gametechmods

Robot Arena => Showcases => Stock Showcases => Topic started by: RFS on June 06, 2009, 10:29:12 PM

Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: RFS on June 06, 2009, 10:29:12 PM
Quote from: Reier;42799
Yeah, it'd be awsome if you guys would start showcases. :gawe:


Okay. I went through some local hard drives I have connected to my computer and found backups from years ago of my "My Pictures" folders, wherein there was a nice collection of robots originally posted from 2003 - 2005, stock and DSL alike.

I'm going to go into detail about some of my personal favorites, but each directory below is chock full of whatever I was able to recover from various installments of My Pictures and the sub-directories inside of them.

(Side Quest: Count the number of Team AceUplink decals on the robots for extra fun.)

Antweights (under 175)
http://www.gatoraids.com/directories/dracophile/ra2_ant

(http://www.gatoraids.com/directories/dracophile/ra2_ant/BlueBlue.jpg)
Blue Blue is an antweight toting two Redbird motors for drive. It was entered in one of the AceUplink ant contests.

(http://www.gatoraids.com/directories/dracophile/ra2_ant/CanOpener.jpg)
Can Opener's weapon was modeled after an actual can opener.

(http://www.gatoraids.com/directories/dracophile/ra2_ant/CircuitBreaker.jpg)
Circuit Breaker was one of my best antweight robots. Its saw blade really put a damper on its battery power but it was able to tear up opponents left and right.

(http://www.gatoraids.com/directories/dracophile/ra2_ant/NoneShallPass.jpg)
When it came to None Shall Pass, none did pass. NSP's weapon was two spiked clubs tilted in a way that allowed it to act as both a wedge and a ram.

(http://www.gatoraids.com/directories/dracophile/ra2_ant/Ramdozer.jpg)
Ramdozer didn't have a weapon but was damn near impenetrable with his heavy steel armor.

Sidenotes: 2 Wheelin' was an experiment in trying to put the Mud Tires onto an ant. Crazy UFO Hat Bikini was named after a picture on Something Awful. Lemmin Juice 3 was another AU ant entry. Peanut Botta was named after the RA2 multiplayer "placeholder" robot. Some Disassembly Required was built twice with two completely different designs. The Ring was another AU contest entry.
--------------------
Lightweights
http://www.gatoraids.com/directories/dracophile/ra2_lw

(http://www.gatoraids.com/directories/dracophile/ra2_lw/Decepitron.jpg)
Deceptitron was a design that looked like a rammer, but had a hidden pneumatic spike that launched out for a surprise attack.

(http://www.gatoraids.com/directories/dracophile/ra2_lw/PowerBox.jpg)
Power Box. I don't know, you tell me.

Sidenotes: Digital Sentinence was a replica of TDS' 30 pound robot. Green Machine was featured in a 3rd party AI pack. Underdawg has a "pop wedge" design.
--------------------
Middleweights
http://www.gatoraids.com/directories/dracophile/ra2_mw

(http://www.gatoraids.com/directories/dracophile/ra2_mw/AmyBot2.jpg)
Obligatory furry robot Amy Rose.

(http://www.gatoraids.com/directories/dracophile/ra2_mw/ButtCheex.jpg)
Butt Cheex. More legendary than me.

(http://www.gatoraids.com/directories/dracophile/ra2_mw/DigitalDragon2.jpg)
Digital Dragon 2 was my last AU tournament entry. It's invertible and Forward is always forward regardless of its orientation.

(http://www.gatoraids.com/directories/dracophile/ra2_mw/RiftBlade.jpg)
Rift Blade: Samurai Warrior brandished three samurai swords on an HP ZTek motor. Once it got spinning there was no stopping it.

Sidenotes: CrapBot 2000 was my very first robot. Harmony Bunny was named after a character in the Powerpuff Girls. Mexican Pizza was my second-ever robot. Wimpy is a replica of the RA1 robot of the same name.
--------------------
Heavyweights
http://www.gatoraids.com/directories/dracophile/ra2_hw

(http://www.gatoraids.com/directories/dracophile/ra2_hw/AmericanDream.jpg)
The only thing American Dream is missing in this picture is a bikini model waxing it.

(http://www.gatoraids.com/directories/dracophile/ra2_hw/ApocalypseNOW.jpg)
Apocalypse NOW! was kinda named after that movie, but was also the third robot I ever made.

