gametechmods
Robot Arena => Showcases => Stock Showcases => Topic started by: Skeletar! on May 31, 2009, 09:24:14 AM
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First: Yes, this is my first post and I'm proud of it!
second: Most of my bots are non-stock. Thats my fault because creativity (?) got in my way. I WILL build some stock bots soon...I promise. Just hold out for me for now. Lol.
third: Lol, I don't know...
I'm going to use imageshack mainly because photobucket is being mean to me...Sniff...
Bot classes
Strength-class: (http://img132.imageshack.us/img132/9559/blugar.png) (http://img132.imageshack.us/my.php?image=blugar.png)
(http://img132.imageshack.us/img132/blugar.png/1/w800.png) (http://g.imageshack.us/img132/blugar.png/1/)
S.E.C.U.R.I.T.Y
Uses the front " Pussycat blades " to chew through the opponent's armour. If the blades suddenly fail or break off, It can use the two irons in front. The huge sawblade in the back is useful for tearing of wheels, side weapons/items, and any kind of extender.
I'll get some more up later along with some battles...Also, credit to those who made the reactor energy cell and thepussycat blades.
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So, much, fail, can't, breathe.
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R1885, do you have to be so..."harsh" to the newbies?
Some tips:
That is a massive chassis. Try to figure out what components you need, the build the chassis around the components.
Build to the weight limit. you have about 100 kgs left.
Never use ballasts. Sawblades aren't good in stock, but are in DSL. N12 wheels aren't very good, the best are shiny hubs, but you can use rubbers or grannies.
Never, ever use cheat parts.
Also, read this:
http://beetlebros.gametechmods.com/ra2techs.htm
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Hello Skeltar, welcome to the forum, i'd pretty much echo what Reier said and add don't use car steering, ever. have a look around other peoples showcases, infiniteinertia, Clickbeetle, Psycolone, all good places to start and see what can be achieved, and how tight a robot needs to be. and if you need help with anything, or questions on how to do something, don't hesitate to ask. good luck sir.
also, upurs ftw on images.
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What Reier said. :P
Also, check out other people's showcases. Try to clone some bots you see there, and after some time, you'll eventually develop your own style. :D
[Edit] Durnit, Barbie. You're fast. :P
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let me first say welcome to Gametechmods don't take posts like R1885's to hard it basically happens to everyone, most importantly take in everything people tell you and you will fit in fine, when you think you are ready then there is plenty of great tournaments for you to enter.
also don't bother with the power steering just wire your motors to skid steer
forward
left side anticlockwise - right side clockwise
backward
left side clockwise - right side anticlockwise
left
left side clockwise - right side clockwise
right
left side anticlockwise - right side anticlockwise
:)
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Thanks for the tips.
As you can see...When ever I build bots, they use mostly cheat parts, sadly. And have huge chassis. And wheels.
But I'll try to use the stock weapons and parts from now on and using a compact chassis. Thanks.
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Also, read this:
http://beetlebros.gametechmods.com/ra2techs.htm
this is literally you key to better bot building, once you familiarize yourself with those if you see any posts done by the user Sage (he will most likely post something in here) check out his signature for advanced building tips, also this is one of the BEST pieces of advice I ever got when I was new.
make the chassis as small as possible and use other things to protect the bot as a whole (snowplows, casters, ram plates etc etc)
In real life... a square bot with a ton of plating to protect the innards would be suitable for battle. With this game, its kinda the opposite. Anything you can put outside the basic structure of the bot will keep the precious chassis and even more so precious contents safe.
As an exercise, try to make the smallest chassis you can make to fit a battery/control board/and maybe a snapper or two, then see what you can attach to the snappers to make the bot mobile/damaging/and protected. This will teach you to congest things to a smaller chassis.
Because, remember, in battle... if a bot does a ton of damage to your chassis you are done for pretty quick... if the opponent nips away at exterior parts first before getting to the core, your bot has a better chance at surviving longer and winning the bout.
Except for popups... dammit those things piss me off. When it comes to popups, disregard any sane rules or laws of reasonable physics altogether.
best of luck and keep building!
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http://beetlebros.gametechmods.com/ra2techs.htm
EDIT: AAAAh you guys beat me to it
EDIT2: just kidding.
Skeletar, you might really want to read and browse threads on the "Robot Arena 2" part of the forums (not on the DSL parts for now)
There is a ton of useful information on there.
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And ballasts are useless. Do not use them.
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Well, before I go off learning robotics... I'll just place down this bot i made in about 30 minutes or so...
(http://img195.imageshack.us/img195/4555/gammax8.th.png) (http://img195.imageshack.us/my.php?image=gammax8.png)
SCARAB-class: Gamma 3 X8
I know, I know, it has ballasts. It would flip over on its nose if it didn't. The chassis shape is worthless, I know. The wheel placements are stupid, also. But, hey, I'm still learning. :P Now, off to the learning centers.
