gametechmods

Robot Arena => Showcases => Stock Showcases => Topic started by: Sircreepalot2 on June 24, 2015, 05:48:47 PM

Title: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on June 24, 2015, 05:48:47 PM
So I've been lurking around these forums for over a year now and I finally decided to start a showcase.
Using my knowledge gathered from said lurking, I tried my hand at building a decent bot. worked out pretty well,  and it can take out almost any stock bot with only one or two hits. Plus It's Reversible!
 6 HP Z-Teks 1 black, and one nifty.


(https://gametechmods.com/uploads/images/92171screentshot better.png)

Here are the guts
(https://gametechmods.com/uploads/images/6800screenshot_5 better.png)
(https://gametechmods.com/uploads/images/64388screenshot_6 better.png)
Title: Re: Sircreepalot2's Very Average Showcase
Post by: R1885 on June 24, 2015, 08:21:38 PM
Rearward weapons are useless, put them in the front, or don't bother.
You only need two blacks, tops. Stack them together to save weight. Nifty batteries have no place in a heavy.
Change the razors to either iron spikes or maces, razors don't last on rammers.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Somebody on June 24, 2015, 08:29:55 PM
Well for a robot that you're controlling, rearward weapons aren't bad. But with the general building style being directed towards the AIed tournaments, having all weapons on one side would increase strength. And I agree about the weapon types. Having all of one weapon can let them all hit simultaneously, which is better. Plus, iron spikes and/or maces are stronger. But iron spikes are far easier to use.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: 090901 on June 24, 2015, 08:30:30 PM
You only need two blacks, tops. Stack them together to save weight. Nifty batteries have no place in a heavy.
I'm 99% sure that one nifty and one black saves more weight than 2 black stacked together (hell if you are going to go stack the blacks you might as well just try stacking the nifty in the black). Nifties are totally fine if you are using them right.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Badnik96 on June 24, 2015, 08:36:05 PM
Take out the snapper and put the control board there. With the extra space you should be able to put the second weapon rack under the first. Then you can put the back rack on top of those two and you have your generic stock HW rammer. Not to say generic is a bad thing when you start out. It takes a while to generate your own style.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on June 24, 2015, 08:43:21 PM
First off, thanks for your advice, second, I've never learned how to stack batteries  :facepalm:
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on June 24, 2015, 09:09:04 PM
I did what you said but it seemed to make it worse. Maybe the stock AI bots are just really bad.

(https://gametechmods.com/uploads/images/77screenshot rammer better.png)
(https://gametechmods.com/uploads/images/84093screenshot_10 better.png)
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Badnik96 on June 24, 2015, 09:11:01 PM
It probably seems worse because irons do less damage than razors do, but it's balanced out because razors have less HP.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on June 24, 2015, 09:38:23 PM
Forgot to post this garbage pop up. If you can even grace it with the name.

(https://gametechmods.com/uploads/images/22023screenshot P.O.S..png)
(https://gametechmods.com/uploads/images/40313screenshot P.O.S. guts.png)
Title: Re: Sircreepalot2's Very Average Showcase
Post by: rnifnuf on June 24, 2015, 11:21:02 PM
Beyond the drive (2WD High-Power Z-Teks) and armor if the bot has DSA, there are many things to fix

There is too much battery power in this bot. More battery than necessary does not seem like an issue, but it is, because the extra batteries waste weight. One black battery is sufficient for this bot: despite their descriptions, all spin motors (Right Angles, Redbirds, Both kinds of Z-Teks) draw 10 amps (100 ElecMaxInOutRate, a unit of current RA2 uses equal to one-tenth of an amp) each; DDT motors draw 50 amps (500 ElecMaxInOutRate) each; Each black battery outputs at 80 amps (800 EMIOR); With the two HP Z-Teks and one functional DDT burst (the one with the wedge does NOT need to be powered), the bot will draw a total of 70 Amps, which an 80-Amp battery can easily power. To fix this, simply remove the second black battery. It seems as though this is the main problem as it is causing the bot to be too tall.

This bot is too tall, and thus, its chassis slope is too steep. Without the second black, however, the bot will not need to be so tall. A shorter and less steep chassis will make it easier for the bot to self-right as well as making it easier for bots to scale the wedge (trust me when I say this is good for a popup).