(http://www.gatoraids.com/directories/dracophile/ra2_hw/Billboard.jpg)
Billboard was a curious robot that could literally throw an opponent into the roof of the Combat Zone. It was prone to tipping over though. On the reverse side of the sign there's a dragon saying "RAWR!"

(http://www.gatoraids.com/directories/dracophile/ra2_hw/BotX.JPG)
Bot X was my attempt at a FrenZy style robot, its hammer could swing back and forth and land in some crushing blows.

(http://www.gatoraids.com/directories/dracophile/ra2_hw/CrashBoomBang.jpg)
Crash Boom Bang was one of my favorite robots that made use of Some Kinda Zombie's hyper reversible angle motor. When its sledgehammers got spinning it was impossible to stop and the pain was dealt out big time.

(http://www.gatoraids.com/directories/dracophile/ra2_hw/Darkside.jpg)
Darkside is a semi-truck inspired by the Twisted Metal Black version of this vehicle.

(http://www.gatoraids.com/directories/dracophile/ra2_hw/EvilConCarne.jpg)
Evil Con Carne was the perfection of the FrenZy design.

(http://www.gatoraids.com/directories/dracophile/ra2_hw/FlipyouOff.jpg)
Flip You Off. Get it?

(http://www.gatoraids.com/directories/dracophile/ra2_hw/HeadSplitter3.jpg)
Time has been very kind to Head Splitter 3. Last time I played using this robot it was capable of taking down tough Starcore AI.

(http://www.gatoraids.com/directories/dracophile/ra2_hw/PurpleHaze.jpg)
Purple Haze made use of the AU BB AI spikes, the ones that dealt like a million points of damage out per hit. It's over-powered but was built to take on my other robot Minion usually piloted by one of my friends in heated head to head battles.

(http://www.gatoraids.com/directories/dracophile/ra2_hw/RockNRoller.jpg)
Rock N Roller, named after a Vectorman boss. The very first multibot in RA2.

(http://www.gatoraids.com/directories/dracophile/ra2_hw/SeeNSayofPain.jpg)
See N Say Of Pain was a show-bot, but it caught on with the community and soon there was more than one of these floating around out there.

(http://www.gatoraids.com/directories/dracophile/ra2_hw/ThaThumperizer.jpg)
You've just been THUMPERIZED.

(http://www.gatoraids.com/directories/dracophile/ra2_hw/Transformer.jpg)
Transformer was capable of expanding its drive system for close combat or for maneuverability.

(http://www.gatoraids.com/directories/dracophile/ra2_hw/Wazzzup2.jpg)
Wazzzup! was a robot that had enough AU decals on it that it was used in the official AU robot showcase banner. I was banned during this time, though.

(http://www.gatoraids.com/directories/dracophile/ra2_hw/WoodenWarrior.jpg)
Wooden Warrior (seen here in version number six) wasn't actually made of wood, but it was a nice texture and an even better fighter. It's one of my absolute personal favorites and makes an RFS AI appearance in the "RFS" team.

Sidenotes: Administrator of Pain isn't a TDS joke but it was an attempt at making chain flails. Armorgedden has two pistons inside of its wedge to throw opponents on their backs, this weaponry was explored again in the RFS AI robot Telekinesis. Balls of Steel was my first "series" robot, it was built and rebuilt over 10 times. Blood Dumpster is a nod to Space Ghost Coast to Coast, it was the name of Zorak's proposed horror flick. Carl's Robot featured by ATHF Carl soundboard part, it would spout out one-liners such as "GET OUTTA MY FRIKKIN POOL" and other quotables from ATHF season 1. Coffee Grinder's plan was to toss opponents into the air and catch them in the grinder. Fire Wheel had 4 flamethrowers mounted on a spinning disc, it threw fire out in all directions. Undercover Undercutter made an appearance in another 3rd party AI pack.
--------------------
Super Heavyweights (over 800)
http://www.gatoraids.com/directories/dracophile/ra2_shw

(http://www.gatoraids.com/directories/dracophile/ra2_shw/666.jpg)
666 swings 12 saw blades around like nobody's business.

(http://www.gatoraids.com/directories/dracophile/ra2_shw/Minion.jpg)
Minion was modeled not after the robot of BattleBots fame, but after the demonic tank from the Twisted Metal game series. It's seen here with a TM3 paint job and a spike array matching the Minion tanker truck from TM Black.

