty in its place.
Title: Re: Wacky Bob's Stock Showcase
Post by: J on January 16, 2011, 11:33:59 AM
and one of the staple points of efficient robot building.
Dont forget the rabies! Everything is better with rabies! that the eFFe glitch also helps to make complex robots that have a smaller chassis, or are just trying to fit more weapon motors on a single round extender.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 17, 2011, 07:05:35 AM
Done! Here's an awesome bot I just made named Python Neo:

(https://gametechmods.com/uploads/images/41195Python Neo Outside.JPG)

(https://gametechmods.com/uploads/images/26768Python Neo Inside.JPG)

The wedges made him MUCH better!
Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on January 17, 2011, 07:09:09 AM
So much unnecessary extender work and useless weapons.

Also static wedges suck. Use snappers or DDTs for your wedges.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 17, 2011, 07:11:42 AM
I just wanted to use up empty space, but I guess I could take the razor tips out and put the Snapper Motors there.
Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on January 17, 2011, 07:15:43 AM
Put your motors inside the chassis, remove the razor tips (that aren't doing ANYTHING and are super unwieldy when used at as a weapon), use two wedges, and add moar weapons on your HPZ.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 17, 2011, 08:03:03 AM
Like this?

(https://gametechmods.com/uploads/images/70024Python Neon Outside.JPG)
Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on January 17, 2011, 08:07:39 AM
Pole spikes are not fitted for HS.

But better. Does it have snapper wedges ?
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 17, 2011, 08:09:15 AM
Yes, it does. Both flippers can actually flip now.
Title: Re: Wacky Bob's Stock Showcase
Post by: Enigm@ on January 17, 2011, 09:07:37 AM
Looks better, but still pretty meh.
Title: Re: Wacky Bob's Stock Showcase
Post by: SteveM4 on January 17, 2011, 09:58:29 AM
Snapper-load/servo-load some more motors.
Title: Re: Wacky Bob's Stock Showcase
Post by: J on January 17, 2011, 11:19:35 AM
Yes, it does. Both flippers can actually flip now.
I think he meant to just use them to hold the wedges in place, as mounting them on Snappers/DDTs lets you have more accurate angles for easier ways to get under other robots.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 17, 2011, 01:38:42 PM
If I was going to hook them to Snap Motors, why not make them flip, too?
Title: Re: Wacky Bob's Stock Showcase
Post by: G.K. on January 17, 2011, 01:45:36 PM
Don't, it's terribly inefficient. Cone something that will teach you about waste management.
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 17, 2011, 01:48:19 PM
then try this
(https://gametechmods.com/uploads/images/46185KnigtOwl.png)
Title: Re: Wacky Bob's Stock Showcase
Post by: G.K. on January 17, 2011, 01:51:59 PM
^^Much better.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 17, 2011, 05:27:18 PM
I like Heavyweights best, I have 800 kgs of freedom and I don't have to worry about going into another weight limit when I upgrade my bots with your suggestions.
Title: Re: Wacky Bob's Stock Showcase
Post by: J on January 17, 2011, 06:00:52 PM
I like Heavyweights best, I have 800 kgs of freedom and I don't have to worry about going into another weight limit when I upgrade my bots with your suggestions.
This.
Even though AW through MW is a bit of a challenge, HWs give you so many more options.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 17, 2011, 06:12:45 PM
My lightweights are usually the best, but I still think building Heavyweights is fun.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 18, 2011, 10:15:54 AM
I'll post a new bot soon, I'm just busy right now. I'll tell you his name though: Cobraic Mayhem.

He's a Middleweight, just to throw that in there.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 18, 2011, 03:58:34 PM
Cha-Ching! Presenting Cobraic Mayhem:

(https://gametechmods.com/uploads/images/91409Cobraic Mayhem Outside.JPG)

He has one Supervolt battery and has two Redbirds as drive motors.
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 18, 2011, 03:59:45 PM
a lot better, but you can use snappers for the wedges and HPZs for the wheels. Also, take off the maces and add more razors the way I showed you. It's an improvement :D
Title: Re: Wacky Bob's Stock Showcase
Post by: G.K. on January 18, 2011, 04:00:24 PM
Can we see the insides?
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 18, 2011, 04:05:22 PM
Hey G.K, have you seen the little advanced guide on attaching weapons that Jack Daniels (I miss this guy :/ ) posted in my showcase?
Do you think I should repost it here?
He'll be back
Title: Re: Wacky Bob's Stock Showcase
Post by: G.K. on January 18, 2011, 04:06:11 PM
Might be useful, yes.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 18, 2011, 04:06:27 PM
Go ahead.

Now, the insides:

(https://gametechmods.com/uploads/images/3066Cobraic Mayhem Inside.JPG)

Yeah, I know. Not very much. I should shrink the chassis a bit, too.
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 18, 2011, 04:07:11 PM
If you know you can improve it, do it before you post. I had made a thread on that but it got deleted.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 18, 2011, 04:10:54 PM
I like the Snap to Grid button, but it would've been nice to have a first project without it marked. I'll do that on my next bot.
Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on January 18, 2011, 04:42:50 PM
Fail wedge, bad drive. Get Zteks (or HPZs) and snapper wedges.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 18, 2011, 05:08:34 PM
What's the best weapon for a rammer?
Title: Re: Wacky Bob's Stock Showcase
Post by: Enigm@ on January 18, 2011, 05:10:27 PM
What's the best weapon for a rammer?
Iron Spikes. And lots of them.
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 18, 2011, 05:12:20 PM
What's the best weapon for a rammer?

The best weapon for a Rammer is keep working on your vertical spinner first.
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 18, 2011, 05:36:26 PM
I agree with both of you. As Spark said, before you move onto another project, try to finish and refine the last one first. Afterwards, like Enigma said, use lots of Iron Spikes in your upcoming rammer. There's a very good example in the Beetlebros' guide, and enough tips to build it. The link's spread everywhere in your showcase :P
I said to do that in a thread that was stickyed but deleted when I got home today, weird.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 19, 2011, 07:37:46 AM
Okay, I'll edit Cobraic Mayhem first.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 19, 2011, 11:45:39 AM
Okay, Larrain. Anyway, I'm kind of busy right now, but I'll work on Cobraic Mayhem first chance I get.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 20, 2011, 08:37:19 AM
Now that I finally have the time, I will start on Cobraic Mayhemenic.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 20, 2011, 09:49:53 AM
Sorry for the triple post, but Cobraic Mayhemeic is done!

(https://gametechmods.com/uploads/images/69714Cobraic Mayhemenic Outside.JPG)

(He has HP-Z-Teks for drive)

I've also finished an awesome rammer, Internal Eternity. I'll post him next.

Title: Re: Wacky Bob's Stock Showcase
Post by: Enigm@ on January 20, 2011, 10:00:12 AM
Please try not to double or triple post. ;)
Title: Re: Wacky Bob's Stock Showcase
Post by: NFX on January 20, 2011, 10:08:06 AM
Doesn't look terribly bad, I reckon. Axe Heads normally aren't a good weapon choice because of the Normals, but they are viable on rammers. I believe you'll want the spinners rotating upwards instead, too.
Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on January 20, 2011, 01:14:18 PM
so very messy
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 20, 2011, 01:41:35 PM
and set up the razors like this

(https://gametechmods.com/uploads/images/84063screenshot_61.png)
Once again
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 20, 2011, 02:06:31 PM
Internal Eternity:

(https://gametechmods.com/uploads/images/46616Internal Eternity Outside.JPG)

He has HP-Z-Teks as drive motors. I tested him against Vortex CE in the Starcore 3.0 pack and won.
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 20, 2011, 02:07:47 PM
That's an improvement for sure! But switch to four wheel Shiney drive and Work on your VS please!
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 20, 2011, 02:13:18 PM
Okay, I'll try improving Cobraic Mayhem again. I only put the Slim wheels because I wanted him to be invertible.
Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on January 20, 2011, 04:19:13 PM
Ohlalala, your designs are extremely chaotic.

It doesn't makes them good by the way...

*goes to do a KISS page on the wiki*
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 20, 2011, 04:45:24 PM
¿

What are you talking about? What's KISS?
Title: Re: Wacky Bob's Stock Showcase
Post by: Doomkiller on January 20, 2011, 04:47:10 PM
Keep It Simple, Stupid

A principle thats good to follow
Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on January 20, 2011, 04:54:23 PM
https://gametechmods.com/RA2wiki/index.php?title=K.I.S.S. (https://gametechmods.com/RA2wiki/index.php?title=K.I.S.S.)
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 21, 2011, 09:48:20 AM
After finding out that Anubis could destroy EMERGENCY in 15 seconds, I decided to give him a taste of Overheat. Anubis, in fact, was VERY effective, knocking off one of Overheat's tri-bars in one hit. I still won, though.

But the point is, seeing how strong Anubis was, I decided to make a bot like him. So here's what I came up with:

(https://gametechmods.com/uploads/images/80518Mindless Destiny Outside.JPG)

Armor: DSA
Battery: Nifty
Invertible: Yes
Weapons: 6 Battle axes, two irons
Drive motors: Right Angle

I don't know why, but I haven't tested him against Anubis yet. I should do that.
Title: Re: Wacky Bob's Stock Showcase
Post by: Somebody on January 21, 2011, 10:01:00 AM
Axes have normals so they only do damage on the sharp part. So that axle in the middle that is pointing down is doing nothing.
Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on January 21, 2011, 10:04:43 AM
RAD drive on a LW rammer = fail
Title: Re: Wacky Bob's Stock Showcase
Post by: Stagfish on January 21, 2011, 10:38:38 AM
But it could be a lightweight that plans on letting HS's hit its weapons so the HS loses all its weapons? Although It would need more/better weapons than those axes.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 21, 2011, 11:24:42 AM
Okay, Larrain, I was just in a hurry. I only want bots in certain classes because I want to have two Lightweights, two Middleweights, and two Heavyweights on each team. But once I make my last team, Loading Zone, (which is where I make, export, delete, import bots) I'm not going to care a bit about how much it weighs.

I've done it! After many failed attempts, I finally remade Overheat with DSA armor and a shrunken chassis!

(https://gametechmods.com/uploads/images/65372Negative Watt Outside.JPG)

(https://gametechmods.com/uploads/images/71412Negative Watt Inside.JPG)

You wouldn't believe how long it took to get the chassis to fit everything and still be light enough.

By the way, when I edit a post, does the Stock Showcase section pop up as unread?
Title: Re: Wacky Bob's Stock Showcase
Post by: 090901 on January 21, 2011, 08:48:53 PM
I would swap out the pinks for one nifty.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 21, 2011, 08:59:00 PM
I'll try, since 2 Pinks=1 Nifty in weight. All I need to worry about is if I can make the chassis taller without promoting him to Middleweight.

Or maybe I should just make him Overkill and not care about the weight at all.

I only double+ posted because I didn't know if Gametechmods would alert you if I just edited a post.
Title: Re: Wacky Bob's Stock Showcase
Post by: 090901 on January 21, 2011, 09:02:31 PM
Or maybe I should just make him Overkill and not care about the weight at all.
Don't do that!
BTW, Export him and then Re-import so you have some copies if you screw up.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 21, 2011, 09:08:32 PM
Don't worry, I already do that.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 22, 2011, 08:20:04 PM
Since Internal Eternity was such a success, I made a Lightweight version of him.

(https://gametechmods.com/uploads/images/5269Thorn Bush Outside.JPG)

(https://gametechmods.com/uploads/images/37213Thorn Bush Inside.JPG)

I was surprised at how much weight I had leftover when I made the chassis a "T" shape.
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 22, 2011, 08:28:25 PM
Very good!
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 22, 2011, 08:29:08 PM
Thanks!
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 22, 2011, 08:31:04 PM
Yes, very good.

I don't know about the drive motors though, but if you shrink the chassis and place the control board over the battery wou'll have even more weight for weaponry :P
I was thinking the same, but I don't know if he could fit in Zteks.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 22, 2011, 08:40:25 PM
I was thinking stuffing in Z-Teks, also! For a long time, he only had 6 Iron Spikes and I didn't know what to do with the leftover 10 pounds or so. I thought about using regular Z-Teks as drive motors, but I couldn't fit them in.

Eventually, I just overcame my want of symmetry and added an Iron.
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 22, 2011, 08:46:31 PM
Rebuild the chassis for Zteks and you should be able to pull it off, if you make it small enough. And Symetry doesn't exist in RA2, just look at Tempist  :laughing
Title: Re: Wacky Bob's Stock Showcase
Post by: NFX on January 22, 2011, 08:55:54 PM
It's a little bit of a balancing act. You'll need a chassis 5 "clicks" high for Z-Teks to fit, and with a Blackvolt and two HPZ's with Shinies, you'll have around 100kg to spend on weaponry and the necessary extender work. Maybe 8 Irons if you're efficient.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 22, 2011, 09:24:09 PM
This is gonna be good...

I'll start on him tomorrow.
Title: Re: Wacky Bob's Stock Showcase
Post by: G.K. on January 23, 2011, 03:36:53 AM
LW Rammers only need 2 Pinks. More weapons and stronger drive Motors with the weight.
Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on January 23, 2011, 05:06:15 AM
Zteks + Nifty would be better. Or even HPZ's if you feel like uberspeed.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 23, 2011, 06:37:15 AM
Okay, I'm going to start now.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 23, 2011, 07:44:52 AM
Okay, this is what I've got so far:

(https://gametechmods.com/uploads/images/37555Torn Bush Inside.JPG)

Yeah, I know he's a Middleweight, but that's exactly why I posted him here. Torn Bush is too heavy, and I can't figure out what to take out to make him a Lightweight. I don't want to trade Nifty for Pink. Can anybody suggest anything?