The weapon setup is not very good. Although the use of a DDT and razor tips is good, the way they are arranged is not. First problem: unnecessary weight in the form of the T-Connector setup. This leaves the weak extenders exposed. A better setup is to use a series of 20cm extenders with the extender on the DDT sideways and parallel to the axis of rotation. All of the other extenders are stacked end-to-end along the first extender, but with the weapons facing away from the DDT. With weapon placement, make sure that the razor blades are all facing the same direction (blades aligned, with one set of blades parallel to each other). This can only be done using the eFFe glitch. Essentially, the eFFe glitch involves positioning a component without actually clicking to place it, firing the burst motor, then placing the component afterwards; if this doesn't make sense, here is a link to a collection of video tutorials made by Sage, a GTM Veteran and a very talented builder. (https://gametechmods.com/forums/index.php?topic=4512.msg186705#msg186705)

Keep lurking in the showcases. Some good showcases are those of 090901, Reier, G.K., and KOS
Title: Re: Sircreepalot2's Very Average Showcase
Post by: R1885 on June 25, 2015, 12:28:53 AM
Pop-ups live and die by their wedges, the more level they are with the ground, the better. The best wedges come from the Snapper2(The green one, not the blue one). Also, put the wedge snapper as far forward in your bot as possible, so the weight of the snapper can assist the wedge.

Pop-ups are also one of the few bots that can utilize Rubbers. While slightly heavier than shinys, their smaller diameter makes the wedges more level with the ground.

Lower is better, the highest you'll ever need is six ticks max(The height of a snapper2 mounted vertically). Anything more is ham stringing yourself.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on June 25, 2015, 03:41:37 PM
@rnifnuf your description of the weapon setup didn't make muck sense to me, but i did watch Sage's tutorials
@R1885 i tried no make the wedge better and i think i succeded thanks to your help

The new design
(https://gametechmods.com/uploads/images/10152screenshot_4 png.png)

The weapons
(https://gametechmods.com/uploads/images/94660screenshot_5 fire.png)
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on June 25, 2015, 08:33:08 PM
Made my first lightwieght after many, MANY days. All the pink batts are stacked, DSA
To bad it sucks :P

(https://gametechmods.com/uploads/images/85855bbflipflip.png)
(https://gametechmods.com/uploads/images/42916bbflipflip guts.png)

I should start naming these things...
Title: Re: Sircreepalot2's Very Average Showcase
Post by: rnifnuf on June 25, 2015, 08:50:27 PM
MW: Much better! However, if it is a regular popup (weapons forward) then I would advise that it become a true popup simply by changing the angle at which the DDT burst fires, making it more like a traditional flipper. This is because the razors do more damage if only one edge strikes the opponent vs if two do.

LW: Please tell us more about that lightweight, besides DSA and stacked pinks. Are the flippers supposed to be functional? or are they just wedges?
Title: Re: Sircreepalot2's Very Average Showcase
Post by: RedAce on June 25, 2015, 08:51:26 PM
You say it sucks. A good reason for that may be the fact your using pink batteries. Try something like a Supervolt. You will have way more power to last and you could even try attaching DDT's with the extra weight. You might need to make a new chassis for this though. Not too bad looking though. Stock flippers are pretty rare from what I've seen.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on June 25, 2015, 09:51:26 PM
The black batt saved enough weight to switch the drive to redbirds
The wedges do act as flippers, and they can flip emergency :D
MUCH faster, and now the flippers can actually flip things.