(http://www.gatoraids.com/directories/dracophile/ra2_shw/TheExterminator.jpg)
The X-Terminator has about a million weapons. Seriously.

Sidenotes: 25C Crane Machine was an experiment in trying to pick up an opponent, it didn't work.
--------------------
DSL
http://www.gatoraids.com/directories/dracophile/ra2_dsl

(http://www.gatoraids.com/directories/dracophile/ra2_dsl/BadNews.JPG)
Bad News has the appearance of an angry Dorito and the steering of a highly sedated rhino. Slow as all heck and difficult to turn but still capable of pushing over a train and ruining your day.

(http://www.gatoraids.com/directories/dracophile/ra2_dsl/CircularMotions.JPG)
Circular Motions was capable of slowly disassembling its opponents by grinding it apart piece by piece.

(http://www.gatoraids.com/directories/dracophile/ra2_dsl/DestructoThingy.JPG)
Destructo Thingy has the biggest disc with giant blades on it. Just for the heck of it.

(http://www.gatoraids.com/directories/dracophile/ra2_dsl/KROC.JPG)
K.R.O.C. (Killer Robot on Crack, but also KROC as in Crocodile) could rotate its weapon 360 degrees and strike from any angle.

(http://www.gatoraids.com/directories/dracophile/ra2_dsl/TORM.JPG)
TORM was a robot that fared well against most designs and was included in the RFS DSL AI pack.

(http://www.gatoraids.com/directories/dracophile/ra2_dsl/UnnecessarilyIrrellevant.JPG)
Unnecessarily Irrellevant had a double layered blade that made for clean smooth cuts and a pretty much unstoppable weapon.

Sidenotes: Blast Cannister and Credit Card Shredding Machine were two DSL antweights that threw themselves out of control with every full force blow. Food For Thought was originally made as a DSL tourney entry. Mal De Ojo was an RFSHQ tourney entry.
--------------------
Replicas
http://www.gatoraids.com/directories/dracophile/ra2_replica

(http://www.gatoraids.com/directories/dracophile/ra2_replica/Atomic.jpg)
(http://www.gatoraids.com/directories/dracophile/ra2_replica/HypnoDisc.jpg)
(http://www.gatoraids.com/directories/dracophile/ra2_replica/Indefatigable.jpg)
(http://www.gatoraids.com/directories/dracophile/ra2_replica/KillerCarrot.jpg)
(http://www.gatoraids.com/directories/dracophile/ra2_replica/RagingReality.jpg)
(http://www.gatoraids.com/directories/dracophile/ra2_replica/Rammstein.jpg)
(http://www.gatoraids.com/directories/dracophile/ra2_replica/RevengeOfTNS.jpg)
(http://www.gatoraids.com/directories/dracophile/ra2_replica/Thermidor.jpg)

(http://www.gatoraids.com/directories/dracophile/ra2_replica/KB500F.jpg)
This was a real antweight robot I made. This replica is in the "RFS" team on the RFS AI Pack.

Sidenotes: Complete Control was made a couple of days after I bought RA2.
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: Sage on June 06, 2009, 10:33:06 PM
DSL is for you.
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: trumpetguy on June 06, 2009, 10:45:52 PM
I have to agree with sage,and Minion and Xterminator has custom coponents.
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: Pwnator on June 06, 2009, 10:56:07 PM
Butt Cheex FTW!!!

Though most aren't combat-effective, they still look very awesome.

And I actually like the idea of using a spin motor to drive a hammer. Sweet. :D

Oh yeah. How did you do Darkside?
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: JoeBlo on June 06, 2009, 11:08:23 PM
I would like to know that too, I love the creativity of some of these bots
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: Naryar on June 07, 2009, 12:50:37 AM
DSL bars aren't the best weapons you got.

I like your complex shell spinner thing with Magmotor drills on it, though.

Also are these Buster Blade teeth on your Bad News ? Aren't these unbalanced ?
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: philetbabe on June 07, 2009, 03:41:13 AM
RFS Here !!

Damned, who called the spirit ?

even if the bots aged, i read this thread with awe and trembling.

my respectful greetings.
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: life robot arena2 on June 07, 2009, 05:13:42 AM
Quote from: RadioFSoftware;42852
.

(http://www.gatoraids.com/directories/dracophile/ra2_mw/ButtCheex.jpg)
Butt Cheex. More legendary than me.