Fun Fact: Torn Bush was named while I was saving him to my JPG file in my pictures. I misspelled the "Thorn" in "Thorn Bush 2". When I saw I left out the H, I decided that the name Torn Bush fit.
Title: Re: Wacky Bob's Stock Showcase
Post by: Pwnator on January 23, 2011, 07:54:36 AM
You could try this:

(https://gametechmods.com/uploads/images/26440catfish.png)

One thing that's preventing you from trimming down weight is that the control board's not stacked into the battery. Like that, you can upgrade to HP-Zteks or you can add caster armor or other stuff.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 23, 2011, 07:57:18 AM
Okay, I'll try rearranging the chassis completely, and maybe I'll be able to glitch the brain into the battery, or vice versa.
Title: Re: Wacky Bob's Stock Showcase
Post by: Clickbeetle on January 24, 2011, 02:37:02 AM
Even if you can't stack the control board in the Nifty (it's one of the more difficult stacks to do), you can at least put the control board under or over the baseplate anchors and then scoot the battery forward and trim the chassis--it will be almost as good as a stack but much easier.
 
Or you can get rid of one of the rows of spikes and just make the other row wider.  Save weight on baseplate anchors and T connectors.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 24, 2011, 06:37:54 AM
I'll try anything, all I want is to make an 8 Iron Spike rammer. I'll edit him in any way.
Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on January 24, 2011, 06:59:47 AM
You can also put all of these irons on only 1 weapon rack, that is to say you need only 1 anchor and T-connector, and moar black extenders.

You might want to rotate the extenders so some of the irons point downwards and upwards, and make your setup symmetric.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 24, 2011, 07:27:03 AM
Well, I've finally finished an 8 Iron Lightweight setup:

(https://gametechmods.com/uploads/images/55835Torn Bush Outside.JPG)

(https://gametechmods.com/uploads/images/52508Torn Bush Inside.JPG)
Title: Re: Wacky Bob's Stock Showcase
Post by: SteveM4 on January 24, 2011, 10:02:03 AM
Invertible?
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 24, 2011, 10:49:01 AM
Yes, he is invertible
Title: Re: Wacky Bob's Stock Showcase
Post by: Pwnator on January 25, 2011, 02:59:07 AM
Put the Nifty in between the Z-Teks and you might lose enough weight for 2 razors.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 25, 2011, 06:41:20 AM
Are you saying to kill the back and make the middle of the chassis wider, or do you mean I need to try glitching the Nifty in between the Z-Teks like the Brain inside the Nifty you showed me?
Title: Re: Wacky Bob's Stock Showcase
Post by: Badnik96 on January 25, 2011, 06:48:57 AM
Widen the chassis, it's impossible to glitch a nifty inside 2 Zteks unless you're Venko XD
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 25, 2011, 06:54:52 AM
That's what I thought.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 25, 2011, 01:57:25 PM
Well, I don't know who Venko is, but I guess that doesn't matter. All I know is that Badnik is just saying that stuffing a Nifty between Z-Teks like that is ridiculously hard.
Title: Re: Wacky Bob's Stock Showcase
Post by: SteveM4 on January 25, 2011, 02:07:36 PM
Snapper/servo loading is your friend.
Title: Re: Wacky Bob's Stock Showcase
Post by: martymidget on January 25, 2011, 02:15:47 PM
All I know of venko is that he managed to get the strangest of stacks possible. Who knows how.
Title: Re: Wacky Bob's Stock Showcase
Post by: lloopp D lloopp on January 25, 2011, 02:28:38 PM
unless you're Venko
Uhh... I don't get it. The magic of joining much after things happened. :P


Venko was this guy who found it mad easy to stack in his game.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 25, 2011, 02:52:09 PM
Is stacking when you put things in the exact same spot, or is it when you make stacks of things like this:

Battery
Battery
Battery
Battery
Battery
Battery
Battery
Battery
Battery
Title: Re: Wacky Bob's Stock Showcase
Post by: NFX on January 25, 2011, 02:53:44 PM
Same spot. Well, not exactly the same spot, but as near as makes no difference. Sage has a video on it, it's very helpful.

And a Nifty with a Z-Tek on either side isn't terribly difficult provided you can manage the space inside your chassis well. If you deselect "Snap To Grid", it makes it a lot easier to shave minor fractions of a kg from your chassis, which could prove critical in keeping to the weight limit you want.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 25, 2011, 02:58:34 PM
Wow, the only stacking I can do is a Baseplate Anchor on a Control Board...
Title: Re: Wacky Bob's Stock Showcase
Post by: Badnik96 on January 25, 2011, 03:13:01 PM
Yeah, that's pretty easy to do.
Title: Re: Wacky Bob's Stock Showcase
Post by: 090901 on January 25, 2011, 07:59:43 PM
Stacking blacks is easier then stacking stupid control boards in blacks.
Title: Re: Wacky Bob's Stock Showcase
Post by: HurricaneAndrew on January 25, 2011, 08:04:26 PM
Really? I've stacked a control board in a black before, and I can't stack worth a crap. It's the reason I gave up on playing stock.
Title: Re: Wacky Bob's Stock Showcase
Post by: Badnik96 on January 25, 2011, 08:50:41 PM
Stacking blacks is easier then stacking stupid control boards in blacks.

I actually got a CB stacked into 2 stacked blacks by pure accident. Unfortunately I had to remake the chassis on the bot I was building and I couldn't stack it again >:0
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 25, 2011, 09:21:30 PM
There is my theory of "anything is possible if you try it for a long enough period of time"
Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on January 25, 2011, 11:03:08 PM
There is my theory of "anything is possible if you try it for a long enough period of time"

Fine, try stacking 9 billion zteks.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 26, 2011, 07:06:23 AM
I tried rebuilding Thorn Bush again, but I didn't cut down enough weight to add razors. I might be able to if I downgrade the motors, but I'm pretty sure none of you are too fond of that...

(https://gametechmods.com/uploads/images/11023Scorn Bush Outside.JPG)

(https://gametechmods.com/uploads/images/96271Scorn Bush Inside.JPG)
Title: Re: Wacky Bob's Stock Showcase
Post by: freeziez on January 26, 2011, 02:45:52 PM
Shave some kgs off by building the chassis around the components.  :approve:
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 26, 2011, 03:36:21 PM
Are you saying to move the components closer to eachother and then shrink the chassis again?
Title: Re: Wacky Bob's Stock Showcase
Post by: Scorpion on January 26, 2011, 03:54:04 PM
The thing that would help the most is if you stacked the CB into the nifty ofcourse.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 26, 2011, 03:57:33 PM
And exactly how am I supposed to do that?

Do I have to eFFe it or something?
Title: Re: Wacky Bob's Stock Showcase
Post by: Scorpion on January 26, 2011, 04:10:07 PM
That glitch is used on moving objects. Batteries or CB's cannot be attached to anything movable.

There's a very useful tutorial video somewhere, I can't look for it now though.
Err yeah, that's eFFeing BTW.
In order to stack you basically have to zoom in and move the CB around the nifty untill it's in a position where you can place it.
Unless you're lucky, you will probably get a headache and start bleeding from the eyes while trying to accomplish this.
Isn't stock amazing?
Title: Re: Wacky Bob's Stock Showcase
Post by: Sage on January 26, 2011, 04:13:26 PM
Sage's Tutorials - This is a set of five video tutorials that will help you monumentally.
https://gametechmods.com/forums/index.php/topic,4512.0.html (https://gametechmods.com/forums/index.php/topic,4512.0.html)
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on January 26, 2011, 04:31:20 PM
There is my theory of "anything is possible if you try it for a long enough period of time"

Fine, try stacking 9 billion zteks.
My other theory of you never noticing humor.
Title: Re: Wacky Bob's Stock Showcase
Post by: Scorpion on January 26, 2011, 04:50:00 PM
^ Thanks for being so useful :P ^

Scorpion, I can spend two full days stacking something and not a cell from my skin would fall off. Why that hate towards Stock?

And by the video tutorial, I meant about stacking rather than eFFeing. Though Sage made both :P
My eyes tend to hurt quite easily by looking at screens and stuff, so yeah.
Plus it is just generally annoying.

But yeah, sages video tutorials are VERY handy indeed.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 27, 2011, 05:00:00 PM
I think it's time for Pop-Up lessons. Here's Gummi Pop, my first attempt:

(https://gametechmods.com/uploads/images/22985Gummi Pop Outside.JPG)

(https://gametechmods.com/uploads/images/58367Gummi Pop Inside.JPG)

Yeah, I know. Besides the Paint Job, he's not that great. It's just that I'm not the least bit experienced with Pop-Ups. Could some experts (or at least more experienced people) give me some tips? Thanks.
Title: Re: Wacky Bob's Stock Showcase
Post by: Badnik96 on January 27, 2011, 05:01:31 PM
Use 2 DDTs for weapons and one for the wedge (baseplate wedges fail) instead of 4 snappers. Also use shiny hubs or rubber wheels instead of slipperbottoms.

Also, popups need at least 2 black batteries to be fully powered in the MW class. try copying the MW popup in my stock showcase.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 27, 2011, 05:06:18 PM
No wonder it takes so long for the razors to sink back in...

He's invertible with SlipperBottoms, and I had lots of leftover weight.

I'll try cloning yours.
Title: Re: Wacky Bob's Stock Showcase
Post by: Badnik96 on January 27, 2011, 05:08:18 PM
doesn't need to be invertible, as it can selfright with DDTs.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 27, 2011, 05:10:49 PM
What page is the Pop-Up you want me to duplicate on?
Title: Re: Wacky Bob's Stock Toothcase
Post by: Naryar on January 27, 2011, 06:46:21 PM
Why in the Nine Hells are you showcasing your dentition ????
Title: Re: Wacky Bob's Stock Toothcase
Post by: Enigm@ on January 27, 2011, 06:51:49 PM
Why in the Nine Hells are you showcasing your dentition ????
For the lulz?
Title: Re: Wacky Bob's Stock Toothcase
Post by: freeziez on January 27, 2011, 06:54:47 PM
LOL @ the new topic name.  ;)
Title: Re: Wacky Bob's Stock Toothcase
Post by: Naryar on January 27, 2011, 06:59:01 PM
No seriously... showcasing your own TEETH, and that probably in pure innocence. And with a drawing, like we're dentists rather than bot builders.

How much more random can you get ?

Normally you should get a warning, but that was so absolutely over the top (while probably not on purpose) that I will pass and just stare in disbelief.
Title: Re: Wacky Bob's Stock Toothcase
Post by: Enigm@ on January 27, 2011, 07:01:52 PM
No seriously... showcasing your own TEETH, and that probably in pure innocence. And with a drawing, like we're dentists rather than bot builders.

How much more random can you get ?

Normally you should get a warning, but that was so absolutely over the top (while probably not on purpose) that I will pass and just stare in disbelief.
I think he's trying to derail his own thread...
Title: Re: Wacky Bob's Stock Toothcase
Post by: Wacky Bob on January 27, 2011, 07:12:43 PM
Sorry about that.

Anyway, I will remake Gummi Pop with DDT motors, and hopefully two blacks.
Title: Re: Wacky Bob's Stock Toothcase
Post by: FOTEPX on January 28, 2011, 03:04:00 AM
I got a tooth growing an inch higher than it should, now BOT.
Title: Re: Wacky Bob's Stock Toothcase
Post by: NFX on January 28, 2011, 06:00:53 AM
Now THAT is off-topic. I don't know if he should be warned or commended on his randomness. I remember one of my baby teeth came out while I was eating a hot dog.

Back on topic now, though. You might want to try the Psycolone Popup Challenge. It's more of a chassis space management test than anything else, I guess, but you do end up with quite an effective popup at the end of it.
Title: Re: Wacky Bob's Stock Toothcase
Post by: Wacky Bob on January 28, 2011, 06:09:35 AM
Wow, DDTs really help, especially with 2 Blacks!

It made him a Heavyweight, but it's worth it. It's just the DDT wedges I need to finish.
Title: Re: Wacky Bob's Stock Toothcase
Post by: NFX on January 28, 2011, 06:52:27 AM
If it makes him a HW, then you need to shrink the chassis a little. That's what the Psycolone Popup Challenge is basically about.
Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on January 28, 2011, 09:22:34 AM
https://gametechmods.com/RA2wiki/index.php?title=Pyscolone_Popup_Challenge (https://gametechmods.com/RA2wiki/index.php?title=Pyscolone_Popup_Challenge)
Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on January 28, 2011, 09:44:11 AM
You're really immerse in this Wiki editing thing, eh? :P

Lol not really. I just edit it from time to time.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on January 28, 2011, 01:24:52 PM
I already did.
Title: Re: Wacky Bob's Stock Showcase
Post by: Pwnator on January 28, 2011, 10:14:51 PM
8. 6 is kinda easy. :P
Title: Re: Wacky Bob's Stock Showcase
Post by: J on January 28, 2011, 10:20:04 PM
8. 6 is kinda easy. :P
Mounting 8 razors on 2 DDTs is easy.
It just just uses lots and lots of eFFe-shenanigans
Title: Re: Wacky Bob's Stock Showcase
Post by: Pwnator on January 28, 2011, 10:38:24 PM
Which is the challenge is to squeeze out the weight for 2 more extenders and 2 more razors. :P
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on February 02, 2011, 01:47:22 PM
Out of sheer boredom, I decided to make my first Antweight, Demented Guardian:

(https://gametechmods.com/uploads/images/77431Demented Guardian Outside.JPG)

(https://gametechmods.com/uploads/images/98071Demented Guardian Inside.JPG)

I also made a weird & pointless Middleweight named Soda Can if you guys wanna see him.
Title: Re: Wacky Bob's Stock Showcase
Post by: ty4er on February 02, 2011, 01:50:42 PM
Shrink the chassis
Try glitching in those batteries and cb
and needs more power surely
EDIT:Fixed just for you Reier
Title: Re: Wacky Bob's Stock Showcase
Post by: Reier on February 02, 2011, 03:01:28 PM
Learn to spell, ty4er.

