Author Topic: Redalert's stock showcase  (Read 42412 times)

Offline UberPyro

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Re: Redalert's bots showcase
« Reply #100 on: October 24, 2018, 02:38:08 PM »
Motors get weaker as the bot runs out of power, so in most cases you shouldn't power 2 hpzteks with 2 pinks. Bigger batteries are going to be more efficient in that they provide power for longer.

Offline Redalert

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Re: Redalert's bots showcase
« Reply #101 on: October 26, 2018, 10:11:18 AM »
Yeah, running zteks off pinks is a clever idea, but nifties are best. Supervolts are a bit much for a LW, but heavier rammers should use supervolts, because they'll slow down.

I appreciate the ideas you people give me. Thanks!

I plan to develop more bots today.


Offline Redalert

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Re: Redalert's bots showcase
« Reply #102 on: October 26, 2018, 06:52:56 PM »
New bot.
I thought I'd have a go at a LW SNS, and here is is. Redbird drive, standard ztek spinners, DSA, 248.7 kg.
 
screenshot_1.bmp


Offline Reier

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Re: Redalert's bots showcase
« Reply #103 on: October 26, 2018, 07:07:55 PM »
pretty tight. I personally would recommend stronger drive by downgrading the weapon motors, you can get away with rad weapons easily on this imo. irons instead of razors would be pretty nice too since you're already low on weapons.
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Offline Redalert

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Re: Redalert's bots showcase
« Reply #104 on: October 27, 2018, 07:32:36 AM »
New bot.
A batter version of Ultraviolet, basically. The piston's up high, and is used to punch at popup wedges. Oh, and break off the weapons.
 
screenshot_2.bmp

HP ztek drive, 6 irons for punching, snapper2 with a small wedge, 4 pinks, DSA.
I used the EEFE glitch on the piston to get the irons to attach as shown.

Next, I went on a "spinner spri," and developed 3 different spinner bots.
First up, a generic VS. I wanted to apply an innovative twist to the design, so I made it have a wedge. I would like to reboot this bot in the future, but for now, it's good.
 
screenshot_10.bmp


Now, I felt like making the next two bots "snappy" (pun intended), and built them off snapper II's.
This first one's an 18 razor HS with castor armor and redbird drive.
Here's a closer look at just the chassis...
 
screenshot_6.bmp
 
..and here's the completed bot.
 
screenshot_7.bmp


I was in a rut when I made this bot, and I wanted to have irons positioned like on Little Darling, but a popup slipped right under this bot, and mauled it in its first match. So, I went back to the drawing board and added castors. The spinners were still way up off the ground, so I decided to attach the irons as shown, on Y connectors. Now, the bot isn't underweight, weighing in at 796 kg., and has much better defense. The spinners now cover the whole front, and even broke hammers off anti-HS in a few fights! Plans for the future- better spinners and a flatter chassis.
 
screenshot_5.bmp

 
« Last Edit: October 27, 2018, 06:38:41 PM by Redalert »


Offline Redalert

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Re: Redalert's bots showcase
« Reply #105 on: October 29, 2018, 09:04:38 AM »
Time for popups :))
First up, a LW popup with a funny name- "A Bot With Rabies." A funny name, but a killer popup. A lot like Zenith, but it's not.
 
screenshot_11.bmp


Next, HELP! (this is the name) Surprisingly deadly.
 
screenshot_12.bmp

I was having problems getting the razors to hit all at once, so I had to make the razor assemblies' weight equal. In the end, a Y connector proved most useful.

I saw this popup concept several places, and realized how good it was, so I developed the same concept (with different weapons) for my AI pack. Here it is.
 
screenshot_13.bmp

z-tek drive, spike strip on a Snapper2 (surprisingly effective), supervolt for power, DSA.

This HW popup is a combination of a wammer and a popup. It's another 1-hit-KOer.
 
screenshot_14.bmp

3 supervolts, 18 razors, 2 irons, 4 DDTs and a lone Snapper 2, DSA.

I wanted to try something different in this popup. I wanted to try out a razor configuration, where 1 set of razors is behind the other. It's rather effective...
 
screenshot_15.bmp

4 razors on Snapper2's, regular z-teks (I didn't have enough weight or space for HP zteks), 1 nifty and 5 pinks, DSA.