ROFL
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: Somebody on June 07, 2009, 05:30:34 AM
Quote
K.R.O.C. (Killer Robot on Crack, but also KROC as in Crocodile) could rotate its weapon 360 degrees and strike from any angle.

We got an AI for that now.

Also

On Bad News and Circular Motions, are those DSL 1 Beater bars or something?
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: Venko on June 07, 2009, 08:10:42 AM
Finally, someone with a taste for designs. These ARE cool looking bots. RadioFS, if im going to make A.D.D.I.C.T. 2 (stock bot design contest) you MUST enter and win it.
Welcome back, respect.
Peace out.
Venko.
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: System32 on June 07, 2009, 08:54:18 AM
Nice bots. Some of these are pretty effective for Stock Realistic* bots.

*Don't think of it guys, these babies are old like the BBEANS 1 contestants. We need some decent Realistic stock builders here....
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: RedSawn on June 07, 2009, 12:51:24 PM
Suppose they were good for their time.

Quote from: System32;42892
We need some decent Realistic stock builders here....

It's all I seem to be able to do (maybe excluding decent), so hmm.
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: Reier on June 07, 2009, 01:54:09 PM
RFS: Actually Antweights are 0-125 and Beetleweights are 125-175.
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: roboman2444 on June 07, 2009, 03:09:48 PM
the robots here are realistic... but wont stand a chance against most starcore v3 bots.
that is the only problem with the real world(IT SUCKS!)
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: RFS on June 07, 2009, 03:56:28 PM
Quote from: trumpetguy;42860
I have to agree with sage,and Minion and Xterminator has custom coponents.


Yeah some of them were using ][cer weapons and stuff. I just mostly used whatever I had in the game. The overpowered ones were meant to fight against the other overpowered ones (X-Terminator, Minion, Purple Haze, etc)

Quote from: Pwnator;42862
Butt Cheex FTW!!!

Though most aren't combat-effective, they still look very awesome.

And I actually like the idea of using a spin motor to drive a hammer. Sweet. :D

Oh yeah. How did you do Darkside?


Darkside was built sideways and its smokestacks are simply self-righting mechanisms. It begins the fight flipped onto its side and from there I just pop the burst motor and try to fight normally. For some reason though, Darkside can't turn (it has scrub style steering because you can't mount the car steering part sideways).

Quote from: Naryar;42869
DSL bars aren't the best weapons you got.

I like your complex shell spinner thing with Magmotor drills on it, though.

Also are these Buster Blade teeth on your Bad News ? Aren't these unbalanced ?


Bad News does use the Buster teeth, and yes they are unbalanced. :P

Quote from: Somebody;42879
We got an AI for that now.

Also

On Bad News and Circular Motions, are those DSL 1 Beater bars or something?


That's amazing that something like KROC can be AI'ed. Back in my day that was just wishful thinking. You guys have come a long way. Circular Motions doesn't use any beater bars, it used one piece of a drum with some spikes on it. I don't remember what the spikes were from.

Quote from: System32;42892
Nice bots. Some of these are pretty effective for Stock Realistic* bots.

*Don't think of it guys, these babies are old like the BBEANS 1 contestants. We need some decent Realistic stock builders here....


I only build things realistic, which is how the original AI was and how the game was meant to be played. Sometimes I splurged a little and made something really far out and crazy (666, etc) but for the most part I enjoyed playing the game with robots that you could build in real life if you wanted to. My AI pack(s) reflect that sentiment. Out of 180 robots only 10 or so were really zany and unrealistic.

Quote from: RedlineM203;42908
Suppose they were good for their time.

It's all I seem to be able to do (maybe excluding decent), so hmm.


Holy crap are you Ryan, the guy who tagged around with Technex?

Quote from: Reier;42921
RFS: Actually Antweights are 0-125 and Beetleweights are 125-175.


Has it always been that way? That's strange. I distinctly remember fighting them as ants against other people, maybe the weight allocations have changed?

Quote from: roboman2444;42925
the robots here are realistic... but wont stand a chance against most starcore v3 bots.
that is the only problem with the real world(IT SUCKS!)


As smart as a guy that Starcore was, I hated his AI packs - like I mentioned earlier I enjoyed realistic designs. Starcore's AI pack was PERFECT for the players who liked to stack motors and enhance spinners with burst glitches and using AAM to design things, but that wasn't my thing so I never really enjoyed the pack as much as others did.