(https://gametechmods.com/uploads/images/55833screenshot_12 better.png)
(https://gametechmods.com/uploads/images/7874screenshot_13 better.png)
Title: Re: Sircreepalot2's Very Average Showcase
Post by: 090901 on June 25, 2015, 09:58:05 PM
MW: Take out the ballasts in and widen the chassis in the front, wide popups rekt stuff

LW: You should be able to get Z-teks in that bot for sure with a different chassis.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Naryar on June 26, 2015, 01:56:57 AM
ballast/10
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on July 05, 2015, 01:30:14 AM
Surprise surprise its a crappy bot :/
A pretty basic MW spinner, pretty decent against the stock bots. DSA, 1 Nifty, 2 RA for drive, and 1 HP Z-Tek for weapons

(https://gametechmods.com/uploads/images/30156screenshot_16 png.png)
(https://gametechmods.com/uploads/images/2243screenshot_17 png.png)
Title: Re: Sircreepalot2's Very Average Showcase
Post by: madman3 on July 05, 2015, 01:43:01 AM
I'd recommend looking at some generic stock mw spinners, probably from the Starcore AI packs for this kind of thing. Main things are that you definitely do not want a circular chassis since it'll have a lot of wasted space. You'll also want a tribar based weapon setup, with EFFe'd weapons using the round connecters (https://wiki.gametechmods.com/index.php?title=EFFe_Glitch (https://wiki.gametechmods.com/index.php?title=EFFe_Glitch)). Otherwise w'll have to see what else you do with it before pressing you too much further, but try and get a feel for the commonly accepted styles of HS for this sort of thing.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on July 05, 2015, 02:37:21 AM
Wow quite a substantial update to that one. had to do plastic because it was to heavy otherwise. Not very good at maneuvering however.
2 RA for drive and 2HP Z-Teks on snapperII's

(https://gametechmods.com/uploads/images/95146screenshot_19png.png)
(https://gametechmods.com/uploads/images/42729screenshot_20png.png)
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Naryar on July 05, 2015, 03:12:01 AM
use shiny hub wheels. they're quite a bit lighter.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on July 21, 2015, 12:16:19 AM
Made two bots this time, one of them is a spinny death bot, the other i like the way it looks.

DSA, 2 stacked blacks, 2 HP Z-Tek for drive,  2 Redbirds and 2 HP Z-Teks for weapons.
And its a hybrid!  :gawe:
(https://gametechmods.com/uploads/images/85642OUI OUI PNG OUT.png)
(https://gametechmods.com/uploads/images/38682oui oui png in.png)

This one is just for show.  I don't know what to do with it. :/
2 pinks,  2 redbirds for drive, 1 normal z-tek on a servo for weapons
(https://gametechmods.com/uploads/images/67417lil spinspun out.png)
(https://gametechmods.com/uploads/images/14677lil spinspun in.png)
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sage on July 21, 2015, 02:21:03 AM
Not only did you use red extenders, you used redbirds.

someone pls make him stop it hurts


(it just looks ugly. i dont hate you)

Title: Re: Sircreepalot2's Very Average Showcase
Post by: Naryar on July 21, 2015, 03:38:07 AM
why are you putting casters on the bottom of your bot if you have wedges
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on July 21, 2015, 05:00:31 PM
Cleaned up the chassis, got rid of the red extenders (Sage), and got rid of the stacked black.

(https://gametechmods.com/uploads/images/26455screenshot.png)
(https://gametechmods.com/uploads/images/65081screenshot_1.png)
Title: Re: Sircreepalot2's Very Average Showcase
Post by: G.K. on July 21, 2015, 05:11:28 PM
How stable is it?

Is it just the one black now?
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on July 21, 2015, 05:35:49 PM
It is running on one black now and it isn't very stable but it can self right
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sage on July 21, 2015, 05:53:59 PM
Ahh, so much better.

Yea so maces are no good on VS. Also, rotate the weapon extenders so that both weapons hit at the same time (90 degrees).
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Naryar on July 22, 2015, 02:49:15 AM
what sage meant is that he prefers it if you have a single red extender among black ones... he finds it inherently interesting
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Pwnator on July 22, 2015, 03:19:31 AM
Also, if you rebuild the chassis with the middle section a couple of ticks narrower, you could free up enough weight for another black.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on July 22, 2015, 10:55:57 PM
I gave the front armor instead of giving it another black. Black batts power 6 HP Z-Teks right?
(https://gametechmods.com/uploads/images/67799screenshot_3.png)
(https://gametechmods.com/uploads/images/41965screenshot_4.png)