This popup was designed to give Revenge of Dr. Wham 4 HP ztek drive. I didn't want it to look exactly like RODW, because that would (1) be copying a bot, and (2) there's no fun in fighting the exact same bot.
 
screenshot.bmp

I don't know remember exactly how many razors this bot has, but it has a LOT. It also has ploe spikes that fire from below like a true popup, which break off small wedges and EMERGENCY flippers. DSA for armor.

This "chassis killer" has more than a dozen razors on 5 DDTs, some of which are stacked. If it hits you just right...POW! 1 hit KO. Interesting fact- The bot's theme comes from "Twilight."
 
screenshot_8.bmp

Here's the exterior, with the weapons in the fired position.
 
screenshot_9.bmp


Offline Team Code Red Robotics

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Re: Redalert's bots showcase
« Reply #106 on: October 29, 2018, 09:34:20 AM »
These are extremely well built designs, I would like to see you step your foot into DSL, because I would like to see a new DSL-S creator on the block because there aren't that many left
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Offline Redalert

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Re: Redalert's bots showcase
« Reply #107 on: October 29, 2018, 09:51:50 AM »
I wanted this to be a separate post because these bots are of a different type.

first, a MW with a biiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiiig drum. It has DSA, which is something most MW VS don't. it also has effective wedges and HP ztek drive.
 
screenshot_16.bmp


This is easily the coolest bot I built so far- a face spinner HW with 2 spinners on HP zteks, and another 2 on RADs. It has a single wedge instead of dual wedges, and it's pretty good. I'm really looking forward to how this bot performs in the AI.
 
screenshot_17.bmp

It has DSA.

This tiny antweight starts out on its fron and then self-rights with its spinners. Well defended and interesting, but not very damaging head-on. It also has plastic armor.
 
screenshot_18.bmp


This is something unusual- a popup that uses CO2 and a piston to inflict damage. It's wedges are decent, but he weapon doesn't do terribly much damage. Not to mention, a nifty isn't enough to power the Srimech function.
Still effective, and it can maul your bot's underside over time.
 
screenshot_19.bmp

DSA armor, HP ztek drive, 6 pole spikes.

Surprisingly good rammer. It's well balanced and has good drive, power, and weapons. The ax heads also don't drag.
 
screenshot_20.bmp

Hp ztek drive and DSA armor.

Funny name for this rammer- it comes from the team "Crabby Crabz", and it's named Radiant Crab.
6 stacked irons, HP ztek drive, a few pinks for power, DSA.
 
screenshot_21.bmp


I REALLY should have cut more space out of this bot's chassis, but it's not bad. It has snowplows for protection and HP ztek drive. It's good at pinning HS and has DSA for protection. Comes from the same team Crabby Crabz.
 
screenshot_22.bmp


This funny-looking crawler from Crabby Crabz is just plain insanity. It's pretty tough, but a havok explosion source. DSA for armor.
 
screenshot_23.bmp


I wanted to add another git-ripping HS to the AI pack, so I built Hostile Crab (below) which is a bot that can be found in the team Crabby Crabz. DSA, good wedges, good spinners, good protection, only problem is it's slow.
 
screenshot_24.bmp


A 15 razor HS. 1 spinner has 9 razors, the other has 6. I added rubber wheels to the  bot, which make the bot surprisingly stable. DSA armor and the name's Y-CRAB. It's from Crabby Crabz.
 
screenshot_25.bmp

Here's Y-CRAB in the test garage...
 
screenshot_26.bmp


Finally, the last bot on Crabby Crabz, King Crab.
A lot like Child's Play IV. I wanted to add some differences, so I built this bot with a different spinner configuration.
The funny part- King crabs are huge- This King Crab is a LW.
 
screenshot_27.bmp

6 razors, DSA, supervolt for power.


Offline Redalert

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Re: Redalert's bots showcase
« Reply #108 on: October 29, 2018, 04:33:57 PM »
A heads up, this is the half-way point of making the first hardcore AI pack.