However Starcore and I were both insanely good at what we did, for the longest time my AI Pack was the most downloaded ever (according to RA-Reborn's download database counters) and it was only surpassed by Starcore's (and later DSL if you want to count that as an AI pack). There were many other AI packs out there (SoverignII's AI Pack the first AI pack ever, AceUplink's BattleBots pack, I believe ARC made a pack as well, etc) but the two best ones were me and Starcore's, for both kinds of RA2 players. :)
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: Flying_Chao on June 07, 2009, 04:06:28 PM
Starcore doesn't use AAM....
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: RedSawn on June 07, 2009, 04:07:13 PM
Quote from: RadioFSoftware;42928
Holy crap are you Ryan, the guy who tagged around with Technex?


Damn straight. Only with 30% less suck. Maybe 31% now.
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: RFS on June 07, 2009, 04:07:47 PM
Quote from: Flying_Chao;42930
Starcore doesn't use AAM....


I meant "advanced building" in general. Any kind of crazy stacking and spinners/weapons that go through other components and other stuff. The really complicated kinds of designs that take a few re-re-rebuilds in the Bot Lab to get right. :P
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: Venko on June 07, 2009, 05:04:05 PM
Other person, except me, that want to build realistic stock bots? Yesssss, im not alone now. The others usually spit against realistic stock building and don't respect it.
Let's seeeee... RFS, if you are interested, after i finish my university this summer (btw, you are close to my age), if you are interested, i will contact you to discuss one big project that we with Gigafrost are planing.
Not even close like the poor ADDICT. Something unseen to now and it will rocks. Realistic bot building maybe will be part of it, so we have a place for people like you in the team.
So, if you are interested, after i gets back from my school practice/probation and talk with Giga, i will contact you.
Glad to have you back. See you.
Venko
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: Sage on June 07, 2009, 06:03:38 PM
Quote from: RadioFSoftware;42932
I meant "advanced building" in general. Any kind of crazy stacking and spinners/weapons that go through other components and other stuff. The really complicated kinds of designs that take a few re-re-rebuilds in the Bot Lab to get right. :P


That's the point of stock now, I hate to break it to you. Wheres the fun if you don't rebuild something 10 times? It takes all the pride out of building your bots. The more complicated, the more fun and challenging to build. If you look in my showcase, one of my newest bots KROME took me 7 rebuilds, as well as 4 other ones just to get the chassis right. But I enjoyed almost every minute of it.
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: infiniteinertia on June 07, 2009, 06:36:29 PM
Nice bots (retrospectively) but those wouldnt hold up today, I am sorry to say.
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: RFS on June 07, 2009, 06:54:44 PM
Quote from: Sage;42951
That's the point of stock now, I hate to break it to you. Wheres the fun if you don't rebuild something 10 times? It takes all the pride out of building your bots. The more complicated, the more fun and challenging to build. If you look in my showcase, one of my newest bots KROME took me 7 rebuilds, as well as 4 other ones just to get the chassis right. But I enjoyed almost every minute of it.

People making over the top robots is the reason why I eventually bowed out of the community in the first place. I don't like it.

"What's the fun?" you ask? The FUN is being able to have a comparable emulation of robot combat especially nowadays when it's pretty much a dead or dying sport depending on who you ask. At the time of RA2's release it was the same thing - a way for the financially unable to be able to enjoy the sport. Sure the AI was pretty stupid back then, but that's what 2 player was for. You got to build that spike hammer robot you'd been drawing on your Trapper Keeper since middle school and now you could FINALLY put the argument to rest on who's robot was better: yours, or your friend's saw blade wielding monster. RA2 was always a community-driven game and its sandbox building style encouraged friends to make use of the designs they'd likely never get to see built in real life.

I had the privilege to be a part of the community since pretty much the very first day, and I enjoyed every moment of sharing ideas and designs with people when the community was basically full of people like me. I also got to watch the community and game itself evolve, and for me it really took a turn South when Starcore's AI pack became the "mainstream" AI, when it out-ranked my own. People were more interested in seeing how many spinners you could cram onto a robot regardless of what it crossed through or what laws of physics it defied instead of making designs that could have real-life counterparts, which the game's original AI reflected. At one point in time it was seen that pirated copies of RA2 were being distributed fully patched with version 1.5 of my AI pack, but that soon was replaced as well. I didn't like it, so I slowly just vanished from the community and did my own thing.