Anyway, it's not a bad AW.
Few things:
The weapon systems wastes quite a bit of weight. You can save about 7 KGs on the weapon alone if you re-arrange things in the chassis (making it smaller/more compact) and putting the weapon up front. A setup I can think of if you want to use a spike strip is this:

(https://gametechmods.com/uploads/images/59362spikesetup.png)

Being an extender on a baseplate anchor. Still, spike strips aren't really that great, but it's hard to be original on AWs so props for that.
Oh, try to get 2 pinks if it doesn't already. DSA is good but not really too major on AWs as on other bots.
That said, it's not bad. Especially considering how new you are to this.

Hope to see more, WB. Post the MW if you want.
Title: Re: Wacky Bob's Stock Showcase
Post by: freeziez on February 02, 2011, 04:23:31 PM
Needs more maces. [/badadvice]
Title: Re: Wacky Bob's Stock Showcase
Post by: Reier on February 02, 2011, 04:27:26 PM
....why
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on February 02, 2011, 04:45:30 PM
wtf freezies
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on February 03, 2011, 09:20:41 AM
I'm gonna post my weird Middleweight, Soda Can, soon, but first I wanna show you guys this:

(https://gametechmods.com/uploads/images/92156RA - AQ Behind Hammer.JPG)

So I was fighting Alien Queen with Gummi Pop 2 in the Starcore Arena, and Alien Queen got flipped and landed behind the hammer. I thought it was funny, so I Print-Screened it. I was moving stuff around in MS Paint, and that's when I just realized the sledgehammer in the "clubhouse." I squared it in blue.

I just thought that was funny.

Title: Re: Wacky Bob's Stock Showcase
Post by: freeziez on February 03, 2011, 04:16:28 PM
LOL
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on February 03, 2011, 07:57:28 PM
Doubt I'll ever see that happen again.

I made my first Beetleweight, Mustang, a few hours ago, but I don't have the time to put him or Soda Can up.
Title: Re: Wacky Bob's Stock Showcase
Post by: Reier on February 03, 2011, 08:33:44 PM
Yet you have time to post ;p
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on February 04, 2011, 09:25:02 AM
Now I do. Mustang:

(https://gametechmods.com/uploads/images/72936Mustang Outside.JPG)

(https://gametechmods.com/uploads/images/82593Mustang Inside.JPG)

Soda Can, the bot I made out of sheer boredom:

(https://gametechmods.com/uploads/images/93068Soda Can Outside.JPG)

(https://gametechmods.com/uploads/images/50019Soda Can Inside.JPG)

(https://gametechmods.com/uploads/images/75992Soda Can - Magic!.JPG)

No reason for Soda Can, really. I just wanted to see what would happen if I put a Z-Tek on a Burst Motor.
Title: Re: Wacky Bob's Stock Showcase
Post by: FOTEPX on February 04, 2011, 09:37:42 AM
Mustang seems pretty good, but it needs an extra pink to fully power that, I think. Also, armour?
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on February 04, 2011, 09:40:09 AM
I think they both have DSA.
Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on February 04, 2011, 10:45:48 AM
Mustang seems pretty good

HAHAHAHAHAHAHA
Title: Re: Wacky Bob's Stock Showcase
Post by: 090901 on February 04, 2011, 04:50:01 PM
Mustang - Make the chassis wider so you can fit the anchor in-between the RADs.


Soda Can- wat that i don't even.

Title: Re: Wacky Bob's Stock Showcase
Post by: J on February 04, 2011, 04:51:18 PM
At most, he just needs to shrink it a bit and then make the chassis taller.
You can fit one of those red batteries + angle motors in the chassis easier.
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on February 04, 2011, 05:27:28 PM
Wacky, angle down the HS bar on soda can, and ignore the n00bs spamming (not 090901)
Title: Re: Wacky Bob's Stock Showcase
Post by: Reier on February 04, 2011, 05:33:16 PM
aaaaaaaaaaanyway the BW doesn't look too bad, but the extender wastes weight. See if you can rearrange stuff and put the anchor as close as possible to the edge, so you can attach the Ztek directly to that.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on February 04, 2011, 05:52:49 PM
I was at a skating place for most of the day, that's why I wasn't able to post.

I made a Lightweight named Train of Cherries (That's what my little brother wanted to name him.)

That's the next bot I'm going showcase, but I only have a few seconds before I have to do something else. I'll put him up first chance I get.
Title: Re: Wacky Bob's Stock Showcase
Post by: Reier on February 04, 2011, 05:53:45 PM
Taaaake your time bro
Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on February 04, 2011, 06:59:46 PM
Showcase cleaned.

I am absolutely sick of FOTEPX going passive aggressive and trying to rationalize his spamming, trolling and attention whoring.

I think he needs to be banned. brb, going to alert the other admins.
Title: Re: Wacky Bob's Stock Showcase
Post by: Enigm@ on February 04, 2011, 07:00:55 PM
Showcase cleaned.

I am absolutely sick of FOTEPX going passive aggressive and trying to rationalize his spamming, trolling and attention whoring.

I think he needs to be banned. brb, going to alert the other admins.
Doit.
Nao.
Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on February 04, 2011, 07:09:23 PM
I just did it. I now feel like deleting his showcase. But I don't know if it would work on driving him out of these forums / improving his behavior... and it might be bad for PR as well.

No wait, why do I care for PR ? I'm a villain !
Title: Re: Wacky Bob's Stock Showcase
Post by: Enigm@ on February 04, 2011, 07:16:19 PM
I just did it. I now feel like deleting his showcase. But I don't know if it would work on driving him out of these forums / improving his behavior... and it might be bad for PR as well.

No wait, why do I care for PR ? I'm a villain !
You should put his showcase in the Failground again. :trollface
Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on February 04, 2011, 07:24:27 PM
I just did it. I now feel like deleting his showcase. But I don't know if it would work on driving him out of these forums / improving his behavior... and it might be bad for PR as well.

No wait, why do I care for PR ? I'm a villain !
You should put his showcase in the Failground again. :trollface

Already did that, no improvement was shown.

Or I could lock both of his showcases and if he unlocks them, make sure no new bots will be posted... unless he improves, of course.
Title: Re: Wacky Bob's Stock Showcase
Post by: Enigm@ on February 04, 2011, 07:27:41 PM
I just did it. I now feel like deleting his showcase. But I don't know if it would work on driving him out of these forums / improving his behavior... and it might be bad for PR as well.

No wait, why do I care for PR ? I'm a villain !
You should put his showcase in the Failground again. :trollface

Already did that, no improvement was shown.

Or I could lock both of his showcases and if he unlocks them, make sure no new bots will be posted... unless he improves, of course.
I think we both can agree that that isn't gonna happen.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on February 04, 2011, 07:29:39 PM
Train of Cherries:

(https://gametechmods.com/uploads/images/48415Train of Cherries Outside.JPG)

(https://gametechmods.com/uploads/images/20470Train of Cherries Inside.JPG)

Not the greatest, but not the worst. Just another one of my mediocre bots.  :smile:
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on February 04, 2011, 07:30:49 PM
Improvement! But raise the RADs, use a tribar and remove the top spike.
Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on February 04, 2011, 07:31:46 PM
Yeah that razor is pointless.

You also don't need more than a Nifty for this.
Title: Re: Wacky Bob's Stock Showcase
Post by: Enigm@ on February 04, 2011, 07:35:45 PM
Maybe it's for if it gets...inverted?
You're making improvements though, which is always good. =]
You don't need a black, just use a nifty and try to put 4 RAZORZ on there. But it is pretty good.
Oh, and see if you can shrink the chassis and make it invertible. I think it'd be fine like that.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on February 04, 2011, 07:37:02 PM
I just put the razor there because I had about 12 kgs leftover. Thanks for the suggestions. I'll wait for a little more advice before I start improving him.
Title: Re: Wacky Bob's Stock Showcase
Post by: Enigm@ on February 04, 2011, 07:41:15 PM
You can do a lot with the advice given IMO.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on February 04, 2011, 07:53:07 PM
So I'll start now instead.
Title: Re: Wacky Bob's Stock Showcase
Post by: J on February 04, 2011, 10:26:24 PM
Just another one of my mediocre bots.
Like mine are any better >__>

At least you got an air-tight chassis with that LW, so it gave you a good opportunity to include some strong weapons + a plow, which resulted in a pretty good weapon set-up.
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on February 04, 2011, 10:36:15 PM
J your bots are good.
Title: Re: Wacky Bob's Stock Showcase
Post by: J on February 04, 2011, 11:52:10 PM
J your bots are good.
Compared to everyone els?
Yea right >__>
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on February 05, 2011, 07:58:41 AM
Muffin Bucket, the new version of Train of Cherries. He has about 9 kgs left before he turns into a Middleweight, and I can't think of anything else useful to put on him. Any suggestions would be great:

(https://gametechmods.com/uploads/images/7270Muffin Bucket Outside.JPG)

(https://gametechmods.com/uploads/images/84370Muffin Bucket Inside.JPG)
Title: Re: Wacky Bob's Stock Showcase
Post by: Pwnator on February 05, 2011, 08:01:46 AM
Redo the chassis instead. Do this: Widen and shorten the chassis, and place the Nifty in between the drive, and if you can stack the CB in the Nifty, do it. If not, place it in front of the stuff and do you anchor work on top of it. That ramplate isn't necessary. You'll probably free enough weight for 3 more irons.
Title: Re: Wacky Bob's Stock Showcase
Post by: ty4er on February 05, 2011, 08:05:00 AM
double up on the weapons and i'm not sure but would snapper loading save weight? try shrinking teh chassis at the ends
EDIT: i know Pwnie already said it but you don't really need the ramplate.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on February 05, 2011, 08:08:10 AM
Thanks, I felt like I could've made him a Beetleweight! About the Irons, though, I tried putting 2 on each end of the Tri-Bar, but when I got the extenders right, I couldn't get any Irons on the bottom one. Does anybody know why?
Title: Re: Wacky Bob's Stock Showcase
Post by: ty4er on February 05, 2011, 08:10:30 AM
Hmm... most likely AGOD
just click on a different tab then back again (like the test area)
Title: Re: Wacky Bob's Stock Showcase
Post by: Pwnator on February 05, 2011, 08:12:02 AM
Rule of 7. You can't go past 7 chained components.

Errr... try this: 0-degree anchor -> 20cm sideways pointing to the front -> HPZ system off that frontmost attachment point.

Then just extend your plow so the motor's protected behind it.
Title: Re: Wacky Bob's Stock Showcase
Post by: ty4er on February 05, 2011, 08:13:01 AM
Rule of 7. You can't go past 7 chained components.

Errr... try this: 0-degree anchor -> 20cm sideways pointing to the front -> HPZ system off that frontmost attachment point.

Then just extend your plow so the motor's protected behind it.
Erm yeah...
Could be that...
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on February 05, 2011, 08:13:23 AM
Thanks, guys. I'll work on him again.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on February 06, 2011, 12:02:12 PM
I did it! I did it!

(https://gametechmods.com/uploads/images/15334Chain of Cupcakes.JPG)

(https://gametechmods.com/uploads/images/5496Chain of Cupcakes 2.JPG)
Title: Re: Wacky Bob's Stock Showcase
Post by: Scorpion on February 06, 2011, 12:18:19 PM
Not too bad, but you're better of getting a snapper II in there and snapper loading the weapon motor and the plow on there, you'd save weight and get invertibility.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on February 06, 2011, 01:01:34 PM
How do you Snapper Load? I know Sage has a video about it somewhere, but it just has a red X in the corner and I can't watch it.
Title: Re: Wacky Bob's Stock Showcase
Post by: Sage on February 06, 2011, 01:47:06 PM
go to the tutorials thread, then find the thread  "RA2: tips and tricks" should be in there
Title: Re: Wacky Bob's Stock Showcase
Post by: ty4er on February 06, 2011, 01:50:10 PM
https://gametechmods.com/forums/index.php/topic,4512.0.html (https://gametechmods.com/forums/index.php/topic,4512.0.html)
Or this if you're lazy like me  ;)
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on February 07, 2011, 06:13:29 AM
I still can't view them...
Title: Re: Wacky Bob's Stock Showcase
Post by: J on February 07, 2011, 11:28:08 PM
@Cupcake bot:
If you rotate the 1 round extender that the plow is on, and place the other extender on that one, you should hopefully be able to remove that 2nd anchor and upgrade the motor to HP.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on February 09, 2011, 06:28:34 AM
I tried that, but it only resulted in messy extender work because the Z-Tek Motor didn't fit.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on February 13, 2011, 07:06:59 PM
So, I've been experimenting with DSL for a while, and I haven't done much with Stock. I'm very low on ideas, and the only thing I was able to come up with was a unique design for a Lightweight hammer bot:

(https://gametechmods.com/uploads/images/11618Soap Bar Outside.JPG)

(https://gametechmods.com/uploads/images/55851Soap Bar Inside.JPG)
Title: Re: Wacky Bob's Stock Showcase
Post by: FOTEPX on February 13, 2011, 07:10:37 PM
And I thought you were improving...