It has also become more stable and the VS don't get snapped off as much
Title: Re: Sircreepalot2's Very Average Showcase
Post by: 090901 on July 22, 2015, 11:03:30 PM
One black is OK.
You should try mounting the FS and VS on each side with blue snappers, that should save you some weight. I would try to make it wider using some snowplows.
IMO I think redbirds or z-teks for be fine for the FS as you only have 4 irons on each one.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on July 27, 2015, 09:31:58 PM
So i was having a good time making this bot but it turns out it crashes the game everytime i go to test or fight it,  could it be the trov chassis glitch or did the snapper do something?  Im still looking for advice on this bot but if someone could tell me what was crashimg the game i would appreciate it.
(https://gametechmods.com/uploads/images/54460screenshot.png)
(https://gametechmods.com/uploads/images/54086screenshot_1.png)
Although i really like the drive on it :gawe:
Title: Re: Sircreepalot2's Very Average Showcase
Post by: 090901 on July 27, 2015, 09:48:43 PM
Change the in game graphics settings to low and it should work.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: RedAce on July 27, 2015, 09:51:14 PM
It's the trov glitch causing the crash. Simply set your graphics quality in your game to low and you should be fine.

As for the bot, what am I looking at? Props to something a little more different in terms of design, but it it's a whole new kind of different that I don't think works. Let's go over a couple things to try and fix it:

1: do NOT use Mud Tires, like at all. Shiny and rubber wheels are infinitely better. And while your at it, turn the drive motors. While you may prefer it, you're gonna hate how it moves since the bot will have trouble turning it and will be stiff as if it has tall wooden sticks for legs.
2: Lower the weapons so they can actually hit your opponents, by putting them on the sides of the extenders. You will need to use the Snapper Loading Glitch (https://gametechmods.com/forums/index.php?topic=4512.0) to make this work.
3: Put the plows in the front and move the casters to the bottom, if necessary that is.
4: With the extra weight you have, you  can add a couple more maces and one more tribar with an equal amount of weapons (or not)so it fight a bit more.
5: Also, props to using the Trov Glitch, but for a chassis like this, I don't think you'll need it since it give empty space and a waste of weight. Try to make things a little more confined when building this, like a shoebox. Try something like Absolute Chaos (https://wiki.gametechmods.com/index.php?title=Absolute_Chaos_(BBEANS)) for example. In fact, that bot is a great reference to building a powerful HS to begin with. Take lots of notes from that bot and apply them to this bot.

I hope this all helps you out. No offense intended at all.

EDIT: Well, I'm still slow.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on July 28, 2015, 12:16:48 AM
Sooo the main thing i want to fix is the weight. props to infiniteinertia for making absolute chaos under the weight limit.
But the bot itself destroys basically anything in starcore 3 but i want to try to get it under 800
(https://gametechmods.com/uploads/images/22391screenshot_1.png)
(https://gametechmods.com/uploads/images/36046screenshot_2.png)
(https://gametechmods.com/uploads/images/81561screenshot_5.png)
I had to use grannies because the shinyies wouldnt touch the ground
Any tips?
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Pwnator on July 28, 2015, 01:43:34 AM
Snapper height and proper extender setup is key.

You can do it all by yourself, and when you figure it out the first time, it will feel great. Just take some time to think and play around with your setup.

Remember, AC uses only 2 Snapper IIs. Start from there.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on July 28, 2015, 01:34:24 PM
So i guess snapperII have two attachment points?!?! That would've helped to know a long time ago :/
BUT I did it :D I'm so proud!
(https://gametechmods.com/uploads/images/83974ac.png)
(https://gametechmods.com/uploads/images/80729ac1.png)
(https://gametechmods.com/uploads/images/71814ac2.png)
I have all the zteks spinning inward and it is pretty good to control
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Pwnator on July 28, 2015, 06:20:29 PM
There's still a way to make it invertible and give it another supervolt. You're getting there.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on July 28, 2015, 11:14:41 PM
With the new found power of snapperII attachment points, I decided to remake this bot.
(https://gametechmods.com/uploads/images/40725screenshot_2.png)
(https://gametechmods.com/uploads/images/45192screenshot_1.png)
Should i stack the black, or should i do something else with the weight?
Title: Re: Sircreepalot2's Very Average Showcase
Post by: rnifnuf on July 28, 2015, 11:39:22 PM
One thing you could try is switching out the ramplates for plows. Plows are wider and 4kg lighter, which is handy against any wide bots like HS and SnS (although some people are starting to limit or ban SnS, especially the ones with Melty Brain driving). With this extra weight, you could move the VS motors to anchors--I recommend this because I have found that snappers generally aren't that good for VS. After that, the bot will still most likely weigh under 770kg, leaving enough weight left to stack another black in there. Even though one black will power 6 spin motors for three minutes, two blacks will power 6 spin motors for three minutes with minimal decrease in power by the end. This is the principle that 36HS have followed, and continue to follow, and most likely will follow until the inevitable and fire-laden death of the planet on which we live (but enough about electing Donald Trump).
Title: Re: Sircreepalot2's Very Average Showcase
Post by: 090901 on July 29, 2015, 12:37:36 AM
Nah snappers work fine for VS if you use them right. You could probably just use 1 blue snapper to mount all the weapon motors if you put one in the middle. I would personally just use 3 irons per tribar because then you don't have fragile weapons (razors) and because you don't have super weak extenders holding the weapons. Right now you could just use a nifty along with the black to save more weight. With the weight saved you can add something to increase of the stability of the bot.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on July 30, 2015, 09:31:06 PM
Tried making a side hammer/top hammer.  i cant really find anything else to do with the weight.  Im in the  process of stacking
the blacks but ugh thats hard.
(https://gametechmods.com/uploads/images/3267screenshot.png)(https://gametechmods.com/uploads/images/80596screenshot_1.png)
So yeah. Eh.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Pwnator on July 30, 2015, 09:38:52 PM
Give it a wedge or two. Also, you don't need to put ramplates on the side hammer arms. The weapons should double as protection.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on August 16, 2015, 07:08:32 PM
HEY REMEMBER WHEN PEOPLE DIDN'T ONLY DO IRONFORGE

Anyways i'm too terrible to do ironforge so i did stock instead.
Its a thing that flips itself to fight if that's a thing. DSA 791.8

(https://gametechmods.com/uploads/images/12629screenshot.png)
(https://gametechmods.com/uploads/images/25803screenshot_1.png)

i totally didnt steal this from G.K.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Naryar on August 17, 2015, 02:43:47 AM
which was ripped off from Clickbeetle anyways. it doesn't matter as long as you're not trying to claim the design for yourself.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: G.K. on August 17, 2015, 03:32:05 AM
How stable is it? Does it fall over when you turn?

(I'm a big fan of your wheel setup, I may have to steal it for VT3)
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on August 17, 2015, 05:05:56 AM
It is surprisingly stable and will only really flip over if flipped or it spins in place for about 7-8 rotations. The wheels seem to "bounce" when the spinners are started though.
I'm considering changing out the irons for moar razorz but i'm not sure if that would be a good idea.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on September 09, 2015, 05:23:13 PM
Well looky here! I've not been consumed by the memes of the chatbox.  I saw on Silverfish's showcase a psyclone popup challenge so i gave it a go.  I'm pretty happy with it but the only thing that really erks me is the not centered wedge, but i cant shave off any more weight.

(https://gametechmods.com/uploads/images/55699screenshot_6pnedg.png)
(https://gametechmods.com/uploads/images/92297screenshot_7pengiuiiuiiuiun.png)
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Silverfish on September 09, 2015, 07:03:55 PM
thanks for the refrence  :mrgreen:. That's really better than most bot's i've made. i may take notes XD.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Philippa on September 09, 2015, 10:02:37 PM
I only see six razors.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on September 09, 2015, 10:13:23 PM
two of them are effed inside each other because of where the extenders have to go with my funky-yet-functional extender setup. Dunno if they still both hit or no though.

(https://gametechmods.com/uploads/images/78855screenshot_8 edit.png)
(https://gametechmods.com/uploads/images/8524screenshot_9edit.png)

Just for clarification.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on September 10, 2015, 07:29:50 PM
I believe this is a juggler/popup hybrid.  I seems to get under a lot of things and rips them apart.  However the popup range and wasted weight are sin and need to be fixed, but i can't wrap my head
around what to do.

(https://gametechmods.com/uploads/images/76393screenshot_12.png)
(https://gametechmods.com/uploads/images/98692screenshot_13.png)
(https://gametechmods.com/uploads/images/26359screenshot_14.png)
Edit: Just realized all the pics have the hitbox graphs on them.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: G.K. on September 10, 2015, 07:57:31 PM
I'm currently making something like this, but you beat me to it, pah.

Should definitely have 4WD imo, that'll eat up a lot of your extra weight.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: 090901 on September 10, 2015, 08:56:35 PM
too many weapons on that one ddt.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sage on September 10, 2015, 09:02:21 PM
I'm currently making something like this, but you beat me to it, pah.



I'm sure you can make it better
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on September 10, 2015, 09:32:45 PM
Gave it 4wd and took some razors off the ddt.  Gave it frontal armor and changed 2 maces to irons.
Both weapons have improved reach

(https://gametechmods.com/uploads/images/52783screenshot_26.png)
(https://gametechmods.com/uploads/images/78008screenshot_27.png)
(https://gametechmods.com/uploads/images/14968screenshot_28.png)
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sage on September 10, 2015, 09:38:03 PM
If you test it out, you'll probably find that the damage output is low. "extended reach" on popups (especially true popups) lowers the damage by a ton, and the juggler weapon has the damage of a LW.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on September 10, 2015, 09:57:30 PM
I was testing it on Starcore and it seemed to do 2-3x the damage that it was doing.  Before, the DDT would kinda lazily fire, and then retract without ever hitting anything, unless all the weapons had been ripped off.  But how can I get the maximum reach without sacrificing damage?
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Pwnator on September 10, 2015, 10:16:03 PM
The reach you need to maximize damage is at most 20cm + length of the weapons. Any more and you'll at least lower the damage potential by a third.
So you either rebuild the chassis to move the DDT forward, or dump the weapon system onto a Snapper II for a more flexible setup.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on September 12, 2015, 07:58:30 PM
Robot for me and Silver's Robot League team.  I took the popup off the bot so our team could compete, giving ti a HS it the middle, plus a cool skin.

(https://gametechmods.com/uploads/images/77784screenshot_2.png)
(https://gametechmods.com/uploads/images/42477screenshot_3.png)
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Silverfish on September 12, 2015, 08:14:44 PM
switch the squares to blacks, and, i'm no stock aficionado, but i think that you may need one more black, unless the one i see isn't the only one or it's stacked. ofc i could be completely wrong.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on September 12, 2015, 08:18:49 PM
There is two oddly stacked blacks cuz i got super lucky  :gawe:
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Silverfish on September 12, 2015, 08:19:21 PM
GG SIR  :claping
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Reier on September 12, 2015, 08:29:18 PM
switch the squares to blacks

theres a special 140 cm square extender thats super light that you can edit into the game that is deemed legal
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Silverfish on September 12, 2015, 08:30:30 PM
WUUUUUUUUTTTTTTTT??!?!?!?!  :eek:
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Mr. AS on September 12, 2015, 08:31:10 PM
WUUUUUUUUTTTTTTTT??!?!?!?!  :eek:
(http://i.imgur.com/SXCCKyu.png)

It's in the unofficial 1.4 version.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Silverfish on September 12, 2015, 08:32:11 PM
how does one obtain this thing?
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on September 12, 2015, 08:35:00 PM
If you download the one from the site,  you'll have it automatically.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Silverfish on September 12, 2015, 08:38:35 PM
XD i totally missed Mr. AS 's subtitle.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on September 12, 2015, 09:02:34 PM
So nothing about the bot?
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Silverfish on September 12, 2015, 09:03:31 PM
once again, i may be wrong, but maybe replace the extra hs with ram plates on the ramps?
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on September 12, 2015, 09:13:35 PM
I can't angle that close enough to the slope and any wedges get caught under them.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Silverfish on September 12, 2015, 09:14:31 PM
ok, then i have no advice. great job!  :claping
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sage on September 12, 2015, 11:18:32 PM
the HS thing in the middle isn't doing sh**. get rid of it, put 2 razors on each of the other two discs, put the top plow farther back, and widen the wedges.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on September 13, 2015, 02:32:11 PM
How exactly would i widen the wedges?  The snappers are as far back as they can go and I don't think that a complex extender setup would be good.  Also what should the extra weight from the HS go to?
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sage on September 13, 2015, 03:45:16 PM
Complex extender setup? Literally just add one 20cm at the start of each wedge.