My robots are a photograph of how the community used to be, when people's designs were judged on how well they would function in reality, not the fact that you spent an hour fine tuning the chassis to an exact point and then spent another three aligning every single component so it would fit together seamlessly. That's not what the game was about to me, and I refuse to abide by the standards of today's community - because to me it's stupid. I could care less whose robots could beat mine, because I'm assuming if you spent an entire day fine-tuning them to be impeccable perfect combat machines you'd win every time. Just because I didn't crack open a Red Bull and get to work on making Tha Thumperizer doesn't mean there is no pride involved with my designs, and I am insulted that you would even say such a thing.

Perhaps by today's RA2 society rules I am no longer a "legend" (this thread title was a stab at "legend" status in the first place, as is my profile information "Officially an RA2 has-been") but it doesn't mean that the work I put into this community is invalidated. That's like saying the Wright Brothers creations are stupid and boring because Boeing does it better. Boeing wouldn't be here today without the pioneering of the Wright Brothers, and dare I say RA2's community wouldn't be what it is today without the dedication and hard work of myself, goose, AW, dummee, SovereignII, ][cer, Chasethecheese, Cherry Flavored, Disturbed, Slider V, and everyone else who took it upon themselves to decode RA2 and lay the groundwork for future "generations" of players and modders to build upon.

edit: I hardly even recognize anybody in the "Veteran" usergroup as it is unless they are like Jeff (Frezal) and just have a new name.

edit2: I am not attacking you personally, but just expressing distaste with the "community rules" in general because thus far (as seen above in II's post) my robots are being judged by ridiculous standards that weren't even close to existing when the robots were originally posted on AceUplink.
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: takatsukiyayoi on June 07, 2009, 07:04:04 PM
You would enjoy DSL much more, considering that you enjoy bots designed more with realism in mind. That said, I hope you don't bow out of the community (again?). That said, my only complaint with realism in mind might have to be empty space.
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: RFS on June 07, 2009, 07:22:17 PM
Quote from: takatsukiyayoi;42963
You would enjoy DSL much more, considering that you enjoy bots designed more with realism in mind. That said, I hope you don't bow out of the community (again?). That said, my only complaint with realism in mind might have to be empty space.


I was a DSL 1.0 player, and I loved the new components, especially the motors with chains and belts on them because it added another "real" factor and opened up a whole new way to make realistic designs. However by the time DSL came out nobody was really into those kinds of bots anymore.
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: MikeNCR on June 07, 2009, 07:30:27 PM
I wouldn't call realistic bots dead in DSL. Most DSL tournaments only allow bots that are "realistic."
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: RedSawn on June 08, 2009, 02:21:04 AM
Quote from: RadioFSoftware;42961
(Very long post)


As much as my old self would hurt me for thinking so, you're right. The game's become less about simulation and fun and now it's virtually become "who can fit the most iron spikes/razor tips/maces on a stacked or snapper boosted Z-tek HP."  Not fun for the rookies who have to watch their new realistic designs get mauled at in the Stock showcase. (Though some of them are pretty crap anyway)

While DSL is the realistic bot haven.. how did it become like that? It'd be easy to stack and everything just like on stock. The DSL AI is realistic, just like the stock AI. Why is it not cool to build realistic in stock, and unrealistic in DSL?

[Failed attempt at making a good agreement post?]
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: System32 on June 08, 2009, 02:21:55 AM
I think the point he is making is he doesn't care about the "New age robot design" of RA2.

Honestly even I had a hard time agreeing with the new "Effectiveness over Aesthetics" ideology.

In a lighter note, quite a lot of new things have been discovered, such as 1 black can power 4 High powered Z teks as long as there isn't active.

In other words, you can still go realistic, and still be up to the different standards of these forums, or you can still lurk around with your old designs.

This kinda thing happens in all kinds of forums, BTW.
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: Pwnator on June 08, 2009, 02:31:48 AM
Some modern bots still follow the realistic rule because it's hard to make them unrealistic (i.e. most rammers, pokers and jugglers). These types just have higher standards nowadays.
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: frezal on June 08, 2009, 03:01:26 AM
Quote from: RadioFSoftware;42961

Perhaps by today's RA2 society rules I am no longer a "legend" (this thread title was a stab at "legend" status in the first place, as is my profile information "Officially an RA2 has-been") but it doesn't mean that the work I put into this community is invalidated. That's like saying the Wright Brothers creations are stupid and boring because Boeing does it better. Boeing wouldn't be here today without the pioneering of the Wright Brothers, and dare I say RA2's community wouldn't be what it is today without the dedication and hard work of myself, goose, AW, dummee, SovereignII, ][cer, Chasethecheese, Cherry Flavored, Disturbed, Slider V, and everyone else who took it upon themselves to decode RA2 and lay the groundwork for future "generations" of players and modders to build upon.

edit: I hardly even recognize anybody in the "Veteran" usergroup as it is unless they are like Jeff (Frezal) and just have a new name.