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Some things:
Overly large chassis
Only use the smallest poll spikes
No RADS on a Hw
Moar Weapons
Over powered
What is the armor?
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the space efficiency is better but huge lack of weaponry for a heavyweight also you have only used about half of the weight limit you can build up to 800kg of killer machine use every bit of it also ballets really don't effect anything as far as I know they are just there so infogames could make some of the AI fit into the heavyweights class, try casters for stability
Edit: o yeah R1885 I forgot about armor, always use DSA (double strength aluminum) it has the strength of steel with the weight of aluminum (aka the best armor you can get) to get it simply DONT click the armor button at all and bingo super strong armor :)
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never use ballast!
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My contribution now;
Best wheels: Shineys.
Also instead of using spikes like that you should use either razors, irons, or maces.
Other than that, pretty much what everyone else has said. =)
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Well, I've treid to build a new bot using the techniques I learned...I couldn't get the stacking bit right...But it turned out to be pretty ok for my first try with new techniques :3
(http://img35.imageshack.us/img35/1672/dragonfof.png) (http://img35.imageshack.us/my.php?image=dragonfof.png)
(http://img35.imageshack.us/img35/dragonfof.png/1/w800.png) (http://g.imageshack.us/img35/dragonfof.png/1/)
(http://img34.imageshack.us/img34/15/dragon2q.png) (http://img34.imageshack.us/my.php?image=dragon2q.png)
(http://img34.imageshack.us/img34/dragon2q.png/1/w800.png) (http://g.imageshack.us/img34/dragon2q.png/1/)
The Dragon
Flipper-Class
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Big improvement, but those castors are nothing but wasted weight. Also, it would be better to use razors or irons as I said instead of axe heads. Axe heads have damage normals which means that they only do damage with a certain part, in this case, the tip. The afore-mentioned razors and irons do not, and neither do maces. You can also put multiple razors/irons/w.e you choose on those extenders. Finally, unless that wedge is there for flipping, you could put it on a smaller snapper to free up space.
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Why did you put the casters in the bot ?
I understand that chassis shape is for looking cool, but on a flipper it's better to have a wedge (Front slope) shaped chassis.
Also do you really have DSA on that ? The chassis is something like 80kg !
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I just failed. Badly. I thought the axe heads were attached to axes, as in a hammer bot. Didn't think it odd that they weren't attatched to burst motors... >.<
But apart from that I stand by what I said.
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Why did you put the casters in the bot ?
Read that it has to do with " Invincible armor " Or armour. Typo.
And theres a front slope where the little flipper is...
And yes weirdo, those aren't attached to any burst motors or snappers. Lol. Their there incase a bot somehow runs up on me.
I'm going to try to add something for the flipper, of course. Maybe a hidden iron? or a razor? I don't know. But I'll think I'll find out how some way.
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Skeletar, castor armor only works if the castor is showing outside the chassis, where it can actually protect the chassis. If the chassis surrounds the castor, it becomes useless.
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Skeletar, castor armor only works if the castor is showing outside the chassis, where it can actually protect the chassis. If the chassis surrounds the castor, it becomes useless.
Ah...
Well, guess I'll fix that up then.
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A good example of castor armor is a bot like this:
(https://gametechmods.com/uploads/images/96231A.JPG)
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The caster armour thing only works if the casters are poking outside the bot enough, I mean like half out, and it works best if you build up a sort of wall of casters so that it actually works like armour. Yours arn't.
I can tell theres is a small slope but its not big enough for bots to go up is it? Naryar means a full on wedge at the front, so that robots ride up it and over your flipper(s). If you put weapons under the wedge, you'll have built whats called a 'popup'. And on the flipper front, one is unlikley to be enough.
EDIT: Urjak beat me on the caster front...
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Well one of the basic rules in RA2 is : Anything attached directly to the chassis cannot be destroyed (infinite hitpoints i think).
As a result if you put a relatively thick wall of casters (think of them like bricks) OUTSIDE your bot, it will provide invincible armor at this point. They will stop all hits and prevent your chassis from being hit (of course it will not protect un-castered areas). That is caster armor.
I say: OUTSIDE. A caster inside your chassis won't help.
EDIT: AAAH both of Weirdo and Urjak beat me to it !!!
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The slopes not big enough to actually LET anything ride up the bot. But i have "fine-tuned" the flipper to send them straight into the weapons at the top.
It can also automatically flip right-side-up when up-side-down. Lol.
But yeah, I got to fix the casters, the slope, and most of the weapons. And if I can somehow make a " pop-up ", that might help out the bot a little. I think...
