Author Topic: R01's Showcase Thread  (Read 21663 times)

Offline Reier

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Re: R01's Showcase Thread
« Reply #80 on: July 27, 2016, 03:28:01 PM »
they look really nice.

whats with the sledges on the bottom left?
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Offline R01

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Re: R01's Showcase Thread
« Reply #81 on: July 27, 2016, 03:40:49 PM »
The first and second yeah, I love how you did the hybrid. Shame they didn't work out.
Oh right, you were one of the people that liked hybrids(I really couldn't tell as some of my bots can be really inefficiently built during testing phases) originally I wanted 4 spinners, tried this out for stability(but then found a different way to get snapper II's more stable/not bouncing around, sadly only works until they get desynced, after that it's the usual mess), think that system could work well for slowing down HS and other bots weapons before the main spinner hits, however in the final version I didn't have any weight for that or something that would help it self right.

they look really nice.

whats with the sledges on the bottom left?
Thanks

They were there to test if extra weight could keep that thing down. Looked nice in testing but it was the same as usual in the combat arena, bot would fall forwards(even if it allowed to balance stuff first) tribars would hit the floor and it would overturn itself. Think that only happened because of the Snapper II's, also I could get it to work fine but the AI had more trouble with it.
« Last Edit: July 27, 2016, 05:28:06 PM by R01 »
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https://gametechmods.com/forums/index.php?topic=18882.0
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Offline 09090901

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Re: R01's Showcase Thread
« Reply #82 on: July 27, 2016, 09:44:38 PM »
2nd to last looks the best to me.

you'd be better off with putting the drive in the back; you won't need as much rear support, plus the drive will be a lot less exposed.
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Offline R01

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Re: R01's Showcase Thread
« Reply #83 on: July 28, 2016, 06:14:04 AM »
2nd to last looks the best to me.

you'd be better off with putting the drive in the back; you won't need as much rear support, plus the drive will be a lot less exposed.
2nd last didn't have any bottom protection for the extenders, critical against Popups or HS.
I was going for a Nightmare look, once the front supports are gone a angled VS can't do much anyways, so drive wouldn't matter too much, having it spread out allows for better turning and since the wheels are on the front the front part won't have a large turning circle, giving other bots less of a chance to hit the sides(at least in theory).
Tournament History:
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https://gametechmods.com/forums/index.php?topic=18882.0
https://gametechmods.com/forums/index.php?topic=19197.0

Offline R01

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Re: R01's Showcase Thread
« Reply #84 on: July 29, 2016, 01:36:03 PM »
Some stuff:
Forgot to mention this in the last post but doesn't this look familiar:

Mega Gator looks almost like it even if I didn't base it on that(I might have seen that one but that was months ago and by the time I built Mega I probably didn't remember it), so I might be on the right road?

Tried out a few bots in the last few days, sadly they're mostly fail(didn't work out and will be rebuilt hopefully) but thought I'd post about them anyways:

Starting from left to right:

A LW(which originally had RAD drive and a Nifty) thwacker.
I'm not sure if telling your game plans and all is a good idea but I doubt this will change much, the original idea was to go for those vunerable wheels, once they are gone it doesn't matter if the enemy has a spinner or is a popup, they can't move and do anything against you. Was either going to build a side hammer(probably too heavy) or thwacker. Sadly it doesn't seem to perform too well and the arms aren't low enough to the ground to not be hit(didn't bother exporting it to Starcore to see how it does there). And yes I know that one of the razors is attached to the square instead of normal extender.

Second bot was inspired by Squirrelmonkey's Screwdriver bot from the Forge, this would allow to create a popup nightmare, no chassis that's nowhere near the ground and unlike that one Starcore AI robot the chassis would be protected inside the two disks. Well, if you look at the final product you see that the angled design means having a chassis close to the ground and the chassis is too large/discs too small to cover it right. Because Rule of 7 the support beams couldn't be longer. This together with the little wobble that the servo causes made this thing unstable. Second version kinda fixes that, however since the beams dont' go out to the side I expect them to be easily ripped off, the larger wheelbase also meant that the bot couldn't recover well from landing on it's side.

