Author Topic: somestrangeguy's Stock and DSL showcase  (Read 15894 times)

Offline Flying_Chao

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« Reply #20 on: August 13, 2008, 02:53:49 PM »
I think you have everyone stunned.

Offline Madiaba

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« Reply #21 on: August 13, 2008, 06:14:07 PM »
Nice work, SSG.  If you don't mind I'd like to look at all three versions of iRam. Let me know...  Thanks.
Input is appreciated. :)
-Arrogance is a quantity devoid of quality...
-As a client once told me "This is my story, and it's sticking to me!"
-Relationships these days are like the 'Arrival' section of the airport: a lot of baggage is being revealed in one place, and not a lot of it is being correlated to its real owners...

Offline Somebody

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« Reply #22 on: August 13, 2008, 07:18:32 PM »
How is that a MW.
The Drive system (Motors and wheels) add up to 504 kgs.
I built that big robot on that TV show that time


Offline Flying_Chao

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« Reply #23 on: August 13, 2008, 09:36:27 PM »
The MW version isn't the one with 12 hp z-tek drive.

Offline somestrangeguy

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« Reply #24 on: August 14, 2008, 10:13:49 AM »
Thanks for the comments.

Mad: Sending them in soon trough a PM.

SB: Chao is correct, v3 is the MW and it has only 2 HPzs

Offline Clickbeetle

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« Reply #25 on: August 17, 2008, 08:54:42 PM »
Man, I thought my bot Ramel Spider was extreme with 8WD... then you come along with a bot with 1.5x the drive.  Sort of a one-shot deal though... if you don't KO the other bot within a few hits with that thing, it's probably not going to last.  12 spikes is not a lot for a HW.

Does that bot go a lot faster than your average 6WD rammer, or is there a maximum speed you can achieve with HP Z-teks?

Idea: 10WD, 2 Supervolts, and use the extra 60kgs for more weapons.  Though 16 iron spikes still isn't a lot...

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline Scrap Daddy

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« Reply #26 on: August 17, 2008, 09:09:44 PM »
Ive done up to 12 back on the old forums but they were pretty bad...Im sure Kill343gs remembers and Ive also done 10 on this one pretty effectively. The bad thing with 8+ drive is the lack of weapons. Almost all of your weight is in drive and batteries so you cant have alot of spikes.

Offline somestrangeguy

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« Reply #27 on: August 18, 2008, 02:56:18 PM »
Well ,it does go faster than 6 whleeled ones, but it spins out of control atleast 3 times faster, prehaps i should make a 10WD SnS?

SD: I remember your 12WD too, it was one of the earlier versions of DLJ, right? It was what inspired me, but I wanted to stick all drive motors in one place.

Offline somestrangeguy

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« Reply #28 on: August 31, 2008, 12:13:13 PM »
This is what im going to enter in RAW. I also made a small attempt at making a decent splash with Fireworks.

The wapons do go trought each other, but they can be timed in real life so that they dont.
The gery parts in the front are polycarbonate skirts.

I will remake it if sage says that he wont accept it.

Offline Somebody

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« Reply #29 on: August 31, 2008, 12:16:54 PM »
It might not be accepted because of the flails, and that looks alot like mine.
Nice Name
I built that big robot on that TV show that time


Offline somestrangeguy

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« Reply #30 on: August 31, 2008, 12:18:39 PM »
I know, I started making it few hours ago and yours looked so effective that I could not have helped making a similiar desing.

Offline Somebody

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« Reply #31 on: August 31, 2008, 12:20:58 PM »
Thats okay (unless you beat mine with it!! jk). Its cool that I influenced someone else.
I built that big robot on that TV show that time


Offline somestrangeguy

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« Reply #32 on: August 31, 2008, 12:25:07 PM »
It might not beat yours, because it has some sability problems, wich go even crazier if 1 hammer is missing. Btw, I first made it into a diagnoal(sorry about spelling) spinner(you know, the weapon is not vertical but more like this /) but I found it missing 200kg and then remade the whole system.

Offline kill343gs

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« Reply #33 on: August 31, 2008, 12:43:38 PM »
Your perms could be offcenter, its a glitch that happened to me and a few other people. Try completely rebuilding the bot and see if it still does it.


For once the mods did something right
#MakeGTMGreatAgain

Offline somestrangeguy

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« Reply #34 on: August 31, 2008, 12:48:28 PM »
No, thats not it, I tested it without the flail systems and it did not wobble anymore. But im not sure if I should change the entry, afterall, then the weapons would stop more often and still be going trough each other.

Offline Sage

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« Reply #35 on: August 31, 2008, 12:54:33 PM »
if you change the entry to non-flail, i will accept it. as it is now, it couldnt be timed because flails are unpredictable and the timing would get messed up the moment it hit the other bot. if possible i would prefer it if you didnt have them going through eachother at all.
You got my vote for RA2 Wizard. Always and forever.

Offline somestrangeguy

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« Reply #36 on: August 31, 2008, 01:03:44 PM »
Ok, remaking it now.

Offline somestrangeguy

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« Reply #37 on: August 31, 2008, 01:17:47 PM »

Is this fine?

Offline Sage

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« Reply #38 on: August 31, 2008, 04:54:11 PM »
perfect. send it.
You got my vote for RA2 Wizard. Always and forever.

Offline Clickbeetle

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« Reply #39 on: September 01, 2008, 12:06:24 AM »
I tried making a MW with a heavy horizontal flail like that (inspiried by the real life bot Stump Grinder), and it didn't work so well.  The spinup time was so slow that it offset any advantage gained by flailing.  I think you need short and/or light flails in order for it to be effective.

That said, the design is cool.  I'd be worried about the exposed motors though.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings