gametechmods

Robot Arena => Showcases => Stock Showcases => Topic started by: RpJk on May 10, 2011, 11:11:15 AM

Title: RpJk's Stock Showcase: "Bring out your dead and unfinished design."
Post by: RpJk on May 10, 2011, 11:11:15 AM
 :laughing Hello I am New here but I cant get on the members welcome post which has my introduction so I will say 2 things before starting my showcase. I am from Northern Ireland and I have played RA2 For a couple of years now. I do not know how to do a screenshot because I do not have the my screenshots folder and I dont know how to put the picture into words but there are two of my robots there. :question:
Title: Re: RPJK Stock Showcase
Post by: Vertigo on May 10, 2011, 11:16:02 AM
Can you use the GTM image unloader please?
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 10, 2011, 11:16:46 AM
sorry
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 10, 2011, 11:19:47 AM
(https://gametechmods.com/uploads/images/88780Untitled.png) and (https://gametechmods.com/uploads/images/68991Untitled.png2.png)
Title: Re: RPJK Stock Showcase
Post by: Squirrel_Monkey on May 10, 2011, 11:23:38 AM
Read this: https://gametechmods.com/forums/index.php/topic,5019.0.html (https://gametechmods.com/forums/index.php/topic,5019.0.html)
And this: http://beetlebros.gametechmods.com/ra2techs.htm (http://beetlebros.gametechmods.com/ra2techs.htm)
Try to tell us more about the bots, what's inside (inside pictures), what armour (DSA hopefully) you used etc.
LW: Built to the weight limit= good
       Bad wheels, no weapon, large chassis=bad
HW: Not built to the weight limit, use of angle/T extenders, overly large chassis=bad
        Using irons and maces=good

There's more but I'm sure someone will mention them.
Title: Re: RPJK Stock Showcase
Post by: Vertigo on May 10, 2011, 11:26:09 AM
Thats great, thanks

First of all, welcome to the forums :D

Always build to the weight limit, use the full weight to make your bot as good as possible
Shiny hubs are the best wheels, always try to use them (no wheels are any more grippy than others)
Nice choice of weapons though, razor tips, iron spikes and maces are the only good ones
Round extenders are the best, try not to use any other kind of extender when possible, (none are any more durable than others)
And try to make your chassis as compact as possible, to save weight, and always use DSA:
 - don't ever click on the armour tab, this will give your bot DSA armour
 - DSA armour is as light as aluminium, but stronger than steel!
 - (It stands for "Double Strength Aluminium)
Title: Re: RPJK Stock Showcase
Post by: Avalanche on May 10, 2011, 11:32:06 AM
Please post insides.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 10, 2011, 11:42:08 AM
(https://gametechmods.com/uploads/images/31571Untitled.png2.png) I am trying my best but I do not know what to add or replace and I did use steel. I can show another robot in a minute but can I just say that I am normally not good at buliding. And I do not want to bulid beast-like robots but realistically good robots..
Title: Re: RPJK Stock Showcase
Post by: madman3 on May 10, 2011, 11:44:25 AM
(https://gametechmods.com/uploads/images/31571Untitled.png2.png) I am trying my best but I do not know what to add or replace and I did use steel. I can show another robot in a minute but can I just say that I am normally not good at buliding. And I do not want to bulid beast-like robots but realistically good robots..
You might want DSL if this is the case, because in reality, "beast like robots" are all your gonna get or face in stock.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 10, 2011, 11:52:32 AM
Ok sorry I meant as in like 4 horizontal spining blades with 16 maces or something like that (this is just my opinion so please dont get angry for those who like them). I want to build any type of robot in stock and I am not a fan of DSL so Ill just try my best with what I can do.
Title: Re: RPJK Stock Showcase
Post by: Wacky Bob on May 10, 2011, 11:57:41 AM
You don't want to use steel armor because it's heavier and weaker than the special DSA armor. Don't apply any armor to your bot. That's it. If you ignore the armor tab, you can get armor that's as light as Aluminum, yet stronger than steel.

Also, I see you are using castor armor in the back. Castor armor is good, but it's better to put it in the front. Also, that bot could use a wedge, preferably one mounted on a DDT burst motor.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 10, 2011, 12:02:01 PM
thx for the tip Ill show my other robots modifyed later on or 2morrow
Title: Re: RPJK Stock Showcase
Post by: Sparkey98 on May 10, 2011, 01:36:29 PM
Please use correct grammar.
Title: Re: RPJK Stock Showcase
Post by: madman3 on May 10, 2011, 01:40:38 PM
Please use correct grammar.
Not necessary.
Title: Re: RPJK Stock Showcase
Post by: Conraaa on May 10, 2011, 01:41:36 PM
It helps.
Title: Re: RPJK Stock Showcase
Post by: madman3 on May 10, 2011, 02:26:04 PM
Do you mean stuff like text speak because I did not know. And like I said I will get that done more for tomorow oh and apart from this topic should I go onto other pages about other topics or should I wait until I get my reputation to different weight? ( I am the questioning type as well) :question: :question: And for my first impression I like people helping me as long as there arent people who keep saying until you get it right and Im just saying. And finally have anyone heard of Northern Ireland :bigsmile:.
I think your our only Northern Irish member. You complete our British isles 5 :gawe:
Title: Re: RPJK Stock Showcase
Post by: NFX on May 10, 2011, 02:46:48 PM
Not strictly. We've got at least one from Scotland, England, Wales, N.Ireland and the Republic of Ireland now, though. Might make the next Home Nations tournament I run slightly complicated, though. =]
Title: Re: RPJK Stock Showcase
Post by: GoldenFox93 on May 10, 2011, 02:53:23 PM
Not strictly. We've got at least one from Scotland, England, Wales, N.Ireland and the Republic of Ireland now, though. Might make the next Home Nations tournament I run slightly complicated, though. =]
Home Nations 2, eh? Once that's on, I'll be off on a hunt for Wild Haggis  :gunz:
Title: Re: RPJK Stock Showcase
Post by: NFX on May 10, 2011, 03:07:30 PM
It's fine, though, I'm a bit busy with university at the moment. I'll try and wait until I've got some free time, then I might consider making a second version. I think the first version's still up somewhere in General Discussion.
Title: Re: RPJK Stock Showcase
Post by: NFX on May 10, 2011, 03:15:48 PM
For the moment, I'd focus on improving your machines here, though. Few general pointers to help you along.

Nifty batteries are almost exclusively used on Lightweights. Blackvolts for above, Pinks for below. As a rule of thumb, there can be exceptions.

The best weapons to use are maces, irons and razors, due to their lack of "normals", and they cause damage with any part of them. Axe heads are good on rammers if used correctly.

You'll want to focus all your weaponry towards the front of your machine, as that's what'll be pointed at the opponent most of the time.

Shiny Hubs are the best wheels to use due to their low weight. Rubbers and Slipperbottoms (Grannies) can also be used in some circumstances when ground clearance becomes an issue.

Don't click on the Armour tab at all, and you will receive DSA. It's the weight of aluminium, but stronger than steel. Very, VERY useful.
Title: Re: RPJK Stock Showcase
Post by: madman3 on May 10, 2011, 03:20:05 PM
For the moment, I'd focus on improving your machines here, though. Few general pointers to help you along.

Nifty batteries are almost exclusively used on Lightweights. Blackvolts for above, Pinks for below. As a rule of thumb, there can be exceptions. My poker is a good example. It's generally accepted on MW pokers.

The best weapons to use are maces, irons and razors, due to their lack of "normals", and they cause damage with any part of them. Axe heads are good on rammers if used correctly. Ice picks make an acceptable extender protector for rammers too.

You'll want to focus all your weaponry towards the front of your machine, as that's what'll be pointed at the opponent most of the time.

Shiny Hubs are the best wheels to use due to their low weight. Rubbers and Slipperbottoms (Grannies) can also be used in some circumstances when ground clearance becomes an issue.

Don't click on the Armour tab at all, and you will receive DSA. It's the weight of aluminium, but stronger than steel. Very, VERY useful.Just don't do it in DSL as it would be the worst armour there.
Title: Re: RPJK Stock Showcase
Post by: Sparkey98 on May 10, 2011, 04:27:13 PM
Do you mean stuff like text speak because I did not know. And like I said I will get that done more for tomorow oh and apart from this topic should I go onto other pages about other topics or should I wait until I get my reputation to different weight? ( I am the questioning type as well) :question: :question: And for my first impression I like people helping me as long as there arent people who keep saying until you get it right and Im just saying. And finally have anyone heard of Northern Ireland :bigsmile:.

The grammar you're using now is fine.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 11, 2011, 01:16:11 AM
(https://gametechmods.com/uploads/images/85104Untitled.png2.png) These are two more of my robots, first one with the H-shaped chassis with the hammer is called Fahrenheit (I need a better name for the robot so I need help with that) and the second one with the snowplows at the side is probably my favorite which is called Motorua Takedown. This will be my only post this morning but I will be back in the afternoon. So I would need 3 Pros and Cons please.
Title: Re: RPJK Stock Showcase
Post by: ty4er on May 11, 2011, 01:21:59 AM
Dunt need the airtanks.
Dunt need all the angle connectors or square extenders.
Needs more weaponry.
Erm...
Build up to the weight limit.
Not sure if you have enough batteries there.
Please say you used DSA...
I'll leave the rest to the people who know more than me about stock  :gawe:
Title: Re: RPJK Stock Showcase
Post by: Wacky Bob on May 11, 2011, 06:41:34 AM
Fahrenheit:

Delete the air tanks. You only need those if you use pistons.

Try putting another hammer on if it's going to stay a Heavyweight. Then put razors on both, and lots of them.

Instead of using angle connecters, angle the DDT.

Change the wheels to Shiny Hubs. They're the lightest wheel. Slipperbottoms are only used if you need a wheel that's barely bigger than the Shinies so you can drive upside-down. But you don't need them in this case because you can self-right with your hammer. (I'll bet)

Your bot weighs 597.3 kilograms. Heavyweights can go up to 800 before they get blocked by the weight limit warning. You want to use your weight wisely and put on as many weapons as possible.

Frontal protection would be a good idea, too. Side protection would be good if you have the weight.

Motorua Takedown:

Change the square extenders to round ones and change the Irons to wedges.

Try "stacking" the Supervolts. It takes a hefty amount of practice, but it's worth it.

You still don't need the air tanks.

Put on multiple DDT's and put on lots of razors on them all.

I'd love to see castor armor on this thing.

Unrelated:

This doesn't have anything to do with your bots, but could you a better job at cropping?

I think I'll go make a Stock Hammer now.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 11, 2011, 10:42:59 AM
What are the airtanks actually for?
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 11, 2011, 10:45:23 AM
Oh and what are DDTs are again I forgot?
Title: Re: RPJK Stock Showcase
Post by: ty4er on May 11, 2011, 10:47:33 AM
Try editing your posts instead of double posting.
Airtanks are for pistons.
DDT's are the biggest (IIRC) burts motor.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 12, 2011, 01:22:22 AM
(https://gametechmods.com/uploads/images/15942Untitled.png) Ok here is my 5 robots. see what you think of them and post loads of ideas for them. Sorry about the quick post but I have to go shortly
Title: Re: RPJK Stock Showcase
Post by: Pwnator on May 12, 2011, 01:41:50 AM
Uhh... you gotta stop building too much robots at this stage. Choose a bot you're totally confident with and try to improve that one first, then work your way on the other ones.

Try cloning this first:

(http://beetlebros.gametechmods.com/images/ra2bots/fallout2.jpg)

It has 4WD HPZ-Tek drive, and 2 Supervolts (although 3 is more recommended). I think it also has Snapper2 wedges.
If you're questioning the hammer arm length, that's because the DDTs are right behind the casters, so half the arms are hidden in the chassis.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 12, 2011, 10:45:33 AM
what do mean by cloning? And could I focus on improving 2 Robots at once?
Title: Re: RPJK Stock Showcase
Post by: Badnik96 on May 12, 2011, 02:42:41 PM
make a bot that's similar to that bot.
Title: Re: RPJK Stock Showcase
Post by: Somebody on May 12, 2011, 03:15:01 PM
And improve one bot at a time, and then incorporate what you learned into your next bot.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 13, 2011, 10:43:40 AM
When will I be able to compete in a tournament and when can I get on another weight.
Title: Re: RPJK Stock Showcase
Post by: Conraaa on May 13, 2011, 10:47:03 AM
You can compete in a tournament when there are some open for signups.
At the moment there isn't any. But patience is a virtue.
Title: Re: RPJK Stock Showcase
Post by: NFX on May 13, 2011, 10:49:01 AM
To enter into Tournaments, wait for Signups to open, then send a bot, either by uploading it to the Bot Exchange, or sending it through the File Host.
 
I don't understand what you mean by "get on another weight".
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 13, 2011, 12:19:33 PM
I mean by ranking like antweight to beetleweight. Also would it be a good idea to go on another tread or should I wait until I get known?
Title: Re: RPJK Stock Showcase
Post by: ty4er on May 13, 2011, 12:21:44 PM
They are 'Post ranks'
Basically the more you post, the higher you become (or heavier)
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 13, 2011, 12:42:46 PM
Can I take on someone online in stock now to test myself?
Title: Re: RPJK Stock Showcase
Post by: NFX on May 13, 2011, 12:43:26 PM
They're post ranks, which are kinda indicative of your Post Count. However, do not confuse quantity with quality. Lots of spam to increase your weight is bad. A small amount of intelligent posts is much better.
 
If you're wanting to challenge yourself in Stock, you could download the Starcore V1 AI pack, it gives you some slightly more challenging bots to fight against.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 13, 2011, 12:45:35 PM
Sorry I meant to take on someone Online not CPU I mean
Title: Re: RPJK Stock Showcase
Post by: Squirrel_Monkey on May 13, 2011, 12:48:16 PM
Waaaaaayyyyyy too laggy.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 13, 2011, 12:49:45 PM
OK
Title: Re: RPJK Stock Showcase
Post by: Wacky Bob on May 13, 2011, 01:22:45 PM
You could challenge someone at the Challenge Board.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 17, 2011, 10:34:12 AM
(https://gametechmods.com/uploads/images/34667Untitled.png2.png) Here is one of my robots that might compete against Fracture which is called L.A.P.B.B.R (which stands for Life After People But Before Robots) It spins very fast and it does ok for ramming. It is my sit and spin choice. I could make the robot a tad bit lower but would anyone see if it is all right. By the way I am not using this bot actually, it was to fight a half an hour of boredom.
Title: Re: RPJK Stock Showcase
Post by: ty4er on May 17, 2011, 10:42:32 AM
Lawl it reminds me of one of SotG's bots :P
We tend not to use circular chassis' because of wasted weight/space.
You also have some extra weight there and please crop your images.
I'm worried about the reach of it (the wheels might be in the way but idk) plus it could have more weapons on it.
Look at other people's showcases for tips and ideas.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 17, 2011, 10:50:53 AM
Do you mean crop by taking the white around the picture off
Title: Re: RPJK Stock Showcase
Post by: ty4er on May 17, 2011, 10:53:34 AM
Basically.
You could make the picture as small as you can without it being too messy.
Again, you can look at showcases to see whut i mean.
We just really want to see the bot & weight most of the time.
Title: Re: RPJK Stock Showcase
Post by: Scorpion on May 17, 2011, 10:54:35 AM
If your weaponry is going to be constantly exposed, irons or maces are your best bet.
In stock, razorz are best for popups.
 
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 17, 2011, 12:06:17 PM
(https://gametechmods.com/uploads/images/41025Untitled.png2.png) This another of my MW it is Cassini Pro I do not know if it is a popup or flipper.It uses DSA Armour and has a lot of power. And I do not know how to increase the power of the weapon power if any one know how to please tell me.
Title: Re: RPJK Stock Showcase
Post by: cephalopod on May 17, 2011, 12:08:37 PM
You could try getting rid of the horrible ballast, the back weapon setup, and adding more razors onto the front weapons
Title: Re: RPJK Stock Showcase
Post by: ty4er on May 17, 2011, 12:13:26 PM
Would help if you had a snapper/ddt wedge on there.
Weapons at the back are pretty much useless and you would need more weapons on there.
Also don't use the ballasts, there are much better ways to use up the weight.
But you are getting there i guess.
Title: Re: RPJK Stock Showcase
Post by: NFX on May 17, 2011, 12:14:42 PM
I'd say weaponed flipper. Popups tend to have a slightly different weapon setup than that. Ballasts and rear weaponry are generally not advisable, and I think two Blackvolts are enough to power this design. It could also use a Small Wedge component, preferably on either a DDT or Snapper2 if you're pushed for weight.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 17, 2011, 12:30:21 PM
(https://gametechmods.com/uploads/images/2975Untitled.png2.png) Here is the robot with added weaponry. I also have a question about the RA2 wiki, is there someone who makes articles of new people if you know what I mean.
Title: Re: RPJK Stock Showcase
Post by: Squirrel_Monkey on May 17, 2011, 12:32:27 PM
Try making it this shape:
Of course, you'd have to lean to stack to get that exact shape.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 17, 2011, 12:49:00 PM
(https://gametechmods.com/uploads/images/25619Untitled.png2.png)
Is that OK?
Title: Re: RPJK Stock Showcase
Post by: FOTEPX on May 17, 2011, 12:54:43 PM
It should be if you use it correctly.
Title: Re: RPJK Stock Showcase
Post by: Fracture on May 17, 2011, 02:11:47 PM
Popup: Gets under the opponent and attacks the bottom of the chassis
Weaponed Flipper: Tries to flip bots upside down, but uses a weapon rather than a wedge on a burst motor.

I'd still say that's a (true) Popup because it requires bots to get on top of its chassis before firing it's weapons...what S_M posted is a Popup, and Stock Hanky Panky is a weaponed flipper.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 18, 2011, 12:54:14 AM
(https://gametechmods.com/uploads/images/39343Untitled.png2.png) Here is my attempt at an angled HS I need loads of help on this because an angled HS is what I wanted to do in the battle against Fracture.
Title: Re: RPJK Stock Showcase
Post by: Wacky Bob on May 18, 2011, 06:55:32 AM
A good advantage for you to have would be a wedge so you chould scoop under bots and chew them up with your weapon. Also, Middleweights can go up to nearly 400 kgs before it turns into a Heavy. You only need one black and you should get 2 HP Z-Teks with maces on a tribar on them.

By the way, if you don't get what I mean about this, I'll show you a picture.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 18, 2011, 10:27:05 AM
(https://gametechmods.com/uploads/images/53875Untitled.png2.png) Here is a clamp using the chassis
Title: Re: RPJK Stock Showcase
Post by: FOTEPX on May 18, 2011, 10:33:38 AM
Use all the weight
Ballast is wasted weight
Tell us the armour
The drive's too fast for that type of bot
Sage is gonna kill you
The chassis could be smaller
It sucks
Your pets are being skinned alive
You're going to heck
Live with it
GAME OVER
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 18, 2011, 10:44:19 AM
Ok I will delete it and no bad comments I am just trying my best to build a robot.
Title: Re: RPJK Stock Showcase
Post by: Skiitzzox220 on May 18, 2011, 10:57:43 AM
Use all the weight
Ballast is wasted weight
Tell us the armour
The drive's too fast for that type of bot
Sage is gonna kill you
The chassis could be smaller
It sucks
Your pets are being skinned alive
You're going to heck
Live with it
GAME OVER
Not very helpful..
Title: Re: RPJK Stock Showcase
Post by: madman3 on May 18, 2011, 11:46:38 AM
Use all the weight
Ballast is wasted weight
Tell us the armour
The drive's too fast for that type of bot
Sage is gonna kill you
The chassis could be smaller
It sucks
Your pets are being skinned alive
You're going to heck
Live with it
GAME OVER
Hey, behave, dude.

You need to chassis at the back to be wide enough to fit a black width-ways inbetween, but no wider. Then you can build the rest or the chassis around fitting the rest of the components in.
Title: Re: RPJK Stock Showcase
Post by: Squirrel_Monkey on May 18, 2011, 11:47:58 AM
When I said use that chassis shape, I meant for the popup...
Title: Re: RPJK Stock Showcase
Post by: J on May 18, 2011, 01:51:58 PM
Seeing as its a MW, you only really need 1 Black.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 18, 2011, 03:00:25 PM
I was bored and tried to build a clamp. Oh and for my battle against Fracture I am just wondering who thinks I will win and who thinks he will win?
Title: Re: RPJK Stock Showcase
Post by: ty4er on May 18, 2011, 03:04:27 PM
Eh i think he will win.
You're getting better i think but he is just a bit better.
Ya don't need that ballast and only need 1 black, with that you can upgrade your weapon motor and have more weapons.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 18, 2011, 03:07:00 PM
like what?
Title: Re: RPJK Stock Showcase
Post by: Skiitzzox220 on May 18, 2011, 03:30:45 PM
I also have a question about the RA2 wiki, is there someone who makes articles of new people if you know what I mean.
Well you could either wait until someone can be bothered to make a page about you or you could just make a wiki account and make yourself a page (But you have to PM ACAMS and ask him for the right to make an account on the wiki or else it won't let you (Going by what TX told me, and yeah I'm using a bracket inside of a bracket, so what?!))
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 18, 2011, 03:38:53 PM
LOL
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 18, 2011, 03:50:50 PM
By the way I Think I have improved since I came here last week (God It feels like I've been here longer)
Title: Re: RPJK Stock Showcase
Post by: Skiitzzox220 on May 18, 2011, 04:02:59 PM
With the subject of the chassis you should try and make something like this if you feel up to it

(https://gametechmods.com/uploads/images/35758EAAA.II.png)
(Credit to TX because I was too lazy to build a bot like this myself)  :cool:

Sorry for the crappy suggestion but I thought I'd give it a go
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 19, 2011, 01:01:56 AM
(https://gametechmods.com/uploads/images/31281Untitled.png2.png) Here is a popup ( I want it to be a weaponed flipper) called inrobotic. I now need all the help I can get for my battle against Fracture on Sunday. This is my 3rd robot I have bulit which means I have one more to go so please tell me everything I need to improve on.
Title: Re: RPJK Stock Showcase
Post by: ty4er on May 19, 2011, 01:05:19 AM
Why do you always use ballasts?
Try to use square extenders (they might be a pain but it helps a lot).
Then you might be able to put a wedge on there.
And what do you mean by 'one more to go'?
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 19, 2011, 01:16:30 AM
I use ballasts to make the chassis lower. I do not like circle extenders because it wastes my time getting it right due to having only about 45 mins in the morning before going to school. And I have chosen to bulid 4 robots to fight Fracture, after I bulid them all I will choose the one to fight him. Now I have to go
Title: Re: RPJK Stock Showcase
Post by: ty4er on May 19, 2011, 01:18:47 AM
Ballasts are wasted weight, you can use the weight elsewhere.
I know they can be annoying, getting them lined up but it does help.
Well, it's your choice i guess.
Title: Re: RPJK Stock Showcase
Post by: FOTEPX on May 19, 2011, 02:22:27 AM
Try to use square extenders

OH GOD NO WHAT ARE YOU SMOKING!?

Seriously, don't use Square extenders. They're useless. Use round extenders.
Title: Re: RPJK Stock Showcase
Post by: NFX on May 19, 2011, 03:08:18 AM
I use ballasts to make the chassis lower. I do not like circle extenders because it wastes my time getting it right due to having only about 45 mins in the morning before going to school. And I have chosen to bulid 4 robots to fight Fracture, after I bulid them all I will choose the one to fight him. Now I have to go

Ballasts do not actually make the chassis lower, they effectively just waste weight. Although they can improve your wedge (a notable example is the infamous Insult To Injury V), they are effectively worthless, so just get rid of it. Square extenders are very much useless, a trick with the round extenders (You need a keen eye for this), is to rotate them in "jumps" of nine. You'll notice that they don't rotate cleanly, they turn around in jumps, each one of these jumps is 10 degreed. So you can watch for nine jumps, and you'll have rotated your round extender at a right angle. Might be a pain, but the weight saved is definitely worth it. Also, try to use Shinies or, if you have the weight for it, rubber wheels. Grannies are really only any use on HW Horizontal Spinners when invertibility is an issue.
Title: Re: RPJK Stock Showcase
Post by: ty4er on May 19, 2011, 09:32:36 AM
Try to use square extenders

OH GOD NO WHAT ARE YOU SMOKING!?

Seriously, don't use Square extenders. They're useless. Use round extenders.
I meant round extenders :P

I was tired...
Title: Re: RPJK Stock Showcase
Post by: FOTEPX on May 19, 2011, 09:33:59 AM
Try to use square extenders

OH GOD NO WHAT ARE YOU SMOKING!?

Seriously, don't use Square extenders. They're useless. Use round extenders.
I meant round extenders :P

I was tired...