I hope to redo both bots in the future, sadly holiday days seem to pass so fast but I still hope to get more bots done and show that I can build good stuff(so far I feel like posting any "normal" stock bots would only reset that progress). Also tried to stack the supervolt battery with movepixel for quite some time and just couldn't do it(instead I discovered a useless servo stack since the position of the first one was odd). I'm not that much of a fan of stacking because it can be really annoying to do. Doing it via CF is tempting but I wouldn't want to have bots that aren't allowed to enter tournaments or cheated in other ways. BBEANS components are another thing(I really wonder why noone made those things part of a competitive stock version) however I would much rather actually earn those than using them in cheap ways.

Will add some bots to the main post next and hopefully post a few old ones/recreations.

Tournament History:
Showcases:
https://gametechmods.com/forums/index.php?topic=18882.0
https://gametechmods.com/forums/index.php?topic=19197.0

Offline RedAce

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Re: R01's Showcase Thread
« Reply #85 on: July 29, 2016, 01:40:47 PM »
You're gonna need protection for the LW's arms.  Without it, they're gonna break off faster than an insects legs.

The MW(?) isn't too bad.  Not sure if invertibility is that necessary as it can enter spikeball mode and annoy/attack the opponent that way.

Offline R01

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Re: R01's Showcase Thread
« Reply #86 on: July 29, 2016, 01:51:37 PM »
You're gonna need protection for the LW's arms.  Without it, they're gonna break off faster than an insects legs.
That's why it was supposed to be directly on the ground to go under all those spinners.

Quote
The MW(?) isn't too bad.  Not sure if invertibility is that necessary as it can enter spikeball mode and annoy/attack the opponent that way.
I prefer to be able to control the bot instead of having it bounce around. Also guess I could downgrade it into a MW but it's currently overweight and a unfinished HW.

Thanks for the feedback.

Also noone is probably going to believe this, but right before I watched the Battlebots episode today I was thinking of my bot Your Best Dream and if having the legs with servo motors would allow it to self right/add a kind of spring effect, keeping it more stable. After seeing Nightmare vs Icewave I was wondering if Nightmare was able to do exactly that. Turns out it can.
Tournament History:
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https://gametechmods.com/forums/index.php?topic=18882.0
https://gametechmods.com/forums/index.php?topic=19197.0

Offline botomatic1000

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Re: R01's Showcase Thread
« Reply #87 on: July 29, 2016, 01:56:05 PM »
I wish I could build bots that good.
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Offline R01

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Re: R01's Showcase Thread
« Reply #88 on: August 10, 2016, 04:29:49 PM »
Haven't posted here in almost two weeks.

First we have Your Best Dream's final version

The people's choice entry and 5th/6th place! Oh and Generic Spinner got 3rd, however I'm not too happy with that since it was mostly added to fill up slots.
Think it's best to explain the little story behind this bot:
I did add a killcount, should probably update that to the 3 kills it got. Would've added "Spinner Killer!" but it sadly lost to two spinners by getting thrown out of the arena. Sad that that happened. Generic Spinner did beat badger's however and got the last second victory against Thrackerzod's entry before it would've been rammed into the bbeans blade.

As for upgrades, I'm thinking about adding a second set of plows so that those last longer. If lucky they can stop a spinner so they won't be gone in two hits. the side protection can be nice, but sadly the one on the back(which I thought wouldn't be needed) later caused it to lose(to be fair the bot was already on the ground so I doubt it would've been too long until it's out). I'm also surprised that noone complained about it spinning downwards(which was done so that the weapons last longer against popups and spinners).