1. Use 1 black, more power and less kg's.
2. Use a different weapon, Ice Picks have normals.
3. Tell us what the armour is
4. Get a wedge
5. Get more weapons on that hammer
6. Get Starcore, and watch how quickly that gets ripped apart.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on February 13, 2011, 07:14:38 PM
His armour is DSA.

I just couldn't come up with anything else, but I'll change the weapon real quick.

Title: Re: Wacky Bob's Stock Showcase
Post by: Enigm@ on February 13, 2011, 07:15:02 PM
Why would he want a black on a LW when a Nifty is sufficient enough?
Title: Re: Wacky Bob's Stock Showcase
Post by: FOTEPX on February 13, 2011, 07:15:51 PM
Because I'm not really sure how much is required to fully power a DDT, so I just said a black, just to be safe.
Title: Re: Wacky Bob's Stock Showcase
Post by: Pwnator on February 13, 2011, 07:16:32 PM
1. Use 1 black, more power and less kg's. And I thought you knew your stock. A Nifty's fine for this.
2. Use a different weapon, Ice Picks have normals. Not necessarily. Curved hammers are somewhat a waste of weight here, so ice picks are a good weapon choice.
4. Get a wedge HA! Build one with a wedge and make sure it's good.
6. Get Starcore, and watch how quickly that gets ripped apart. SCv2?  :trollface
Title: Re: Wacky Bob's Stock Showcase
Post by: Somebody on February 13, 2011, 07:29:02 PM
FOTEPX: If you aren't sure, put a "maybe" or just don't post at all.
Title: Re: Wacky Bob's Stock Showcase
Post by: Clickbeetle on February 13, 2011, 08:53:21 PM
I can't believe no one has said to put the DDT behind the plows yet.  That's the first thing I would do.
Title: Re: Wacky Bob's Stock Showcase
Post by: J on February 13, 2011, 11:01:59 PM
I'm very low on ideas
You could try what I do, and make robots that fit 'teams' you make.
Example:
(https://gametechmods.com/uploads/images/67609InfernoTeam.png)
I picked a them, which apparently was 'fire', and then built a bunch of robots and gave them all a matching skin.

....Or you could just try messing around with a few ideas until you figure out something for your next design O,o
Title: Re: Wacky Bob's Stock Showcase
Post by: Sage on February 15, 2011, 11:00:19 PM
And I thought you were improving...

1. Use 1 black, more power and less kg's.
2. Use a different weapon, Ice Picks have normals.
3. Tell us what the armour is
4. Get a wedge
5. Get more weapons on that hammer
6. Get Starcore, and watch how quickly that gets ripped apart.

just.. no.




get restocked (https://gametechmods.com/forums/Smileys/gtm/coolface.gif)
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on February 19, 2011, 12:01:57 PM
I finally got around to making something:

(https://gametechmods.com/uploads/images/17328Clyde the Second - Outside.JPG)

(https://gametechmods.com/uploads/images/67524Clyde the Second - Inside.JPG)

The snowplow wasn't for rear armor, it's a stabilizer.

Now, if only I had the weight to give him a wedge...
Title: Re: Wacky Bob's Stock Showcase
Post by: Vertigo on February 19, 2011, 12:05:11 PM
Weapon is too high
Title: Re: Wacky Bob's Stock Showcase
Post by: Pwnator on February 19, 2011, 12:05:21 PM
Well that looks uh... wacky.

Use the tribar's other attachment point to the setup's almost flush against the ground. I doubt the drive's low enough to angle the weapons effectively as is.

Also, don't waste 10+kg just for a stabilizer. 2 extenders will do. :P
Title: Re: Wacky Bob's Stock Showcase
Post by: ty4er on February 19, 2011, 12:12:58 PM
Turn the tribar the other way so it's lower and try to get the wedge to be the stabilizer
But i'm not great at stock so listen to the others  :gawe:
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on February 20, 2011, 07:13:09 PM
Well, here's the 3rd remake. I used the other attachment point on the Tri - Bar, and it turns out that now, he doesn't even need a stabilizer.

And, with that extra weight, I stacked pink batteries into the other ones, so he now has 4 Pinks (For those of you who couldn't do the math, 2 + 2 = 4), because I figured that two Small Battery packs underpowers two Right Angles and a Redbird.

And yes, I'm fully aware that static wedges are definitely not the best in this case, so any suggestions on what to replace it with would be helpful.

(https://gametechmods.com/uploads/images/70616Clyde - 3rd Edition - Outside.PNG)

(https://gametechmods.com/uploads/images/89098Clyde - 3rd Edition - Inside.PNG)
Title: Re: Wacky Bob's Stock Showcase
Post by: FOTEPX on February 20, 2011, 07:16:34 PM
Well, there isn't really that much you can do whilst keeping in the weight limit. Also, I really want to make a clone of it now named Bonnie.

(Ifanyonegetstheeminemreference+1foryou)
Title: Re: Wacky Bob's Stock Showcase
Post by: Pwnator on February 20, 2011, 07:37:14 PM
Ah. I got a better idea. Instead of using that static wedge thing, just use two casters. If the largest ones don't angle the weapon setup enough, go for the smaller ones as long as the front is still protected. :D
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on February 20, 2011, 08:51:12 PM
You mean putting big casters in the back so he tilts forward like this?

(https://gametechmods.com/uploads/images/46998Clyde Quarte.PNG)
Title: Re: Wacky Bob's Stock Showcase
Post by: Pwnator on February 20, 2011, 09:00:27 PM
I meant the front. Raise them up so they won't interfere with the angled stance. Sorta like this:

(https://gametechmods.com/uploads/images/29038tetanus.jpg)
Title: Re: Wacky Bob's Stock Showcase
Post by: Sparkey98 on February 20, 2011, 09:16:36 PM
And I thought you were improving...
What a nice way to treat others. especially the ones that listen more than you do.
Title: Re: Wacky Bob's Stock Showcase
Post by: FOTEPX on February 20, 2011, 09:18:50 PM
And I thought you were improving...
What a nice way to treat others. especially the ones that listen more than you do.

That quote was 8 days ago. Now we're talking about casters or something.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on February 21, 2011, 06:41:03 AM
Sorry I don't understand all the way, but is it like this?

(https://gametechmods.com/uploads/images/1707Clyde Quarte - Caster Thingy.PNG)

I'm not an expert on casters, I never even knew you could raise them before!
Title: Re: Wacky Bob's Stock Showcase
Post by: NFX on February 21, 2011, 06:44:04 AM
It is like that, yeah. You can make the chassis longer at the top end so it's not as slanted, then you could get bigger casters in there.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on February 21, 2011, 06:47:50 AM
What do the casters do when they're like that?
Title: Re: Wacky Bob's Stock Showcase
Post by: ty4er on February 21, 2011, 06:48:31 AM
Invincible armour
Title: Re: Wacky Bob's Stock Showcase
Post by: NFX on February 21, 2011, 08:09:45 AM
Anything attached to the baseplate is invincible, which is why people started using casters as "invincible" armour, provided it's thick enough. The Janurary Bot Of The Month voting thread had a lot of Caster Armour in it.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on February 26, 2011, 10:25:50 AM
Some games just don't deserve to have a quit button...

Anyway, I finally made something, and I don't have any idea what to do with all that leftover weight.

Mars Rover:

(https://gametechmods.com/uploads/images/27238Mars Rover - Outside.PNG)

(https://gametechmods.com/uploads/images/78418Mars Rover - Inside.PNG)

This setup seems to be the only thing I can build at the moment.
Title: Re: Wacky Bob's Stock Showcase
Post by: Pwnator on February 26, 2011, 10:30:01 AM
Have a larger chassis so you can have space for burst wedges.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on February 27, 2011, 07:11:58 AM
(https://gametechmods.com/uploads/images/1908Mars Rover - Probe 2.PNG)

He's still underweight, but he has two blacks now.
Title: Re: Wacky Bob's Stock Showcase
Post by: freeziez on February 27, 2011, 07:12:47 AM
Needs moar plow.
Title: Re: Wacky Bob's Stock Showcase
Post by: ty4er on February 27, 2011, 07:17:08 AM
Try swapping the angle connecters for extenders or just use one extender and use the side AP
And try protecting those extenders with something
And i'm not sure if the weapon has enough reach...
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on February 27, 2011, 07:24:04 AM
20 CM extenders wouldn't fit, and I can't line up the one extender how I want it.

But yeah, the weapons barely reach out. I've got an idea to change that, though.
Title: Re: Wacky Bob's Stock Showcase
Post by: J on February 27, 2011, 11:36:28 AM
I noticed his drive motors are a little spread apart.
You could get some more room out of your robot if you bring them closer together.

....Also, you could replace both ramplates with 1 plow, via the eFFe glitch.
That should help you save some weight and add more junk to it.
Title: Re: Wacky Bob's Stock Showcase
Post by: Hard Bot on February 27, 2011, 11:49:13 AM
You should get the BBEANS AI. The bots are harder than the Stock AI , but eaiser than Starcore AI.
Title: Re: Wacky Bob's Stock Showcase
Post by: madman3 on February 27, 2011, 11:52:38 AM
I noticed his drive motors are a little spread apart.
You could get some more room out of your robot if you bring them closer together.

....Also, you could replace both ramplates with 1 plow, via the eFFe glitch.
That should help you save some weight and add more junk to it.
Bad Idea on a VS, mate.
Title: Re: Wacky Bob's Stock Showcase
Post by: J on February 27, 2011, 11:54:25 AM
I noticed his drive motors are a little spread apart.
You could get some more room out of your robot if you bring them closer together.

....Also, you could replace both ramplates with 1 plow, via the eFFe glitch.
That should help you save some weight and add more junk to it.
Bad Idea on a VS, mate.
Why? Because the frontal weapon would somehow weight it down-like?
Then just use Rubber Wheels O,o
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on February 27, 2011, 12:36:33 PM
(https://gametechmods.com/uploads/images/73910Mars Rover - Probe 3.PNG)

My first bot that I used the eFFe glitch on.
Title: Re: Wacky Bob's Stock Showcase
Post by: ty4er on February 27, 2011, 12:39:12 PM
Try putting two connectors together for the irons and maybe put like a blade on the wedge extender?
Title: Re: Wacky Bob's Stock Showcase
Post by: J on February 27, 2011, 01:44:01 PM
Those angle connectors are like, what, 5 weight each?
Swap them with round extenders.
You could save about 30-ish weight
Title: Re: Wacky Bob's Stock Showcase
Post by: freeziez on February 27, 2011, 03:26:56 PM
With those angled plows, I'm not sure if bots will completely hit the spinner. They'll just fall off the sides.
Title: Re: Wacky Bob's Stock Showcase
Post by: madman3 on February 27, 2011, 03:43:31 PM
Angle the ploughs so they are like this :
   _
 /   \
Front
It creates a trapping effect that makes it easier to keep hold of bots.
Title: Re: Wacky Bob's Stock Showcase
Post by: freeziez on February 27, 2011, 03:48:52 PM
Angle the ploughs so they are like this :
   _
 /   \
Front
It creates a trapping effect that makes it easier to keep hold of bots.

^ This. ^
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on February 28, 2011, 07:07:03 AM
I angled them like that, but now the wedge is in midair. Is it really worth it?
Title: Re: Wacky Bob's Stock Showcase
Post by: ianh05 on February 28, 2011, 07:25:47 AM
(https://gametechmods.com/uploads/images/73910Mars%20Rover%20-%20Probe%203.PNG)

My first bot that I used the eFFe glitch on.

not too bad, try using the middle attachment points on the disc and face the extenders out that way you can put 1 iron on the disc and 2 on the extender like this:

Irons>  | |   |
disc >  O----- < extender
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on March 15, 2011, 08:38:54 AM
Been lurking for a bit, and I haven't done anything for a while.

So, quick story. I recently downloaded EMERGENCY for fun, and when I saw how much empty space he had, I decided I'd try improving him.

So, here's False Alarm, a Middleweight flipper:

(https://gametechmods.com/uploads/images/9951False Alarm Outside.PNG)

(https://gametechmods.com/uploads/images/83863False Alarm Inside.PNG)

He may not look like much, but look at what he was able to do:

(https://gametechmods.com/uploads/images/15380False Alarm destroys GTV.PNG)

Yep, he has the capability of destroying a Pop - up. Whaddya think?
Title: Re: Wacky Bob's Stock Showcase
Post by: FOTEPX on March 15, 2011, 10:13:36 AM
How something that crap can be capable of doing that is just plain luck. I've seen LW's with the same bursts.
Title: Re: Wacky Bob's Stock Showcase
Post by: madman3 on March 15, 2011, 10:35:19 AM
How something that crap can be capable of doing that is just plain luck. I've seen LW's with the same bursts.
Could have been more tactfully put.
But you want more bursts at that weight.
Title: Re: Wacky Bob's Stock Showcase
Post by: Scrap Daddy on March 15, 2011, 02:31:43 PM
Not really.

if he's taking the weaponed flipper approach, 2 ddts is fine.