Ah. Ok. Understandable.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 19, 2011, 10:05:54 AM
what about directly upwards
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 19, 2011, 11:09:22 AM
(https://gametechmods.com/uploads/images/81603Untitled.png2.png) Ok here is Inrobotic modifyed with everything people said so the bot with its better weapon beat EMERGENCY on points and destroyed Eye Poker in about a minute. I am happy with the robot so I now called it Sand Stream (can someone please suggest a better name though) so is there anything that needs changed. By the by it has DSA Armour as well.
Title: Re: RPJK Stock Showcase
Post by: ty4er on May 19, 2011, 11:13:11 AM
Needs a wedge desperately.
Sage isn't gonna be happy :P
Otherwise it's pretty good i think.
Oh it could do with some frontal protection aswell.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 19, 2011, 11:16:09 AM
It is for my battle against Fracture which one of the rules said no caster armor or ramplates
Title: Re: RPJK Stock Showcase
Post by: ty4er on May 19, 2011, 11:17:08 AM
Ah okay then.
You could try changing it after the battle.
But it really wants a wedge ;_;
Title: Re: RPJK Stock Showcase
Post by: Skiitzzox220 on May 19, 2011, 11:18:33 AM
But it really wants a wedge ;_;
This.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 19, 2011, 11:20:12 AM
what should I do take away some razor tips?
Title: Re: RPJK Stock Showcase
Post by: NFX on May 19, 2011, 11:21:18 AM
You could lose the pink batteries. They're really only ever used on Sub-LW bots. I'd try to add a front wedge, preferably a DDT wedge. Frontal protection isn't strictly necessary, so long as you're fast and wedge enough to get under the opponent immediately.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 19, 2011, 11:27:00 AM
I'm going back to the game in a couple of minutes I am just watching a documentary called Life After People.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 19, 2011, 12:00:52 PM
Problem. I cant put it anywhere
Title: Re: RPJK Stock Showcase
Post by: ty4er on May 19, 2011, 12:02:07 PM
Either make the chassis bigger (not really good idea) or snapper load some stuff.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 19, 2011, 01:01:17 PM
(https://gametechmods.com/uploads/images/40831Untitled.png2.png) Here is the robot with the wedge. I also added 2 iron spikes to increase the damage. And I need a better name for the robot.
Title: Re: RPJK Stock Showcase
Post by: ty4er on May 19, 2011, 01:07:33 PM
aargh t connectors aargh

...
Yea, don't use them, use round extenders.
Good to see a wedge on there but i'm not sure how good it is :P
If you can, upgrade to a DDT wedge.
Also irons tend to not do so well on pop-ups.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 19, 2011, 01:14:15 PM
I'm sorry but I like the robot the way it is and what is the point in dismantling the weapon just to take away 2 angle connectors. I can not add any more it is up to the weight limit and it is packed. This is just my opinion ok.
Title: Re: RPJK Stock Showcase
Post by: madman3 on May 19, 2011, 01:28:06 PM
I'm sorry but I like the robot the way it is and what is the point in dismantling the weapon just to take away 2 angle connectors. I can not add any more it is up to the weight limit and it is packed. This is just my opinion ok.
There be a simple way.
If you press the F12 button you can see the round extenders collision mesh (rectangular). This makes it as easy to place as a square extender. Then, once you have the side attachment point horizontally perpendicular you can just stick on extenders and mount weapons on them.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 19, 2011, 01:37:24 PM
I did it that way
Title: Re: RPJK Stock Showcase
Post by: Vertigo on May 19, 2011, 01:40:48 PM
http://www.youtube.com/watch?v=BpGcuz3Bv6o# (http://www.youtube.com/watch?v=BpGcuz3Bv6o#)
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 19, 2011, 01:44:19 PM
what part do you what me to look at..........
Title: Re: RPJK Stock Showcase
Post by: Vertigo on May 19, 2011, 01:49:04 PM
All of it
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 19, 2011, 01:58:19 PM
I watched it. I know how to build a popup.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 20, 2011, 12:23:47 AM
Is my robot a popup or a weaponed flipper
Title: Re: RPJK Stock Showcase
Post by: ty4er on May 20, 2011, 12:25:53 AM
Popup.
Oh and try not to double post, just edit your previous post.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 20, 2011, 12:28:22 AM
How could I make it a weaponed flipper with out changing the components? And I would like someone to suggest a good name for the robot.
Title: Re: RPJK Stock Showcase
Post by: Squirrel_Monkey on May 20, 2011, 01:49:23 AM
In short, you can't.
Title: Re: RPJK Stock Showcase
Post by: Conraaa on May 20, 2011, 01:57:15 AM
As far as names go, I usually name my robots after songs.
But the name is usually the least of your worries when building a robot
Title: Re: RPJK Stock Showcase
Post by: Naryar on May 20, 2011, 05:57:23 AM
Remove angled extenders and replace it by all 20cm round extenders. Black or red if you want to troll sage :trollface

And names are very important ! A good name, I believe, must be badass or/and funny.

Title: Re: RPJK Stock Showcase
Post by: RpJk on May 20, 2011, 09:50:37 AM
For the popup how about Sunaarashi Japanese for sandstorm?
Title: Re: RPJK Stock Showcase
Post by: Wacky Bob on May 20, 2011, 09:59:40 AM
Nice bot. And yeah, Naryar's right. if you use round extenders instead of 90 degree ones, you could get rubber wheels.

As for names, well, sometimes it depends on the Paint Job, but here's some random ones:


Yeti Bitter (Ice themed)

Ketchup Bottle (Lava themed)

Tastes like Chicken (Food themed)

Medio Plasma (Space themed)

King of the Buffoons (I don't know, maybe if you want to give your bot some kind of goofy theme)


Sometimes I put random letters together to make a cool name, like when I made Eximoq.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 20, 2011, 10:13:44 AM
(https://gametechmods.com/uploads/images/72984Untitled.png2.png)
Look at this! look at this! It destroyed Emerency !!!!!!!!!!!!!!!!!!!!!!!! The power is yet unknown!!
Title: Re: RPJK Stock Showcase
Post by: NFX on May 20, 2011, 10:18:29 AM
Not bad. Beating EMERCENGY's kinda the first proper milestone in the journey of an RA2 builder, now you can improve on it. =]
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 20, 2011, 10:19:42 AM
What big robot on the next level should I beat next?
Title: Re: RPJK Stock Showcase
Post by: Skiitzzox220 on May 20, 2011, 10:22:45 AM
What big robot on the next level should I beat next?
I would say Neglected Waterbug but that might be a bit advanced (But meh idk what I'm talking about)
Title: Re: RPJK Stock Showcase
Post by: Pwnator on May 20, 2011, 10:24:07 AM
Use this AI:

https://gametechmods.com/Robot_Arena2/AI_Packs/Starcore/StarcoreAIPackV3.rar (https://gametechmods.com/Robot_Arena2/AI_Packs/Starcore/StarcoreAIPackV3.rar)

This is pretty much your building level right now. If you can thoroughly annihilate every bot in the pack, you can go for PYS AI, then SCv4, then Inf AI.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 20, 2011, 10:32:38 AM
By the way I have 2 versions of RA2 one is the normal game which I use to bulid and practice and the other is used for... well Ill explain  later but how do you get a created robot from one version to the other.
Title: Re: RPJK Stock Showcase
Post by: Conraaa on May 20, 2011, 10:35:06 AM
Export the robot in game. Then go to the "robot designs" folder, copy this robot into the robot designs folder of the game you want to import it to and import it into the game.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 20, 2011, 10:48:31 AM
Cant see it
Title: Re: RPJK Stock Showcase
Post by: Wacky Bob on May 20, 2011, 10:50:24 AM
Local Disc C - Program Files - Infogrames - Robot Arena 2 - Robot Designs
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 20, 2011, 10:53:40 AM
well Ive got V1.0 and I am downloading V1.4 would that help because I still cant see it.
Title: Re: RPJK Stock Showcase
Post by: Wacky Bob on May 20, 2011, 10:57:58 AM
The version of the game doesn't matter.

Right Click the "Start" button in the lower-left corner and click explore. Then follow the folder directions and copy the bots from the first came to the second.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 20, 2011, 11:08:34 AM
Still can not find it  :( :(
Title: Re: RPJK Stock Showcase
Post by: Wacky Bob on May 20, 2011, 11:32:34 AM
(https://gametechmods.com/uploads/images/78399Find the Folder Tutorial.PNG)
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 20, 2011, 11:50:47 AM
I have done all that and now I have lost my robots so I will likely forfiet my match against Fracture on Sunday!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! I have to now lost everything I now have to go through scraps around the laptop to try to piece it together. Can someone now I know this might be cheating but could someone rebulid my robot please. :(
Title: Re: RPJK Stock Showcase
Post by: Skiitzzox220 on May 20, 2011, 11:55:00 AM
Alternatively you could get RA2 from JoeBlo's sig or from the downloads section, sell your disc copy of RA2 and then you could access everything from your desktop  :cool:
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 20, 2011, 12:00:26 PM
Can I get someone to rebulid my popup and my flipper. It would be much but I would be happy because I am not good at that.
Title: Re: RPJK Stock Showcase
Post by: Wacky Bob on May 20, 2011, 12:02:43 PM
I highly doubt having someone else rebuild your bot would be acceptable.

But if it is for some reason, I'll do it.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 20, 2011, 12:07:55 PM
The one with the flipper called Cassini Pro and it is for my battle against Fracture. If you can send me it so I can modify it to make it the proper design and do not worry you'll get credit for it. Thanks Mate.
Title: Re: RPJK Stock Showcase
Post by: J on May 20, 2011, 12:08:51 PM
Bob's tutorial made me LOL.
Title: Re: RPJK Stock Showcase
Post by: Wacky Bob on May 20, 2011, 12:20:49 PM
Hey RPJK, could you show me Cassini Pro at a couple more angles? I can't seem to build it well with only one picture for reference...
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 20, 2011, 12:24:52 PM
could you try because that IS the only picture I've got. Anyways how have I not got my robots in the robot designs folder while on other peoples games they do. Can anyone think why?
Title: Re: RPJK Stock Showcase
Post by: Wacky Bob on May 20, 2011, 12:26:29 PM
Maybe the folders went away when RA2 crashed?
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 20, 2011, 12:31:26 PM
probably but It did not crash
Title: Re: RPJK Stock Showcase
Post by: Wacky Bob on May 20, 2011, 12:46:21 PM
Oh, I think I get it now. Robot Arena didn't crash, but your bots got deleted for some reason?

By the way, I'm close to finishing Cassini Pro. Do you happen to remember what the Paint Job looks like?
Title: Re: RPJK Stock Showcase
Post by: Fracture on May 20, 2011, 02:37:41 PM
The Teams and Robot Designs folders got overwritten when v1.4 was downloaded.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 21, 2011, 01:23:06 AM
The paint job was a dark orange with dirty edge lines.
Anyways I build some crap with V1.4 did export bot but it was there in the game but not in the folder.
What should I do because If I cant see my design files that means cant compete in tournaments or challenges.
Title: Re: RPJK Stock Showcase
Post by: Squirrel_Monkey on May 21, 2011, 03:19:35 AM
Are the bots still in-game? You may just have not exported them.
Title: Re: RPJK Stock Showcase
Post by: Wacky Bob on May 21, 2011, 06:34:36 AM
Done! How's this?

(https://gametechmods.com/uploads/images/44622Cassini Pro.PNG)
Title: Re: RPJK Stock Showcase
Post by: Naryar on May 21, 2011, 07:17:06 AM
Needs a wedge.

Also this weapon setup is really bad honestly. They're never going to hit at the same time, which is the whole point of whole racks of weapons. Especially moving ones.
Title: Re: RPJK Stock Showcase
Post by: Wacky Bob on May 21, 2011, 07:57:41 AM
Needs a wedge.

(https://gametechmods.com/uploads/images/84377HA!.PNG)

:rolleyes:

Title: Re: RPJK Stock Showcase
Post by: Pwnator on May 21, 2011, 07:59:50 AM
lolflank


It does need a wedge, though. When AI'ed, it won't perform well without one.
Title: Re: RPJK Stock Showcase
Post by: Wacky Bob on May 21, 2011, 08:05:13 AM
It does need a wedge, though.

Yeah, I know. I wasn't trying to make it good, I was just rebuilding his weaponed flipper on Page 4 because he lost all his bots.
Title: Re: RPJK Stock Showcase
Post by: Naryar on May 21, 2011, 09:03:59 AM
Needs a wedge.

(https://gametechmods.com/uploads/images/84377HA!.PNG)

:rolleyes:



You flanked neglected waterbug in the combat arena using hazards ? You're SO GOOD.
Title: Re: RPJK Stock Showcase
Post by: JoeBlo on May 21, 2011, 09:14:26 AM
Yeah thats what we call "nooby driving"..

Anyone can out drive basic AI...

You need to have it fight under AI to gain any kind of rep points..
Title: Re: RPJK Stock Showcase
Post by: Scorpion on May 21, 2011, 11:38:14 AM
It's funny, because it seems like everybody's failed to notice that that is wacky bob's bot, and this is RPJK's showcase.
Title: Re: RPJK Stock Showcase
Post by: freeziez on May 21, 2011, 12:26:42 PM
It's funny, because it seems like everybody's failed to notice that that is wacky bob's bot, and this is RPJK's showcase.

ololol
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 21, 2011, 02:37:08 PM
could you try because that IS the only picture I've got. Anyways how have I not got my robots in the robot designs folder while on other peoples games they do. Can anyone think why?
Can anyone think why?
Title: Re: RPJK Stock Showcase
Post by: Somebody on May 21, 2011, 02:44:31 PM
When you overwrite the folders, it overwrites whats in them too. Check your Recycle Bin, they could be there.
Title: Re: RPJK Stock Showcase
Post by: Fracture on May 21, 2011, 02:53:24 PM
Try viewing compatibility files.

(https://gametechmods.com/uploads/images/3067compfiles.jpg)

^^^ A button labelled "Compatibility Files" should be there. Make sure you press it while in the Robot Designs folder.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 22, 2011, 12:40:27 AM
Thanks I have done it And I have found my robot. See this is what I like about the community it helps people when they do not know what to do.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 22, 2011, 04:19:42 AM
Anyways Bob I need you to send the robot by the evening (I know he is not online but I am just saying) so I can add the finishing touches.
Actually he can do that and if he doesnt do it in time I will make a basic robot and hope for the best.
Edit I have found it in teams folder by using compatiblity files.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 22, 2011, 04:40:06 AM
Oh my GOD OH MY GOD i HAVE FOUND THEM!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! MY ROBOTS.. :bigsmile: :bigsmile: CRAP CASSINI PRO is not in there :frown:
Title: Re: RPJK Stock Showcase
Post by: Squirrel_Monkey on May 22, 2011, 04:40:57 AM
Use the "Modify" button rather than posting multiple time.
Title: Re: RPJK Stock Showcase
Post by: J on May 22, 2011, 12:50:18 PM
Use the "Modify" button rather than posting multiple time.
That, or RPJK is new to 'The Interwebz'
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 24, 2011, 12:31:02 AM
I ve been using the interweb for years.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 27, 2011, 03:15:07 AM
(https://gametechmods.com/uploads/images/24879Untitled.png2.png) Now that I am off I thought it would be a good idea to show a new robot. It is called Robustic. It is unstable and I need help with it.
Title: Re: RPJK Stock Showcase
Post by: Pwnator on May 27, 2011, 03:26:54 AM
Random bot is totally random.

What do you want it to do, anyway?
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 27, 2011, 03:31:15 AM
See the wedges at the back? that is were it is meant to stand. And it is not random, I just try to make my posts on this thread at max every 5 days.
Title: Re: RPJK Stock Showcase
Post by: NFX on May 27, 2011, 06:16:09 AM
Center of weight's too far forward, and the angled wheels really aren't going to help. You need to move the wheels and motors towards the weapon, and probably get rid of the useless wedges, you could easily get away with extenders on their own, provided nothing hits them.
Title: Re: RPJK Stock Showcase
Post by: FOTEPX on May 27, 2011, 06:43:12 AM
Am I the only one who thinks this would be better as a VS?
Title: Re: RPJK Stock Showcase
Post by: Wacky Bob on May 27, 2011, 06:50:37 AM
Nah, I do. The irons look like they barely hit anything.

Put the drive motors in the back and stabilizers in the front. Then scoot the HP Z-Tek over a little bit and turn it 90 degrees.
Title: Re: RPJK Stock Showcase
Post by: Avalanche on May 27, 2011, 07:02:00 AM
Hmm,i like how you think.Thinking OUTSIDE the box.Switch that weapon motor so its vertical.Then use the side attachment points to put MOOOOOOORE RAZORS on there.Oh,and id say when theres a vote for when tournaments are coming,if Destructo Bots gos through,you may as well test how good you are by enetering.
Title: Re: RPJK Stock Showcase
Post by: Skiitzzox220 on May 27, 2011, 07:05:25 AM
Hmm,i like how you think.Thinking OUTSIDE the box.Switch that weapon motor so its vertical.Then use the side attachment points to put MOAR RAZORS on there.Oh,and id say when theres a vote for when tournaments are coming,if Destructo Bots gos through,you may as well test how good you are by enetering.
Fixed  :approve:
Title: Re: RPJK Stock Showcase
Post by: Wacky Bob on May 27, 2011, 07:06:46 AM
Wait,wait,wait. Does that even have a BRAIN? Or is:

it stacked in the Nifty?

the chassis wider than I thought?



I don't think you could fit more weapons on if he's going to stay a Lightweight, but if you can, do what Avalanche said and use the side attatchment points.
Title: Re: RPJK Stock Showcase
Post by: FOTEPX on May 27, 2011, 07:09:44 AM
Wait,wait,wait. Does that even have a BRAIN? Or is:

it stacked in the Nifty?

the chassis wider than I thought?



I don't think you could fit more weapons on if he's going to stay a Lightweight, but if you can, do what Avalanche said and use the side attatchment points.

Probably this.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 27, 2011, 08:10:39 AM
By the way is MR_CHAOS AI a stock ai pack?
Title: Re: RPJK Stock Showcase
Post by: FOTEPX on May 27, 2011, 08:18:12 AM
By the way is MR_CHAOS AI a stock ai pack?

No idea. What sort of AI pack are you lookin' for?
Title: Re: RPJK Stock Showcase
Post by: Skiitzzox220 on May 27, 2011, 10:15:08 AM
By the way is MR_CHAOS AI a stock ai pack?

No idea. What sort of AI pack are you lookin' for?
One with bots in it I assume  :trollface
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 27, 2011, 01:05:11 PM
I am just wondering if it is stock or DSL pack.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 28, 2011, 03:11:11 AM
(https://gametechmods.com/uploads/images/76887Untitled.png2.png)
This is the robot now after a few bits changed.
I think I might play Portal 2 now
Title: Re: RPJK Stock Showcase
Post by: FOTEPX on May 28, 2011, 05:18:52 AM
...

I know AW's that have that amount of weaponry.
Title: Re: RPJK Stock Showcase
Post by: Avalanche on May 28, 2011, 06:59:42 AM
Ouch.Bad set up man.Ramplates?Sheesh,Be ATTACK minded.Switch that weapon motor 90 degrees,remove the ramplates and leave extenders.
Then use the side attachments to use a VS style.With MOOOOOOOOOAAAAARRRRRR RRRRRRRRAAAAAZOOOOOOOORRRRRRSSSSSSSSSS.
Title: Re: RPJK Stock Showcase
Post by: freeziez on May 28, 2011, 09:40:45 AM
Ouch.Bad set up man.Ramplates?Sheesh,Be ATTACK minded.Switch that weapon motor 90 degrees,remove the ramplates and leave extenders.
Then use the side attachments to use a VS style.With MOOOOOOOOOAAAAARRRRRR RRRRRRRRAAAAAZOOOOOOOORRRRRRSSSSSSSSSS.

What the ****?

Okay, let's see:

THE BAD

- Use Z-tek or RAD motors for drive, and try to implant them internally
- Don't use angle connectors
- Needs alot more razors
- Replace ramplates with snowplows
- Probably needs a SuperVolt

THE GOOD
- HPZ weapon motor
- Good chassis size
- Wherever the control board is, you put it in there nicely
- Shiny Hub wheels

Just keep it up and keep improving!
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 28, 2011, 10:23:50 AM
I am improving it at the moment and oh yeah
Freeziez whats happened to Bots from Battlebots AI Pack ( I was reading the thread an hour ago)
Title: Re: RPJK Stock Showcase
Post by: freeziez on May 28, 2011, 10:26:20 AM
I am improving it at the moment and oh yeah
Freeziez whats happened to Bots from Battlebots AI Pack ( I was reading the thread an hour ago)

*sighs*

It'll happen.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 28, 2011, 10:32:47 AM
I was just wondering.
(https://gametechmods.com/uploads/images/49543Untitled.png2.png)
Anyways here is another robot called Days of Collapse.
It is a Popup/Flipper hybrid and uses DSA armour. I want to add more power to the weapons flipping power but I can't.
Anyone Know how?
Title: Re: RPJK Stock Showcase
Post by: Wacky Bob on May 28, 2011, 10:36:49 AM
Maybe give it a chassis wedge?

Weaponed flippers aren't usually good, especially exposed ones.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 28, 2011, 10:40:26 AM
It has got a wedge hidden under the weapon.
Title: Re: RPJK Stock Showcase
Post by: Wacky Bob on May 28, 2011, 10:42:09 AM
It would still be more effective if you sloped the chassis.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 28, 2011, 10:45:12 AM
Not being rude but then I would have to rebuild the robot.
Title: Re: RPJK Stock Showcase
Post by: Wacky Bob on May 28, 2011, 10:47:45 AM
That's what people do.

Still, I think that would be better just as a Popup without the weaponed flipper.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 28, 2011, 10:52:24 AM
I have to go now. I am going out back later on.
Title: Re: RPJK Stock Showcase
Post by: Avalanche on May 28, 2011, 11:26:05 AM
WTF?No one noticed thats 2 BBEANS! STACKED SUPERVOLTS!THAT WOULD DRIVE 8 HPZ MOTORS!
Title: Re: RPJK Stock Showcase
Post by: Fracture on May 28, 2011, 11:41:14 AM
*32 HP Z-teks.

Anyway I don't think many people are going to see the bot and "notice" the BBEANS batteries after only one hour...
Title: Re: RPJK Stock Showcase
Post by: Wacky Bob on May 28, 2011, 11:42:25 AM
WTF?No one noticed thats 2 BBEANS! STACKED SUPERVOLTS!THAT WOULD DRIVE 8 HPZ MOTORS!

I did notice, I just didn't say anything about it.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 28, 2011, 02:57:54 PM
I'll talk about that later. Anyone know how to make flipper more powerful
Title: Re: RPJK Stock Showcase
Post by: Scorpion on May 28, 2011, 03:15:04 PM
I'll talk about that later. Anyone know how to make flipper more powerful
In stock, flippers tend to be too weak really, UNLESS, you make the flippers rupt:
https://gametechmods.com/RA2wiki/index.php?title=Rupt_Glitch (https://gametechmods.com/RA2wiki/index.php?title=Rupt_Glitch)
As it says there though, for this, you will probably need to lower the amount of weapons on the flipper, or probably just make it a normal wedge for the flipper.
Title: Re: RPJK Stock Showcase
Post by: Sage on May 28, 2011, 03:18:34 PM
you can't use the BBEANS batt unless you've earned it. Shame on you!
Title: Re: RPJK Stock Showcase
Post by: GoldenFox93 on May 28, 2011, 03:20:57 PM
you can't use the BBEANS batt unless you've earned it. Shame on you!
May his nostrils be plucked in humiliation!
 
May the Razor of Shame be shoved up his rear!
 
May he forever be a curse upon our forums, and may he be stricken from our memories...FOREVER!
 
Title: Re: RPJK Stock Showcase
Post by: NFX on May 28, 2011, 03:30:54 PM
I'll talk about that later. Anyone know how to make flipper more powerful
In stock, flippers tend to be too weak really, UNLESS, you make the flippers rupt:
https://gametechmods.com/RA2wiki/index.php?title=Rupt_Glitch (https://gametechmods.com/RA2wiki/index.php?title=Rupt_Glitch)
As it says there though, for this, you will probably need to lower the amount of weapons on the flipper, or probably just make it a normal wedge for the flipper.
Pyramid Scheme laughs at you. =D
 
In all seriousness, though, BBEANS Batteries aren't legal in normal Stock tournaments. Try to stack two Blackvolts in place, that'd be legal.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 28, 2011, 03:33:47 PM
Please I did not know can you make an exception I will delete it soon Am I the first to have done this?
Title: Re: RPJK Stock Showcase
Post by: NFX on May 28, 2011, 03:59:39 PM
No, it isn't illegal in that sense. It's just not allowed in tournaments. You can showcase them as much as you want, but it's generally frowned upon.
Title: Re: RPJK Stock Showcase
Post by: Somebody on May 28, 2011, 04:29:28 PM
I'll pretend I didn't see it. Other than that you want the wedge out in front of the weapons, and rebuilding chassis is part of making better bots.
Title: Re: RPJK Stock Showcase
Post by: Avalanche on May 28, 2011, 04:43:37 PM
Make chassis sloped,and switch BBEANS supervolts for stacked blacks(same thing but normal.Then link both weapon sets on one button.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 29, 2011, 01:31:05 AM
We mistakes heck without mistakes there would be no galaxy, no sun, no earth and there would be no you or me (I have got to lay off the documentaries)
Anyhow I thought you can change a file to increase flipper power outside of the game.
BurstMotor
Components\burst motor.txt
2.79253 2.4
0
0
1
0.0514503 1.19209e-007 0.491976
0.707107 0 0 0.707107
1.5708 0.15
What does this mean?
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 29, 2011, 04:19:00 AM
(https://gametechmods.com/uploads/images/83456Untitled.png2.png)
Ok Days of Collapse can now Rupt.
What else should I add.
Title: Re: RPJK Stock Showcase
Post by: freeziez on May 29, 2011, 08:29:08 AM
(https://gametechmods.com/uploads/images/83456Untitled.png2.png)
Ok Days of Collapse can now Rupt.
What else should I add.

Rebuild the chassis.
Title: Re: RPJK Stock Showcase
Post by: Scorpion on May 29, 2011, 11:41:38 AM
Yeah, rebuild it just to get the sloped front, protect the front aswell with ramplates, and also get rid of the two pinks.
Build to the weight limit, if you want it to be a MW, then just under 400, if you want it as a HW, just under or spot on 800.
The wedge isn't going to help much unless you have it sticking out more, and even then I believe you could just use the flipper wedges for the wedginess anyway.
The ramplate on the back won't be doing anything particularl usefull aswell.
Finally, you have too much weight on the weapon snapper at the back for it to be properly effective, I believe the genneral rule is about 4-6 razorz on a single DDT. You should only use razorz for a popup weapon rack anyway, rather than the irons.
Title: Re: RPJK Stock Showcase
Post by: Clickbeetle on May 29, 2011, 09:17:52 PM
The Rupt glitch is extremely finicky.  It also doesn't work well with hybrids; you kind of want to make a pure flipper if you're going to use it.


Another way to increase flipper power is to just use more DDTs.  With a bigger chassis you could easily fit 4 of them.  That will give you good flipping power and it won't make your bot spaz all over the place, so you can still use the popup weapon.


Good space management in that chassis.  Looks fairly well planned out.  I hate to say it, but in order to build really good bots one of the first things you need to learn to do is rebuild the chassis until it fits everything you need without a lot of empty space.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 30, 2011, 04:33:04 AM
(https://gametechmods.com/uploads/images/61016Untitled.png2.png)
Here is the robot in its rebuliding stage.
I need to get it at 600KGS but it will take a good amount of time.
Any suggestions?
Title: Re: RPJK Stock Showcase
Post by: Squirrel_Monkey on May 30, 2011, 04:36:50 AM
Your challenge is in the combat arena. Don't make it pure flipper.
Why 600kg?
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 30, 2011, 04:45:46 AM
Its Stock HW and you've seen the rules what should I make it?
Title: Re: RPJK Stock Showcase
Post by: Squirrel_Monkey on May 30, 2011, 04:58:45 AM
HW is up to 800kg. Go with the popup flipper hybrid idea that you were trying earlier.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 30, 2011, 06:44:07 AM
(https://gametechmods.com/uploads/images/50160Untitled.png2.png)
Here is the robot now
tell me what you think I should add.
Title: Re: RPJK Stock Showcase
Post by: Wacky Bob on May 30, 2011, 06:56:32 AM
First off, it's WAY underweight. Second, it doesn't look like those wedges stick out. It seems to me that bots will have to go up the chassis wedge before you can flip them. Third, try Axle Loading to get 4 wheels on in the same horizontal row. It's in the Tutorials and Tips section, but you can do the same thing without Axle Loading if you use Rubbers. Fourth, try getting another DDT to use for weapons.

Nice space management, by the way.
Title: Re: RPJK Stock Showcase
Post by: freeziez on May 30, 2011, 09:56:29 AM
You'll probably win the challenge keeping everything, except take this piece of advice:

Second, it doesn't look like those wedges stick out. It seems to me that bots will have to go up the chassis wedge before you can flip them.

So make the wedges longer.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 30, 2011, 11:56:20 AM
Third, try Axle Loading to get 4 wheels on in the same horizontal row. It's in the Tutorials and Tips section, but you can do the same thing without Axle Loading if you use Rubbers.
I've seen the video for it too hard.
How do you do the second thing.
Title: Re: RPJK Stock Showcase
Post by: Avalanche on May 30, 2011, 12:06:57 PM
Axle Loading has easy technique.Go on youtube and type in,NFXShockwave.This will bring you to NFX's channel.Now go in his videos,scroll down to tthe show more button,and repeat till you see the tutorial.Follow instructions.DONE.
Title: Re: RPJK Stock Showcase
Post by: Wacky Bob on May 30, 2011, 12:07:45 PM
(https://gametechmods.com/uploads/images/10925AXLWR.PNG)
Title: Re: RPJK Stock Showcase
Post by: Avalanche on May 30, 2011, 12:16:37 PM
Woah never knew that!
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 30, 2011, 12:35:14 PM
I'd tried the glitch but to me it is hard I'm not going to do it. Anyways its still underweight. I'll add a bit more.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 30, 2011, 02:13:33 PM
(https://gametechmods.com/uploads/images/17829Untitled.png2.png)
Here is the bot upgraded further tell me what you think.
Title: Re: RPJK Stock Showcase
Post by: Wacky Bob on May 30, 2011, 02:17:43 PM
Change the Irons to ramplates for the front. Also, rear armor and top armor is usually pointless, but I'd have to experiment with your bot to find out if it would help.

Still very underweight.
Title: Re: RPJK Stock Showcase
Post by: Avalanche on May 30, 2011, 02:26:23 PM
Irons at front just destroy the bots flipping power.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 31, 2011, 02:36:34 AM
(https://gametechmods.com/uploads/images/49346Untitled.png2.png)
Here is another robot with the same shape for my battle.
NEED HELP!
Title: Re: RPJK Stock Showcase
Post by: Avalanche on May 31, 2011, 03:41:11 AM
EMPTY SPACE!AHHHHH!
Bushido swords are doing nothing,and use ddt on front.As for hammer,move that ddt back.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 31, 2011, 03:59:34 AM
Ok man cant wait for battle!
Title: Re: RPJK Stock Showcase
Post by: NFX on May 31, 2011, 06:06:11 AM
I'd tried the glitch but to me it is hard I'm not going to do it. Anyways its still underweight. I'll add a bit more.

Practice. That's how everything works.
 
As for the bot, the chassis is unnecessarily large. Try to shrink it if you can, and take the swords off the side. I think you've probably got too much weight on the DDT, it won't swing with any real force. I'd try taking a few irons off, or swapping them for razors, and adding some frontal protection with the extra weight that you'd get.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 31, 2011, 07:58:30 AM
(https://gametechmods.com/uploads/images/76717Untitled.png2.png)
Here is Days of War it is a Rupt Flipper/Axe Hybrid
Tell me what you think.
Title: Re: RPJK Stock Showcase
Post by: Wacky Bob on May 31, 2011, 08:01:21 AM
Looks good, but I think it would be more effective just as a rupter. Cut it down to a Middleweight, too.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 31, 2011, 08:05:09 AM
Looks good, but I think it would be more effective just as a rupter. Cut it down to a Middleweight, too.
Use for battle against Avalanche so it is heavyweight.
Title: Re: RPJK Stock Showcase
Post by: Wacky Bob on May 31, 2011, 08:06:41 AM
Okay, then find ways to muster it up to the full 800 kgs.
Title: Re: RPJK Stock Showcase
Post by: RpJk on May 31, 2011, 08:07:32 AM
like what?
Title: Re: RPJK Stock Showcase
Post by: Wacky Bob on May 31, 2011, 08:29:01 AM
Armor. Everywhere. Front, back, side, top, everywhere you can, just for the sake of the weight limit.
Title: Re: RPJK Stock Showcase
Post by: Fracture on May 31, 2011, 03:17:09 PM
I know you really don't want to, but you're gonna have to make that chassis bigger if you want it to be fit for a HW. The width should be doubled at the least.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 04, 2011, 03:54:12 AM
(https://gametechmods.com/uploads/images/76009Untitled.png2.png)
Here is the `evolution` of Cassini Pro. It is called Enceladus named after Saturn's moon. It has DSA and I based the weapon idea off Clickbeetle's The Ultimate Sacrifice. I know it is not good but I am trying to use ideas that are rarely touched at. Insides it has that DDT burst motor, two HPZ-Teks and the supervolt battery.
Title: Re: RPJK Stock Showcase
Post by: madman3 on June 04, 2011, 04:01:25 AM
Use smaller casters, you want a snapper wedge too.
Title: Re: RPJK Stock Showcase
Post by: Clickbeetle on June 05, 2011, 12:41:46 AM
Yup a small wedge is a must on any popup, unless you want to focus purely on HS-killing and don't care about other wedges.


The casters should go all the way to the edge of the chassis, so spinners have a hard time hitting the sides.  The sides are the most vulnerable part and need to be protected.  As for the height of the casters, tall ones are good for blocking hits, but short ones make it easier for bots to slide up the wedge.  You need to find a good balance between the two.  I find that 15cm height casters work pretty well.


Neat design putting the drive inside the chassis, though I doubt it's the most efficient setup.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 09, 2011, 01:08:00 AM
By the way does anyone know what the servo motors are good for because I want to try to bulid a Lifter/Poker hybrid.
Title: Re: RPJK Stock Showcase
Post by: Wacky Bob on June 09, 2011, 10:16:58 AM
Servos are good for Servo bursting, component overlapping, and many other things as well. You should kill the idea though and make it just a poker because lifters don't work in Stock anyway...
Title: Re: RPJK Stock Showcase
Post by: NFX on June 09, 2011, 10:26:51 AM
Servos are completely incapable of lifting anything, aside from what's attached to it. Servos are best used for enhancing motors, or overlapping components, such as on NWB. It's virtually impossibly to build an effective lifter in Stock, at any rate.
Title: Re: RPJK Stock Showcase
Post by: Skiitzzox220 on June 09, 2011, 10:30:20 AM
Servos are good but aren't Snapper II's better for overlapping and such?
Title: Re: RPJK Stock Showcase
Post by: NFX on June 09, 2011, 10:52:03 AM
SnapperII's are lighter, and have the second AP, but servos are MUCH more stable. You get no torque vibrations with servos at all.
Title: Re: RPJK Stock Showcase
Post by: Skiitzzox220 on June 09, 2011, 10:52:45 AM
SnapperII's are lighter, and have the second AP, but servos are MUCH more stable. You get no torque vibrations with servos at all.
Good point, I never really thought of that
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 12, 2011, 05:07:03 AM
(https://gametechmods.com/uploads/images/77582Untitled.png2.png)
Ok here is Destructive Tech. It has DSA and should I try to make it a HS/Popup or a HS/VS?
Title: Re: RPJK Stock Showcase
Post by: Ben Purse on June 12, 2011, 05:07:50 AM
Just a HS Or HS/VS.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 12, 2011, 06:56:04 AM
Ok now I just reduced it to MW VS pic of it will be up later today.
Title: Re: RPJK Stock Showcase
Post by: Somebody on June 12, 2011, 08:33:26 AM
Just a HS Or HS/VS.

Did you even look at the picture...?
Title: Re: RPJK Stock Showcase
Post by: Vertigo on June 12, 2011, 09:19:23 AM
Just use 1 SnapperII to mount the Z-Teks
Title: Re: RPJK Stock Showcase
Post by: Fracture on June 12, 2011, 09:37:31 AM
Stop reusing chassis. :P I think that's the one major thing holding you back from building well. Don't be afraid to build new chassis!
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 13, 2011, 12:43:51 PM
(https://gametechmods.com/uploads/images/82924Untitled.png2.png)
OK here is my MW VS Modern Specialist It has DSA and can beat Rampant Puppy Love and Event Horizon so any thoughts on how to improve my robot?
Title: Re: RPJK Stock Showcase
Post by: freeziez on June 13, 2011, 12:52:09 PM
I like it. :3
Title: Re: RPJK Stock Showcase
Post by: Skiitzzox220 on June 13, 2011, 01:08:54 PM
That's a rather large improvement, but anyways me likes
Title: Re: RPJK Stock Showcase
Post by: Vertigo on June 13, 2011, 01:11:05 PM
MUCH better
Title: Re: RPJK Stock Showcase
Post by: NFX on June 13, 2011, 01:20:13 PM
Looks a lot better than your previous bots. I'd say the chassis could be lowered, you only need it five "clicks" high for Z-Teks to fit, and that should free up quite a bit of weight. Perhaps upgrading the drive to HPZ's would be good, or adding some protection for the motors.
Title: Re: RPJK Stock Showcase
Post by: Fracture on June 13, 2011, 02:51:37 PM
By far the best bot from you thus far. Hope to see more bots like this in the future. :D

I'm already very impressed by the bot, but if you're really looking for improvements you could lower the chassis like NFX said and if you feel like axle loading, do that to the discs while angling their motors inward.

Trovaner's bot height ruler (https://gametechmods.com/uploads/files/2642HeightGuide.zip) really helps with getting the exact chassis heights...for your current (awesome) bot, it'll look something like this on the ruler:

(https://gametechmods.com/uploads/images/17875Ruler.png)

Look for that tiny space between the top of the grey bar and the top of the line marked 10.

Oh, and just because I really want you to improve more, here are some more useful links that don't go to the BeetleBros website (since that link's already been posted here):
https://gametechmods.com/forums/index.php/topic,2654.0.html (https://gametechmods.com/forums/index.php/topic,2654.0.html)
https://gametechmods.com/forums/index.php/topic,4512.0.html (https://gametechmods.com/forums/index.php/topic,4512.0.html)
https://gametechmods.com/RA2wiki/index.php?title=Quick_tips_for_beginners (https://gametechmods.com/RA2wiki/index.php?title=Quick_tips_for_beginners)
https://gametechmods.com/RA2wiki/index.php?title=Quick_data_for_beginners (https://gametechmods.com/RA2wiki/index.php?title=Quick_data_for_beginners)
https://gametechmods.com/RA2wiki/index.php?title=How_to_Increase_your_Botting_skill (https://gametechmods.com/RA2wiki/index.php?title=How_to_Increase_your_Botting_skill)
https://gametechmods.com/RA2wiki/index.php?title=Drive_tutorial (https://gametechmods.com/RA2wiki/index.php?title=Drive_tutorial)
https://gametechmods.com/RA2wiki/index.php?title=Weapon_tutorial (https://gametechmods.com/RA2wiki/index.php?title=Weapon_tutorial)

Anyway great work; you are improving quite quickly.  :claping
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 15, 2011, 02:33:54 PM
(https://gametechmods.com/uploads/images/46484Untitled.png2.png)
Need help now with the weight.
Title: Re: RPJK Stock Showcase
Post by: freeziez on June 15, 2011, 02:47:44 PM
Wedge.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 15, 2011, 02:55:08 PM
with what?
Title: Re: RPJK Stock Showcase
Post by: Conraaa on June 15, 2011, 02:56:43 PM
Is there enough space to get a snapperII infront of the black?
IIRC you'd have to shave off 0.6kg to get a snapperII + wedge on it though
Title: Re: RPJK Stock Showcase
Post by: Enigm@ on June 15, 2011, 03:01:22 PM
with what?
Put a small wedge in the front on a snapper or somethin'
Title: Re: RPJK Stock Showcase
Post by: Fracture on June 15, 2011, 07:18:04 PM
Switch to Shiny Hubs too, Grannies aren't doing much here.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 16, 2011, 12:53:07 PM
(https://gametechmods.com/uploads/images/15098Untitled.png2.png)
Here it is now. Only problem is that it is a bit unstable.
Title: Re: RPJK Stock Showcase
Post by: NFX on June 16, 2011, 12:55:44 PM
Not bad. If you use smaller discs and irons instead, you'll have the same sort of radius with the weaponry, whilst having a bit more weight to play with, perhaps to upgrade the wedge burst.
 
Also, if you raise the baseplate anchors up, you could negate the need for extenders altogether, saving you another 8kg.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 18, 2011, 03:07:18 AM
(https://gametechmods.com/uploads/images/80222Untitled.png2.png)
Ok is this better?
And it can beat Riptide, Wedge Tracker, Flaming Whizzer (well I slammed it OOTA) and Neglected Vain.
Title: Re: RPJK Stock Showcase
Post by: Vertigo on June 18, 2011, 03:08:44 AM
yes
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 18, 2011, 03:10:25 AM
Should I add anything else?
Title: Re: RPJK Stock Showcase
Post by: Avalanche on June 18, 2011, 03:11:25 AM
Hmm,see if you can upgrade the Z-teks for drive to Z-tek hps.
Title: Re: RPJK Stock Showcase
Post by: Squirrel_Monkey on June 18, 2011, 03:21:14 AM
You might be able to shrink the chassis for that (not sure how big it is now).
Title: Re: RPJK Stock Showcase
Post by: Conraaa on June 18, 2011, 04:05:06 AM
Correct me if i'm wrong, but couldn't you get away with a nifty on that?
Title: Re: RPJK Stock Showcase
Post by: Vertigo on June 18, 2011, 04:06:27 AM
He could, if he weren't powering the snapper, but it wouldn't be a good idea IMO
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 18, 2011, 04:19:50 AM
I'll change the snapper to a snapper 2 and add something else.
Title: Re: RPJK Stock Showcase
Post by: Avalanche on June 18, 2011, 04:22:36 AM
Wait,for the wedge?If for the wedge, HELL NO.Psycholone(cant spell name :P) said that they are terrible for wedges.
Title: Re: RPJK Stock Showcase
Post by: Squirrel_Monkey on June 18, 2011, 04:25:05 AM
They can be good, but mostly not.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 18, 2011, 05:00:44 AM
(https://gametechmods.com/uploads/images/91413Untitled.png2.png)
Ok I revert it back to the way it was.
Anyways this is the robot I am entering in Box of Nightmares the Saharan Warrior.
It can beat a good number of robots in the BBEANS AI pack including the BBEANS 5 HW Champion Seisms 13 and Crawl through Knives.
This IS better than my VS MW by miles.
I've said my point so lets hear someone elses.
Title: Re: RPJK Stock Showcase
Post by: ty4er on June 18, 2011, 05:12:44 AM
Try not using the angle connectors and perhaps snapper the drive?
Otherwise it looks generic alright to me
Title: Re: RPJK Stock Showcase
Post by: madman3 on June 18, 2011, 05:30:52 AM
Try actually out-wedging Seism, my Stock MW VS can, though that was probably the luckiest thing that ever happened since it uses Snapper 2 wedges.
Title: Re: RPJK Stock Showcase
Post by: G.K. on June 18, 2011, 05:32:33 AM
I don't know about Seism, but my MW VS can outwedge R4 with Snapper II wedges.
Title: Re: RPJK Stock Showcase
Post by: Avalanche on June 18, 2011, 06:46:08 AM
Mine wont need to outwedge.It just needs to spin and fire its piston weapon rack....
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 18, 2011, 06:58:36 AM
I don't know about Seism, but my MW VS can outwedge R4 with Snapper II wedges.
Yeah mine can by a bit.
Title: Re: RPJK Stock Showcase
Post by: madman3 on June 18, 2011, 10:23:21 AM
Maybe this is a wedge setup on MW VS.
We shall have to test, I suppose.
Title: Re: RPJK Stock Showcase
Post by: G.K. on June 18, 2011, 10:34:58 AM
Regarding the popup, swap the T-Connectors for 20cm extenders.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 18, 2011, 11:10:15 AM
Like this is my entry for Box of Nightmares just wanted to show it.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 19, 2011, 12:16:36 PM
(https://gametechmods.com/uploads/images/92959Untitled.png2.png)
Here is a terrible robot and I need help with it.
Title: Re: RPJK Stock Showcase
Post by: Avalanche on June 19, 2011, 12:18:04 PM
Underpowered i think.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 19, 2011, 12:22:19 PM
I stacked the batteries.
Title: Re: RPJK Stock Showcase
Post by: Avalanche on June 19, 2011, 12:26:04 PM
Sir overpowered alot.And empty space! Scuse me while i get my eyes washed.
Title: Re: RPJK Stock Showcase
Post by: NFX on June 19, 2011, 12:28:41 PM
It only needs one wedge on the front, and one Blackvolt. If you drop them, and shrink the chassis as much as you can get away with, you could gain between 70 and 80kg to add more weapons on the spinner with.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 19, 2011, 12:33:45 PM
I was trying a HS/flipper hybrid.
Title: Re: RPJK Stock Showcase
Post by: Avalanche on June 19, 2011, 12:51:21 PM
Dont bother, they do nothing.
Title: Re: RPJK Stock Showcase
Post by: NFX on June 19, 2011, 12:55:44 PM
They're not one of the better hybrids you could have. And hybrids are quite difficult to build effectively in the lower weight classes. If you do want to try one, I'd perhaps try a pair of RAD's in a similar style to Child's Play IV.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 19, 2011, 01:03:29 PM
I'll try a flipper then.
Title: Re: RPJK Stock Showcase
Post by: Squirrel_Monkey on June 19, 2011, 01:14:12 PM
You may want to use the rupt glitch for a flipper.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 19, 2011, 02:35:21 PM
(https://gametechmods.com/uploads/images/1122Untitled.png2.png)
Ok here is the robot now. It is called Split Flipper so what do ya think?
Title: Re: RPJK Stock Showcase
Post by: NFX on June 19, 2011, 02:48:14 PM
You could easily shrink the chassis quite significantly. You might be able to put Rubbers on to get better ground clearance and/or wedges.
Title: Re: RPJK Stock Showcase
Post by: Avalanche on June 19, 2011, 03:13:59 PM
Can we see it from a slightly less birds eye like view?i cant tell how close the ramplate is to the wedges.
Title: Re: RPJK Stock Showcase
Post by: Squirrel_Monkey on June 20, 2011, 02:36:51 AM
Not bad, getting much better.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 20, 2011, 10:57:31 AM
(https://gametechmods.com/uploads/images/41828Untitled.png2.png)
Here is the robot upgraded now. Has loads of weight left so what should I do with it?
Title: Re: RPJK Stock Showcase
Post by: Wacky Bob on June 20, 2011, 11:00:35 AM
A non-rupting DDT.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 20, 2011, 11:26:02 AM
Cant do that, so what should I add instead
Title: Re: RPJK Stock Showcase
Post by: NFX on June 20, 2011, 11:41:33 AM
Cant do that, so what should I add instead
...yes you can. If you mess around with the chassis a little bit, you could easily add a DDT that doesn't rupt to put yourself back on your wheels. You might have to get rid of the ramplate for it, but it should be fine if you add a caster on each front corner to give some HS protection.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 21, 2011, 01:16:09 AM
(https://gametechmods.com/uploads/images/73597Untitled.png2.png)
Ok rebulit the chassis and here is what I got. I would to move the casters forward. And the bot has stacked supervolts.
Title: Re: RPJK Stock Showcase
Post by: freeziez on June 21, 2011, 01:16:58 AM
...the casters are pointless.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 21, 2011, 09:49:48 AM
What should I add instead?
Title: Re: RPJK Stock Showcase
Post by: NFX on June 21, 2011, 09:53:42 AM
The casters are useful, they're just quite poorly placed. If you have a 90 degree angle on both front corners, then the casters can be placed as far out on the corners as possible, and that will allow a small amount of protection against HS'.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 22, 2011, 01:17:14 AM
I am leaving the robot for now
(https://gametechmods.com/uploads/images/5171Untitled.png2.png)
Anyways here is another crappy robot of mine Wrong Dream. It is the worlds worst SnS anything I can do to make it better.
Title: Re: RPJK Stock Showcase
Post by: NFX on June 22, 2011, 04:06:33 AM
4 wheels is too much, this really only needs two. And the weaponry should be more damaging. You could shrink the chassis by quite a lot, you only need 2 BA's, you could attach everything with extenders pretty well.
Title: Re: RPJK Stock Showcase
Post by: Fracture on June 22, 2011, 06:55:11 AM
You should put the BAs below the black battery to save a lot of space. I know you probably want it to be invertible, but it's never going to do that if it has Redbirds. :P

I would tell you to try three wheels, but that would be a bit advanced imo...

tl;dr copy my challenge bot. :D
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 22, 2011, 01:35:51 PM
OK I am experiencing a problem. I am trying to stack 2 BAs a robot control board and a supervolt. Is that possible?
Title: Re: RPJK Stock Showcase
Post by: freeziez on June 22, 2011, 01:47:10 PM
OK I am experiencing a problem. I am trying to stack 2 BAs a robot control board and a supervolt. Is that possible?

It's possible if you know it's possible.

And knowing's half the battle.