Now for new bots:

Orbital Launcher MK I, a prototype. If Starcore bots start to be immune against everything else then I might as well start chucking them out of the arena.
Sadly, it looks like that rear hinged burst motor burst piston combos don't work very well(think it has to do with front hinged pushing the pistons, giving them more speed as well how front hinged flippers require less stronger motors/power to flip stuff, possibly because the balance of the other bot is already a bit off), it ended up sucking so bad that I got the old Atomizer versions out of retirement and tried them against a few v3 bots. They couldn't throw them well out of the arena either but still seemed to do a better job than this thing.
Expect to see future launcher experiments.

Before I post the next one, I'd like to say that I'm aware of the popup challenge, it, together with at least two other popups are planned for later(and were originally supposed to come before this).

Glitch in the Matrix

Uses parts of the bot file as skin similar to System Flailure(I just found this to be such a great idea that I wanted to use it and didn't have a skin idea for this bot)
With this popup(which originally started with trying to get the atomizer in a better shape for popup weapons) I tried to go for a few different things than weapons, which gives it the following pros and cons:

+ 2 wedges
+ wide chassis(less of a target for HS and other bots since they can't get the sides)
+ flat wedge
+ zero ground clearance

- only 4 razors
- only 1 supervolt(then again that seems to be common for MW?)

Overall I like it so far, only need to fix the problem with the AI shuffling around(which also happens on Your best Dream, guess single Zteks are a bit fast for turning)

And then there's this:

Flailtastic

Again, takes a similar pun from System Flailure and Epic Flail, Click can freely use this one's name as I don't think it would be great to give a non flail hammer that name.
This gets kinda close to the Shell Spinner in Stock design that I once had in mind(which I still haven't done but seems possible now), originally wanted to keep the little secrets until it appears in a tournament but thought I might as well show it now.
This will most likely need a rebuild to be competitive as the chassis(which currently holds 2x Snaper2's, one Black and two rad's) gets too much to the outside. Weapons probably break off rather easily as well, so dunno if this design would even work.
I did have a bit of spare weight so I tried building a flag out of extenders to help human players with the direction.
Tournament History:
Showcases:
https://gametechmods.com/forums/index.php?topic=18882.0
https://gametechmods.com/forums/index.php?topic=19197.0

Offline botomatic1000

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Re: R01's Showcase Thread
« Reply #89 on: August 10, 2016, 04:58:26 PM »
I would like to see glitch in the matrix vs my orange avenger 3 its very nice.
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Offline R01

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Re: R01's Showcase Thread
« Reply #90 on: August 10, 2016, 05:46:30 PM »
I would like to see glitch in the matrix vs my orange avenger 3 its very nice.
Sure!
I'm currently a bit busy with tournament entries and wiring that thing to drive better, so it could be done after that.
Tournament History:
Showcases:
https://gametechmods.com/forums/index.php?topic=18882.0
https://gametechmods.com/forums/index.php?topic=19197.0

Offline Badger

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Re: R01's Showcase Thread
« Reply #91 on: August 10, 2016, 05:52:30 PM »
Luckily, R01 sent me Glitch in the Matrix yesterday so I could help with AI-ing it.

also lol at most toxic guy around calling others out on this sh**
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Offline botomatic1000

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Re: R01's Showcase Thread
« Reply #92 on: August 10, 2016, 05:56:20 PM »
That was pretty fun thanks for doing it.
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Offline R01

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Re: R01's Showcase Thread
« Reply #93 on: August 11, 2016, 09:21:45 AM »
Well, I originally wanted to fix the drive problems as well as the srimech(bot firing the popup spikes if wedges get stuck, firing both at the same time doesn't work well) before doing this, but since I do tournaments for fun that's no issue :P

That was a close one, didn't know who won the last one at first.
If two more Razors of OA3 connected it would've finished that fight. Both bots had different designs with OOA3 having more range(and being more trigger happy) and razors while Glitch had them closer together.
Odd music choice but whatever.
Funny enough, Badger's AI line uses the one from OA3 but that one's from a different bot.