GENERIC ADVICE: Shrink the chassis and get more weapons.
Title: Re: Wacky Bob's Stock Showcase
Post by: Clickbeetle on March 20, 2011, 09:43:06 PM
Giving it a sloped front would also help, so the weapons will more easily hit stuff.  Like a wammer.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on April 02, 2011, 07:31:41 AM
I've been meaning to show this off for a while:

(https://gametechmods.com/uploads/images/5003Chocolate Swirl Splash.PNG)

It has DSA armor, and it's very resistant to most wedges. It spins up to speed very quickly, so most bots don't stand a chance against it. Probably the best bot I've made so far.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on April 02, 2011, 09:06:07 AM
Yep, too bad they're unrealistically heavy...
Title: Re: Wacky Bob's Stock Showcase
Post by: madman3 on April 02, 2011, 09:52:00 AM
Use round extenders rather than angle connecters by using the control points on the side. Otherwise that's an OK bot, looks like Bee Keeper or whatever it's called.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on April 02, 2011, 10:34:42 AM
You mean Possessed Bee.

Extenders can't fit exactly in line with the side ones, but I bet if I were to angle them diagonally, I could get away with it.
Title: Re: Wacky Bob's Stock Showcase
Post by: madman3 on April 02, 2011, 02:20:40 PM
You mean Possessed Bee.

Extenders can't fit exactly in line with the side ones, but I bet if I were to angle them diagonally, I could get away with it.
Try eFFe glitching, Sage made a tutorial video if you need one. That should allow you to get them with equal reach without wasting too much weight.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on April 07, 2011, 07:56:45 AM
Yay!

(https://gametechmods.com/uploads/images/82813Chocolate Chip Swirl Splash V2.PNG)

DSA, more spikes, and the insides are the same.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on April 09, 2011, 03:23:56 PM
Anything?
Title: Re: Wacky Bob's Stock Showcase
Post by: freeziez on April 09, 2011, 03:29:05 PM
It's too epic for my eyes.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on April 09, 2011, 03:47:06 PM
Thanks! If you want, I'll put him on the exchange.
Title: Re: Wacky Bob's Stock Showcase
Post by: NFX on April 09, 2011, 04:58:13 PM
I can imagine it'll be quite unbalanced, just because of how the axle mounts are laid out on top of the disc. Try to have them all facing the same direction, so that it looks the same when it's rotated. As you have it now, it's symmetrically linear, whereas it should have rotational symmetry.
Title: Re: Wacky Bob's Stock Showcase
Post by: Clickbeetle on April 09, 2011, 10:40:26 PM
Take a look at Scrap's flail HS he made recently




Stock flails? Stock flails.
(https://gametechmods.com/uploads/images/27730Flail.png)

See how he put double razors on each axle?  Do something like that and you can have the same amount of weapons but half the axle mounts (which comes to a total of 88 kgs saved).

Scrap did that with the eFFe glitch, by the way.

Your bot does look good, it's only a little inefficient with the number of axles.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on May 01, 2011, 10:10:39 AM
(https://gametechmods.com/uploads/images/48054Emerald Rage Splash.PNG)

This is going to be one of the bots on the team I'm going to send for Enigma AI.
Title: Re: Wacky Bob's Stock Showcase
Post by: madman3 on May 01, 2011, 12:32:49 PM
Wut? A decent stock sawbot?

*Faints*
Title: Re: Wacky Bob's Stock Showcase
Post by: NFX on May 01, 2011, 12:37:10 PM
An axle sawbot? Now that is an interesting idea. I know S_M's one works, 'cause he's got a hundred and eleventy fourteen sawblades on his, but how much damage does this one deal out?
Title: Re: Wacky Bob's Stock Showcase
Post by: Jack Daniels on May 01, 2011, 12:42:51 PM
Lots of empty space. Cool concept. I think you should tighten it up a bit to gain some weight to spend and invest in a couple of maces to wedge in the corner between the irons and wedges. That way you can protect those red extenders that can get lobbed off pretty easy.  Couple of short blades could do the trick too, like how they protect extenders on pro-popups.

Otherwise, I like.
Title: Re: Wacky Bob's Stock Showcase
Post by: Clickbeetle on May 01, 2011, 04:53:34 PM
Whuh... how does that beat Vox???


I can see it beating other wedges, rammers, and VS's if the wedges are good, but the sides look too exposed to be good against HS's if you ask me.


Interesting idea, anyway.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on May 04, 2011, 03:53:22 PM
(https://gametechmods.com/uploads/images/92202Unleashed Virus Splash.PNG)
Title: Re: Wacky Bob's Stock Showcase
Post by: Enigm@ on May 04, 2011, 03:59:06 PM
(https://gametechmods.com/uploads/images/92202Unleashed Virus Splash.PNG)
Needs moar razors, only needs one wedge, use DDT's for weapon motors, yada,yada,yada.
Title: Re: Wacky Bob's Stock Showcase
Post by: Fracture on May 04, 2011, 04:13:35 PM
Well, the results won't lie, I'm impressed. (Neglected Waterbug o_O)

-Flatter chassis wedge maybe?
-You can power those motors with a Nifty.
-It seems like the wedge extenders could be easily ripped off...I notice there are no Battleshots of HS on there. :P Make the wedges shorter or protect them.
-What armour?
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on May 04, 2011, 04:18:18 PM
-What armour?

DSA. I always use DSA.

I notice there are no Battleshots of HS on there. :P

I just tested him against Anti-Popup designs and Killer Heavyweights.

...

Gimme a second...
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on May 04, 2011, 08:32:56 PM
(https://gametechmods.com/uploads/images/82723DSFTDB.PNG)

All those bots are Horizontal Spinners.
Title: Re: Wacky Bob's Stock Showcase
Post by: Enigm@ on May 04, 2011, 08:36:07 PM
(https://gametechmods.com/uploads/images/82723DSFTDB.PNG)

All those bots are Horizontal Spinners.
Dethbawks? :3
Title: Re: Wacky Bob's Stock Showcase
Post by: Virus Bomb on May 04, 2011, 09:52:19 PM
What version of Starcore you got? I doubt that could beat the SCv4 Maelstrom.
Title: Re: Wacky Bob's Stock Showcase
Post by: J on May 05, 2011, 12:57:05 AM
Bob used my skinpack.
Love it.
(Which reminds me, I need to make an updated version)

Oh, and that sawbot idea of yours is actually pretty interesting.
Since the sawblades do damage regardless of them spinning, they pretty much act as giant razors(Well, maybe not as powerful, but you get the idea)
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on May 05, 2011, 06:46:42 AM
What version of Starcore you got?

Version 3. I might get Version 4 soon.

Since the sawblades do damage regardless of them spinning...

That's exactly why I used axles. I used HP Z-Teks on the first prototype, and then I was like, "Oh yeah, saws do the same damage no matter if the saws are moving or not." So I used axles to save weight and put on more weapons. Also, since axles don't need batteries, the batteries can focus on the drive motors and the bot can go faster. Plus, even with axles, it's still good at gut-ripping, too.
Title: Re: Wacky Bob's Stock Showcase
Post by: J on May 05, 2011, 09:35:14 AM
Plus, even with axles, it's still good at gut-ripping, too.
Like I said, sawblades are just larger razors, but aren't as powerful.
Title: Re: Wacky Bob's Stock Showcase
Post by: Hard Bot on May 07, 2011, 06:42:59 PM
-Use Shiny Hubs.
-Use irons, not razors.
-Take off the ramplate.
Title: Re: Wacky Bob's Stock Showcase
Post by: Ben Purse on May 07, 2011, 06:43:41 PM
-Use Shiny Hubs.
-Use irons, not razors.
-Take off the ramplate.
Razors are better then irons.
Title: Re: Wacky Bob's Stock Showcase
Post by: 090901 on May 07, 2011, 07:24:53 PM
-Use Shiny Hubs.
-Use irons, not razors.
-Take off the ramplate.
Razors are better then irons.
Only in some cases.
Title: Re: Wacky Bob's Stock Showcase
Post by: madman3 on May 08, 2011, 08:01:05 AM
-Use Shiny Hubs.
-Use irons, not razors.
-Take off the ramplate.
Razors are better then irons.
Only in some cases.
Here they are though.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on May 08, 2011, 08:37:17 AM
-Use Shiny Hubs. Pop-ups need low-ground clearance so it's easier to get under bots and harder for others to get under it.

-Use irons, not razors. Razors are more damaging than irons. Even though they're more fragile, they suit pop-ups better because it's difficult to knock them off, since they retract back into their hidey-hole.

-Take off the ramplate. Why? Pop-ups need protection to fend off Horizontal Spinners, too.
Title: Re: Wacky Bob's Stock Showcase
Post by: NFX on May 08, 2011, 08:45:03 AM
I would shorten the wedges, personally, they look like they could be taken off quite easily. That should get you another 12 or so kg to play with, maybe to add a couple more razors with. I say keep the ramplate, but the sides are more often where the HS will hit. Keep the Rubbers as well, if you have the weight for them.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on May 12, 2011, 06:02:02 PM
Built this in a rush:

(https://gametechmods.com/uploads/images/16301Eximoq Splash.PNG)

I was in the mood to make a de-weaponer, and then I decided to make it wedgy. It's got DSA, as always, 2 HP Z-Tek drive, one Nifty, and Snapper Wedges. I might give it Rubber Wheels in an update, but I'm not sure if I should. Anyway, I don't like it very much, but I love the name for some reason.

In other news, this is my first bot with a control board stacked in a Nifty!  :mrgreen:

Wedged De-weaponer: An idea in progress.
Title: Re: Wacky Bob's Stock Showcase
Post by: NFX on May 12, 2011, 06:06:45 PM
Actually not that bad. Good job with the CB/Nifty stack as well, it's a tricky one to get right.
At least in my experience...
 
I can't see the point of the plows, though, they look a bit much like cannon fodder. I'd consider losing them and adding some more weapons on the front of the bot. Avoid using T Connectors as well, they're effectively wasted weight when you could have a regular round extender.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on May 12, 2011, 06:15:09 PM
I can't see the point of the plows, though.

They were there to fend off Horizontal Spinners and double as wheel guards. They don't really help that much. Actually, they pretty much just get in the way. It couldn't really wedge opponents very well if they were still connected. Plus, I guess I could use Irons as wheel guards.

By the way, should I keep the shinies or ditch them and get Rubbers?
Title: Re: Wacky Bob's Stock Showcase
Post by: J on May 12, 2011, 06:18:53 PM
I might give it Rubber Wheels
You were planning on removing the side plows, so....
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on May 18, 2011, 09:15:14 PM
(https://gametechmods.com/uploads/images/44688Onion Skin 3 Splash.PNG)

The whole point of this bot was to see if I could Axle Load. (By the way, this has DSA, of course, and 3 Blacks)
Title: Re: Wacky Bob's Stock Showcase
Post by: J on May 19, 2011, 12:02:58 AM
3 Blacks is a bit much. you only really need 2. Plus, you could then move those side snappers forward more(you could also shrink the poles as well), and give you some extra weight to fool around with.
Oh, and if you had the side plates horizontal instead of being vertical, you could remove the middle plate and have room for the 2nd battery.
.......
Of course, my suggestions are always just crazy and what-not, but I'm just giving ideas.
Title: Re: Wacky Bob's Stock Showcase
Post by: Squirrel_Monkey on May 19, 2011, 01:53:44 AM
3 Blacks is good on a popup.
Title: Re: Wacky Bob's Stock Showcase
Post by: Fracture on May 19, 2011, 05:24:36 AM
Anything with a single wedge (heck, a single EMERGENCY wedge, even) sticking out by just 20 cm is going to get under that...

Use more extenders to make the wedge narrower and you won't need the blades for protection, or at least shorter ones.
Title: Re: Wacky Bob's Stock Showcase
Post by: Enigm@ on May 19, 2011, 06:20:58 AM
Moar razors. Nice 'bot though.
Title: Re: Wacky Bob's Stock Showcase
Post by: madman3 on May 19, 2011, 10:35:09 AM
Anything with a single wedge (heck, a single EMERGENCY wedge, even) sticking out by just 20 cm is going to get under that...

Use more extenders to make the wedge narrower and you won't need the blades for protection, or at least shorter ones.
Or how about he just uses 140cm square extenders, keeps the blades and uses more razors with the saved weight? :rolleyes:
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on June 02, 2011, 08:16:51 AM
(https://gametechmods.com/uploads/images/52128Tribute to Sage.PNG)

32 Irons and 1 Black.
Title: Re: Wacky Bob's Stock Showcase
Post by: ty4er on June 02, 2011, 08:22:09 AM
I really like that  :gawe:
Only thing i can think of is shortening the wedges, unless it hinders performance.
Oh and the ramplates look like they're sticking out a bit to me.
Title: Re: Wacky Bob's Stock Showcase
Post by: Pwnator on June 02, 2011, 08:23:59 AM
Not bad at all. Too bad the motors are exposed, though.


Oh, and the wedges and ramplates are fine.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on June 02, 2011, 09:28:46 AM
(https://gametechmods.com/uploads/images/82385TTS2 PNG.PNG)

Weighs exactly the same and has better protection now.
Title: Re: Wacky Bob's Stock Showcase
Post by: Jack Daniels on June 02, 2011, 04:05:27 PM
Best. Name. Ever.