G-I-JOOOOOOOOOOOOOOOOOOOOOOOOE
Title: Re: RPJK Stock Showcase
Post by: 09090901 on June 22, 2011, 01:51:15 PM
OK I am experiencing a problem. I am trying to stack 2 BAs a robot control board and a supervolt. Is that possible?
It's possible but probably extremely difficult. What are you trying to build that would require this?
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 22, 2011, 01:58:02 PM
I am trying to build a SnS/HS hybrid with a compact chassis.
Title: Re: RPJK Stock Showcase
Post by: NFX on June 22, 2011, 02:25:41 PM
It is probably doable, but it'd be extremely difficult. Maybe not stacking the BA's in would be easier.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 22, 2011, 02:36:42 PM
(https://gametechmods.com/uploads/images/86890Untitled.png2.png)
Anyways to improve it now?
Title: Re: RPJK Stock Showcase
Post by: GoldenFox93 on June 22, 2011, 02:37:46 PM
You could bring it down to LW by chopping off that empty bit at the back of the chassis.
Title: Re: RPJK Stock Showcase
Post by: Fracture on June 22, 2011, 02:39:05 PM
LESS:
-Empty space
-Drive
-Power
-Chassis height (?)
-Distance from weapon to chassis

MORE:
-Weapons
-Motor speed, possibly (Snapper II boosted)
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 22, 2011, 02:39:49 PM
Nope how to improve it to MW. I'm guessing loads.
Title: Re: RPJK Stock Showcase
Post by: NFX on June 22, 2011, 02:44:30 PM
On an SnS, you generally want as powerful a drive as possible, so HPZ's are fine here. Shinies are okay as well, but you do want more weapons that this. And this is crucial, you only need two BA's. You can build everything else off of those with a decent extender setup. This will save you a lot of chassis space, and a very good chunk of weight.
Title: Re: RPJK Stock Showcase
Post by: Fracture on June 22, 2011, 02:47:03 PM
Ah...didn't realize it was a MW SnS, I thought it was a completely new bot.

Take a look at Vox and Hurricane from Starcore v4, possibly Whirlpool as well. They might help.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 25, 2011, 02:27:25 AM
Ok I think I have found the type of robot in which I am ok at.
(https://gametechmods.com/uploads/images/35111Untitled.png2.png)
Here is Wammer Style bulit in 20 minutes It has powerful weapons but it has bad wedges.
Title: Re: RPJK Stock Showcase
Post by: Vertigo on June 25, 2011, 02:28:25 AM
You don't need the back protection
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 25, 2011, 02:30:38 AM
Ok took that away what next?
Title: Re: RPJK Stock Showcase
Post by: Vertigo on June 25, 2011, 02:34:39 AM
Basically, clone this (https://gametechmods.com/RA2wiki/index.php?title=Event_Horizon_2) :P
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 26, 2011, 02:37:00 AM
(https://gametechmods.com/uploads/images/53065Untitled.png2.png)
Ok this was my attempt to build my version of Event Horizon. I want it to beat Wedge Tracker and Flaming Whizzer. Any suggestions on how to improve it?
Title: Re: RPJK Stock Showcase
Post by: ty4er on June 26, 2011, 02:39:53 AM
The axe heads prevent most of the bots from hitting the razors by the looks of it.
Replace them with blades.

Plus i'm not sure of it but couldn't you get away with a nifty?
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 26, 2011, 02:41:47 AM
Probably not.
Title: Re: RPJK Stock Showcase
Post by: Vertigo on June 26, 2011, 03:02:25 AM
Replace the axeheads with blades, and then, you will have a pretty decent bot
Title: Re: RPJK Stock Showcase
Post by: ty4er on June 26, 2011, 03:03:14 AM
Just wait for the advice to come instead of asking for it...

But perhaps bursting your drive will make it faster/less space wasting?
Oh and you don't need the edges sticking out on the chassis.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 26, 2011, 03:13:42 AM
What blades and how do you snapper the drive?
Title: Re: RPJK Stock Showcase
Post by: 09090901 on June 26, 2011, 03:14:47 AM
Just wait for the advice to come instead of asking for it...

But perhaps bursting your drive will make it faster/less space wasting?
Oh and you don't need the edges sticking out on the chassis.
According Trov, bursted drive doesn't give a significant boost to power or speed. 
Title: Re: RPJK Stock Showcase
Post by: ty4er on June 26, 2011, 03:16:17 AM
The blades are the ones that come in different sizes...
To snapper the drive you just attach the drive to a snapper :P

Just wait for the advice to come instead of asking for it...

But perhaps bursting your drive will make it faster/less space wasting?
Oh and you don't need the edges sticking out on the chassis.
According Trov, bursted drive doesn't give a significant boost to power or speed. 
Ah okay then, it will still help with weight though.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 26, 2011, 03:50:42 AM
Ok I was having a match against SFTW and this happened
(https://gametechmods.com/uploads/images/25583Untitled.png2.png)
WTF? This arena isn't in my game!
Title: Re: RPJK Stock Showcase
Post by: Vertigo on June 26, 2011, 03:58:00 AM
hahahahahahahahahahahahahahahahahahahahahahahahahahahahahahaha

XD
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 26, 2011, 04:01:07 AM
He had lasers coming out of his Saw!!!!!!!!!!!!!!! HAHAHA
Title: Re: RPJK Stock Showcase
Post by: Vertigo on June 26, 2011, 04:09:53 AM
Oh, I just made a MW Stock Wammer, might want to take a look:
https://gametechmods.com/forums/index.php/topic,4262.375.html (https://gametechmods.com/forums/index.php/topic,4262.375.html)
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 26, 2011, 06:15:25 AM
(https://gametechmods.com/uploads/images/18587Untitled.png2.png)
Here is the bot now any sugesstions on how to improve it?
Title: Re: RPJK Stock Showcase
Post by: ty4er on June 26, 2011, 06:18:14 AM
eFFe the blades so they are coming from near the wedge (if you don't know how to then have a look at the tutorials or ask us) and the razors seem a bit far back for a wammer.
Title: Re: RPJK Stock Showcase
Post by: Pwnator on June 26, 2011, 06:18:57 AM
Replace the black with a Nifty/2 pinks and stuff 3 more razors in it. You don't have to use a servo, you can use a Snapper II.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 26, 2011, 06:44:46 AM
Can you post me a video of eFFe glitch by using snapper IIs?
Title: Re: RPJK Stock Showcase
Post by: ty4er on June 26, 2011, 06:49:19 AM
I'm not sure where the video is but all you have to do is remove the wedge and the blade, hover the wedge over where you want it to go and fire the snapper and attach. then just put the blade normally where it goes and go to the test lab and back.
Make sure you don't move the mouse when you attach it.
Title: Re: RPJK Stock Showcase
Post by: Avalanche on June 26, 2011, 09:13:02 AM
The Sftw thing is a easter egg in Bbeans ai.
Good bot,but id say the servo should be replaced with a burst.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 26, 2011, 12:42:42 PM
(https://gametechmods.com/uploads/images/17991Untitled.png2.png)
I probably need more tips so what should I do now.
Title: Re: RPJK Stock Showcase
Post by: ty4er on June 26, 2011, 01:04:29 PM
Not quite right with the blades.

EEBW
with the blade facing away from the wedge.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 26, 2011, 01:12:55 PM
(https://gametechmods.com/uploads/images/72350Untitled.png2.png)
Any better?
Title: Re: RPJK Stock Showcase
Post by: freeziez on June 26, 2011, 01:14:04 PM
Yes. the razors should probably be angled, though.
Title: Re: RPJK Stock Showcase
Post by: ty4er on June 26, 2011, 01:16:25 PM
Switch them over now :P
But the razors should be angled downwards/ put on snappers
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 26, 2011, 01:20:33 PM
Switch them over now :P
But the razors should be angled downwards/ put on snappers
What do you mean?
Title: Re: RPJK Stock Showcase
Post by: ty4er on June 26, 2011, 01:22:19 PM
well it's a wammer (i think :P) so the weapons should be facing downwards a bit more so they can hit the opponent better.
Title: Re: RPJK Stock Showcase
Post by: Fracture on June 26, 2011, 01:22:29 PM
(https://gametechmods.com/RA2wiki/images/a/a2/Event_Horizon_2.jpg)

See how the razors are angled out and down a bit instead of straight up? Do that.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 26, 2011, 01:33:42 PM
The weapon is on a servo motor.
Title: Re: RPJK Stock Showcase
Post by: ty4er on June 26, 2011, 01:34:54 PM
Do you want it to be a wammer or a clamp?
If it's a clamp then i'm not sure it's gonna work too well.
If it's a wammer then do what Fracture said and change it to a snapper if you want.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 26, 2011, 01:42:35 PM
Adjustable Wammer. Actually a proper Wammer instead.
Title: Re: RPJK Stock Showcase
Post by: ty4er on June 26, 2011, 01:46:12 PM
I think it will be better if it's on a snapper.
Title: Re: RPJK Stock Showcase
Post by: Fracture on June 26, 2011, 01:49:30 PM
If you're planning on entering it in a tournament or challenge you have to have the razors start in the position you want them, because the AI isn't going to know what position exactly to rotate the servo.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 26, 2011, 02:27:49 PM
(https://gametechmods.com/uploads/images/50076Untitled.png2.png)
Any more tips for the bot?
Title: Re: RPJK Stock Showcase
Post by: Scrap Daddy on June 26, 2011, 02:31:57 PM
I actually like it.

just get rid of the empty space and get some castors on the corners. I would probably get rid of the blades on the wedges for more razors or castors too
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 26, 2011, 03:13:58 PM
Im sorry but I'm the get rid of empty space type so what should I do instead?
Title: Re: RPJK Stock Showcase
Post by: madman3 on June 26, 2011, 05:25:26 PM
Im sorry but I'm the get rid of empty space type so what should I do instead?
Please make that a coherent sentence.
Title: Re: RPJK Stock Showcase
Post by: Fracture on June 26, 2011, 06:22:05 PM
Im sorry but I'm the get rid of empty space type so what should I do instead?
Please make that a coherent sentence.
"What do I do with the weight gained from getting rid of the empty space?" or
"I don't want to rebuild the chassis so what do I do instead?"
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 27, 2011, 12:09:00 AM
"I don't want to rebuild the chassis so what do I do instead?"


That Question.
Title: Re: RPJK Stock Showcase
Post by: Urjak on June 27, 2011, 12:20:33 AM
"I don't want to rebuild the chassis so what do I do instead?"


Rebuild the chassis anyway. Seriously, that is the last thing to do in order to free up that last bit of weight.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 27, 2011, 12:42:09 AM
Yeah but I've 19KG left. I want to see what I can do with that first and if there is nothing then I'll rebulid it.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 27, 2011, 09:54:22 AM
What Should I do with that Spare 19KGs?
Title: Re: RPJK Stock Showcase
Post by: Skiitzzox220 on June 27, 2011, 12:06:20 PM
Please modify your posts instead of double/triple etc posting
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 27, 2011, 01:08:55 PM
(https://gametechmods.com/uploads/images/19602Untitled.png2.png)
Ok Here is my first MW HS Cutting Continents it has DSA and it is alright but as usual I need help with it.
Title: Re: RPJK Stock Showcase
Post by: NFX on June 27, 2011, 01:23:45 PM
It's not bad. Ideally, the plow should be in front of the weapon motors to actually protect them. You should probably add slower drive to get more weapons, possibly downgrade to RAD motors for that. The chassis could also be tightened up a little, and Snapper Loading will REALLY help this. If you want to, you can take a look at Snap!Happy 6.3 in my showcase for an example of what Snapper Loading is capable of in the MW HS category.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 27, 2011, 01:28:02 PM
I get most glitches but I am still confused with Snapper Loading. Could you tell me a step by step guide if its alright with you mate.
Title: Re: RPJK Stock Showcase
Post by: Vertigo on June 27, 2011, 01:31:53 PM
Watch Sage's tut
Title: Re: RPJK Stock Showcase
Post by: NFX on June 27, 2011, 01:36:30 PM
I get most glitches but I am still confused with Snapper Loading. Could you tell me a step by step guide if its alright with you mate.

1) Attach a SnapperII (the blue one) to your baseplate.
2) Attach a RAD motor to the SnapperII. Use extenders if you have to.
3) Add a Control Board, and wire the RAD to spin, and the SnapperII to fire using a different button.
4) Spin the RAD until it starts to glitch and wobble.
5) Switch tabs. Spin the RAD again and immediately switch tabs.
6) Repeat step 5 until the SnapperII axle (with RAD) flies away.
7) Attach an extender to the secret AP on the SnapperII.
8) Remove the RAD and extender from the SnapperII axle.
9) Hover an extender over the SnapperII axle, and fire the Snapper. Click to attach the extender in midair.
10) Build your bot in space. Good spatial awareness and eFFe glitch required. Probably.
Title: Re: RPJK Stock Showcase
Post by: Skiitzzox220 on June 27, 2011, 01:36:52 PM
EDIT: Ninja'd
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 27, 2011, 01:50:30 PM
(https://gametechmods.com/uploads/images/69149Untitled.png2.png)
Like this?
Title: Re: RPJK Stock Showcase
Post by: Vertigo on June 27, 2011, 01:53:00 PM
(http://smileys.smileycentral.com/cat/36/36_1_11.gif)

ahem...

yep, thats right
Title: Re: RPJK Stock Showcase
Post by: NFX on June 27, 2011, 02:02:04 PM
Uhh, more or less. The axle should be back on the SnapperII, and the extenders should be floating in space, if you've done it properly. Once you go to the Test lab and back, you get a supertight and supertidy robot with far less chassis weight.
Title: Re: RPJK Stock Showcase
Post by: Fracture on June 27, 2011, 02:32:29 PM
Yup, you've done the first 6 steps from NFX's tutorial. After that, you just remove everything on the Snapper II, hover something on the floating attachment point, fire the Snapper, and then click to attach. If you'd like, you can also attach an extender onto the secret attachment point (the middle of the black circle on the back of the Snapper II, in this case) before removing everything else.
Title: Re: RPJK Stock Showcase
Post by: NFX on June 27, 2011, 02:33:31 PM
If the axle's out of the way, you can also attach something like a Battery where it would normally be.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 28, 2011, 10:41:30 AM
(https://gametechmods.com/uploads/images/43377Untitled.png2.png)
Here is the robot in the Snapper Loading stage. Any suggestions on where to put it?
Title: Re: RPJK Stock Showcase
Post by: J on June 28, 2011, 10:45:26 AM
Here is the robot in the Snapper Loading stage.
Planning on using Tribars, right?
They will connect as-is without you needed to snapper load.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 28, 2011, 12:55:04 PM
Ok since I don't need to Snapper Load, I question how do you stack Razors?
Title: Re: RPJK Stock Showcase
Post by: Vertigo on June 28, 2011, 12:56:43 PM
EFFE
Title: Re: RPJK Stock Showcase
Post by: NFX on June 28, 2011, 01:14:25 PM
eFFe glitch. Hover the component over the AP, press the spin/fire button, then click to attach it in midair.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 28, 2011, 01:16:08 PM
(https://gametechmods.com/uploads/images/8659Untitled.png2.png)
Is this Alright?
Title: Re: RPJK Stock Showcase
Post by: Wacky Bob on June 28, 2011, 01:23:23 PM
No, like this:

(https://gametechmods.com/uploads/images/30554eFFe Bot.PNG)
Title: Re: RPJK Stock Showcase
Post by: SKBT on June 28, 2011, 01:24:12 PM
Tell your bot to lay off the McDonalds it's 2kgs overweight. :P
Title: Re: RPJK Stock Showcase
Post by: J on June 28, 2011, 01:56:29 PM
Lol@the random red extender

Tell your bot to lay off the McDonalds it's 2kgs overweight. :P
Insert "NEEDS AN AIR TIGHT CHASSIS!" comment here.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 28, 2011, 11:45:54 PM
No, like this:

(https://gametechmods.com/uploads/images/30554eFFe Bot.PNG)
And how do you do that?
Title: Re: RPJK Stock Showcase
Post by: Fracture on June 29, 2011, 12:01:52 AM
And how do you do that?

http://raw.gametechmods.com/vids/Tuts/Effe%20Glitch.wmv (http://raw.gametechmods.com/vids/Tuts/Effe%20Glitch.wmv)

(if the video doesn't work click the link below it; you should have Windows Media Player)

P.S. Make sure to have sound on so you can hear Sage's sexy voice take you through the tutorial.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 30, 2011, 03:04:21 AM
(https://gametechmods.com/uploads/images/79761Untitled.png2.png)
Here it is now. Hit a snag because  I was trying to put two razors at the end of each tribar but couldn't. WHY?
Title: Re: RPJK Stock Showcase
Post by: Vertigo on June 30, 2011, 03:05:20 AM
because you need to EFFE
Title: Re: RPJK Stock Showcase
Post by: 09090901 on June 30, 2011, 03:06:25 AM
That would be the Rule of seven.
https://gametechmods.com/RA2wiki/index.php?title=Rule_of_Seven (https://gametechmods.com/RA2wiki/index.php?title=Rule_of_Seven)
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 30, 2011, 03:12:23 AM
Then what should I do?
Title: Re: RPJK Stock Showcase
Post by: 09090901 on June 30, 2011, 03:16:27 AM
Then what should I do?
For this type of weapon setup you have to attach the HPZs directly to the first extender coming of the snapper to attach double razors.  If you can, can you show a different angle of the bot?
Title: Re: RPJK Stock Showcase
Post by: Fracture on June 30, 2011, 07:43:22 AM
Yeah, what you have now is Snapper -> Extender -> Extender -> HPZ -> Tribar -> Extender -> Extender -> Razor which if you count up is 8 connections. Now, the only thing you can get rid of is one of the extenders between the Snapper and the HPZ. Your choices include a red/black extender instead of two, a Y connector, or a T connector. (a red/black extender saves 3 kg of weight)
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 01, 2011, 04:17:14 AM
(https://gametechmods.com/uploads/images/44719Untitled.png2.png)
Well Here it is now. Took about three and a half hours in total to try and get a good design. It also has a new name Dark Energy (But just now I thought of a new name Iron Rain) and It can beat Flaming Whizzer, Wedge Tracker and Vexed but I want this robot to beat rammers. Any help on that?
Title: Re: RPJK Stock Showcase
Post by: NFX on July 01, 2011, 05:40:50 AM
You could have Bursted drive on it as well, which would save a bunch of chassis space. You should also really avoid using Y and T connectors, especially on HS's, because they're really not necessary. It's not actually too bad of a robot, though the BBEANS 1 robots are seriously outdated. For rammers, you really do want more reach on your weaponry, so either remove the extender and plow for a ramplate, or swap the razors for iron spikes, or both.
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 01, 2011, 05:59:11 AM
what is bursted drive?
Title: Re: RPJK Stock Showcase
Post by: NFX on July 01, 2011, 06:19:44 AM
Burst Enhancing is when you attach a motor to a burst motor or servo (Servo Enhancing), which makes them spin much faster for no properly explainable reason.
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 01, 2011, 11:02:12 AM
(https://gametechmods.com/uploads/images/33427Untitled.png2.png)
Need help with this.
Title: Re: RPJK Stock Showcase
Post by: NFX on July 01, 2011, 11:05:26 AM
You only need one SnapperII for this. You could easily attach everything with only two extenders, or three for a slightly cleaner setup. The chassis could be shrunk pretty easily, and you should get rid of that Y extender like I told you before. It's wasted weight and nothing else.
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 01, 2011, 12:21:44 PM
I still don't get it about the weapon. How should I set it up?
Title: Re: RPJK Stock Showcase
Post by: NFX on July 01, 2011, 12:23:59 PM
You should use a 20cm extender, attached by one of the side AP's to the Snapper, and attach the two HPZ's to the ends of the extender.
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 01, 2011, 12:28:54 PM
Don't get it. Ok so I add the extender to the top part of the Snapper II and then what?
Title: Re: RPJK Stock Showcase
Post by: NFX on July 01, 2011, 12:31:51 PM
Then it should be perpendicular to the direction the SnapperII's axle thing is pointing. You should be able to attach the HPZs to the ends of the extender, maybe via Snapper Loading.
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 01, 2011, 01:03:26 PM
(https://gametechmods.com/uploads/images/55071Untitled.png2.png)
Is this better?
Title: Re: RPJK Stock Showcase
Post by: NFX on July 01, 2011, 01:05:02 PM
It is better. You could also use two BA's to attach the drive motors, as opposed to the heavy extender setup you have now.
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 01, 2011, 01:13:39 PM
(https://gametechmods.com/uploads/images/95781Untitled.png2.png)
Do you mean like this?
Title: Re: RPJK Stock Showcase
Post by: NFX on July 01, 2011, 01:26:06 PM
I meant directly from the BA's, maybe with two 20cm extenders. They should be pointing sideways. Once you get some knowledge of extender setups, you could make it seriously compact, and get a lot more weapons on it. 15 maces seems to be the best you can do while not completely compromising the machine out of anything else.
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 02, 2011, 03:42:02 AM
That's as compact as I can get it. And I want to use Zteks and when I did it became 400.5 KG but I want to take off that 1.5 so what should I do?
Title: Re: RPJK Stock Showcase
Post by: Vertigo on July 02, 2011, 03:46:28 AM
Look at all other MW HS, and clone one to start off with, then make it your own

You need to spend more time building and less time asking questions :P
Title: Re: RPJK Stock Showcase
Post by: Jonzu95 on July 02, 2011, 03:11:39 PM
How come I can't do that weapon setup? Z-Teks doesn't stack when Using Y-Connector, and when I use the 20cm extender, It isn't long enough that the motor wouldn't hit chassis.
Title: Re: RPJK Stock Showcase
Post by: NFX on July 02, 2011, 03:41:19 PM
You need to use the Snapper Loading glitch for it to work.
Title: Re: RPJK Stock Showcase
Post by: Jonzu95 on July 02, 2011, 03:46:41 PM
...and I dont know how to do it.

I barely use glitches. I barely build HS'es. TT_TT
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 02, 2011, 05:11:37 PM
This is why I learn stuff.
Title: Re: RPJK Stock Showcase
Post by: Jonzu95 on July 02, 2011, 05:14:21 PM
I got my bot to work. I was just forgotten how to do the eFFe glitch
Title: Re: RPJK Stock Showcase
Post by: madman3 on July 02, 2011, 05:15:58 PM
...and I dont know how to do it.

I barely use glitches. I barely build HS'es. TT_TT
I don't build HS's either, I'm a VS, FS and Popup guy. Still use snapper loading every now and then.

Anyway, Sage made a vid at some point on how to do it.
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 05, 2011, 04:17:41 AM
(https://gametechmods.com/uploads/images/6456Untitled.png2.png)
Ok here is a new Rupt Flipper I made what do you think?
Title: Re: RPJK Stock Showcase
Post by: Jonzu95 on July 05, 2011, 05:21:23 AM
Looks good, but I recommend not to keep it underweight.
Title: Re: RPJK Stock Showcase
Post by: NFX on July 05, 2011, 05:28:50 AM
Not too bad. You can definitely stand to get Rubbers on there. And I'd perhaps try to find some way of self-righting without actually rupting.
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 05, 2011, 06:23:59 AM
(https://gametechmods.com/uploads/images/99168Untitled.png2.png)
Ok I changed a bit, added an axe (for self righting and in case flippers are damaged) and gave it a good name called Rupting the Heavens.
What do you think?
Title: Re: RPJK Stock Showcase
Post by: Conraaa on July 05, 2011, 06:37:45 AM
Can't you mount the iron spike straight on the pole and save a bit of weight?
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 05, 2011, 07:01:56 AM
Done that what next?
Title: Re: RPJK Stock Showcase
Post by: Enigm@ on July 05, 2011, 07:16:37 AM
Wedges don't need DDT's, the hammer does. For wedge motors, use the blue snapper II or regular.
The hammer obviously needs moar weaponz, so do that as well. Also, instead of using a ramming thingie for armour in front, make it a rammer/hammer kinda thing.
Title: Re: RPJK Stock Showcase
Post by: Squirrel_Monkey on July 05, 2011, 07:19:17 AM
It's a rupt flipper Enigma.
Title: Re: RPJK Stock Showcase
Post by: Enigm@ on July 05, 2011, 07:23:58 AM
It's a rupt flipper Enigma.
Oh. :P
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 05, 2011, 09:52:27 AM
The axe is mostly for self-righting and in case if flipper gets damaged used as a weapon.
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 05, 2011, 02:33:33 PM
So what should I do now?
Title: Re: RPJK Stock Showcase
Post by: GoldenFox93 on July 05, 2011, 02:37:23 PM
So what should I do now?
Get me a Whopper  :trollface
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 05, 2011, 02:38:35 PM
With the robot I meant.
Title: Re: RPJK Stock Showcase
Post by: GarvinTheGreat on July 05, 2011, 02:45:21 PM
Turn that into a HW
Title: Re: RPJK Stock Showcase
Post by: Enigm@ on July 05, 2011, 02:47:24 PM
Turn that into a HW
You don't know what the heck you're talking about. Please shut up.
Title: Re: RPJK Stock Showcase
Post by: NFX on July 05, 2011, 02:47:34 PM
Turn that into a HW
No.
 
I'd suggest that, if you want a hammer on the top, then it might as well be a half-decent one. Get a DDT on there and two razors at least.
Title: Re: RPJK Stock Showcase
Post by: Skiitzzox220 on July 05, 2011, 02:49:53 PM
Turn that into a HW
Why?
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 05, 2011, 02:51:53 PM
HELL NO it is a MW you spoon.
It is being kept as a MW.
And heck from having a look about the forums you're actually annoying so step off my showcase because only at least quarter-decent people are allowed to give me advice which = now you!!!

EDIT: I'm talking to Garvin not anyone else.
Title: Re: RPJK Stock Showcase
Post by: Enigm@ on July 05, 2011, 02:56:48 PM
Give Garving a rest. It's a dead horse that's been beaten way to much.
Title: Re: RPJK Stock Showcase
Post by: Skiitzzox220 on July 05, 2011, 02:59:04 PM
HELL NO it is a MW you spoon.
It is being kept as a MW.
And heck from having a look about the forums you're actually annoying so step off my showcase because only at least quarter-decent people are allowed to give me advice which = now you!!!

EDIT: I'm talking to Garvin not anyone else.
LOL! But yeah what NFX said about the hammer
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 05, 2011, 03:08:59 PM
Turn that into a HW
No.
 
I'd suggest that, if you want a hammer on the top, then it might as well be a half-decent one. Get a DDT on there and two razors at least.

Its mostly used for self-righting, I just wanted to make it a bit damaging.
Title: Re: RPJK Stock Showcase
Post by: Scorpion on July 05, 2011, 03:17:47 PM
Two options for you here, either work on reducing the amount of weight spent on the self righting mechanism (thus removing the axe) and focus on armour, and if possible another flipper there.
Or, you could try and garner enough weight in order to better balance flipping power/axe power to make it a better hybrid.
One thing I would suggest now however is to swap the ramplate for a snow plow instead.
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 05, 2011, 03:33:24 PM
(https://gametechmods.com/uploads/images/51623Untitled.png2.png)
Is this Better?
Title: Re: RPJK Stock Showcase
Post by: Skiitzzox220 on July 05, 2011, 03:41:58 PM
(https://gametechmods.com/uploads/images/51623Untitled.png2.png)
Is this Better?
The hammer needs to be angled
Title: Re: RPJK Stock Showcase
Post by: FOTEPX on July 05, 2011, 03:51:03 PM
(https://gametechmods.com/uploads/images/51623Untitled.png2.png)
Is this Better?
The hammer needs to be angled

Huh? What?

I'd be more worried about the wedges. No way they're gonna get under anything tucked back there.
Title: Re: RPJK Stock Showcase
Post by: NFX on July 05, 2011, 03:55:54 PM
Maybe the plow should be switched back to a ramplate, you've got the weight for it.
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 05, 2011, 03:58:51 PM
Maybe the plow should be switched back to a ramplate, you've got the weight for it.
Done that what next?

EDIT: Actually I'll do it in the morning I knackered so see whoever is online tommorow.
Title: Re: RPJK Stock Showcase
Post by: Scorpion on July 05, 2011, 04:55:02 PM
Maybe the plow should be switched back to a ramplate, you've got the weight for it.
What's the point?
It's not like the ramplate is largely superior in any way, the weight would be better spent on adding moar weaponry, or attempting to extend those wedges.
Title: Re: RPJK Stock Showcase
Post by: NFX on July 05, 2011, 04:57:09 PM
Maybe the plow should be switched back to a ramplate, you've got the weight for it.
What's the point?
It's not like the ramplate is largely superior in any way, the weight would be better spent on adding moar weaponry, or attempting to extend those wedges.

Because when the opponent goes up the wedges, the plow'll just block them before they get up it any distance. At the best, the opponent'll just be turned over once, but with a rupter you ideally want to get under them as much as possible to get them as high into the air as you can.
Title: Re: RPJK Stock Showcase
Post by: Scorpion on July 05, 2011, 04:59:25 PM
Maybe the plow should be switched back to a ramplate, you've got the weight for it.
What's the point?
It's not like the ramplate is largely superior in any way, the weight would be better spent on adding moar weaponry, or attempting to extend those wedges.

Because when the opponent goes up the wedges, the plow'll just block them before they get up it any distance. At the best, the opponent'll just be turned over once, but with a rupter you ideally want to get under them as much as possible to get them as high into the air as you can.
Turn the plow around, and extend the wedges then.
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 08, 2011, 08:28:36 AM
(https://gametechmods.com/uploads/images/37391Untitled.png2.png)
Is this better?
Title: Re: RPJK Stock Showcase
Post by: Conraaa on July 08, 2011, 08:29:30 AM
Can you turn the plow 180 degrees?
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 08, 2011, 11:24:13 AM
Done that. Would I have to remake the chassis because I like this chassis. And will I be able to get a wedge on this?
Title: Re: RPJK Stock Showcase
Post by: Wacky Bob on July 08, 2011, 11:29:15 AM
You already have wedges, and they don't stick out very much.

Maybe change the drive to regular Z-Teks and the wheels to shinies to change the snapper to a DDT and expand the wedges.
Title: Re: RPJK Stock Showcase
Post by: Squirrel_Monkey on July 08, 2011, 11:32:38 AM
He needs short wedges for the rupt glitch.
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 08, 2011, 11:45:08 AM
(https://gametechmods.com/uploads/images/66291Untitled.png2.png)
How's this?
Title: Re: RPJK Stock Showcase
Post by: Squirrel_Monkey on July 08, 2011, 11:49:01 AM
I would have kept the drive and snapperII, I guess you should just try each version out and see which does better for you.
Title: Re: RPJK Stock Showcase
Post by: R1885 on July 08, 2011, 11:49:44 AM
Ditch the plow, its only getting in the way of the wedges.
Title: Re: RPJK Stock Showcase
Post by: Avalanche on July 08, 2011, 11:54:41 AM
Hmm,wait,is the plow on the rupting flippers?If so,WIN.
Title: Re: RPJK Stock Showcase
Post by: R1885 on July 08, 2011, 11:57:37 AM
No, its on a base-plate anchor.
Title: Re: RPJK Stock Showcase
Post by: ty4er on July 08, 2011, 11:57:57 AM
Don't get rid of the plow, just move it back a bit.

Hmm,wait,is the plow on the rupting flippers?If so,WIN.
Well you can clearly see it's on a baseplate connector-thing. Plus it would be a bad idea if it was on the flippers.
And please use spaces ;_;
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 08, 2011, 12:03:36 PM
I've Changed it for a Ramplate and GOOD NEWS it can beat Fury!
EDIT This robot is my second robot I want to compete in RoboLeague. Can anyone AI this Robot for me please.

2nd Edit: Wacky Bob is doing it for me.
Title: Re: RPJK Stock Showcase
Post by: Avalanche on July 09, 2011, 07:27:55 AM
Ill see what i can do.
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 10, 2011, 09:29:52 AM
Ok is there anyone here who can AI quickly because I would like my second robot to be AIed.
Title: Re: RPJK Stock Showcase
Post by: Vertigo on July 10, 2011, 09:40:59 AM
You're supposed to AI it yourself
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 10, 2011, 10:27:55 AM
Is there an easy way?
Title: Re: RPJK Stock Showcase
Post by: Vertigo on July 10, 2011, 10:28:57 AM
It is easy

All you need to do is name the controls properly, find some equivalent bindings and replace the bot's name
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 10, 2011, 10:31:21 AM
What do you mean by equivalent bindings?
Title: Re: RPJK Stock Showcase
Post by: Vertigo on July 10, 2011, 10:33:42 AM
One that matches, i.e. flipper bindings if your bot is a flipper
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 10, 2011, 10:40:35 AM
Do I need Smartzones?
Title: Re: RPJK Stock Showcase
Post by: Vertigo on July 10, 2011, 10:42:05 AM
err, on certain bot types
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 10, 2011, 10:42:36 AM
What about hammers?
Title: Re: RPJK Stock Showcase
Post by: Vertigo on July 10, 2011, 10:43:30 AM
Yes
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 10, 2011, 10:46:32 AM
(https://gametechmods.com/uploads/images/14263Untitled.png2.png)
Like this.
Title: Re: RPJK Stock Showcase
Post by: Vertigo on July 10, 2011, 10:48:10 AM
no, not quite
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 10, 2011, 10:49:16 AM
How?
Title: Re: RPJK Stock Showcase
Post by: Vertigo on July 10, 2011, 10:51:17 AM
You're supposed to put it where you want the opponent to be before the AI fires the hammer
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 10, 2011, 10:57:33 AM
(https://gametechmods.com/uploads/images/33579Untitled.png2.png)
Is this better?
Title: Re: RPJK Stock Showcase
Post by: Avalanche on July 10, 2011, 11:01:33 AM
Yup.If you want the flipper to fire at the same time then wire flipper to the hammer as well.
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 12, 2011, 05:23:05 AM
(https://gametechmods.com/uploads/images/5603Untitled.png2.png)
Ok I've seen robots with motors inside and outside the chassis but I can't do that. Why?
Title: Re: RPJK Stock Showcase
Post by: 090901 on July 12, 2011, 05:30:54 AM
You have to put them on snapper, servos, axle monts, or baseplate anchors.
Title: Re: RPJK Stock Showcase
Post by: Skiitzzox220 on July 12, 2011, 10:24:29 AM
Or be Scrap or Sage and use hax mode :D
Title: Re: RPJK Stock Showcase
Post by: J on July 12, 2011, 12:30:01 PM
Or be Scrap or Sage and use hax mode :D
OWAIT....
They didn't make it "public" yet.
Title: Re: RPJK Stock Showcase
Post by: NFX on July 12, 2011, 01:50:43 PM
Snapper loading is best for that. You need to be quite economical with your extender setup, though.
Title: Re: RPJK Stock Showcase
Post by: Sage on July 12, 2011, 02:24:52 PM
(https://gametechmods.com/uploads/images/14976screenshot_7.jpg)

TEEHEE
Title: Re: RPJK Stock Showcase
Post by: Skiitzzox220 on July 12, 2011, 03:27:07 PM
(https://gametechmods.com/uploads/images/5068034302RedExtenderToTrollSage.gif)
Title: Re: RPJK Stock Showcase
Post by: Mr. AS on July 12, 2011, 03:30:28 PM
(https://gametechmods.com/uploads/images/34302RedExtender.gif)
FTFY
Title: Re: RPJK Stock Showcase
Post by: Vertigo on July 12, 2011, 03:36:54 PM
 I HATE YOU SAGE :P
(https://gametechmods.com/uploads/images/5068034302RedExtenderToTrollSage.gif)(https://gametechmods.com/uploads/images/5068034302RedExtenderToTrollSage.gif)(https://gametechmods.com/uploads/images/5068034302RedExtenderToTrollSage.gif)(https://gametechmods.com/uploads/images/5068034302RedExtenderToTrollSage.gif)(https://gametechmods.com/uploads/images/5068034302RedExtenderToTrollSage.gif)
Title: Re: RPJK Stock Showcase
Post by: Skiitzzox220 on July 12, 2011, 03:44:15 PM
I HATE YOU SAGE :P
(https://gametechmods.com/uploads/images/5068034302RedExtenderToTrollSage.gif)(https://gametechmods.com/uploads/images/5068034302RedExtenderToTrollSage.gif)(https://gametechmods.com/uploads/images/5068034302RedExtenderToTrollSage.gif)(https://gametechmods.com/uploads/images/5068034302RedExtenderToTrollSage.gif)(https://gametechmods.com/uploads/images/5068034302RedExtenderToTrollSage.gif)
lol WIN!
Title: Re: RPJK Stock Showcase
Post by: Vertigo on July 12, 2011, 03:45:47 PM
lol WIN!
who?
Title: Re: RPJK Stock Showcase
Post by: Skiitzzox220 on July 12, 2011, 03:50:52 PM
lol WIN!
who?
You, idk why I just found it really funny
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 13, 2011, 04:19:38 AM
Ok people I need help. What AI Pack level am I at?
Title: Re: RPJK Stock Showcase
Post by: Wacky Bob on July 13, 2011, 06:27:41 AM
I'd say Starcore 3. I jumped to that one instantly and it went just fine.
Title: Re: RPJK Stock Showcase
Post by: J on July 13, 2011, 09:33:22 AM
Love how that Red Extender-emote of mine gets some usage, despite not being an official emote.
Title: Re: RPJK Stock Showcase
Post by: freeziez on July 13, 2011, 09:34:52 AM
(https://gametechmods.com/uploads/images/5068034302RedExtenderToTrollSage.gif) needs to be official.
Title: Re: RPJK Stock Showcase
Post by: J on July 13, 2011, 09:39:23 AM
(https://gametechmods.com/uploads/images/5068034302RedExtenderToTrollSage.gif) needs to be official.
Judging by the different file name, I see people have been saving it and re-uploading it.
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 14, 2011, 11:30:28 AM
(https://gametechmods.com/uploads/images/84798Untitled.png2.png)
New robot need help with.
Title: Re: RPJK Stock Showcase
Post by: NFX on July 14, 2011, 12:51:16 PM
You don't have to bump after an hour.

If you're trying to make a flipper here, then I'd suggest making it a rupting one. You should also make a chassis wedge to help get under the opponent, and the casters appear to be doing absolutely nothing.
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 16, 2011, 05:55:10 AM
(https://gametechmods.com/uploads/images/41767Untitled.png2.png)
Is there any idea on what I can do with this shape for A MW?
Title: Re: RPJK Stock Showcase
Post by: 090901 on July 16, 2011, 05:57:39 AM
Make a Disc VS
Title: Re: RPJK Stock Showcase
Post by: Pwnator on July 16, 2011, 05:58:31 AM
You could try a wedgeless Snapper2 side hammer with casters.
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 16, 2011, 06:28:25 AM
(https://gametechmods.com/uploads/images/28901Untitled.png2.png)
Here is the back of the robot but what should I do to the front because I have a idea in my head to to a VS/Side Hammer hybrid.
Would that be alright to do or should I do something else?
Title: Re: RPJK Stock Showcase
Post by: 090901 on July 16, 2011, 06:50:22 AM
What are you doing with does casters?
And your setup before without the drive on a snapper was fine for both bot types.
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 16, 2011, 06:55:30 AM
Don't know what I was doing with the casters.
Title: Re: RPJK Stock Showcase
Post by: Avalanche on July 17, 2011, 12:39:29 PM
The castors are no good to block the drive motors, use the Days of War way.
Title: Re: RPJK Stock Showcase
Post by: Sage on July 17, 2011, 12:43:54 PM
Build the chassis around the bot, not a bot inside a chassis.
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 18, 2011, 10:51:24 AM
(https://gametechmods.com/uploads/images/74219Untitled.png2.png)
Ok this is my entry for Wedge War but need help.
And going off topic for a bit I'll be a bit busy this week and the second half of next week I'm on holiday but I will try and Bring RA2 with me.
Title: Re: RPJK Stock Showcase
Post by: freeziez on July 18, 2011, 01:51:42 PM
- Wedges need to be longer
- Minimize empty space
- Needs moar casters on the front, above the row you already have.
Title: Re: RPJK Stock Showcase
Post by: Mr. AS on July 18, 2011, 01:59:05 PM
Use up the last 213.9 kg of weight, maybe by using moar razors.
Title: Re: RPJK Stock Showcase
Post by: J on July 18, 2011, 02:01:22 PM
Do the razors even hit anything?
From the looks of it, it doesn't seem like they do O,o
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 18, 2011, 02:26:48 PM
The razors can.
Title: Re: RPJK Stock Showcase
Post by: 090901 on July 18, 2011, 07:36:32 PM
4 wheel drive!
Oh, and you can angle the hammers without using angled extenders:

(https://gametechmods.com/uploads/images/68262screenshot_111.jpg)

Title: Re: RPJK Stock Showcase
Post by: RpJk on July 25, 2011, 03:42:19 AM
(https://gametechmods.com/uploads/images/37082Untitled.png2.png)

Ok Trying to make that Side Hammer/VS Hybrid but I'm stuck on how to make the Side Hammer having protection.
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 25, 2011, 12:59:42 PM
(https://gametechmods.com/uploads/images/88427Untitled.png2.png)
I actually solved for myself but I need help on the drive because it does not go straight and it `stumbles` itself.
Title: Re: RPJK Stock Showcase
Post by: 090901 on July 25, 2011, 01:00:50 PM
Use just shines....
And the reason it stumbles is because one set of motors is on a snapper and one isn't
Also get rid of the nifties and put in another black
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 25, 2011, 01:01:47 PM
Good eFFe though isn't it?
Title: Re: RPJK Stock Showcase
Post by: 090901 on July 25, 2011, 01:02:49 PM
I bet you got the idea from one of click's bots to put the arms like that :P
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 25, 2011, 03:15:29 PM
(https://gametechmods.com/uploads/images/68700Untitled.png2.png)
Here it is now. How is it but I want to make a hybrid so what should I do with the remaning weight?
Title: Re: RPJK Stock Showcase
Post by: Skiitzzox220 on July 25, 2011, 03:22:58 PM
I personally think it would be better as a non hybrid because to get a decent VS in there you'd need to reduce the effectiveness of the side hammers
Title: Re: RPJK Stock Showcase
Post by: NFX on July 25, 2011, 03:26:07 PM
It might work well with a wamming rack. It'd stop opponents going up and over, and keep them within range of the side hammers, while causing damage at the same time.
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 25, 2011, 03:32:46 PM
It might work well with a wamming rack. It'd stop opponents going up and over, and keep them within range of the side hammers, while causing damage at the same time.
Yeah I could do that but that would make it basically a clone of Clicks Side Hammer?
Title: Re: RPJK Stock Showcase
Post by: NFX on July 25, 2011, 03:34:50 PM
I don't think so. I also think the ramplates would do a lot better if they were on the front instead of concealed behind the arms.
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 25, 2011, 03:40:30 PM
I don't think so. I also think the ramplates would do a lot better if they were on the front instead of concealed behind the arms.
It is mostly to deflect HS's but I think I keep it like that. So do you think I should angle the Wammer Rack so that it traps them?
Title: Re: RPJK Stock Showcase
Post by: NFX on July 25, 2011, 03:54:28 PM
Yeah. So it keeps the opponent in the damage range of the side hammers.
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 25, 2011, 04:24:35 PM
(https://gametechmods.com/uploads/images/16248Untitled.png2.png)
Any Better?
Title: Re: RPJK Stock Showcase
Post by: 090901 on July 25, 2011, 05:22:25 PM
move the arms back more.
get rid of the ramplates and add more razors.
and you need 2 blacks to power this.
Title: Re: RPJK Stock Showcase
Post by: Virus Bomb on July 25, 2011, 05:49:10 PM
he has 2 blacks.
Title: Re: RPJK Stock Showcase
Post by: 090901 on July 25, 2011, 05:51:37 PM
he has 2 blacks.
derp, i didn't see them stacked.
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 26, 2011, 02:30:07 AM
Can't I just take away the Ramplates and use Caster Armour instead?
Title: Re: RPJK Stock Showcase
Post by: 090901 on July 26, 2011, 05:35:58 AM
It's useless to have ramplates back there.
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 28, 2011, 10:55:20 AM
(https://gametechmods.com/uploads/images/15925Untitled.png2.png)
Possible Ironbot entry but need help.
Title: Re: RPJK Stock Showcase
Post by: NFX on July 28, 2011, 11:00:20 AM
Axle mounts are a bad move. Wasted weight, and they screw up the balance with the stuff swinging around. Swap them for BA's, lose the pinks, shrink the chassis a little bit, and try to add more weaponry. Maybe use RAD's instead of HPZ's for the weaponry.
Title: Re: RPJK Stock Showcase
Post by: 090901 on July 28, 2011, 01:08:37 PM
You need as many weapons as possible, so 16 irons isn't going to work.
Title: Re: RPJK Stock Showcase
Post by: RpJk on July 29, 2011, 01:31:20 PM
(https://gametechmods.com/uploads/images/30466Untitled.png2.png)
Ok Tried to add Snapper II's in the middle but won't fit so I went for Servos but it havoks when you put the Z-teks in the middle and I also have weight left over.Any help?
Title: Re: RPJK Stock Showcase
Post by: ty4er on July 29, 2011, 01:37:55 PM
eFFe some more maces on

Not sure what to do with anything else as i hardly play stock :P
Title: Re: RPJK Stock Showcase
Post by: DuckRA2 on July 29, 2011, 01:39:02 PM
Cross stack 2 black bats if there is only one there. You do not need the servos probably, I would use the anchor mount instead, and then just spin the motors to access the tribar attachment points that appear inside other components.
Title: Re: RPJK Stock Showcase
Post by: NFX on July 29, 2011, 01:45:03 PM
Lose the pinks, and stack a second black in there. Then swap the servos for Baseplate Anchors (This will save you AT LEAST 70 kg), swap the HPZ Weapon motors for RADs (Saving nearly 60kg), and drop down to a 20cm holding the weapon motors on, and you should be able to eFFe a LOT more weapons onto the tribars.
Title: Re: RPJK Stock Showcase
Post by: 090901 on July 29, 2011, 02:45:44 PM
Oh, and if stuff doesn't fit, remake the chassis.
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 01, 2011, 03:02:18 PM
(https://gametechmods.com/uploads/images/23701Untitled.png2.png)
Here it is now. Also has two casters on the bottom to prevent popups slightly. But still has weight left and can do well against HS's.
So what should I do with the rest of the weight.
Title: Re: RPJK Stock Showcase
Post by: 090901 on August 01, 2011, 03:05:35 PM
No popups in ironbot lol.
Title: Re: RPJK Stock Showcase
Post by: NFX on August 01, 2011, 03:06:42 PM
Swap the Redbirds to RADs and make it invertible.
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 01, 2011, 03:09:25 PM
Swap the Redbirds to RADs and make it invertible.
Is it faster with RADs?
Title: Re: RPJK Stock Showcase
Post by: FOTEPX on August 01, 2011, 03:09:47 PM
Swap the Redbirds to RADs

WAITWHATNO

Drop the pinks and make them HP Z-teks.
Title: Re: RPJK Stock Showcase
Post by: NFX on August 01, 2011, 03:12:00 PM
Swap the Redbirds to RADs and make it invertible.
Is it faster with RADs?

It's roughly the same speed. And there's less power drain, so your batteries last longer. AND it's lighter, so you have more weight to add weapons.
 
Swap the Redbirds to RADs

WAITWHATNO

Drop the pinks and make them HP Z-teks.

On this, RADs would be good enough. The weapons would still spin quickly if they spin in the same direction as the bot, and there would be less power drain and weight used.
Title: Re: RPJK Stock Showcase
Post by: infiniteinertia on August 01, 2011, 05:47:16 PM
You need a little more than help.
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 02, 2011, 01:11:20 AM
You need a little more than help.
Look I'll learn anything as long as that I'm so far into it and then noone asks `Rebuild the Chassis`.
Title: Re: RPJK Stock Showcase
Post by: Scorpion on August 02, 2011, 05:56:42 AM
Most of your sentence makes no sense.
If you want decent bots, you are going to have to "rebuild the chassis" at some point.
Besides, if you actually bothered to do that, you'll soon pick up on how big a chassis you'd need for the bots you are planning to build anyway.
Title: Re: RPJK Stock Showcase
Post by: Skiitzzox220 on August 02, 2011, 08:00:27 AM
Trust me, rebuilding the chassis is one of the most important parts of building. I had to rebuild the chassis for my Pyscolone popup at least 60 times.
Title: Re: RPJK Stock Showcase
Post by: infiniteinertia on August 02, 2011, 08:48:32 AM
You need a little more than help.
Look I'll learn anything as long as that I'm so far into it and then noone asks `Rebuild the Chassis`.


Like I said...you need help...because you are retarded if you don't catch my drift.
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 02, 2011, 01:39:20 PM
What the heck? I have not done anything.
Title: Re: RPJK Stock Showcase
Post by: J on August 02, 2011, 01:48:23 PM
What the heck? I have not done anything.
RP, remain calm.
Inf gives good advice, its just, he likes to be blunt with his comments.
Title: Re: RPJK Stock Showcase
Post by: HurricaneAndrew on August 03, 2011, 12:30:19 AM
You need a little more than help.
Look I'll learn anything as long as that I'm so far into it and then noone asks `Rebuild the Chassis`.


Like I said...you need help...because you are retarded if you don't catch my drift.

I love having good ol' Inf back.
Title: Re: RPJK Stock Showcase
Post by: Avalanche on August 03, 2011, 02:59:39 PM
All newbs, to the bunker! I got tore apart by inf back in the day.RP, those words just unleashed heck on earth for you.
Title: Re: RPJK Stock Showcase
Post by: infiniteinertia on August 03, 2011, 04:27:32 PM
Don't listen to freeziez either. He's right on your level.

If you dont want to rebuild chassis' then gtfo cause this game is not for you. Simply put.




Noobs should not be allowed to give each other advice. It encourages generic-ism because that's all you know.
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 04, 2011, 08:42:23 AM
Don't listen to freeziez either. He's right on your level.

If you dont want to rebuild chassis' then gtfo cause this game is not for you. Simply put.