Originally I was a bit worried about single wedge designs.
If bots are small enough and drive perfectly straight they could get under it.
Anything else will cause wedges to be stuck in the worst case, but it looks like the speed causes the bots to get flipped which could be a issue with the srimech(well shown in round 2), think the bot is just too light/doesn't have any heavy points on the front so it overflips like that. Many bots seem to have a similar srimech so I wonder if I should really worry about it.
Funny enough the beginning was basically how Tastes like Spakle almost lost against Papyrus Bike, and looking at it, my Popup seems to fit into the R4 popup category, except that it's MW and less focused on weapons.
« Last Edit: August 11, 2016, 10:37:19 AM by R01 »
Tournament History:
Showcases:
https://gametechmods.com/forums/index.php?topic=18882.0
https://gametechmods.com/forums/index.php?topic=19197.0

Offline R01

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Re: R01's Showcase Thread
« Reply #94 on: October 01, 2016, 04:25:57 PM »
I've decided to leave/take a break from RA2 and this community. Sorry to disappoint you, but I was never the kind of dude that would fit into a "4chan" like group(which is what playground in my view is). This doesn't mean that I won't check here once in a while(there's still like 4 Tournaments where my bots are in),occasionally build a bot, or talk to the people that I've added on Discord.
Tournament History:
Showcases:
https://gametechmods.com/forums/index.php?topic=18882.0
https://gametechmods.com/forums/index.php?topic=19197.0

Offline Sage

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Re: R01's Showcase Thread
« Reply #95 on: October 01, 2016, 05:46:47 PM »
I've decided to leave/take a break from RA2 and this community. Sorry to disappoint you, but I was never the kind of dude that would fit into a "4chan" like group(which is what playground in my view is). This doesn't mean that I won't check here once in a while(there's still like 4 Tournaments where my bots are in),occasionally build a bot, or talk to the people that I've added on Discord.

see ya in a few days
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Offline R01

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Re: R01's Showcase Thread
« Reply #96 on: October 01, 2016, 05:59:50 PM »
I've decided to leave/take a break from RA2 and this community. Sorry to disappoint you, but I was never the kind of dude that would fit into a "4chan" like group(which is what playground in my view is). This doesn't mean that I won't check here once in a while(there's still like 4 Tournaments where my bots are in),occasionally build a bot, or talk to the people that I've added on Discord.

see ya in a few days
heh :P I already took a two month break earlier on, also depending on how much free time I have, I'll create bots once in a while, so see this post more as a "I won't be as active and sadly don't see this becoming my main community"
Tournament History:
Showcases:
https://gametechmods.com/forums/index.php?topic=18882.0
https://gametechmods.com/forums/index.php?topic=19197.0

Offline Hoppin

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Re: R01's Showcase Thread
« Reply #97 on: October 24, 2016, 03:50:03 PM »
Really like to use of the ram plates, I was try a similar idea regarding the angled Co2 pistons, but my one question is if it goes on it's side? But other than that really great!  :laughing :bigsmile:
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Offline R01

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Re: R01's Showcase Thread
« Reply #98 on: October 25, 2016, 12:05:06 PM »
Really like to use of the ram plates, I was try a similar idea regarding the angled Co2 pistons, but my one question is if it goes on it's side? But other than that really great!  :laughing :bigsmile:
This thread hasn't seen a reply for quite some time, think if I do happen to get lots of free time I might go back to Stock and do a updated version of this bot or a more competitive flipper in general.(surprisingly it could still beat a few Starcore v1 bots, similar to how Calmarius? Popup bot did, then again I'm aware that's just V1)

Getting on the side can be trouble but since you have burst motors you can try to wiggle around and land upside down, at which point it could self right easily. Think the best solution(which I'll try to add) would be to have some pole spikes sticking out on the side so it either lands on it's wheels or back, from which point it can easily continue.

Edit: Hope you're talking about Atomizer here, because Orbital Launcher MK1 just doesn't work at all(I do have new ideas for a rear hinged burst piston flipper however)
Tournament History:
Showcases:
https://gametechmods.com/forums/index.php?topic=18882.0
https://gametechmods.com/forums/index.php?topic=19197.0