With the weight saved from the HS being removed you could put two ram plates on the front.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on September 14, 2015, 03:17:06 PM
Here it is,  Black Hole IV.  This thing is slowly getting better in my opinion, and really only have two things I'm worried about.  Should i keep snowplows closer,  or keep them wide to accommodate for HS and wider bots.  Another is the weapons, should i have 4 razors or razors on the ring and maces on the face.  Because currently, the bots wedges get stuck under the irons and doesn't get to the razors.  And I'm not sure if the ram plates should be vertical or horizontal.  It can also self right using the wedges as flippers.

(https://gametechmods.com/uploads/images/43081screenshot.png)
(https://gametechmods.com/uploads/images/78885screenshot_1.png)
(https://gametechmods.com/uploads/images/8641screenshot_2.png)
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Mr. AS on September 14, 2015, 03:30:53 PM
It looks decent as-is, but Internal Zteks are generally a waste of weight. You should always try to keep your drive Z-teks outside of the chassis, even if it means doing something like this:


Which was achieved with axle loading (aka just snapper loading but with zteks). Wider wheel base means it will turn faster and be able to take opponents by the side easier in a turning competition (which happens more often then you would think).

Keep your snowplows wide. Maybe move them back a little. As long as they protect your wheels and a majority of your chassis they should be fine.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on October 15, 2015, 04:14:54 PM
I made a lightweight for Thracker's thing.

(https://gametechmods.com/uploads/images/87010screenshot_4.png)
(https://gametechmods.com/uploads/images/70881screenshot_5.png)

I don't know the LW metagame so i made a higher powered one.
(https://gametechmods.com/uploads/images/3824screenshot_2.png)
(https://gametechmods.com/uploads/images/64164screenshot_3.png)
Both use the same chassis and extender setup. The weapons (surprisingly) don't hit the ground and they compete well. The servo is there because someone said something about servo boosting? I think? I dunno, i remember it being a thing though.



I don't know how to lightwieght :gawe:
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Thrackerzod on October 15, 2015, 04:33:08 PM
Control board/nifty stack is nice; I can never get those to work.  I think the rule is 1 nifty = 2 spin motors, though, so unless that's two stacked together, I think you're underpowered.  Wait for someone who knows what they're talking about before you make any drastic changes though.

Thanks for making something for D5, by the way!
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Reier on October 15, 2015, 05:29:26 PM
why the servo? you dont really need it and can use the weight for something else. If you really want boosting try the blue snapper its way lighter and has more attachment points
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on October 15, 2015, 07:57:54 PM
I thought i heard somewhere that if you put spin motors on a servo it speeds it up faster than on a snapper. Don't know if that was correct or not.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Virus Bomb on October 15, 2015, 09:53:44 PM
true but it isn't necessary with this design. if you want them to spin faster then use a blue snapper instead to save weight.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on October 15, 2015, 10:42:22 PM
HPZ are overkill but meh. It is okay... but i want it better. I want tsomething to fill up the weight, i am incapable of antohter stack, and expanding the chassis will kill the weight. Drives relatively straight and hits low.
(https://gametechmods.com/uploads/images/23652screenshot_new.png)
I dunno :dumb)
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Reier on October 15, 2015, 11:02:36 PM
I'd probably figure out a way to make it invertible
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sage on October 18, 2015, 03:39:37 AM
Drive like that blows.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on October 18, 2015, 02:22:16 PM
Yes! Finally a good lightweight!
(https://gametechmods.com/uploads/images/66592screenshot_1.png)
Time to send it to Thracker fo-

No...
(https://gametechmods.com/uploads/images/57163screenshot_anger.png)

why...

(https://gametechmods.com/uploads/images/98942killme.png)


All I need to do is shrink the chassis, but man I am salty.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Thrackerzod on October 18, 2015, 03:05:43 PM
Oh man, that sucks.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Silverfish on October 18, 2015, 03:56:14 PM
#Sirsaltalot2
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on October 18, 2015, 08:01:24 PM
Turns out the chassis was as small as it was going to get, so i modified the way the dive was setup and it worked out well.