Noobs should not be allowed to give each other advice. It encourages generic-ism because that's all you know.
I will listen to what you say.
Look I do not want to be in the firing range thats all.
All newbs, to the bunker! I got tore apart by inf back in the day.RP, those words just unleashed heck on earth for you.

Can you please stop posting?

RPJK, it would probably be best for you to just completely ignore Inf.

Look Freeziez, Inf is a legend of the game and you want me to ignore him because he is `evil`. Hell no anyone who bulit one of the first 36-HS I will be more than happy to help me!.

But that said and I know he will feel like flying to N.Ireland just to hunt down and kill me. It is a `gimmick` and he could just be himself the next day or just become a guy who likes bricks or smoke or mountains etc:

So in the end I will except anyone who would help me and I will not ignore Inf : Because he is a legend of the game.

So Inf just tell me what to do and I will do it.
Title: Re: RPJK Stock Showcase
Post by: infiniteinertia on August 04, 2011, 10:23:05 AM
Good boy! Someone at least has some logic around here...

Rebuild the chassis. Mold it arouond the baseplate components you choose to use.

Show me you can do that, even if it's a generic design. That's your first step okay? You get a +1 too, for showing signs of un-n00b ness.
Title: Re: RPJK Stock Showcase
Post by: madman3 on August 04, 2011, 12:06:27 PM
RPJK, it would probably be best for you to just completely ignore Inf.
Meh, deal with the fact he pissed you off, because TBH you were extremely confrontational.
Like everyone said, shrink the chassis around the components. It may help if you try and remember the rough size of each component used so you can have a better estimate of how small to make your chassis.
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 05, 2011, 02:29:18 AM
On my SNS/HS or all my robots because I am going to rebulid some of my robots I first showcased and make them much better with what I have learned.
Title: Re: RPJK Stock Showcase
Post by: Scorpion on August 05, 2011, 04:11:52 AM
All your designs should have a much tighter chassis, it gives you more weight to play around with.
Title: Re: RPJK Stock Showcase
Post by: Naryar on August 05, 2011, 08:30:16 AM
Too much spam in this showcase. Suicide Boy, Freeziez, Avalanche i'm looking at you.

Anyways, that ironbot prototype is going to get destroyed if you sent it like that. Quite clearly not enough weapons for a HW SnS... heck i think a good stock HW SnS should outweapon a 36HS, since there are so many HS in ironbot. AKA you should have more than 30-40 weapons on a frontal assault bot (HS, rammer, SnS, poker, etc)if you hope for a decent run.
Title: Re: RPJK Stock Showcase
Post by: HurricaneAndrew on August 05, 2011, 09:46:55 AM
Suicide Boy? I made a single off-topic post... Eat sh**.
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 06, 2011, 04:58:18 AM
(https://gametechmods.com/uploads/images/79202Untitled.png2.png)
Ok I was looking at my robots when I looked at my RoboLeague entry Iron Rain. So I changed bits around and changed it into this generic Face Spinner. It does alright but I think it does need a Wedge so what do you think?
Title: Re: RPJK Stock Showcase
Post by: Natef on August 06, 2011, 06:32:29 AM
Not bad (I think)!

Title: Re: RPJK Stock Showcase
Post by: That Robot is a Spy! on August 06, 2011, 06:50:58 AM
Are you using DSA?
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 06, 2011, 09:52:40 AM
Are you using DSA?

Well Na I'm using Potato Skins Wrapped in Barbed Wire and Paper Armour.



Title: Re: RPJK Stock Showcase
Post by: Mr. AS on August 06, 2011, 09:55:28 AM
Are you using DSA?

Well Na I'm using Potato Skins Wrapped in Barbed Wire and Paper Armour.
^Extremely constructive post^
[/sarcasm]
He asked you a question, now give him a real answer.
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 06, 2011, 09:57:22 AM
Are you using DSA?

Well Na I'm using Potato Skins Wrapped in Barbed Wire and Paper Armour.
^Extremely constructive post^
[/sarcasm]
He asked you a question, now give him a real answer.

Yes I am using DSA but I tried to make a joke.
Title: Re: RPJK Stock Showcase
Post by: Naryar on August 06, 2011, 10:00:14 AM
My spam sensors are tingling...
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 06, 2011, 10:15:41 AM
Ok From now on this is a SHOWCASE not a noobish Playground of where people can say random crap OK.

NOW I am going to set a couple of rules in my showcase.

1. NO SWEARING including ones like s*** and p**s. However you can swear in a foreign language if you want.
3. Anyone who posts randomly and say a random word like `Potatoes` or `Brick`etc I will try and make sure they won't be allowed on my showcase for up to a fortnight.
4. All the noobs who are despised by the `Higher-Ups` in which I Mean like good buliders WILL NOT BE ALLOWED HERE!
5. Only I can double post Here or  the `Higher-Ups`!
6. You can go a wee bit of topic as long as it has to do with the Robot Combat.
7. No spamming!!!!!!!!!!!

All who oppose Speak Now!
Title: Re: RPJK Stock Showcase
Post by: That Robot is a Spy! on August 06, 2011, 10:23:21 AM
Ok From now on this is a SHOWCASE not a noobish Playground of where people can say random crap OK.

NOW I am going to set a couple of rules in my showcase.

1. NO SWEARING including ones like s*** and p**s. However you can swear in a foreign language if you want. Dyna drewi. But it's fair
2. After I post a Robot up to 15 comments are allowed to be said. Bad thing because you may get a lot of feedback.
3. Anyone who posts randomly and say a random word like `Potatoes` or `Brick`etc I will try and make sure they won't be allowed on my showcase for up to a fortnight. Fair enough, but a bit overpowered. You know you can just delete some posts.
4. All the noobs who are despised by the `Higher-Ups` in which I Mean like good buliders WILL NOT BE ALLOWED HERE! Garvin, fair enough, but I think people like AwesumSauce actually do give some advice.
5. Only I can double post Here or  the `Higher-Ups`! Fair enough, I only double post when I need to bump my threads.
6. You can go a wee bit of topic as long as it has to do with the Robot Combat. Fair enough
7. No spamming!!!!!!!!!!! No one spams showcases apart from Garvin, Hard Bot sometimes, and when the robot's are terrible (your's arent BTW, I think they're good)

All who oppose Speak Now!
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 06, 2011, 10:28:36 AM
Ok From now on this is a SHOWCASE not a noobish Playground of where people can say random crap OK.

NOW I am going to set a couple of rules in my showcase.

1. NO SWEARING including ones like s*** and p**s. However you can swear in a foreign language if you want. Dyna drewi. But it's fair
2. After I post a Robot up to 15 comments are allowed to be said. Bad thing because you may get a lot of feedback.
3. Anyone who posts randomly and say a random word like `Potatoes` or `Brick`etc I will try and make sure they won't be allowed on my showcase for up to a fortnight. Fair enough, but a bit overpowered. You know you can just delete some posts.
4. All the noobs who are despised by the `Higher-Ups` in which I Mean like good buliders WILL NOT BE ALLOWED HERE! Garvin, fair enough, but I think people like AwesumSauce actually do give some advice.
5. Only I can double post Here or  the `Higher-Ups`! Fair enough, I only double post when I need to bump my threads.
6. You can go a wee bit of topic as long as it has to do with the Robot Combat. Fair enough
7. No spamming!!!!!!!!!!! No one spams showcases apart from Garvin, Hard Bot sometimes, and when the robot's are terrible (your's arent BTW, I think they're good)

All who oppose Speak Now!


Ok Rule number 2 is removed
Anyways back ON topic is there anything I can do to improve on it?
Title: Re: RPJK Stock Showcase
Post by: Naryar on August 06, 2011, 11:04:43 AM
Ok From now on this is a SHOWCASE not a noobish Playground of where people can say random crap OK.

NOW I am going to set a couple of rules in my showcase.

1. NO SWEARING including ones like s*** and p**s. However you can swear in a foreign language if you want.
3. Anyone who posts randomly and say a random word like `Potatoes` or `Brick`etc I will try and make sure they won't be allowed on my showcase for up to a fortnight.
4. All the noobs who are despised by the `Higher-Ups` in which I Mean like good buliders WILL NOT BE ALLOWED HERE!
5. Only I can double post Here or  the `Higher-Ups`!
6. You can go a wee bit of topic as long as it has to do with the Robot Combat.
7. No spamming!!!!!!!!!!!

All who oppose Speak Now!

Eh, YOU started that spam with your sarcasm.

Now about your rules...

1-Fine for me, swearing isn't allowed in that part anyways.
2-Believe me, the more comments you have on a robot the better, if they are good anyways. And you probably won't get 15 comments on a robot anyways.
3-Agreed. But this is spam (rule number 6), so you might just clean up your showcase.
4-I disagree. Don't judge on the person, judge on post content. If some n00b has suddenly a GOOD insight on your bot, then by all means he has the right to post it here. Sure if Garvin posts here you can probably remove his post, but that's because his post content is crap 99% of the time.
5-As a general rule of thumb, don't double post unless you have a good reason to do so.
6-This is a showcase, a little bit of off-topic is generally tolerated. Though there is a real robotics section for a reason.
7-Well of course. And TRIAS, there is much more spam than only Hard Bot and Garvin.

About your bot, it will probably be better with a wedge. To gain enough weight, just remove the plow.
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 06, 2011, 11:08:00 AM
Well looks like I am defeated in this argument
Remove all rules except number 1
Now no more of the topic lets see what people think of the robot.
Title: Re: RPJK Stock Showcase
Post by: Scorpion on August 06, 2011, 03:10:00 PM
You need to build right up to the weight limit, you should always get the weight to at least within 10 KG of the max weight limit, really less than 5 KG though is ideal.
Nar was right, a wedge would be beneficial to this design, you can also remove the extra extender for that plow and effe snapper load it on to the two extenders holding the motors one instead. 
Title: Re: RPJK Stock Showcase
Post by: infiniteinertia on August 06, 2011, 05:12:56 PM
MR AWESOME is the reason this spam bull started. Your sarcastic post was actually funny, he is just a moron.

Just funny how a brushfire starts so fast...Your rules too, are pretty fair. IMHO

BUT the bot isnt crazy generic, you will just have trouble with the likes of wedgy bots. Just get rid of all the extra space and see what more you can do.
Title: Re: RPJK Stock Showcase
Post by: Sage on August 06, 2011, 06:33:49 PM
The only weapons that do any good on FS are razors. (Gut ripping works ALOT better than frontal grinding).
Title: Re: RPJK Stock Showcase
Post by: madman3 on August 07, 2011, 04:48:21 AM
You usually need wedges of a sort on this type of FS, as it isn't wide enough nor heavily armed enough to be a HS killer. Get the chassis so you can get at least Snapper IIs in, although that may be difficult with the weight available, so I'd remove the plough (as Nary said), make the weapons razors and you should then have just about enough weight.
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 10, 2011, 06:10:57 AM
Okay I've ditched the idea now
For this idea
(https://gametechmods.com/uploads/images/72163Untitled.png2.png)

I am trying to make a LW VS but I cannot lower the top Baseplate Anchor but I did triple stack the bottom 3 so any help?
Title: Re: RPJK Stock Showcase
Post by: Skiitzzox220 on August 10, 2011, 06:54:07 AM
Why 4 anchors?
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 10, 2011, 07:11:04 AM
Two for stablizers the top one for the weapon and the bottom middle for a basic wedge.
Title: Re: RPJK Stock Showcase
Post by: NFX on August 10, 2011, 07:12:53 AM
You don't really need the one for the wedge. It's going to be pretty terrible if it's static. Maybe you should try angling the Stabilise ones forward a little bit to reduce the need for heavy and vulnerable extender work.
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 10, 2011, 08:31:06 AM
(https://gametechmods.com/uploads/images/72315Untitled.png2.png)
Here it is now.
Title: Re: RPJK Stock Showcase
Post by: Pwnator on August 10, 2011, 08:33:35 AM
Ditch the rubbers and use shinies instead. Add some caster armor and extender fodder for your stabilizers.
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 10, 2011, 08:44:58 AM
(https://gametechmods.com/uploads/images/43614Untitled.png2.png)
Is it this any better?
Title: Re: RPJK Stock Showcase
Post by: ty4er on August 10, 2011, 08:48:18 AM
Depends how stable it is.

If you have weight, change the 4 irons to 8 razors and make it an angled vs?
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 10, 2011, 08:51:06 AM
This robot was in its 8th major overhaul before I posted it and the first 3 overhauls it was an angled VS but I want to try to keep it as an actual VS.
Title: Re: RPJK Stock Showcase
Post by: FOTEPX on August 10, 2011, 09:09:15 AM
(https://gametechmods.com/uploads/images/43614Untitled.png2.png)
Is it this any better?

Aww, it's cute. It reminds me of a Zerg Larva - http://images.wikia.com/starcraft/images/7/7d/Larva_SC2_Head1.jpg (http://images.wikia.com/starcraft/images/7/7d/Larva_SC2_Head1.jpg)
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 10, 2011, 09:12:59 AM
Okay now I need it almost fully-HS proof but what should I do because I'm fighting Starcore V4.
Title: Re: RPJK Stock Showcase
Post by: Avalanche on August 10, 2011, 09:19:56 AM
WHAT?
STARCORE 4?
Jesus christ you have a deathwish.
Title: Re: RPJK Stock Showcase
Post by: Naryar on August 10, 2011, 09:22:33 AM
Looks a lot like Pysc's BBEANS3 entry.
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 10, 2011, 09:37:24 AM
WHAT?
STARCORE 4?
Jesus christ you have a deathwish.
It does good against non HS's.


Looks a lot like Pysc's BBEANS3 entry.

It was based on it.

What I think it needs is better Stablizers and that's it.
Title: Re: RPJK Stock Showcase
Post by: Vertigo on August 10, 2011, 09:48:12 AM
VS tend to do badly against HS anyway
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 10, 2011, 09:49:40 AM
Still it's a good robot.
Title: Re: RPJK Stock Showcase
Post by: Vertigo on August 10, 2011, 09:51:17 AM
Still it's a good robot.
It's nothing special, it could definitely do with two extra irons
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 10, 2011, 02:38:43 PM
Okay but what should do to make it able to kill most HS's?
Title: Re: RPJK Stock Showcase
Post by: Naryar on August 10, 2011, 02:52:52 PM
I would say faster drive, to get under them more easily.

You're certainly not going to outweapon a decent HS, so you must go and gut-rip them ASAP to destroy their chassis before you lose a weapon.
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 11, 2011, 11:20:59 AM
(https://gametechmods.com/uploads/images/13746Untitled.png2.png)

Yay I beat Tempus Fugit for the first time


[info]You say but how?[/info]

Well I had a `static trapper like thing` by using  Single Sided picks looking slightly inward and Irons looking outward and slightly lower than the picks I can turn the oppoent upside-down and capture the tribars so I can destroy them.

However this made the robot 5kg overweight but should I use plastic armour for them and a bit more Battery life?
Title: Re: RPJK Stock Showcase
Post by: Vertigo on August 11, 2011, 11:23:43 AM
Well, it looks as if you won because of the "static trapper", and to have that you would need plastic armour, and by the looks of the health bar, with plastic it would have been long destroyed
Title: Re: RPJK Stock Showcase
Post by: Stagfish on August 11, 2011, 11:27:37 AM
Swapping two irons on the disc for razors might work.
Title: Re: RPJK Stock Showcase
Post by: Naryar on August 11, 2011, 03:49:58 PM
Swapping two irons on the disc for razors might work.

^^Bad advice^^
Title: Re: RPJK Stock Showcase
Post by: Scorpion on August 11, 2011, 03:51:17 PM
Innards plox
Title: Re: RPJK Stock Showcase
Post by: infiniteinertia on August 11, 2011, 04:26:59 PM
*CLONE SENSORS ON OVERLOAD*
Title: Re: RPJK Stock Showcase
Post by: Naryar on August 12, 2011, 11:17:34 PM
Removed three posts of spam.

Yes this is a ripoff out of Pysc's bot. It's not exactly a clone, but... close enough.
Title: Re: RPJK Stock Showcase
Post by: Ben Purse on August 12, 2011, 11:18:03 PM
How was my post spam?
Title: Re: RPJK Stock Showcase
Post by: Enigm@ on August 12, 2011, 11:18:45 PM
Removed three posts of spam.

Yes this is a ripoff out of Pysc's bot. It's not exactly a clone, but... close enough.
Why was mine removed ? :rage
Title: Re: RPJK Stock Showcase
Post by: Avalanche on August 15, 2011, 04:13:58 AM
Is it not obvious?They were saying its a clone.
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 15, 2011, 04:17:15 AM
Avalanche
What The Hell are you doing on this thread?
Title: Re: RPJK Stock Showcase
Post by: 090901 on August 15, 2011, 04:46:32 AM
Avalanche
What The Hell are you doing on this thread?
Being a retard obv.
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 15, 2011, 05:26:55 AM
OK going off topic for a bit because I need help with names. The Team is called Catastrophe/Disaster and it has 5/6 weightclasses in the team. The names end with Catastrophe/Disaster getting bigger with each weight but I don't know what to use (Like I know this is pointless but I want to know which is better)

List One. AW- Personal Catastrophe. BW- National Catastrophe. LW- Continental Catastrophe. MW- Global Catastrophe.
HW- Solar Catastrophe. SHW- Galactical Catastrophe.

List Two. AW- Tribal Disaster. BW- Regional Disaster. LW- National Disaster. MW- Continental Disaster. HW- Global Disaster.
SHW- Solar Disaster

So which sounds better?
Title: Re: RPJK Stock Showcase
Post by: That Robot is a Spy! on August 15, 2011, 06:03:26 AM
Catastrophe
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 15, 2011, 06:13:30 AM
I'll wait for 2 more suggestions.
Title: Re: RPJK Stock Showcase
Post by: Wacky Bob on August 15, 2011, 06:16:50 AM
Three from each. If not, then Catastrophe
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 15, 2011, 06:18:32 AM
Well I think I'll choose Catastrophe.
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 16, 2011, 05:44:34 AM
(https://gametechmods.com/uploads/images/45728Untitled.png2.png)
Ok I'm trying to make a Bar VS but I can't add weapons to the end of the extenders on the motor.
Title: Re: RPJK Stock Showcase
Post by: madman3 on August 16, 2011, 05:49:02 AM
(https://gametechmods.com/uploads/images/45728Untitled.png2.png)
Ok I'm trying to make a Bar VS but I can't add weapons to the end of the extenders on the motor.
Because of rule of 7 or because the weapons will hit the floor?
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 16, 2011, 05:56:55 AM
Yeah its the rule of 7 just realised.
Title: Re: RPJK Stock Showcase
Post by: Naryar on August 16, 2011, 11:50:30 AM
bar VS fail in stock.
Title: Re: RPJK Stock Showcase
Post by: Scorpion on August 16, 2011, 12:04:20 PM
bar VS fail in stock.
C++ was quite good.
Title: Re: RPJK Stock Showcase
Post by: G.K. on August 16, 2011, 12:26:05 PM
bar VS fail in stock.
C++ was quite good.

That was an HS.
Title: Re: RPJK Stock Showcase
Post by: Scorpion on August 16, 2011, 12:26:59 PM
bar VS fail in stock.
C++ was quite good.

That was an HS.
Oh yeah, my mistake, I thought that's what Nar was talking about.
Title: Re: RPJK Stock Showcase
Post by: NFX on August 16, 2011, 12:40:29 PM
Has anyone actually looked at the T Connector's collision mesh?
Title: Re: RPJK Stock Showcase
Post by: Conraaa on August 16, 2011, 12:42:25 PM
Oh good, I wasn't the only one who noticed that.
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 17, 2011, 11:19:47 AM
OK I made the robot from This:
(https://gametechmods.com/uploads/images/45728Untitled.png2.png)

To This:

(https://gametechmods.com/uploads/images/55113Untitled.png2.png)


BUT there is a problem it can't turn well so If I can get that done its in that Stock LW tourney.
Title: Re: RPJK Stock Showcase
Post by: ty4er on August 17, 2011, 11:22:51 AM
Moar angled so the razors hit at the same time
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 17, 2011, 11:31:25 AM
I'm mostly asking about the wheel turning problem.
Title: Re: RPJK Stock Showcase
Post by: That Robot is a Spy! on August 17, 2011, 11:45:32 AM
I don't know why you have that low rep, it should be neutral.
Anyway, use RAD's, your turning may improve so you can get an extra razor on.
Title: Re: RPJK Stock Showcase
Post by: 090901 on August 17, 2011, 12:24:57 PM
why would your turning improve with slower motors, just why...
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 17, 2011, 01:42:44 PM
I don't know why you have that low rep, it should be neutral.
Mostly blame Vert's for being a trigger-happy person on the karma. And I was a bit stupid on one thread so there you go.
Title: Re: RPJK Stock Showcase
Post by: That Robot is a Spy! on August 17, 2011, 01:44:38 PM
why would your turning improve with slower motors, just why...
Less of a tendency to flip over.
I don't know why you have that low rep, it should be neutral.
Mostly blame Vert's for being a trigger-happy person on the karma. And I was a bit stupid on one thread so there you go.

Can't recall a time you were that stupid.
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 22, 2011, 11:13:20 AM
Ok People I need help. I want to know what is the best shape for A caster armoured MW True Popup.
Title: Re: RPJK Stock Showcase
Post by: Badnik96 on August 22, 2011, 11:13:46 AM
The same as one without caster armor.
Title: Re: RPJK Stock Showcase
Post by: NFX on August 22, 2011, 11:20:16 AM
The same as one without caster armor.
Pretty much, but a little bit longer. Or you could klone False Popup out of RoboLeague. :gawe:
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 22, 2011, 11:23:32 AM
The same as one without caster armor.
Pretty much, but a little bit longer. Or you could klone False Popup out of RoboLeague. :gawe:

Its on the bot exchange so would it be Ok to look at it and copy the chassis's design for myself.
Title: Re: RPJK Stock Showcase
Post by: NFX on August 22, 2011, 11:29:33 AM
It has the SnapperII from Sage's skin pack, so it might crash your game if you don't have it. I'd say it was better if you used trial and error, personally.
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 23, 2011, 10:54:12 AM
Ok What I am trying to do is rebuild my MW VS from Earlier in the showcase so now I have been lead to this idea:
(https://gametechmods.com/uploads/images/50427Untitled.png2.png)

I am now trying to build a MW version of Heaven's Sawmill 2 but as F***ing usual I screw up but GOOD NEWS! I am sticking to this idea no matter what and the deadline for me to finish it is the 28th this month.

So anyhelp?
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 23, 2011, 01:35:57 PM
Any help?
Title: Re: RPJK Stock Showcase
Post by: J on August 23, 2011, 03:54:14 PM
Any help?
Didn't Heaven's Sawmill have a triangular chassis?
Title: Re: RPJK Stock Showcase
Post by: Badnik96 on August 23, 2011, 04:36:37 PM
Take my bot Liberator off the exchange to see how a Heaven's Sawmill-type bot should be done, and go from there.
Title: Re: RPJK Stock Showcase
Post by: 090901 on August 23, 2011, 07:44:20 PM
dat chassis is so big.
Title: Re: RPJK Stock Showcase
Post by: infiniteinertia on August 23, 2011, 08:03:39 PM
Doesnt look like much of a good idea really.
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 26, 2011, 02:08:21 PM
Ok leaving that idea for another day because I am going back and improving the LW VS.
(https://gametechmods.com/uploads/images/22652Untitled.png2.png)

I gave it a name: Psynergetic Theory 4.5. (Its old name was called Thumpernail)
I also skinned the Snowplow to make it a reference to another game. (Ironbot entry has a reference as well and the first part of the name)

It is really good but it is unstable and I don't want to get rid of the snowplow so Any help?
Title: Re: RPJK Stock Showcase
Post by: Scorpion on August 26, 2011, 02:40:15 PM
Side stabilizers is what you need.
Use up the spare weight for them.
Title: Re: RPJK Stock Showcase
Post by: RpJk on September 01, 2011, 05:31:16 AM
(https://gametechmods.com/uploads/images/91465Untitled.png2.png)
Better version of my LW VS. Still needs a wedge.
Title: Re: RPJK Stock Showcase
Post by: RpJk on September 01, 2011, 06:50:17 AM
DP. Any Help?
Title: Re: RPJK Stock Showcase
Post by: Squirrel_Monkey on September 01, 2011, 06:51:30 AM
Yeah, make it wedge less, ie. side stabilisers instead of front plow.
Title: Re: RPJK Stock Showcase
Post by: RpJk on September 01, 2011, 07:08:12 AM
(https://gametechmods.com/uploads/images/76396Untitled.png2.png)
A set up like this?
Title: Re: RPJK Stock Showcase
Post by: Squirrel_Monkey on September 01, 2011, 07:09:55 AM
Without the wedge and with less exposed extender work, you could also get a caster on the front.
Title: Re: RPJK Stock Showcase
Post by: RpJk on September 01, 2011, 07:24:48 AM
(https://gametechmods.com/uploads/images/29288Untitled.png2.png)

Better?
Title: Re: RPJK Stock Showcase
Post by: infiniteinertia on September 01, 2011, 07:52:54 AM
No. The snowplow version was better/less-of-a-clone. The extender work is just bad on the others. And the drive setup is pretty bad like that.
Title: Re: RPJK Stock Showcase
Post by: RpJk on September 01, 2011, 08:03:50 AM
But won't I need a wedge on the snowplow version?
Title: Re: RPJK Stock Showcase
Post by: infiniteinertia on September 01, 2011, 08:23:50 AM
A good, efficient wedge? Sorry, not possible for a LW VS.
Title: Re: RPJK Stock Showcase
Post by: RpJk on September 01, 2011, 08:25:53 AM
Then what should I do with the Snowplow version of the bot?
Title: Re: RPJK Stock Showcase
Post by: infiniteinertia on September 01, 2011, 08:33:08 AM
Keep it if you like it? Or redesign it as you see fit? IDK, I am not your conscience.
Title: Re: RPJK Stock Showcase
Post by: RpJk on September 10, 2011, 05:19:36 AM
Ok introducing another robot that needs bucket loads of help!!!!!!!!!!!!!!!!!!!!!!! :(
(https://gametechmods.com/uploads/images/96365Untitled.png2.png)

Tried to make a LW rammer but went to over weight.