Edit: oh, and ditch the boner-extenders.  Those are just going to block bots from getting to the weapons... what is the point?
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on June 02, 2011, 04:25:46 PM
what is the point?

I dunno, protection protection?

Guess I'll trade them for a longer wedge (Or maybe something else if you guys can suggest something better. I can't fit a castor anywhere.)
Title: Re: Wacky Bob's Stock Showcase
Post by: Scorpion on June 02, 2011, 04:36:27 PM
what is the point?

I dunno, protection protection?

Guess I'll trade them for a longer wedge (Or maybe something else if you guys can suggest something better. I can't fit a castor anywhere.)
Blades on the wedge extenders, if ya can get the weight for them.
Title: Re: Wacky Bob's Stock Showcase
Post by: Scrap Daddy on June 02, 2011, 04:41:14 PM
I like it, but I somehow find a setup that turns the weapon motors around and putting something to protect them in the middle.
Title: Re: Wacky Bob's Stock Showcase
Post by: NFX on June 02, 2011, 05:33:10 PM
I do like it, though the weapon motors do look dangerously exposed. I'd try to find some way of protecting them better.

As for the name, it doesn't really hold a candle to this (https://gametechmods.com/RA2wiki/index.php?title=Tribute_To_Tribute_To_Mayhem), which looks somewhat similar to it, I believe...
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on June 02, 2011, 06:40:59 PM
I only made this tribute bot for one reason...

Glad you guys like it, though. I'll see if I can find a better way to shield the motors...
Title: Re: Wacky Bob's Stock Showcase
Post by: J on June 02, 2011, 07:00:02 PM
The entire robot is red extenders.
Wonderful.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on June 02, 2011, 07:21:02 PM
The entire robot is red extenders.

Exactly!
Title: Re: Wacky Bob's Stock Showcase
Post by: Clickbeetle on June 03, 2011, 11:01:56 PM
Trolling Sage with red extenders seems to have gained a rise in popularity recently... was it Dominator of Dragons that started it?


Anyway that bot looks quite impressive.  32 iron spikes is an insane amount of weapons for a VS.  However it would probably be better if it had less irons and more protection.  There's no way you would lose all 32 spikes before you lost a motor or the chassis.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on June 16, 2011, 03:42:34 PM
(https://gametechmods.com/uploads/images/21298Slorb Splash.PNG)

This didn't turn out as well as I hoped, but it's still awesome.
Title: Re: Wacky Bob's Stock Showcase
Post by: NFX on June 16, 2011, 03:47:46 PM
4 Wedges is a bit much. I'd drop down to one on each side, and add more weapons on the jugglers.

Plow skin's a bit seizure-inducing, though.
Title: Re: Wacky Bob's Stock Showcase
Post by: Scorpion on June 16, 2011, 03:51:33 PM
What NFX said, and then use the saved weight on moar weaponry on those disks.
Also, i'd try angling them inwards a bit more, to see if that increases it's effectiveness.
Title: Re: Wacky Bob's Stock Showcase
Post by: Clickbeetle on June 18, 2011, 11:52:59 PM
The plow skin shakes and jitters whenever I scroll past the image.   :dead:


Nice bot.  For an angled juggler you really want more weapons though, because they are exposed to more hits.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on June 29, 2011, 11:05:14 AM
Okay, so it turns out I'm better at Lightweights then I thought:

(https://gametechmods.com/uploads/images/17942Firebrand Splash.PNG)

As a bonus, it also self-rights. Plus, its wedge is more effective than you'd think.

(https://gametechmods.com/uploads/images/6675Thunderhand Splash.PNG)

I think this one is more impressive than Firebrand. In case you can't see the insides very well, the drive motors are in the front, and there's a Nifty with a stacked Control Board in between. The Servo is in the back.
Title: Re: Wacky Bob's Stock Showcase
Post by: NFX on June 29, 2011, 11:09:54 AM
Not too bad. =]

Maybe if you used a SnapperII on Thunderhand, you could get it attached for much less weight, and you could add some defenses to it as well.
Title: Re: Wacky Bob's Stock Showcase
Post by: Squirrel_Monkey on June 29, 2011, 11:22:08 AM
Thunderhand has too much drive :P
Can you lower the chassis wedge on Firebrand?
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on June 29, 2011, 11:27:40 AM
Can you lower the chassis wedge on Firebrand?

Maybe by a few pixels.
Title: Re: Wacky Bob's Stock Showcase
Post by: Enigm@ on June 29, 2011, 11:29:00 AM
You can make Firebrand a fire razor pop-up easily.
Title: Re: Wacky Bob's Stock Showcase
Post by: madman3 on June 29, 2011, 11:36:27 AM
Firebrand has too much drive if you ask me, you may be able to get a couple more razors of you downgrade to Z-Teks.
Title: Re: Wacky Bob's Stock Showcase
Post by: Enigm@ on June 29, 2011, 11:40:45 AM
Firebrand has too much drive if you ask me, you may be able to get a couple more razors of you downgrade to Z-Teks.
This. Hell, he can even get them to be Redbirds.
Title: Re: Wacky Bob's Stock Showcase
Post by: Clickbeetle on July 04, 2011, 05:54:27 PM
Very retro.  Y connectors, servos... haven't seen those in a while.  What's with the T connector on the back of Thunderhand?
Title: Re: Wacky Bob's Stock Showcase
Post by: J on July 04, 2011, 06:48:46 PM
Firebrand has too much drive if you ask me
How is that a bad thing?
Title: Re: Wacky Bob's Stock Showcase
Post by: NFX on July 04, 2011, 06:54:06 PM
Not enough weight left over for weaponry or defense.
Title: Re: Wacky Bob's Stock Showcase
Post by: J on July 04, 2011, 10:10:26 PM
Not enough weight left over for weaponry or defense.
Yea, thats true. But it still helps him to launch things better.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on July 05, 2011, 07:35:07 AM
What's with the T connector on the back of Thunderhand?

It's a 90 degree angle connector, actually. Sure, there's probably better ways to fill up weight, but I was hoping to bring this showcase out of the dust.

...

I'm starting to wish I put a random extender on Firebrand to go with it.
Title: Re: Wacky Bob's Stock Showcase
Post by: FOTEPX on July 05, 2011, 09:55:45 AM
Very retro.  Y connectors, servos... haven't seen those in a while.  What's with the T connector on the back of Thunderhand?

Probably for self-righting.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on July 16, 2011, 07:26:02 PM
(https://gametechmods.com/uploads/images/24638Hassan Chop Splash.PNG)

I've really wanted to showcase a Superheavyweight lately, so I set off to make this. Too bad it ended up as a regular Heavyweight. Anyway, after I put on the casters, I realized the chassis was perfect for Z-Teks, but not tall enough for a Snapper 2. I wasn't about to start over, so I built the thing off of servos. Makes it more original, too!
Title: Re: Wacky Bob's Stock Showcase
Post by: Vertigo on July 17, 2011, 04:40:57 AM
Nice concept, but looks messssy

And don't put your drive like that
Title: Re: Wacky Bob's Stock Showcase
Post by: Jack Daniels on July 17, 2011, 10:11:53 AM
That thing must turn like a Schoolbus.

Cool concept though.
Title: Re: Wacky Bob's Stock Showcase
Post by: Scorpion on July 17, 2011, 11:04:48 AM
I'd say you've gone overkill on the armour there.
You'll want the drive motors the other way round to give the bot an improved turning circle.

Generally though you need to lighten your extender work there, you could also bend the hammer arms to protect them better as well.
Title: Re: Wacky Bob's Stock Showcase
Post by: J on July 18, 2011, 11:25:01 PM
Bob, use that background in your splash as a skin. It will look awesome.

Oh, and you could move the wedges apart by just a little bit.
I dunno', I was never really one for having long wedges that close to eachother.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on August 12, 2011, 11:41:39 AM
Finally got around to building something:

(https://gametechmods.com/uploads/images/98437Zing Zing Splash.PNG)

Nothing special
Title: Re: Wacky Bob's Stock Showcase
Post by: J on August 12, 2011, 11:49:21 AM
Seems interesting.
Is it invertible?
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on August 12, 2011, 11:51:38 AM
Yep
Title: Re: Wacky Bob's Stock Showcase
Post by: ty4er on August 12, 2011, 11:52:09 AM
Would it be better if the wheels were facing outwards?

Don't really think it needs 2 blacks for 2 hp z-tecks...
Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on August 12, 2011, 03:08:22 PM
You should really get your drive parallel, it'll be much faster.

Also pointy tips like tht = fail
Title: Re: Wacky Bob's Stock Showcase
Post by: Scorpion on August 12, 2011, 03:24:47 PM
The casters are near useless as is as well.
Title: Re: Wacky Bob's Stock Showcase
Post by: Badnik96 on August 12, 2011, 08:48:19 PM
that's gotta turn slooooooow.

Also I just got the ML:SS reference on Firebrand and Thunderhand. yay. :3
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on March 09, 2012, 09:33:51 AM
I have to start building more often

Stronisis:

(https://gametechmods.com/uploads/images/23670Stronisis.PNG)

799.2, DSA. Very powerful.
Title: Re: Wacky Bob's Stock Showcase
Post by: Pwnator on March 09, 2012, 09:37:21 AM
Haven't seen something close to ACAMS' building style in a long time. Looks neat.
Title: Re: Wacky Bob's Stock Showcase
Post by: Jonzu95 on March 09, 2012, 09:37:55 AM
Not bad. I would move the spinners forward, and get rid of those useless casters... Otherwise looks ok.
Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on March 09, 2012, 09:46:09 AM
Casters are mostly useless.

Try and make shorter wedges as well, also servos as stacking are so oldschool.
Title: Re: Wacky Bob's Stock Showcase
Post by: Pwnator on March 09, 2012, 09:48:19 AM
Spinners' reach is fine if the wedges are decent.

You should try to ditch the casters in favor of rubbers, though. You can easily revert it if the wedges become worse.
Title: Re: Wacky Bob's Stock Showcase
Post by: NFX on March 09, 2012, 10:07:32 AM
Looks pretty cool. Casters are useless, though, definitely get rid of them. Reach seems a bit short for my liking too, you might want to try Axle Loading the spinners onto some extenders to get them as close to the servos as possible. Also looks a bit too long and narrow to me, but depends on how good the wedges are.
Title: Re: Wacky Bob's Stock Showcase
Post by: Badnik96 on March 09, 2012, 10:31:05 AM
Nice to see you build again Bob, but this isn't really the best you can do IMO.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on April 27, 2012, 04:38:37 PM
Spinner thing

(https://gametechmods.com/uploads/images/65723Yozyoz.PNG)

DSA, 394.0. Annoying bit of weight that I can't use.
Title: Re: Wacky Bob's Stock Showcase
Post by: Jonzu95 on April 27, 2012, 04:40:42 PM
I don't think it's annoying. I would say that when it goes 392.0 or less.
Title: Re: Wacky Bob's Stock Showcase
Post by: GarvinTheGreat on April 27, 2012, 04:54:25 PM
What is the deal with the snappers? I can't quite make it out
Title: Re: Wacky Bob's Stock Showcase
Post by: Mr. AS on April 27, 2012, 04:56:22 PM
What is the deal with the snappers? I can't quite make it out
the drive is on them
Title: Re: Wacky Bob's Stock Showcase
Post by: Fracture on April 27, 2012, 05:10:28 PM
It can't move.

The most efficient thing you can do is put the drive, weapons, and plow all on a single SnapperII with invertibility. Do you simply refuse to use SnapperIIs, or did you just not feel like using them at the time?
Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on April 28, 2012, 01:11:57 AM
uh so much weight wasted, just attach your drive zteks on anchors.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on May 08, 2012, 07:53:20 PM
Smolder (Yes, another HS)

(https://gametechmods.com/uploads/images/2211Smolder.PNG)

So yeah. DSA, 396.7, 12 Razors.
Title: Re: Wacky Bob's Stock Showcase
Post by: Mr. AS on May 08, 2012, 07:57:17 PM
i have a feeling that those extenders are going to come off very easily
Title: Re: Wacky Bob's Stock Showcase
Post by: GroudonRobotWars on May 08, 2012, 11:51:09 PM
Looks like a very cool design, but as Mr.AS had said those extenders look too fragile.
Title: Re: Wacky Bob's Stock Showcase
Post by: NFX on May 09, 2012, 08:07:12 AM
Looks quite interesting, but there's a lot more extender work going on than there should be. If you try Axle Loading the Servos, you could easily save around 20kg, and if you lost the forklift pieces from the back, that would save you more than enough weight to get maces and/or irons on the spinners instead of razors, which are probably going to get taken off pretty sharpish.
Title: Re: Wacky Bob's Stock Showcase
Post by: Mecha on May 09, 2012, 10:38:50 AM
Interesting concept,
Cool.
Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on May 09, 2012, 11:10:34 AM
As everyone said, there's far too much extenders on there. As a general rule of thumb for extender work : Keep it the simplest, lightest, strongest, less exposed possible.

edit : oh wait it's stock, so extender strength does not really matter.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on June 09, 2012, 07:56:16 PM
Was going for a HW Chained VS but it ended up as a MW thing.