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Also, caster armor helps in stock to prevent nasty pop-ups from gut ripping you, most of the time.
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You should find out what a 'juggler' is aswell, I think thats what your bot most closley reassembles, in that its meant to flip bots onto its weapons.
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His bot is not that close to a Juggler, as he would need weapon motors. He might be better off with a Wammer, or wedged rammer.
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That is certainly not a juggler, and not really a wammer... since it doesn't "rams".
It's a flipper with static weapons... but how could be call that ?
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Maybe just call it a flipper?
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Well one of the basic rules in RA2 is : Anything attached directly to the chassis cannot be destroyed (infinite hitpoints i think).
Then would't baseplates be used for armour?
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They are too small, and you really can't stick them out of a chassis.
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Mainly if you choose the top green rectangle and put it in the bottom (atleast a third is poking out).
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They're too awkward for that, and the surface area of a caster is bigger, so they're more useful overall.
And I only said it was like a juggler cause I was making a comparison. Jugglers use flippers to lift a bot onto their disks, right? I was just thinking the idea behind Skely's was that its meant to flip bots onto its own static weapons, thats all.
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That is only in DSL, where castor armor seems to be frowned upon. You are right however, it would work to an extant, but they are simply too small.
EDIT: Weirdo, Jugglers do not use flippers to get opponents onto their weapons, they just use wedges.
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EDIT: Weirdo, Jugglers do not use flippers to get opponents onto their weapons, they just use wedges.
Right, my mistake.
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New bot...
(http://img30.imageshack.us/img30/7716/robotarena2200905311547.png) (http://img30.imageshack.us/my.php?image=robotarena2200905311547.png)
(http://img30.imageshack.us/img30/robotarena2200905311547.png/1/w800.png) (http://g.imageshack.us/img30/robotarena2200905311547.png/1/)
(http://img198.imageshack.us/img198/7716/robotarena2200905311547.png) (http://img198.imageshack.us/my.php?image=robotarena2200905311547.png)
(http://img198.imageshack.us/img198/robotarena2200905311547.png/1/w800.png) (http://g.imageshack.us/img198/robotarena2200905311547.png/1/)
Commander P.A.I.N
Warrior-class
I didn't really use/do anything special on this one. Except for the spinning iron in the middle. The two overhangs SHOULD be used on big bots for icreased effectiveness. The bot itself needs time to keep stable when both the overhangs are spinning. But yeah...I think its pretty good. I also need that many batteries if I want to keep the whole thing powered for a match. lol
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Can't you fit any blacks in there? One black can power four HPZs, so you can, and should, use them to power the wheels. I also don't think you need the spinning iron at the front, and those razors are useless as they won't hit anything.
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Don't use those batteries. The black ones are much better for their weight.
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Can't you fit any blacks in there? One black can power four HPZs, so you can, and should, use them to power the wheels. I also don't think you need the spinning iron at the front, and those razors are useless as they won't hit anything.
Ah, There is one supervolt where the control board is...And yes, I should fix all that suff...lol.
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You don't need all those pinks in that case, you really don't. The robot is overpowered and the pinks just waste space and weight. Best to get rid of them.
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Remove all the pinks, that Supervolt is enough.
Try another extender, and more weapons. you can roate with Shift and select Other attachment points.
Perhaps some castor armour here? if not, use HPZ drive with grannies.
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Did some experimenting and came out with this bot...
(http://img207.imageshack.us/img207/393/robuts1.jpg) (http://img207.imageshack.us/i/robuts1.jpg/)(http://img207.imageshack.us/img207/robuts1.jpg/1/w1024.png) (http://g.imageshack.us/img207/robuts1.jpg/1/)
(http://img413.imageshack.us/img413/5155/robuts.jpg) (http://img413.imageshack.us/i/robuts.jpg/)(http://img413.imageshack.us/img413/robuts.jpg/1/w1024.png) (http://g.imageshack.us/img413/robuts.jpg/1/)
Trapper class: Eat Death, Robot!
Uses two supervolts for back-up power. Two HP Z-Teks for movement and two for the main weapon, the Death-Eater, a.k.a Discs with a lot of spikes.
I stuck to just a basic chassis with DSA and components. Best hit: 437
It took out WideLoad in about 30 seconds. I think its a pretty decent bot... I'll also try to get it in a battle soon. Possibly a video!
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gtfo with your huge images.
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gtfo with your huge images.
Your mean, go away... :(
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those rear Iron spikes are useless as are the ones on the face of the disc, also base plate anchor overkill try using more connection points on plastic extenders to save weight maybe some snapper wedges to replace and a lot of empty space
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Instead of putting irons directly onto the disk, attach a Y-connector or use black extenders, that way you can put at least twice as many irons on and do double the damage.
And yeah, sort out those GIANT images.