(https://gametechmods.com/uploads/images/15204slghtprck.png)
It's a ****strong**** robot, but it's the best I'm getting so  :dumb)


But a question regarding the weapons, should they be set in the middle,
(https://gametechmods.com/uploads/images/25727back.png)

or in front for more range?
(https://gametechmods.com/uploads/images/11063front.png)
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sage on October 18, 2015, 10:24:20 PM
out farther probably.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on January 02, 2016, 07:55:54 AM
look at this poop doesn't Mr. AS make these side popup thingies a lot

(https://gametechmods.com/uploads/images/78993screenshot.png)
(https://gametechmods.com/uploads/images/93377screenshot_1.png)
popup more like POOPup im funny
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Pwnator on January 02, 2016, 09:39:41 AM
IIRC it was like 5-6 years back when we started calling 6WD popups poopups. Uuurrggh the (somwhat) old age is creeping in D:

As for the design, if you could find a more compact setup, you'll probably be able to free enough weight for armor or another wedge. There are a couple of designs out there with externally attached bursts or the whole thing on a Snapper II. MWs in general are quite easy to build while being flexible in terms of design so you could probably just play around with the bot a little bit and it will easily improve.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sage on January 02, 2016, 01:40:48 PM
IIRC it was like 5-6 years back when we started calling 6WD popups poopups. Uuurrggh the (somwhat) old age is creeping in D:

As for the design, if you could find a more compact setup, you'll probably be able to free enough weight for armor or another wedge. There are a couple of designs out there with externally attached bursts or the whole thing on a Snapper II. MWs in general are quite easy to build while being flexible in terms of design so you could probably just play around with the bot a little bit and it will easily improve.

i think me and scrap/robo/someone were all playing ra2 online and someone typed poopup and it stuck.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Mystic2000 on January 02, 2016, 06:43:11 PM
iirc it was scrap and robo, as for the bot, maybe add some armor one way or another
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on January 06, 2016, 09:42:47 PM
Now i did the 36H with only 1 snapper and two blacks, plus a plow.

(https://gametechmods.com/uploads/images/64073screenshot.png)
(https://gametechmods.com/uploads/images/9128screenshot_1.png)
(https://gametechmods.com/uploads/images/64190screenshot_2.png)

In theory it is good, However,

(https://gametechmods.com/uploads/images/91124screenshot_3.png)
It likes to drive forward and, weapons on or off, shake uncontrollably. It only does this when both the plow and the weapons are facing forward, but it wont if the weapons are in the back or the plow is hidden. 
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Silverfish on January 06, 2016, 10:05:05 PM
*Sees the 1 snapper* Unstable much?
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Sircreepalot2 on July 21, 2016, 01:15:20 AM
oh boy
(https://gametechmods.com/uploads/images/9730908e8b41fc985c91b2c8f35ff710d78ae.png)

but i made one of those spinners
(https://gametechmods.com/uploads/images/52851screenshot_4.png)
(https://gametechmods.com/uploads/images/91512screenshot_5.png)
its ok but i want it to be better baybee
Title: Re: Sircreepalot2's Very Average Showcase
Post by: 09090901 on July 21, 2016, 01:42:34 AM
looks too slow and probably too bouncy with maces.

i would space your weapons out more and find a way to get more drive and armor. if you're going to mount your weapon motors on a snapper then i would mount the snapper horizontal so it doesn't bounce when it spins.
Title: Re: Sircreepalot2's Very Average Showcase
Post by: Hi5er on July 21, 2016, 03:17:49 AM
looks too slow and probably too bouncy with maces.

i would space your weapons out more and find a way to get more drive and armor. if you're going to mount your weapon motors on a snapper then i would mount the snapper horizontal so it doesn't bounce when it spins.

I was going to say pretty much the same thing.

Nice concept. DO the maces offer enough protection for the motors? They look a tad exposed.

But just to reiterate what geice has said, needs more frontal armor and to be quicker.

How stable is your weaponry?