(https://gametechmods.com/uploads/images/12131Aestron.PNG)

(https://gametechmods.com/uploads/images/4617Insides.PNG)

DSA, 398.3. Gets kills quickly and the wedge is decent.
Title: Re: Wacky Bob's Stock Showcase
Post by: Badnik96 on June 09, 2012, 08:13:54 PM
Cool. reminds me of one of my bots.
Title: Re: Wacky Bob's Stock Showcase
Post by: NFX on June 09, 2012, 08:38:05 PM
Looks pretty cool. I'm concerned with its lack of defense, though, how well does it fare against HS with those exposed motors?
Title: Re: Wacky Bob's Stock Showcase
Post by: Fracture on June 09, 2012, 08:44:48 PM
Not sure if angled VS or just weird juggler? If it's the former I would rotate the weapon motors 180 degrees and bring them closer together and/or angle them more toward the front, and if it's the latter I would just angle them down more, possibly also toward the front as well. You need to get those HP Z-Teks protected.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on June 09, 2012, 08:51:39 PM
Yeah, I noticed the motor exposure. Horizontal Spinners rip them off, unsurprisingly. So I think I'll just make it a Face Spinner.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on June 10, 2012, 08:44:20 AM
I said I'd make it a Face Spinner, so I did:

(https://gametechmods.com/uploads/images/26910Aestron V2.PNG)

Same insides and stuff, but now it's more damaging and the motors are protected.

Title: Re: Wacky Bob's Stock Showcase
Post by: Fracture on June 10, 2012, 08:48:33 AM
Looks great. Think you can centre the wedge though.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on June 12, 2012, 07:14:04 PM
Yes, I still build

(https://gametechmods.com/uploads/images/44347Spicy Tang.PNG)

8 Irons and 2 Razors. Simple setup:

(https://gametechmods.com/uploads/images/19801You're Quoting.PNG)
Title: Re: Wacky Bob's Stock Showcase
Post by: Mr. AS on June 12, 2012, 07:15:50 PM
are you sure you cant put those ba's against the chassis wall so you dont have to use the extenders ?
Title: Re: Wacky Bob's Stock Showcase
Post by: Team 9 on June 12, 2012, 07:16:39 PM
looks quite good, but the weapon motors are exposed on the sides, consider ramplates
Title: Re: Wacky Bob's Stock Showcase
Post by: NFX on June 12, 2012, 07:16:59 PM
Nice stacking there. Chassis could be shrunk up a little, though, and the BA's could perhaps be moved towards the edges of the chassis a bit more, removing the need for those extenders (ninja'd). You could definitely use some slower drive, maybe redbirds, to try and get yourself up to 12 irons. I reckon 6 irons and 6 maces, one of each on a 20cm extender would work better, because you've got the reach of the irons, but the extender protection of the maces.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on June 12, 2012, 07:48:44 PM
(https://gametechmods.com/uploads/images/96515Spicy Tang II.PNG)

398.4
Title: Re: Wacky Bob's Stock Showcase
Post by: Virus Bomb on June 12, 2012, 07:53:58 PM
just use 3 extenders per tribar.
Title: Re: Wacky Bob's Stock Showcase
Post by: Fracture on June 12, 2012, 09:39:04 PM
Skrzak!

Not sure how much it'll be able to jump around inverted with static HP Z-Teks. If not enough, you can raise the anchors and try to get invertibility, or if not, at least a lower ground clearance on the wheels so the bot doesn't lean on the plow so much.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on July 30, 2012, 02:49:27 PM
Acid Rain

(https://gametechmods.com/uploads/images/57124Acid Rain.PNG)

397.4, DSA, 12 Irons. Pretty slow, other than that it's good.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on July 30, 2012, 06:09:29 PM
After testing it more, I discovered the stability extenders only got in the way of the weapons. Then I discovered that it's perfectly stable without them. So I took them off and found a way to sneak in Z-Teks for drive.

(https://gametechmods.com/uploads/images/21914Acid Rain 2.PNG)

395.1, DSA, shorter chassis. Was still able to keep all 12 Irons. Faster and lots better now.
Title: Re: Wacky Bob's Stock Showcase
Post by: NFX on July 30, 2012, 06:14:34 PM
Looking pretty good. If you can shrink the chassis by .1 kg (which should be comparatively easy), you might be able to add a pair of 20cms parallel to the ones currently holding the drive motors on, to raise them up a little bit and perhaps help with balance by lengthening the stance slightly.
Title: Re: Wacky Bob's Stock Showcase
Post by: 090901 on July 30, 2012, 06:15:15 PM
Have you tried 8 irons and a wedge?
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on July 30, 2012, 06:49:53 PM
Have you tried 8 irons and a wedge?

If I can ever get away with this I will post it.
Title: Re: Wacky Bob's Stock Showcase
Post by: Badnik96 on July 30, 2012, 08:01:45 PM
Kinda reminds me of Look! The Loch Ness Monster!!! but slightly better. Just needs a wedge.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on July 31, 2012, 09:35:00 AM
Have you tried 8 irons and a wedge?

If I can ever get away with this I will post it.

Easier than I expected. I thought the extra chassis weight would kill me.

(https://gametechmods.com/uploads/images/69450Acid Rain 3.PNG)

398.4, DSA, 8 Irons. The wedge is pretty good and definitely helps.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on August 17, 2012, 06:38:22 PM
Aaaaand we're back. Quick FS I made, uses Acid Rain 3's chassis:

(https://gametechmods.com/uploads/images/94272Violet Viper.PNG)

Violet Viper. 798.1, DSA, 24 razors and extender work galore. The underside is completely protected with casters. Puts up a good fight.
Title: Re: Wacky Bob's Stock Showcase
Post by: Mr. AS on August 17, 2012, 06:41:13 PM
wedges looks narrow and bottom casters dont go well with wedges

4wd ?
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on August 17, 2012, 06:45:15 PM
2WD, sadly. I was going to stack a black and get rid of the casters, but couldn't get it to fit.
Title: Re: Wacky Bob's Stock Showcase
Post by: Gazea2 on August 17, 2012, 06:50:50 PM
I <3 your building style.
4WD would definitely help here and it would help if the snowplows covered the wheels. As Mr AS said, the wedges look quite narrow.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on September 08, 2012, 08:09:06 AM
Totally RAD vertical spinner (Shouldn't they be called RAMs, though?)

(https://gametechmods.com/uploads/images/75283Thpider.PNG)

Thpider, had some fun eFFeing to make this. 798.8, DSA, 2 Blacks (Happened to get the stack right away). Complete with 24 spinning irons and full underside caster protection.
Title: Re: Wacky Bob's Stock Showcase
Post by: Scrap Daddy on September 08, 2012, 02:08:01 PM
anything with any kind of horizontal spinning weapons will rape this easy. You need a much more stable setup that wont fall over and die if it fights anything
Title: Re: Wacky Bob's Stock Showcase
Post by: 090901 on September 08, 2012, 11:15:56 PM
The spinners look too high tbh.
I would think plows or swords would work better than blades though.
Title: Re: Wacky Bob's Stock Showcase
Post by: Gauche Suede on September 08, 2012, 11:24:40 PM
Totally RAD vertical spinner (Shouldn't they be called RAMs, though?)

(https://gametechmods.com/uploads/images/75283Thpider.PNG)

Thpider, had some fun eFFeing to make this. 798.8, DSA, 2 Blacks (Happened to get the stack right away). Complete with 24 spinning irons and full underside caster protection.
and i think the weapon is too slow for it's own good.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on March 12, 2013, 07:45:22 AM
Sooooo here's what I would have entered in last month's BotM if I hadn't built this on the last day:

(https://gametechmods.com/uploads/images/9990Coalescence.PNG)

Yeah
Title: Re: Wacky Bob's Stock Showcase
Post by: ty4er on March 12, 2013, 10:45:29 AM
you can make the wedges wider by rotating the extender they're on
Title: Re: Wacky Bob's Stock Showcase
Post by: Badnik96 on March 12, 2013, 11:13:14 AM
Yeah the wedges definitely need to be wider.
Title: Re: Wacky Bob's Stock Showcase
Post by: infiniteinertia on March 12, 2013, 07:18:59 PM
I'm so hijacking that extender setup on the drills. :3
Title: Re: Wacky Bob's Stock Showcase
Post by: Mr. AS on March 12, 2013, 07:26:15 PM
coalescence, almost like... coal miner?

you should probably work on making it faster and wider (AKA try getting V-shaped trappers going on like rabid pitbull does). also, having the spinners facing down like that likely wont let it gutrip much if at all.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on February 08, 2014, 02:34:07 PM
We now return to our irregularly scheduled program:

(https://gametechmods.com/uploads/images/88235Rubber Ducky.png)

Decent LW popup with DSA and stuff. It's got a pretty good wedge (and a CB+Nifty stack that took forever to do)
Title: Re: Wacky Bob's Stock Showcase
Post by: Pwnator on February 08, 2014, 11:27:52 PM
Work on the extender setup so you can spend more weight on a shallower chassis wedge.
Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on February 11, 2014, 06:50:18 AM
Extender work is REALLY bad. Fix it so it's less fragile, lighter and exposed.

Build your chassis so your front wedge can't be caught up and thrown away by HS and SnS. This popup shape is very poor for popups.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on February 28, 2014, 04:52:42 PM
Sticking with popups for now:

(https://gametechmods.com/uploads/images/74877Tidal Turn.png)

Tidal Turn

797.6, DSA, 10 razors, and 4 blacks.
Title: Re: Wacky Bob's Stock Showcase
Post by: Mr. AS on February 28, 2014, 05:09:34 PM
Casters aren't sticking out nearly far enough to be useful. Try a U shaped chassis like this:
or this:

The main point is to protect your SIDES, the actual front doesn't matter much.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on March 19, 2014, 07:50:03 PM
I might as well showcase my Natural Selection entry now that the SBV thread is up

(https://gametechmods.com/uploads/images/38406Fobia II.png)

It's original (the tournament's only FS) but I'm not expecting it to make it too far. Maybe it will get to Round 2. It's not very powerful, but the snowplow and the small chassis should keep it alive long enough when it fights the Heavyweights.



Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on April 01, 2014, 07:41:00 AM
Maybe it will get to Round 2.
Called it.


Funny bot for April 1st:

(https://gametechmods.com/uploads/images/786613WD MW Popup.png)

One black, 6 razors. 398.2. Yes, it is a 3WD Popup.

Title: Re: Wacky Bob's Stock Showcase
Post by: Clickbeetle on April 07, 2014, 12:47:07 AM
Does that actually drive straight?  Or at least straight-ish?  It would be pretty good if it does.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on April 07, 2014, 07:36:33 AM
Does that actually drive straight?  Or at least straight-ish?  It would be pretty good if it does.

Almost straight-ish. I can drive it okay. I would never enter this thing in a tournament, though.
Title: Re: Wacky Bob's Stock Showcase
Post by: playzooki on April 07, 2014, 07:37:22 AM
awesome
Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on April 07, 2014, 02:20:01 PM
3WD popup... guaranteed 100% on crack 8D
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on April 21, 2014, 09:00:38 PM
Ah, what the heck. KOS showcased his challenge bot, so I will too.

(https://gametechmods.com/uploads/images/26807Moss Monster.png)

DSA, 40 razors, 3 blacks, 1198.3

Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on April 22, 2014, 05:54:52 AM
it's cool :D
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on April 23, 2014, 05:40:15 PM
What I almost entered into Super Smash Bots, but then RedAce entered a juggler, and I didn't want to copy him. Plus, the bot that I am considering entering has better wedges.

(https://gametechmods.com/uploads/images/6527Ugly Juggler 2.png)

The name is Ugly Juggler 2 for those of you who can't see the skin well.

Title: Re: Wacky Bob's Stock Showcase
Post by: RedAce on April 23, 2014, 06:28:44 PM
I didn't enter it just yet, I'm still thinking it through, so it's still an option.

Not bad though, I imagine it would be better than mine.
Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on April 24, 2014, 10:06:23 AM
ugly indeed :S
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on April 26, 2014, 09:49:42 AM
Why I don't build many LWs  :ermm:

(https://gametechmods.com/uploads/images/82705oldmcdonaldhadafarmEIEIO.png)

It's gone through several rebuilds, but it's still only mediocre.
Title: Re: Wacky Bob's Stock Showcase
Post by: TommyProductionsInc on April 26, 2014, 10:20:35 AM
What does it do exactly?
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on April 26, 2014, 10:25:32 AM
The spikes start out in the back, so when the snapper is fired, they come forward.
Title: Re: Wacky Bob's Stock Showcase
Post by: TommyProductionsInc on April 26, 2014, 02:14:48 PM
Oh, so basically, it kicks things? I've never seen that before in RA2.
(Aside from an old The Mule replica Resetti made.)
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on April 26, 2014, 02:29:08 PM
Oh, so basically, it kicks things?

I guess so. I'll call it a "kicker"
Title: Re: Wacky Bob's Stock Showcase
Post by: Gazea2 on April 26, 2014, 02:40:18 PM
Why not just turn it into a regular hammer? Right now it'll just hit the weapons of LW HS rather than the motors and/or chassis. I'd probably change the irons for razors too because they're lighter and would fire faster. Putting the wedge snapper on the blue snapper isn't a great idea either, the wedge would probably suck.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on April 26, 2014, 05:14:14 PM
I'll look into that.