Man, it's been far too many years since I've spoken to ][cer and Chasethecheese.

I pretty much agree with everything you've said about the realism vs stacking. Like you, I'm an old fashioned guy who still prefers to simulate robot designs that could actually exist. For this recent BBEANS tournament, I attempted to change my ways and start stacking, but I apparently didn't stack enough because I still got my ass kicked (though I guess I'm still alive in the loser bracket).
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: philetbabe on June 08, 2009, 05:34:55 AM
-"recent"  RAGE 2 pack from Gigafrost is both stock and "mostly realistic".
- Veterans are also welcomed to create tourney with stock realistic rules

- at last, it should be your  distinctive point to showcase bots (in your own/shared well-named thread)  that answer a pack of requirements you exposed first. Thereafter, any comments that goes against your own requirements should be un-welcomed.

new angle of view may brings new idea. Stay here and showcase.
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: Naryar on June 08, 2009, 05:53:03 AM
You can perfectly make realistic killers in Stock.

And easily in DSL.
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: RedSawn on June 08, 2009, 09:05:20 AM
Quote from: Naryar;43027
You can perfectly make realistic killers in Stock.


Is that realistic without an insane amount of weapons or just realistic following the laws of physics?
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: Naryar on June 08, 2009, 10:05:16 AM
Following the laws of physics.
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: System32 on June 08, 2009, 10:35:44 AM
@Naryar: Draco doesn't care about fighting, only aesthetics. Silly frenchie.

Quote from: venko;42935
I will contact you to discuss one big project that me and Gigafrost are planning.


I thought those were things for mad's mods and stuff.
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: RedSawn on June 08, 2009, 10:55:37 AM
Quote from: Naryar;43046
Following the laws of physics.

Well.. you saw my point in that last post. Not many real HWs and SHWs have as much or more spikes then what we fit on our virtual, stock MWs and LWs. Stuff like that.
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: Urjak on June 08, 2009, 11:59:41 AM
Isn't NWB pretty realistic comparativly speaking?
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: System32 on June 08, 2009, 12:02:15 PM
Nope, Bursted motors.
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: Urjak on June 08, 2009, 12:06:15 PM
Comparativly speaking as far as Starcore bots go....
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: System32 on June 08, 2009, 12:49:17 PM
Yeah, still unrealistic.

I'll have a realistic one in CataGORE AI though...
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: Somebody on June 09, 2009, 05:15:11 AM
But it could be done in real life.
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: Jonzu95 on June 09, 2009, 06:23:37 AM
Nice bots! those antweights was cool!
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: doomaster543 on July 05, 2009, 03:50:35 PM
Quote from: venko;42935
Other person, except me, that want to build realistic stock bots? Yesssss, im not alone now. The others usually spit against realistic stock building and don't respect it.
Let's seeeee... RFS, if you are interested, after i finish my university this summer (btw, you are close to my age), if you are interested, i will contact you to discuss one big project that we with Gigafrost are planing.
Not even close like the poor ADDICT. Something unseen to now and it will rocks. Realistic bot building maybe will be part of it, so we have a place for people like you in the team.
So, if you are interested, after i gets back from my school practice/probation and talk with Giga, i will contact you.
Glad to have you back. See you.
Venko


can i join?
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: R1885 on July 05, 2009, 04:04:16 PM
Learn to use your brain first.
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: doomaster543 on July 05, 2009, 07:01:58 PM
shut up
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: R1885 on July 05, 2009, 07:05:59 PM
No, I wont. You need to learn to respect the older, and more skilled members. I have been here MUCH longer than you have. You also have no business of being here on this thread, venko has not been here for months.
Now stfu.
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: R1885 on July 05, 2009, 07:06:45 PM
No.
Title: The man. The legend (lmbo). Radio F Software's Showcase (2003 - 2005)
Post by: kill343gs on July 05, 2009, 08:02:14 PM
Doommaster please don't bump topics, RI885 you aren't helping.