Only two, and they can't keep up. I'm starting to realize I have a bad tendency to cram lots of weapons in small spaces, and it never turns out well.
Additionally, through lots of painful building I've learned that using ro7 break to do a 30+ stack with back and forth 20cm extenders will ALWAYS turn out badly, even on something like a rammer. Having so many things inside of each other (or something to do with the weight) just makes the game give up and the bot becomes a havok bomb.
I'll post some pictures of failed robot gore.
[ This attachment cannot be displayed inline in 'Print Page' view ]
[ This attachment cannot be displayed inline in 'Print Page' view ]
(would be kind of cool if the eFFe didn't reset know what I mean)
[ This attachment cannot be displayed inline in 'Print Page' view ]
I want to stress that each razor is supposed to be perfectly inside one another but isn't for some reason probably pertaining to the snapper.
[ This attachment cannot be displayed inline in 'Print Page' view ]
Even though each razor is connected to the same snapper (there are no degrees of freedom between each razor), the end up spreading out like this whenever the start position on the snapper changes. Also notice the cloned axles (so weird?!). F12 does not show any sign of desyncing. When fired the weapon is just treated as a solid object. The only way to fix this is to move the snapper back. Garage-and-back (and reloading the game) does nothing.
The piston couldn't really fire the weapon. Also it was a havok bomb and would trinity when spun in circles.
There was a rammer version of this (because for some reason I thought eliminating the piston would fix everything... it didn't). You don't want to see it, it was that bad of a build.
I also just want to say that each of these builds were strenuous, exhausting, and painful with multiple iterations that each took 3+ hours to build... I'm not sure why I like wasting my time with this stuff.