For now, I have a dumb HW FS. At 796.0 kgs, I was about to add the last component: an extender (it had a problem with getting stuck on its back and its sides)

Then this happened:


 :rage



I was annoyed for a bit until I decided to put in an antiballast and take it out after I attached the extender

TAKE THAT RA2

(https://gametechmods.com/uploads/images/96813MylittlesisterlikesFROGS.png)

DSA (Edit: Forgot to mention that there are two stacked blacks)
Title: Re: Wacky Bob's Stock Showcase
Post by: Virus Bomb on April 26, 2014, 06:25:47 PM
it would probably be more effective if it was wider. hp zteks for weapons seem unnecessary imo
Title: Re: Wacky Bob's Stock Showcase
Post by: Clickbeetle on April 26, 2014, 11:37:34 PM
If RA2 says it is overweight at 800.0 kgs, it means it is actually 800.04 kgs or less, but it rounds the display to 800.0.  So this bot is technically a SHW.  BUT, you can just attach that last extender to the plow extenders and remove the baseplate anchor.  You get weight to make it 20cm longer and put the bot at 798.04.  Problem solved!

And yeah, it does need to be wider.  It might be enough just to space out the weapon motors more.
Title: Re: Wacky Bob's Stock Showcase
Post by: Mr. AS on April 26, 2014, 11:49:12 PM
I would honestly just have redbirds + razors for weapons. 16 irons is excessive for a gutripper.
It's also too slow. Come on step it up.

(if you're planning on entering that into SSB, as long as it displays 800.0 KG or less, it should be fine with me.)
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on April 27, 2014, 07:08:27 AM
I've got something else for Smash Bots. I'm just procrastinating sending it because I want the wedges to be as good as possible.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on May 03, 2014, 10:18:27 PM
I was in the mood to build another HW, but I had no ideas, so I resorted to throwing a paper airplane at a spinning ceiling fan for inspiration.

(https://gametechmods.com/uploads/images/18558Rowrowrowyourboat.png)

Phrightening

DSA, 2 stacked blacks. I was tempted to change my Smash Bots entry and submit this, but it gets out-weaponed way too quickly.

But it still looks cool.
Title: Re: Wacky Bob's Stock Showcase
Post by: Clickbeetle on May 03, 2014, 10:34:56 PM
3 plows and 1 iron is not enough armor, especially with no trapping V shape.

But yeah, it still looks cool.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on May 07, 2014, 04:53:22 PM
About time I showcase my Smash Bots entry (with signups being closed and all that)

(https://gametechmods.com/uploads/images/85456i'dlikeamediumsoda.png)

2 stacked blacks, 40 kg of ballast in the front. Not my best work, but I still like it.
Title: Re: Wacky Bob's Stock Showcase
Post by: KOS on May 07, 2014, 05:03:23 PM
Looks cool, do the razors get de-weaponed though? I personally think maces may be better.


Good build overall.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on May 07, 2014, 06:27:00 PM
Sometimes, but having four arms helps.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on May 08, 2014, 05:04:48 PM
Bob the builder

I told KOS that I would build a bot in 30 minutes. So I built another hammer, but this one is a middleweight.

(https://gametechmods.com/uploads/images/26367jngfjn48.png)

DSA
Title: Re: Wacky Bob's Stock Showcase
Post by: KOS on May 08, 2014, 05:13:00 PM
Like it  :thumbup , perfect size chassis for the plow.
Title: Re: Wacky Bob's Stock Showcase
Post by: Clickbeetle on May 08, 2014, 11:56:30 PM
Looks good, especially for a 30 minute build.  Is it actually good?
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on May 09, 2014, 10:04:39 AM
Looks good, especially for a 30 minute build.  Is it actually good?

It's okay, but it's pretty good for a hammer.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on May 14, 2014, 06:27:04 PM
Before I leave for my brother's baseball game:

(https://gametechmods.com/uploads/images/54946maryhadalittlelamb.png)

Infrared

2 stacked blacks, DSA
Title: Re: Wacky Bob's Stock Showcase
Post by: Mecha on May 14, 2014, 06:44:59 PM
That exposed chassis looks tasty. -Other bots.
Seriously though, solid build.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on May 18, 2014, 10:33:52 AM
So I built a bunch of generic LWs from the same chassis:

(https://gametechmods.com/uploads/images/16564frostythesnowmanhadaveryshinynose.png)

All invertible, DSA

Title: Re: Wacky Bob's Stock Showcase
Post by: Mecha on May 18, 2014, 10:37:41 AM
I like Solar Storm.
Title: Re: Wacky Bob's Stock Showcase
Post by: KOS on May 18, 2014, 10:39:40 AM
Nicely done, well built. Does the one with irons get beaten by bots such as Childs play? From my experience they spin to slow, and end up plowless.
Title: Re: Wacky Bob's Stock Showcase
Post by: Naryar on May 18, 2014, 02:11:42 PM
aw yeah solar storm is dope

not all the time you see LW FS with 8 razors as well
Title: Re: Wacky Bob's Stock Showcase
Post by: Gazea2 on May 18, 2014, 02:49:16 PM
isn't that just ninja from restocked?
regardless, solid build. a massive improvement :)
Title: Re: Wacky Bob's Stock Showcase
Post by: Badnik96 on May 18, 2014, 03:59:08 PM
isn't that just ninja from restocked?

I guess you could say...

He ninja'd it. *puts on shades*


But anyway yeah it's a solid build.
Title: Re: Wacky Bob's Stock Showcase
Post by: Wacky Bob on May 26, 2014, 09:05:37 PM
Vrykolakas:

(https://gametechmods.com/uploads/images/5130santaclausiscomingtotown.png)

DSA, 796.9, 2 stacked blacks

Title: Re: Wacky Bob's Stock Showcase
Post by: Pwnator on May 26, 2014, 09:14:49 PM
plows are far too inward

that aside, it looks pretty good
Title: Re: Wacky Bob's Stock Showcase
Post by: KOS on May 27, 2014, 10:49:53 AM
Looks epic, changing those 120cm's to 140cm squares would save 14kg for extenders to move those plows forward  ;)
Title: Re: Wacky Bob's Workshop
Post by: Wacky Bob on June 07, 2014, 09:20:50 AM
Tusslers 4. I had no ideas for names, so I ate a bowl of cereal, stared at the box, and picked the ingredients that had the most cereal-y names.

(https://gametechmods.com/uploads/images/38492Cereal Killers Part 1.png)
(https://gametechmods.com/uploads/images/42027Cereal Killers Part 2.png)

Niacinamide: The goal here was to build the most original and cool-looking MW popup I could. Decent wedges for being on Snapper IIs, and the wamming razors are surprisingly helpful once it loses all of the popping razors. 5 razors on the arm and one black.

Trisodium Phosphate: Nothing special at all, but I wanted to build it because I don't make horizontal spinners very often anymore. I tested it and discovered that it was only slightly invertible. I went back to the bot lab and noticed that the chassis was high enough for a vertical Snapper 2 because I reused the chassis from Calcium Carbonate, so I made it again with a shorter chassis. It wasn't any better upside-down than the tall one, so I kept the first one for more chassis HP. Decided to go with strong drive instead of a weapon breaker. One black.

Calcium Carbonate: A couple of months ago, I lost all of my bots. I wanted Acid Rain 3 back, so I cloned it. As for the wedge, the emergency wedge seemed to do better than the small wedge when I tested it. And the emergency wedge is cool anyway. I got lucky with the weight, too. One black.

Pyridoxine Hydrochloride: I felt like building a rupter because I haven't seen any in tournaments recently, and it's going to fight in the BBEANS arena. It has a problem with getting stuck on its back, though. I don't have much to say about it except that its name goes well to the tune of Deck the Halls. (Py-ri-dox-ine Hy-dro-chlor-ide, fa-la-la-la-la-la-la-la-la...) Two blacks.

All have DSA.

Title: Re: Wacky Bob's Workshop
Post by: 090901 on June 07, 2014, 09:38:47 AM
I think the popup would do a lot better as a true popup than a normal popup.
Title: Re: Wacky Bob's Workshop
Post by: KOS on June 07, 2014, 09:49:02 AM
They all look really good :D. I hope Calcium Carbonate fights My Apex :D
Title: Re: Wacky Bob's Workshop
Post by: Wacky Bob on June 07, 2014, 09:00:44 PM
Update for Niacinamide. It's exactly the same except for the improved srimech and longer and better-protected popup arm. (I tried it as a true popup, but it wasn't as good). 398.2

(https://gametechmods.com/uploads/images/36505mystomachhurts.png)
Title: Re: Wacky Bob's Workshop
Post by: Wacky Bob on June 17, 2014, 04:20:27 PM
(https://gametechmods.com/uploads/images/58386ohnowhateverwillido.png)

Okay.

(https://gametechmods.com/uploads/images/72479ihaveabirthmarkonmyleftheel.png)

KOS_Flow's wammer/popup hybrid made me want to do this. Ganymede, wammer/juggler hybrid. 2 stacked blacks, DSA.
Title: Re: Wacky Bob's Workshop
Post by: Mecha on June 17, 2014, 04:57:22 PM
Wow. This is really nice.
Title: Re: Wacky Bob's Workshop
Post by: Wacky Bob on June 30, 2014, 10:07:51 PM
5 slices of pizza and 2 cups of root beer later:

(https://gametechmods.com/uploads/images/66971MO Bevlchi.png)
(https://gametechmods.com/uploads/images/89969MO Valkapa.png)
(https://gametechmods.com/uploads/images/62191MO Paddari.png)
(https://gametechmods.com/uploads/images/10986MO Quaranat.png)
(https://gametechmods.com/uploads/images/3558MO Tommall.png)
(https://gametechmods.com/uploads/images/86963MO Athaclem.png)
(https://gametechmods.com/uploads/images/86609MO Ancyami.png)
(https://gametechmods.com/uploads/images/18858MO Tanperb.png)
(https://gametechmods.com/uploads/images/83942MO Beyale.png)
(https://gametechmods.com/uploads/images/81350MO Amalpear.png)
(https://gametechmods.com/uploads/images/42255MO Gerflur.png)
(https://gametechmods.com/uploads/images/32280MO Fabbib.png)
(https://gametechmods.com/uploads/images/91843MO Shonvali.png)
(https://gametechmods.com/uploads/images/18236MO Galidaw.png)

For Maximum Overkill. Some are cool, some suck. Tommall has plastic, the rest have DSA. EDIT: Beyale has plastic too.



And in case you're wondering:

Title: Re: Wacky Bob's Workshop
Post by: Enigm@ on June 30, 2014, 10:28:59 PM
good job
Title: Re: Wacky Bob's Workshop
Post by: Jonzu95 on July 01, 2014, 11:16:25 AM
I like how you did Athaclem
Title: Re: Wacky Bob's Workshop
Post by: Badnik96 on July 04, 2014, 11:30:05 PM
Gerflur is interesting. Do the emergency wedges do a good job at trapping?
Title: Re: Wacky Bob's Workshop
Post by: Mecha on July 05, 2014, 04:42:25 PM
You have a interesting way of naming robots. :P
I like Gerflur and Athaclem, Although your choice to use Redbirds and a Bigvolt like you did on Paddari questions me.
Title: Re: Wacky Bob's Workshop
Post by: Wacky Bob on July 31, 2014, 11:41:33 PM
First bot for the All-Stars all-nighter:

(https://gametechmods.com/uploads/images/71082Lamia.png)

1 black, DSA, 399.0. One of my favorite bots in a while. Planning on improving the wedge before sending it.



Title: Re: Wacky Bob's Workshop
Post by: Wacky Bob on August 02, 2014, 05:38:12 PM
The LW for the All-Stars Team:

(https://gametechmods.com/uploads/images/15666Frisson.png)

Nifty, DSA, 247.0. Yes, the irons clear the ground.
Title: Re: Wacky Bob's Workshop
Post by: Mecha on August 02, 2014, 05:49:06 PM
I needs more protection IMO.
I think you should use a setup like this:

(http://i.imgur.com/jlLvhg8.jpg)
Title: Re: Wacky Bob's Workshop
Post by: 090901 on August 02, 2014, 07:09:40 PM
I needs more protection IMO.
I think you should use a setup like this:

(http://i.imgur.com/jlLvhg8.jpg)

Where is he going to get weight for more extenders and plows? It's going to basically end up like totally different VS with a plow setup like that too.
Title: Re: Wacky Bob's Workshop
Post by: Wacky Bob on August 08, 2014, 05:39:51 PM
All-Stars HW.

(https://gametechmods.com/uploads/images/76331Exorcist.png)

2 stacked blacks, DSA
Title: Re: Wacky Bob's Workshop
Post by: Wacky Bob on May 31, 2015, 01:51:25 PM
Samurai Showdown came along and here's what happened:

(https://gametechmods.com/uploads/images/41772Glaive.png)

Tried something new by having the weapons fire outwards. DSA, 2 stacked blacks, 4HPZ drive.
Title: Re: Wacky Bob's Workshop
Post by: G.K. on May 31, 2015, 02:29:26 PM
Ah, that's what it does. Kinda like a popup.
Title: Re: Wacky Bob's Workshop
Post by: Wacky Bob on July 04, 2015, 03:35:21 PM
Me trying to keep to the design of Super Killy Death Bot while still being original:

(https://gametechmods.com/uploads/images/52087UMPB.png)

Ultra Murder Pain Bot. DSA, 3 blacks.
Title: Re: Wacky Bob's Workshop
Post by: G.K. on July 04, 2015, 04:36:59 PM
I think you win the award for my favourite bot name so far in the tourney.