Also I tried stacking the CB but does not work Took it away before I took the picture.
Title: Re: RPJK Stock Showcase
Post by: ty4er on September 10, 2011, 05:21:18 AM
get rid of the plow.

And i don't like that chassis shape much.

and swap the angle for a normal extender
Title: Re: RPJK Stock Showcase
Post by: Avalanche on September 10, 2011, 05:40:31 AM
Try try again to stack.Or slightly raise teh height of the chassis and place cb ontop of teh nifty, not best idea.
Title: Re: RPJK Stock Showcase
Post by: RpJk on September 10, 2011, 06:01:51 AM
(https://gametechmods.com/uploads/images/47198Untitled.png2.png)

Is this better?
Title: Re: RPJK Stock Showcase
Post by: NFX on September 10, 2011, 06:54:59 AM
It does look better. You really only need a Nifty battery for this setup, though, and you could probably stand to tidy up the chassis a little bit, and drop a few axe heads to get back down to a LW if you want to.
Title: Re: RPJK Stock Showcase
Post by: That Robot is a Spy! on September 10, 2011, 09:50:04 AM
You could use something lighter and a Nifty.
How many Axes?
Title: Re: RPJK Stock Showcase
Post by: Gazea2 on September 10, 2011, 01:07:40 PM
Is a snapper II really necessary? You could use anchors.
Title: Re: RPJK Stock Showcase
Post by: ty4er on September 10, 2011, 01:43:05 PM
Doubt he would be able to get the wheels in there without the snapper...
Title: Re: RPJK Stock Showcase
Post by: NFX on September 10, 2011, 01:45:35 PM
But he could use Baseplate Anchors to attach the HPZ's to the outside of the chassis. Thus shrinking the chassis and lightening the robot up, giving more weight for weaponry.
Title: Re: RPJK Stock Showcase
Post by: Badnik96 on September 10, 2011, 03:22:04 PM
wasting weight on the snapper. Irons and the sII replaced with a BA could get this down to LW.
Title: Re: RPJK Stock Showcase
Post by: infiniteinertia on September 11, 2011, 07:06:39 PM
your screenshots are horrible.
Title: Re: RPJK Stock Showcase
Post by: RpJk on September 12, 2011, 01:58:14 AM
your screenshots are horrible.

Well Said.
Title: Re: RPJK Stock Showcase
Post by: infiniteinertia on September 12, 2011, 02:27:10 PM
it actually was. considering we can't discern squat = we cant help you.
Title: Re: RPJK Stock Showcase
Post by: RpJk on October 02, 2011, 10:36:26 AM
Glad to be back in Stock.

(https://gametechmods.com/uploads/images/53440Untitled.png)

MW version of my LW VS.
DSA. Needs Protection for weapon motor and better wedge.

Opinions?
Title: Re: RPJK Stock Showcase
Post by: NFX on October 02, 2011, 10:47:45 AM
A wedged VS tends to be quite ineffective, because of the bounciness of the weaponry. You might want to add some side stabilisers and add some protection for the weapon motor.
Title: Re: RPJK Stock Showcase
Post by: Gazea2 on October 02, 2011, 11:15:01 AM
I would add some frontal protection and remove the wedges. As NFX said, they tend to be bouncy on VS'. Plus, I would add some slower drive. HP Zteks are overkill for a MW VS IMO.
Title: Re: RPJK Stock Showcase
Post by: R0B0SH4RK on October 03, 2011, 12:57:02 AM
^ What the heck are you two smoking? At the MW level, wedges are fine on a VS as long as you do it right.
Title: Re: RPJK Stock Showcase
Post by: Naryar on October 03, 2011, 02:22:02 AM
I would add some frontal protection and remove the wedges. As NFX said, they tend to be bouncy on VS'.

This is not DSL, and I support R0B0.
Title: Re: RPJK Stock Showcase
Post by: RpJk on October 04, 2011, 12:38:01 AM
^ What the heck are you two smoking? At the MW level, wedges are fine on a VS as long as you do it right.

Well I have made my bots wedges amazing. Pic up later.
Title: Re: RPJK Stock Showcase
Post by: RpJk on October 05, 2011, 01:32:11 AM
(https://gametechmods.com/uploads/images/53265Untitled.png2.png)

Still not wedgey enough. But managed to get under the best popup in SCv3 once but then I did something.

Title: Re: RPJK Stock Showcase
Post by: Jonzu95 on October 05, 2011, 02:41:07 AM
First, why it has 2 Extenders coloured differently. Also needs more weapons.
Title: Re: RPJK Stock Showcase
Post by: FOTEPX on October 05, 2011, 04:18:48 AM
HP Zteks on a MW VS is crazy (Well, to me). Personally, I'd put normal Z-teks on there and use Shinies.
Title: Re: RPJK Stock Showcase
Post by: ty4er on October 05, 2011, 10:09:27 AM
Try and swap the ramplate for a sowplow to protect the snappers.
Also needs moar weapons.

HP z-teks is fine for mw imo
Title: Re: RPJK Stock Showcase
Post by: RpJk on October 07, 2011, 02:02:50 AM
(https://gametechmods.com/uploads/images/21608Untitled.png2.png)

Trying to axle load the weapon but is not working. Any help on it?
Title: Re: RPJK Stock Showcase
Post by: RpJk on October 07, 2011, 10:14:10 AM
DP any help?
Title: Re: RPJK Stock Showcase
Post by: Squirrel_Monkey on October 07, 2011, 10:20:34 AM
Just EFFE the weapons on...
Title: Re: RPJK Stock Showcase
Post by: RpJk on October 08, 2011, 03:41:44 AM
What I want to do is axle load the weapon disc so I can turn the ramplate so that it protects the motor.
Title: Re: RPJK Stock Showcase
Post by: ty4er on October 08, 2011, 03:45:23 AM
take off all the weapons and the disk and replace it with a sidewards extender and then try it.
Title: Re: RPJK Stock Showcase
Post by: Fracture on October 08, 2011, 11:21:03 AM
Remove the weapons and attach a RAD to the disc, then spin that instead.
Title: Re: RPJK Stock Showcase
Post by: 090901 on October 08, 2011, 01:18:52 PM
tbh, i would just use a snowplow instead of a ramplate, it protects your front more
Title: Re: RPJK Stock Showcase
Post by: RpJk on October 19, 2011, 02:08:05 AM
(https://gametechmods.com/uploads/images/18154Untitled.png)

Made it better and I am going to AI it.

By the way can someone tell me how to AI in simple english?
Title: Re: RPJK Stock Showcase
Post by: RpJk on October 19, 2011, 10:45:09 AM
(DP) Any help?
Title: Re: RPJK Stock Showcase
Post by: ty4er on October 19, 2011, 10:46:59 AM
Get SM to do it :P

go get skype or msn or something

And i would consider changing the ramplate for a plow for more protection (ramplates do hardly any damage anyways)
Title: Re: RPJK Stock Showcase
Post by: Mecha on October 19, 2011, 11:09:16 AM
https://gametechmods.com/forums/index.php/page,page3951.html (https://gametechmods.com/forums/index.php/page,page3951.html)
this is how I learned how to ai, hope this helps!
PS: cool bot.
Title: Re: RPJK Stock Showcase
Post by: Squirrel_Monkey on October 19, 2011, 11:15:50 AM
4 Irons... on a MIDDLEWEIGHT? Needs more weapons.
Title: Re: RPJK Stock Showcase
Post by: RpJk on October 20, 2011, 12:28:18 AM
I still don't get it, The AI.
Title: Re: RPJK Stock Showcase
Post by: smashysmashy on October 20, 2011, 03:42:20 AM
I do, but I can't do it very well :gawe:
Title: Re: RPJK Stock Showcase
Post by: Naryar on October 20, 2011, 05:39:10 AM
Why the heck do you have a smartzone on your spinner ? Smartzones are only useful for burst motors and pistons and some rare spinners, but not this one.

Unless you want to make it a flipper hybrid.
Title: Re: RPJK Stock Showcase
Post by: NFX on October 20, 2011, 06:06:08 AM
To AI that particular robot, you first need to name your controls "Forward" - for forwards and backwards movement, "LeftRight" - for turning, and "Spin" for the weaponry. You don't need the smartzone there, that's used for weapons that fire, such as popups, pokers, hammers and such.

Go to the AI folder, and create a new "Team??" folder, depending on how many you have. If the last one is Team15, then name it Team16. Add the .bot file to the Team folder, then go to the Teams.txt file, add a new Team (The Team16, the name, slogan, and a bunch of numbers. Just copy/paste it from another thing, but make sure to change the 0 1 2 3 4 5 line to just the 0.), head to the Bindings.py file, add a new team, and Copy/Paste a bindings line from another Vertical Spinner, then just change the name to the name of your robot, and that should be that.
Title: Re: RPJK Stock Showcase
Post by: RpJk on October 21, 2011, 01:44:07 AM
To AI that particular robot, you first need to name your controls "Forward" - for forwards and backwards movement, "LeftRight" - for turning, and "Spin" for the weaponry. You don't need the smartzone there, that's used for weapons that fire, such as popups, pokers, hammers and such.

Go to the AI folder, and create a new "Team??" folder, depending on how many you have. If the last one is Team15, then name it Team16. Add the .bot file to the Team folder, then go to the Teams.txt file, add a new Team (The Team16, the name, slogan, and a bunch of numbers. Just copy/paste it from another thing, but make sure to change the 0 1 2 3 4 5 line to just the 0.), head to the Bindings.py file, add a new team, and Copy/Paste a bindings line from another Vertical Spinner, then just change the name to the name of your robot, and that should be that.

I've done all that but now the game does not work. I really need somehelp on this quick.
Title: Re: RPJK Stock Showcase
Post by: NFX on October 21, 2011, 04:37:43 AM
That sounds like you've got a bot directory in the Teams folder, or a bindings line that doesn't correspond to a bot. Double-check the Team folders in your AI, the Bindings.py file and Teams.txt file, and see if you've got everything in the right place. If not, perhaps you don't actually have the Python AI file that you're wanting to use, check to see what .py files you actually have in the AI folder.
Title: Re: RPJK Stock Showcase
Post by: RpJk on October 21, 2011, 10:44:01 AM
Ok here is what I put in the bindings file

# 35 - Catastrophe You never when it will happen and how hard it will be!
 list.append(("Psynergetic Vortex 2.5
","Omni",{'topspeed':99,'throttle':130,'turn':35,'turnspeed':3,'range':99,'weapons':(1,2,3,4,5)}))


Anything wrong with it?
Title: Re: RPJK Stock Showcase
Post by: Conraaa on October 21, 2011, 11:10:17 AM
Code: [Select]
    list.append(("Psynergetic Vortex 2.5
","Omni",{'topspeed':99,'throttle':130,'turn':35,'turnspeed':3,'range':99,'weapons':(1,2,3,4,5)}))
At first glance the problem looks like there isn't enough spaces before the list.append part. It should be 4. Like above.
Also I have a feeling the weapon ids aren't right but they aren't really needed too much.
Title: Re: RPJK Stock Showcase
Post by: RpJk on October 21, 2011, 11:13:38 AM
There's also no radius as well.
Title: Re: RPJK Stock Showcase
Post by: Conraaa on October 21, 2011, 11:19:29 AM
Doesn't that just default to something if it's not included?
Title: Re: RPJK Stock Showcase
Post by: RpJk on October 21, 2011, 11:23:42 AM
Ok here is the stuff I put in the Teams file:

index 35
Catastrophe
You never when it will happen and how hard it will be!
Teams\Catastrophe.bmp
Robots: 0
Robot In Event: -1
0
1
16
0
0
0
0
0
10000
true
0
true
16 13 10 4 1 17 11 23 3
0
-1
0 0 0 0 0 0 0 0 0 0 0 0 0 0 0
0
0



Anything wrong with it?
Title: Re: RPJK Stock Showcase
Post by: NFX on October 21, 2011, 01:20:35 PM
I'd say you need speech marks around the slogan, and have you got four spaces before the list.append thing?
Title: Re: RPJK Stock Showcase
Post by: RpJk on October 22, 2011, 02:39:11 AM
I've done but slight problem, How do you turn the bot in the AI folder?
Title: Re: RPJK Stock Showcase
Post by: Scorpion on October 22, 2011, 05:19:13 AM
What are you saying?
How do you set the bot's starting direction?
How do you get the bot to turn in game??
How do you put the bot file into the AI folder???
Title: Re: RPJK Stock Showcase
Post by: RpJk on October 22, 2011, 05:26:09 AM
What are you saying?
How do you set the bot's starting direction?
How do you get the bot to turn in game??
How do you put the bot file into the AI folder???

How do you set the bot's starting direction is what I meant.
Title: Re: RPJK Stock Showcase
Post by: RpJk on October 22, 2011, 08:17:14 AM
(DP) anyhelp?
Title: Re: RPJK Stock Showcase
Post by: Scorpion on October 22, 2011, 09:01:33 AM
It's easy enough to look on the wiki you know.
Title: Re: RPJK Stock Showcase
Post by: RpJk on October 22, 2011, 01:39:57 PM
It's easy enough to look on the wiki you know.


Still don't get it.
Title: Re: RPJK Stock Showcase
Post by: Virus Bomb on October 22, 2011, 02:16:50 PM
where is your bot's forward heading set at?
Title: Re: RPJK Stock Showcase
Post by: NFX on October 22, 2011, 07:02:08 PM
In the Bindings.py line for your robot, there is a bit that says something like 'nose=math.pi'. That's the angle that determines where the front, or "nose" of your robot points at the start of a match. It's measured in radians, which is where pi comes into it. 360 degrees is equal to pi*2 radians, therefore pi would equal 180 degrees, so it would be facing backwards. If your robot faces sideways, then you would either put math.pi/2 or math.pi*3/2 as the nose value. Any angle can be expressed as a multiple of pi in this fashion, you just need to work out what that multiple is, and you should be able to get your robot pointed in the right direction, both metaphorically and literally.

Hope this helps. =)
Title: Re: RPJK Stock Showcase
Post by: RpJk on October 23, 2011, 04:20:27 AM
Yay! I know to AI in a basic way now!
Someone give me a cheap clap so I can feel special :trollface

Also


(https://gametechmods.com/uploads/images/7529Untitled.png2.png)

Beat Munity 2 with my bot AI'ed.
Title: Re: RPJK Stock Showcase
Post by: RpJk on October 23, 2011, 06:30:06 AM
Any thoughts on this?
Title: Re: RPJK Stock Showcase
Post by: smashysmashy on October 23, 2011, 08:10:55 AM
*cheap clap*

I like the bot.
Title: Re: RPJK Stock Showcase
Post by: RpJk on October 23, 2011, 01:06:34 PM
Well thats this month RA2 goal done.
Title: Re: RPJK Stock Showcase
Post by: madman3 on October 23, 2011, 02:54:16 PM
Good job. Solid bot, and that's a decent victory to get under AI'd conditions.
Title: Re: RPJK Stock Showcase
Post by: RpJk on October 30, 2011, 02:53:46 AM
(https://gametechmods.com/uploads/images/50425Untitled.png2.png)

Remaking my MW VS with having a small ramming rack, more irons and better wedges.

The problem? The snapper 2 can fit in one side but can not in the other

Why?
Title: Re: RPJK Stock Showcase
Post by: Pwnator on October 30, 2011, 02:58:33 AM
If you can't see the AP on the overview mode, then the anchor's not sticking out enough.
Title: Re: RPJK Stock Showcase
Post by: RpJk on October 31, 2011, 04:59:23 AM
(https://gametechmods.com/uploads/images/13720Untitled.png2.png)

Trying to copy Geices first bot but with maces, a supervolt and an interesting name: Sydenham Train Wreck.

But need help to snapper load.

Help?
Title: Re: RPJK Stock Showcase
Post by: RpJk on October 31, 2011, 06:23:18 AM
(DP) Help?
Title: Re: RPJK Stock Showcase
Post by: Pwnator on October 31, 2011, 06:26:28 AM
Use a 40/60cm instead of a 20 and then you place your RAD and axle load. When the arm's in space, you can replace it with a 20cm and do the rest of the setup.
Title: Re: RPJK Stock Showcase
Post by: RpJk on November 01, 2011, 12:41:01 PM
Ok posting to ask a question. What is a good shape for a rammer without having to snapperload?
Title: Re: RPJK Stock Showcase
Post by: madman3 on November 01, 2011, 01:03:12 PM
Ok posting to ask a question. What is a good shape for a rammer without having to snapperload?
Depends on weight class. a wide U is good on HW and MW, while a small T shape fitting two HP Zteks, a nifty, and a baseplate anchor is good on a LW.
Title: Re: RPJK Stock Showcase
Post by: RpJk on November 01, 2011, 01:30:44 PM
On MW because I am buliding a mace rammer.
Title: Re: RPJK Stock Showcase
Post by: madman3 on November 01, 2011, 01:42:42 PM
Maces are pretty high on HP so make it a trapping shape at the front, as that would help it to fight HS.
Title: Re: RPJK Stock Showcase
Post by: RpJk on November 02, 2011, 06:52:52 AM
First MW Rammer

(https://gametechmods.com/uploads/images/43728Untitled.png2.png)


Any good?
Title: Re: RPJK Stock Showcase
Post by: Jonzu95 on November 02, 2011, 06:56:07 AM
RPJK... First, you have to attach extenders & weapons into anchors, The wedge & Plow are useless too.
Title: Re: RPJK Stock Showcase
Post by: RpJk on November 02, 2011, 07:03:45 AM
I'm making this a mace rammer so how am I going to effe the maces?
Title: Re: RPJK Stock Showcase
Post by: Pwnator on November 02, 2011, 07:05:46 AM
No, don't attach the stuff to anchors. You're just gonna waste chassis weight and space. Burst everything and use a Nifty as well. Basically klone Geice's bot. If you're insistent on having a wedge, an asymmetric setup wouldn't hurt (just make sure the drive is centered, that's all).


[Edit] Also, you just eFFe'd your maces so you pretty much learned how to do that in the process of building it.
Title: Re: RPJK Stock Showcase
Post by: RpJk on November 02, 2011, 07:13:14 AM
Ok so want me to bulid a clone of Geices. How do you know if I have not taken the robot and gave it a different colour?
Title: Re: RPJK Stock Showcase
Post by: Pwnator on November 02, 2011, 08:02:18 AM
Each builder has his/her own style. We can easily detect irregularities and stuff. Even klones have their own twists.
Title: Re: RPJK Stock Showcase
Post by: 09090901 on November 02, 2011, 10:15:03 AM
Ive got the rammer on the bot exchange if you want to see it. Should be called bot2. Im not sure if its the first bot I posted or the updated version that was in Roboleauge.
Title: Re: RPJK Stock Showcase
Post by: ty4er on November 02, 2011, 10:25:36 AM
Best name ever btw Geice

The wedge might need be longer as well as what pwn said.
Title: Re: RPJK Stock Showcase
Post by: RpJk on November 02, 2011, 10:45:37 AM
I have an idea. I'm thinking of trying to bulid a MW version of The Ounce's Ironbot entry.

Good idea or bad?
Title: Re: RPJK Stock Showcase
Post by: ty4er on November 02, 2011, 10:47:25 AM
do we know if it's a good idea?

Build it first, perhaps without asking us to build it for you :P
Title: Re: RPJK Stock Showcase
Post by: Naryar on November 02, 2011, 11:32:23 AM
What jonzu said. You're wasting a lot of weight on pointless extender work, wedges and plow.
Title: Re: RPJK Stock Showcase
Post by: madman3 on November 02, 2011, 01:48:09 PM
Dude, make it a trapping shape. Maces aren't as damaging as razors but have more HP and a large mesh, making them good against HS, which would complement a rammer.
Title: Re: RPJK Stock Showcase
Post by: RpJk on November 03, 2011, 02:42:24 AM
listened to ty4er from the chatbox to go my own direction.

(https://gametechmods.com/uploads/images/56500Untitled.png2.png)

I need something fresh so I might go down the slight innovation path.
Title: Re: RPJK Stock Showcase
Post by: Naryar on November 03, 2011, 03:47:52 AM
chassis is unwieldy, you'll better make it smaller.

Probably going to be generic as all heck but nobody cares. If you want to know how to build good stock rammers you'll build generic.
Title: Re: RPJK Stock Showcase
Post by: ty4er on November 03, 2011, 10:30:43 AM
put the motors either side of the black.
Title: Re: RPJK Stock Showcase
Post by: RpJk on November 04, 2011, 04:56:40 AM
(https://gametechmods.com/uploads/images/46757Untitled.png2.png)

Crap Frag Beetle Larva clone. DSA and does crap.
Title: Re: RPJK Stock Showcase
Post by: NFX on November 04, 2011, 06:33:33 AM
Doesn't look too bad. Not sure about the Pointy Tips with the Axe Heads, but it looks reasonably well-built.
Title: Re: RPJK Stock Showcase
Post by: RpJk on November 04, 2011, 08:10:50 AM
Any changes I should make?
Title: Re: RPJK Stock Showcase
Post by: NFX on November 04, 2011, 09:02:26 AM
I'd say the chassis could probably stand to be tightened up a little bit. And the wedge should ideally be longer, it's not going to get under much as it is now.
Title: Re: RPJK Stock Showcase
Post by: Scorpion on November 04, 2011, 03:51:03 PM
Very, very messy
Title: Re: RPJK Stock Showcase
Post by: Fracture on November 04, 2011, 03:57:05 PM
Not much to say. Looks exactly like Frag Beetle Larva with shorter wedge and different static weapon rack...
Title: Re: RPJK Stock Showcase
Post by: smashysmashy on November 04, 2011, 04:25:58 PM
I (myself) don't like it. At all. Very messy and doesn't look very effective.
Title: Re: RPJK Stock Showcase
Post by: Sage on November 04, 2011, 04:27:02 PM
side hammers like that are only effective with a really long center wedge.
Title: Re: RPJK Stock Showcase
Post by: Naryar on November 04, 2011, 04:36:35 PM
side hammers like that are only effective with a really long center wedge.

A really long wedge in MWs ?
Title: Re: RPJK Stock Showcase
Post by: Sage on November 04, 2011, 05:02:52 PM
side hammers like that are only effective with a really long center wedge.

A really long wedge in MWs ?

relatively.
Title: Re: RPJK Stock Showcase
Post by: RpJk on November 05, 2011, 03:40:33 AM
Very, very messy

How is it messy?
Title: Re: RPJK Stock Showcase
Post by: Scorpion on November 05, 2011, 04:28:52 AM
Very, very messy

How is it messy?
The weapon rack mainly, and the way you've set the maces on the side hammers, they're not going to be that much use.
Also, that chassis is too high.
Title: Re: RPJK Stock Showcase
Post by: Pwnator on November 05, 2011, 04:30:37 AM
the way you've set the maces on the side hammers, they're not going to be that much use.

nope.avi
Title: Re: RPJK Stock Showcase
Post by: Scorpion on November 05, 2011, 04:31:50 AM
the way you've set the maces on the side hammers, they're not going to be that much use.

nope.avi
The first mace is surely to close to the chassis, the weapon rack will get in the way of it hitting anything?
Title: Re: RPJK Stock Showcase
Post by: Pwnator on November 05, 2011, 04:37:13 AM
I'd rather have my extenders protected than not. And when the axes are gone, the extenders are doomed without the maces.
Title: Re: RPJK Stock Showcase
Post by: RpJk on November 07, 2011, 01:41:31 AM
(https://gametechmods.com/uploads/images/18294Untitled.png)

The HW of my VS series is now done

I know empty space in both the bot and the pic but is there anything good about this?
Title: Re: RPJK Stock Showcase
Post by: smashysmashy on November 07, 2011, 02:12:36 AM
How's the wedge?
Title: Re: RPJK Stock Showcase
Post by: RpJk on November 07, 2011, 02:24:34 AM
average.
Title: Re: RPJK Stock Showcase
Post by: That Robot is a Spy! on November 07, 2011, 06:27:05 AM
You do not need 4 HPZ's as drive. Have 2 and add some more irons.
Also, how many Supervolts, I can only see one.
Title: Re: RPJK Stock Showcase
Post by: Pwnator on November 07, 2011, 06:31:23 AM
You do not need 4 HPZ's as drive.

nope.avi
Title: Re: RPJK Stock Showcase
Post by: RpJk on November 07, 2011, 09:58:59 AM
You do not need 4 HPZ's as drive. Have 2 and add some more irons.
Also, how many Supervolts, I can only see one.

2 supervolts and keeping it as 4 HPZ's.
Title: Re: RPJK Stock Showcase
Post by: NFX on November 07, 2011, 11:08:42 AM
This style of VS probably does need 4WD. Good work with the axle loading, though. I would attempt to tighten up the chassis, though, and I'm not entirely sure 16 Irons would be enough. If the wedges are good enough, then you may be able to get away with it if the underside isn't terribly protected.
Title: Re: RPJK Stock Showcase
Post by: Mr. AS on November 07, 2011, 02:29:01 PM
Use Green Snappers for the wedge.
Title: Re: RPJK Stock Showcase
Post by: Thyrus on November 08, 2011, 05:26:48 PM
extra weight!
Title: Re: RPJK Stock Showcase
Post by: ty4er on November 11, 2011, 12:41:28 PM
Thyrus giving advice on a normal bot? :O

Change the DDT's for snappers (if they make better wedges) and put them inside so they won't easily get ripped off and maybe get a few more weapons.

Otherwise it doesn't look too bad.
Title: Re: RPJK Stock Showcase
Post by: Naryar on November 11, 2011, 03:04:00 PM
It seems very lightly weaponed to me. I would just do lighter extender work, dump these wheels for shinies, and maybe remove the plow.

And keep the DDT's, 'cause it will make the wedge better. You will be able to selfright with DDT's better, because I somehow doubt the ability of your weapon to selfright the bot on it's own.
Title: Re: RPJK Stock Showcase
Post by: ty4er on November 11, 2011, 03:49:30 PM
And keep the DDT's, 'cause it will make the wedge better.
You dare defy the mighty InfiniteInertia? :O

Well whatever makes the wedge better...


Title: Re: RPJK Stock Showcase
Post by: Scorpion on November 11, 2011, 04:00:03 PM
Nobody's 100% sure whether DDT or green snapper wedges are better really, i'd say DDTs in this case because of self righting as Nar said.
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 20, 2012, 12:55:24 AM
Bump

(https://gametechmods.com/uploads/images/21103111212121212.JPG)

Getting back into buliding for summer

Remade Psynergetic Theory.
A bit unstable but does not look too bad.
Title: Re: RPJK Stock Showcase
Post by: NFX on June 20, 2012, 01:28:28 AM
It looks cute. But those stabilisers should ideally be longer. Maybe Samurai blades might be a better option. if you dropped down to one caster, and placed it in the center to protect that vulnerable T connector, that may give you the weight for it.
Title: Re: RPJK Stock Showcase
Post by: Jonzu95 on June 20, 2012, 01:30:17 AM
Maybe you could tighten the chassis and rebuild the extender arms...
Title: Re: RPJK Stock Showcase
Post by: Fracture on June 20, 2012, 06:09:34 AM
Yeah just mount the RADs normally.
Title: Re: RPJK Stock Showcase
Post by: Wacky Bob on June 20, 2012, 06:52:06 AM
Try angling the disc a little bit to protect the motor
Title: Re: RPJK Stock Showcase
Post by: RpJk on September 08, 2012, 07:34:13 AM
(https://gametechmods.com/uploads/images/50913111212121212.JPG)

Tried buiding something so I decided to bulid a rammer, then I could not contiune buliding because I am crap.

So I need your help hopefully for the last time,

So I change the bot into a popup or VS and if so how? Because I am not changing the chassis.
Title: Re: RPJK Stock Showcase
Post by: Skiitzzox220 on September 08, 2012, 07:45:11 AM
So I change the bot into a popup or VS and if so how? Because I am not changing the chassis.
Well you're not going to get anything done then. One of the main principles of stock is re-building the chassis, everyone will tell you this.
Title: Re: RPJK Stock Showcase
Post by: RpJk on September 08, 2012, 08:16:57 AM
So I change the bot into a popup or VS and if so how? Because I am not changing the chassis.
Well you're not going to get anything done then. One of the main principles of stock is re-building the chassis, everyone will tell you this.

Forget what I said.

I just also realized I can delete messages on my showcase.
Title: Re: RPJK Stock Showcase
Post by: ty4er on September 08, 2012, 03:15:15 PM
if you get rid of the anchors and stuff and axle load the snapper's axle out, you might be able to put another snapper in and have around 4 razors there. it would also be best if you made the chassis wedge a lot wider

you can probably go down to normal z-teks aswell
Title: Re: RPJK Stock Showcase
Post by: RpJk on September 09, 2012, 06:33:00 AM
(https://gametechmods.com/uploads/images/76221111212121212.JPG)

DSA, Stacked razors, all you can see there.

Wedge is terrible though.
Title: Re: RPJK Stock Showcase
Post by: NFX on September 09, 2012, 06:49:40 AM
You can improve the wedge with some fine tuning of the Snapper angle. Tedious, but necessary to win the wedge war, I'm afraid. If you shorten the popup arm, you could eFFe a third 20cm+razor on there for some added DP.
Title: Re: RPJK Stock Showcase
Post by: RpJk on September 09, 2012, 06:52:32 AM
weapon is also quite slow as well.
Title: Re: RPJK Stock Showcase
Post by: Virus Bomb on September 09, 2012, 09:15:21 AM
the weapon extenders only need to 20cms, so replace the 40cm that you have.

i would try to get a black on this too.
Title: Re: RPJK Stock Showcase
Post by: RpJk on September 09, 2012, 02:51:36 PM
(https://gametechmods.com/uploads/images/12151opq23.JPG)


Wedge and power is better but has 2 razors.

And has a weird name: Brolazeus
Title: Re: RPJK Stock Showcase
Post by: Mr. AS on September 09, 2012, 02:52:54 PM
just use 2 20cms for the weapon instead of a 40cm and a 20cm, then you could extend the wedge 20cm
Title: Re: RPJK Stock Showcase
Post by: Enigm@ on September 09, 2012, 02:53:24 PM
extend the wedge so your bot doesn't get raped please
Title: Re: RPJK Stock Showcase
Post by: RpJk on September 09, 2012, 02:55:47 PM
Wedge is alot better when shorten on my bot.

Can't add 2 20cms because it does not work.
Title: Re: RPJK Stock Showcase
Post by: Mr. AS on September 09, 2012, 02:56:33 PM
Can't add 2 20cms because it does not work.
snapper load
Title: Re: RPJK Stock Showcase
Post by: RpJk on September 09, 2012, 02:57:19 PM
Can't add 2 20cms because it does not work.
snapper load

tried that.
Title: Re: RPJK Stock Showcase
Post by: Mr. AS on September 09, 2012, 02:59:21 PM
Can't add 2 20cms because it does not work.
snapper load

tried that.
OK heres where youre going wrong: you have to effe the 20cm while its sloaded out into nowhere, so that the 20cm will be away from the axle of the snapper
Title: Re: RPJK Stock Showcase
Post by: RpJk on September 09, 2012, 03:20:41 PM
Can't add 2 20cms because it does not work.
snapper load

tried that.
OK heres where youre going wrong: you have to effe the 20cm while its sloaded out into nowhere, so that the 20cm will be away from the axle of the snapper

tried that and still did not work.
Title: Re: RPJK Stock Showcase
Post by: RpJk on October 07, 2012, 02:31:40 PM
Rebuilt Psynergetic Theory:

  (https://gametechmods.com/uploads/images/41917untitled.JPG)


What you see is what you get.

Armour is DSA and CB stacked in Nifty
Title: Re: RPJK Stock Showcase
Post by: ianh05 on October 07, 2012, 06:04:38 PM
you should try out using 3 extenders in a t formation on the weapon motor to save 9kgs. Then you can upgrade that razor to an iron and add another razor pointing across from that same extender to protect the T extender.
Title: Re: RPJK Stock Showcase
Post by: RpJk on October 09, 2012, 01:54:18 AM
Don't get it.
Title: Re: RPJK Stock Showcase
Post by: Pwnator on October 09, 2012, 02:02:24 AM
What he meant is to klone his VS/rammer hybrid. :P
Title: Re: RPJK Stock Showcase
Post by: ianh05 on October 09, 2012, 02:24:40 AM
What he meant is to klone his VS/rammer hybrid. :P
Not clone but try what I have been suggesting. It saves weight for better/more weapons and the disc is fragile anyway.


(https://gametechmods.com/uploads/images/8579t extender disc setup.jpg)
Title: Re: RPJK Stock Showcase
Post by: RpJk on October 24, 2012, 12:14:35 PM
(https://gametechmods.com/uploads/images/36519untitled.JPG)


Psynergetic Vortex 5:

Improved wedges (Gets under Mutiny 2 like nothing ) chained motors and DSA.
Title: Re: RPJK Stock Showcase
Post by: RpJk on October 24, 2012, 02:49:38 PM
DP


Anything?
Title: Re: RPJK Stock Showcase
Post by: Mr. AS on October 24, 2012, 02:53:53 PM
no






JK but i think that you could just with more weaponry on a non-chained HPZ, kinda looks lightly weaponed atm
Title: Re: RPJK Stock Showcase
Post by: RpJk on October 24, 2012, 03:17:24 PM
Really unbalanced when it has 8 or 6 irons for some unknown reason
Title: Re: RPJK Stock Showcase
Post by: RpJk on October 26, 2012, 10:21:25 AM
DP

Anymore thoughts on my bot?
Title: Re: RPJK Stock Showcase
Post by: 090901 on October 26, 2012, 12:06:58 PM
its hs food.
Title: Re: RPJK Stock Showcase
Post by: RpJk on August 29, 2013, 06:58:06 PM
Warning: this topic has not been posted in for at least 180 days.
Unless you're sure you.... Oh shut your mouth you long reded box thingie I`m back in business!





(https://gametechmods.com/uploads/images/91681RA2.JPG)


Death In Kazakhstan.

What you see is what you get. DSA. I know has ballast but when added gets under Mutiny 2 and Win Win Win like nothing while helping counterbalance.

Oh and very likely my around the world 2 entry


 He He He It feels good to be back in the game.
Title: Re: RPJK Stock Showcase
Post by: Mr. AS on August 29, 2013, 07:13:26 PM
looks alright, but the chassis could have had less empty space, and the razor on the popup arm that is out farther than the rest is sloppy.
Title: Re: RPJK Stock Showcase
Post by: Fracture on August 29, 2013, 07:27:44 PM
Segment your wedge extenders, and move the HPZs forward so the chassis can be trimmed. Wedge also looks a little steep.
Title: Re: RPJK Stock Showcase
Post by: RpJk on October 25, 2013, 12:39:52 AM
(https://gametechmods.com/uploads/images/64395Bot Design.jpg)

RW Series 9 Stock Entry. Spent almost lunch and break this week building this.

Yesterday was the final day so we were allowed to do whatever we want on photoshop so I created this.

First time making splash.

All have DSA, 1 black, 2 HPZ`s and ballasts (Dun Dun Dunn!)
Title: Re: RPJK Stock Showcase
Post by: Jonzu95 on October 25, 2013, 06:08:01 AM
>DSA

Booooo.
Title: Re: RPJK Stock Showcase
Post by: Badnik96 on October 25, 2013, 09:45:00 AM
Don't really like the HS but the others are great.
Title: Re: RPJK Stock Showcase
Post by: Mr. AS on October 25, 2013, 02:07:21 PM
ballast? comonnnnnn i thought you were better than that
Title: Re: RPJK Stock Showcase
Post by: Naryar on October 25, 2013, 02:35:15 PM
WHO SAID BALLAST ?! WHAT FOOL MADE THE HORRENDOUS BLASPHEMY OF USING BALLASTS, THAT I MAY SUBJECT HIM TO UNPARALLELED TORMENT ?
Title: Re: RPJK Stock Showcase
Post by: RpJk on October 25, 2013, 03:30:29 PM
WHO SAID BALLAST ?! WHAT FOOL MADE THE HORRENDOUS BLASPHEMY OF USING BALLASTS, THAT I MAY SUBJECT HIM TO UNPARALLELED TORMENT ?

Read the rules Frenchie!
Title: Re: RPJK Stock Showcase
Post by: Badnik96 on October 25, 2013, 03:47:30 PM
Rules never said ballasts were required...
Title: Re: RPJK Stock Showcase
Post by: RpJk on October 25, 2013, 03:56:30 PM
Rules never said ballasts were required...

No burst motors unless for flippers so ballasts are next best thing.
Title: Re: RPJK Stock Showcase
Post by: RpJk on January 13, 2014, 04:38:23 PM
New year New bot

(https://gametechmods.com/uploads/images/17602ra22.JPG)

DSA, three pinks.

Great bot but can be quite unstable.
Title: Re: RPJK Stock Showcase
Post by: MassimoV on January 13, 2014, 04:40:52 PM
Shouldn't those plows be angled outward?
Title: Re: RPJK Stock Showcase
Post by: Mr. AS on January 13, 2014, 05:02:13 PM
Shouldn't those plows be angled outward?
yes, they should.

ALSO, 3x pinks are one of the least effective battery choices you could have chosen. You should have chosen a nifty and with that weight you could have upgraded the drive.
Title: Re: RPJK Stock Showcase
Post by: RpJk on January 13, 2014, 05:05:01 PM
Also wouldnt a disc VS be better for a design like that?
Title: Re: RPJK Stock Showcase
Post by: Naryar on January 13, 2014, 05:25:47 PM
no because a disc vs is far heavier than a tribar vs, and it's not like there's any difference in HP in stock
Title: Re: RPJK Stock Showcase
Post by: RpJk on March 12, 2014, 06:36:33 PM
(https://gametechmods.com/uploads/images/42223RA2 EC.JPG)


Natural Selection entry. DSA and can get under anything in Starcore.

When Tusslers 4 comes round might reskin this and make a Shadow of the Colossus-themed team.
Title: Re: RPJK Stock Showcase
Post by: Fracture on March 12, 2014, 09:43:38 PM
I'm impressed with the wedginess, but the asymmetrical razors make me cringe. It's also slightly underpowered if that's one black, but it really shouldn't be much of a problem.
Title: Re: Showing today on Front Row: RPJK Stock Showcase
Post by: RpJk on April 10, 2014, 05:43:25 PM
(https://gametechmods.com/uploads/images/98052Ra2mnnmnmmn.JPG)

First attempt at a HS in god knows how long.

I got inspired by Shadow of the Colossus to make a bot. The original idea was to make a caster armoured Disc HS but after going through several revisions I ended up making this.

Yes I know overweight but it is still going through revisions, I just want show you guys that I'm still building things.
Title: Re: RPJK Stock Showcase
Post by: KOS on April 10, 2014, 05:58:02 PM
For those Z-Teks, you can save weight by having two BA's in the chassis with the Z's on
Title: Re: RPJK Stock Showcase
Post by: MassimoV on April 10, 2014, 06:36:08 PM
The plows are killing this thing's reach.
Title: Re: RPJK Stock Showcase
Post by: Naryar on April 11, 2014, 09:26:48 AM
indeed they are, mount more things on snappers
Title: Tales of RPJK's Stock Showcase
Post by: RpJk on April 26, 2014, 10:18:44 AM
(https://gametechmods.com/uploads/images/810potttt.JPG)


Possible Super Smash Bots entry.

Underweight but can beat a lot of SCv3 heavyweights including Neglected Waterbug.

DSA rest you can see.

Name: Blow Frankie

Now gonna go play Mirrors Edge.
Title: Re: RPJK Stock Showcase
Post by: Mr. AS on April 26, 2014, 12:17:36 PM
I don't think you understand. It HAS to be within 15 KG of the weight limit or I won't accept it.

Try getting another piston with weapons on there.
Title: Re: RPJK Stock Showcase
Post by: 090901 on April 26, 2014, 01:27:22 PM
Or, instead of a plow, make a wamming rack or something.
Title: Re: RPJK Stock Showcase
Post by: Naryar on April 27, 2014, 09:58:16 AM
1 additional piston, and use large air tanks really
Title: RPJK Stock Showcase: Realistic human in bot-building shocker!
Post by: RpJk on April 28, 2014, 05:00:59 PM
(https://gametechmods.com/uploads/images/82528babapaste.JPG)

In order to celebrate the changing of the avatar I have improved my bot.

I know ballasts but it improves its wedgeiness slightly.

Also the idea of the bot is to be a wedge-killing poker.


Any thoughts?
Title: Re: RPJK Stock Showcase
Post by: Wacky Bob on April 28, 2014, 05:07:59 PM
It's better, but you can replace the angle connecters with 20cms and angle the pistons using the side points.
Title: Re: RPJK Stock Showcase
Post by: RpJk on April 29, 2014, 03:41:15 PM
(https://gametechmods.com/uploads/images/80972Mookiaiamnai.JPG)

Still got a ballast but its changed now into a Popup/Poker hybrid.
Changed name to something not Final Fantasy related, the Maori god of earthquakes and volcanoes.

Any thoughts people?
Title: Re: RPJK Stock Showcase
Post by: RpJk on April 30, 2014, 01:04:35 AM
DP Anything?
Title: Re: RPJK Stock Showcase
Post by: Badnik96 on April 30, 2014, 12:36:26 PM
Razors work better than irons on popups and if I'm seeing it right your popup weapons are pushing your opponents away from your pokers.
Title: Re: RPJK Stock Showcase
Post by: Naryar on April 30, 2014, 03:10:34 PM
axe version was better.

and it's not only the ballast, angling them downward was a wrong move for gutripping
Title: Re: RPJK Stock Showcase
Post by: 090901 on April 30, 2014, 04:32:57 PM
wait so do you only have 6 irons on this thing now?
the popup part is pretty much useless and your poker weapons should be parallel to the chassis or angled upwards slightly, not downwards as bots can just ride over the top of it now
Title: Re: RPJK Stock Showcase: Gaining Ground
Post by: RpJk on May 11, 2014, 05:05:55 PM
Named after the Mainliest Colossus from SotC, I introduce you to Barba:




(https://gametechmods.com/uploads/images/2602BarbaBot.JPG)

DSA rest you can see.

Also for some unknown reason when it uses shinies or grannies its wheels doesn't touch the ground but it does with rubber wheels which is weird.


Also 1500th post!
You know whats coming.

Title: Re: RPJK Stock Showcase
Post by: KOS on May 11, 2014, 05:10:01 PM
I think the reason it won't move with Shinies is because the z-teks aren't flush against the ground, try rotating them so they are parallel to the ground. Also you have the weight to upgrade to HPZ's :)
Title: RPJK Stock Showcase: Wandering About Here.
Post by: RpJk on May 21, 2014, 05:35:45 PM
Now named after the smallest colossi, here is Celosia:

(https://gametechmods.com/uploads/images/79903celos.JPG)

DSA, rest you can see.

Got inspired by FB's Ironbot entry to bulid this.

I'm still a crap builder after 3 years. Funny.
Title: Re: RPJK Stock Showcase
Post by: 090901 on May 21, 2014, 05:52:31 PM
You are wasting so much weight by putting the wedge at the back and using a DDT for a wedge. Switch the DDT for a blue snapper and then switch the places of the snapper and the black.
Title: Re: RPJK Stock Showcase
Post by: Pwnator on May 21, 2014, 09:30:32 PM
You could probably do 5-6 sets rather than 4 if you ditched the DDT+black for a Snapper2+Nifty (axle loaded nifty ofc). But yeah, you're on the right track.
Title: Re: RPJK Stock Showcase
Post by: Naryar on May 23, 2014, 07:12:38 AM
it looks pretty cool :D

but yes, what 090909 and Pwnie said
Title: Re: RPJK Stock Showcase
Post by: RpJk on June 02, 2014, 03:05:22 AM
So lads here is the problem;
I'm having problems with the drive setup for this bot.

(https://gametechmods.com/uploads/images/19603Snapperprob.JPG)

In short I'm trying to make a MW rammer but having problems trying to stack and snapper load.

Whats the best way of doing this?
Title: Re: RPJK Stock Showcase
Post by: Pwnator on June 02, 2014, 03:44:43 AM
not sure if you've done this before, but

rad on the hidden ap >> axle load >> first extender for drive >> hover second extender for drive >> spin the rad to return the visible ap >> click down the second extender on the air >> attach drive and stuff >> axle load again >> remove cb and attach nifty >> stack in the cb and remove the rad
Title: Re: RPJK's Showcase: Realistic human in stock bot-building shocker!
Post by: RpJk on July 31, 2014, 10:44:04 AM
(https://gametechmods.com/uploads/images/46844CBMS.JPG)

Cherry Blossom Murder Season. A name I had in my head for ages and cages and pages to use on a bot.

MW spin motor popup = them originals.

DSA, two blacks, 12 razors. Eats SCv4 like how I eat fried rice which is fast. And brutal.
Title: Re: RPJK's Showcase: Realistic human in stock bot-building shocker!
Post by: KOS on July 31, 2014, 10:53:21 AM
With the extra weight, I would widen and make the chassis wedge less steep  ;)
Title: Re: RPJK's Showcase: Realistic human in stock bot-building shocker!
Post by: Mecha on July 31, 2014, 11:06:28 AM
One of your best bots IMO.
Great job!
Title: Re: RPJK's Showcase: Realistic human in stock bot-building shocker!
Post by: Lemonism on July 31, 2014, 11:11:31 AM
I built one of these a while back, but I had extra armour and only 8 razors iirc. 12 razors seems like a better idea to me.

I definitely agree with KOS on this one. It looks to me that the chassis sort of curves in on itself at the front for the wedge, but that could be me seeing things. Maybe you could give us another angle so we can tell how steep the wedge actually is?

Also, I like the name. put this face on it (´・ω・`) 
Title: Re: RPJK's Showcase: Realistic human in stock bot-building shocker!
Post by: RpJk on July 31, 2014, 04:35:54 PM
(https://gametechmods.com/uploads/images/84065CBMSextra.JPG)

Only 3 replies huh? Well the more you know.

Anyways here's the bot from the side angle. Added rubbers and took out a razor. Will increase chassis wedge soon.

STILL eats SCv4 like how I eat fried rice which is fast. And brutal. And even manly?
Title: Re: RPJK's Showcase: Realistic human in stock bot-building shocker!
Post by: 090901 on July 31, 2014, 05:11:48 PM
I would drop to a single black and add armour to the edges in some way (maybe casters?) or just make the chassis bigger and more shallow, but other than that I like it.
Title: RpJk's Stock Showcase: "Bring out your dead and unfinished design."
Post by: RpJk on October 17, 2016, 03:51:42 PM
This topic has not been posted in about 790 days and screw it now I'll break the combo.
Today I thought I'll show you guys what I was going to enter in the GTM tournament but did not. Beware this is what it was before I the first complete design which ended up being deleted hence the weight.

(https://gametechmods.com/uploads/images/17139RA21.jpg)
(https://gametechmods.com/uploads/images/58009RA22.jpg)
Saigo Ni - Meaning the last time.

DSA, 1 Black, I know underweight

I tried to pick up where I left off last time I built which was designing a MW spin motor popup which you can see an earlier design of from a few posts earlier in the thread. I remember what made a good stock robot such as the likes of having a compact as possible chassis and not using ballasts etc. Having went for about eight razors for this design and the bot moving along stably with weapon motors running I thought I was on the verge of creating a tournament-worthy robot.

There was a problem and that was wedges. I was using dual green Snappers for the robot along with rubbers but no matter how much I tried it did not go underneath most robots. Adjusting the angle of the wedges and even rebuilding the bot didn't help. In the end I decided not to enter because I wanted my first attempt back at RA2 to be a great one and so I wanted to have built something I wanted personally to be proud of. I wanted to have people here forget the way I was back at my starting days.

tl;dr: I didn't enter because I couldn't build something that represented me having matured as an RA2 builder and a person in general.
Title: Re: Tales of RPJK's Stock Showcase: Levisomnus
Post by: Badger on October 17, 2016, 04:25:30 PM
its 50kg underweight and uses RADS. ATM its pretty much a crap drum. Why not make it a tribar gutripper like that one thing mechadino just made
Title: Re: Tales of RPJK's Stock Showcase: Levisomnus
Post by: RpJk on October 17, 2016, 04:29:22 PM
its 50kg underweight and uses RADS. ATM its pretty much a crap drum. Why not make it a tribar gutripper like that one thing mechadino just made

I forgot to mention that I did end up adding more razors and did achieve the weight limit. This is what it was before that iteration. The first complete one ended up being deleted.
Title: Re: Tales of RPJK's Stock Showcase: Levisomnus
Post by: 090901 on October 17, 2016, 04:33:45 PM
its 50kg underweight and uses RADS. ATM its pretty much a crap drum. Why not make it a tribar gutripper like that one thing mechadino just made
because thats a totally different design.......?