Offline FightingBotInformal

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Re: Redalert's bots showcase
« Reply #109 on: October 29, 2018, 05:07:20 PM »
A heads up, this is the half-way point of making the first hardcore AI pack.
Redalert is so tuff
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Offline 09090901

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Re: Redalert's bots showcase
« Reply #110 on: October 29, 2018, 05:09:58 PM »
A heads up, this is the half-way point of making the first hardcore AI pack.
Redalert is so tuff
he's better than you, so stuff it pls

@redalert i highly recommend not using pole spikes on anything that isn't a rammer. single point normals really hurt them in most scenarios.
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Offline Reier

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Re: Redalert's bots showcase
« Reply #111 on: October 29, 2018, 05:35:55 PM »
on the gutripper MW with the tribars you definitely have the weight to upgrade the drive (which you should) if you drop the 2 razors in the middle that dont do much and use blue snappers instead of snapper2s for the wedges

geice is right about the pole spikes.
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Offline Dreamcast

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Re: Redalert's bots showcase
« Reply #112 on: October 29, 2018, 08:48:09 PM »
Your Ultraviolet clone seems too skinny. Your 18 razors HS is pretty cool. The Y connector spinner is odd, some of your Irons are angled pretty high up. Your VS is too slow.

A lot of your popups pretty rustic looking, I'd guess HS can smash a few of them quickly because they're chassis are easy to smack. I'm also more of an HS guy, so I might be biased. Your "1-hit-KOer" reminds me of R4.

In my view, unprotected motors will fall off more on drums than the weapons themselves, try to protect your motors. I like your FS and feel people underappreciate them. The Crawler/HS uses Y connectors badly, a 1-2 extender system would be tougher.

Redalert is so tuff

You even kick a box?

Offline FightingBotInformal

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Re: Redalert's bots showcase
« Reply #113 on: October 29, 2018, 08:55:44 PM »
Redalert is so tuff
You even kick a box?
I can flat footed side kick a hole through a side of a cardboard shipping box, I Sk8, roller blade/skate, free run, free jump, and I know how to street fight.
I forgot to add advice too. Nothing much, except the trapping face spinner is the one that really stands out to me, it's pretty neat.
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Offline kill343gs

Re: Redalert's bots showcase
« Reply #114 on: October 29, 2018, 09:59:44 PM »
really enjoying this showcase tbh


For once the mods did something right
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Offline Pwnator

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Re: Redalert's bots showcase
« Reply #115 on: October 30, 2018, 12:07:38 AM »
It's one of those showcases where you can see the improvement in skill across multiple posts and it's kinda satisfying.
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Offline Redalert

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Re: Redalert's bots showcase
« Reply #116 on: October 30, 2018, 08:10:04 AM »
on the gutripper MW with the tribars you definitely have the weight to upgrade the drive (which you should) if you drop the 2 razors in the middle that dont do much and use blue snappers instead of snapper2s for the wedges

geice is right about the pole spikes.

Thanks for the heads-up about the pole spikes. I wasn't thinking about razor tips, so I'll think about modifying the bot's weapons.

You read my mind when it came to the HS gut-ripper. I managed to fit in good wedges and good armor, but when it came to the drive train.....uh oh.
I didn't want plastic armor on this bot because it would make the gut ripper cannon fodder.


Offline Redalert

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Re: Redalert's bots showcase
« Reply #117 on: October 30, 2018, 08:34:18 AM »
Your Ultraviolet clone seems too skinny. Your 18 razors HS is pretty cool. The Y connector spinner is odd, some of your Irons are angled pretty high up. Your VS is too slow.

A lot of your popups pretty rustic looking, I'd guess HS can smash a few of them quickly because they're chassis are easy to smack. I'm also more of an HS guy, so I might be biased. Your "1-hit-KOer" reminds me of R4.

In my view, unprotected motors will fall off more on drums than the weapons themselves, try to protect your motors. I like your FS and feel people underappreciate them. The Crawler/HS uses Y connectors badly, a 1-2 extender system would be tougher.


Redalert is so tuff

You even kick a box?

Yes, the popups I recently showcased are easy to damage, but the popups like MXOS 1 and 2 as well as Summit are well defended! I'll tell you right now, You'll find Pacman (LW popup with 2 wedges) fun to absolutely destroy!

If I made the poker any wider, it would have leftover space. Not to worry, there will very likely be more pokers in the pack better than it.

I see what you mean about the spinners on the funky crawler that use Y connectors. I was originally going to try couped extenders, but stability was the downfall, and I needed a spinner that would make the crawler more stable. Eventually, Y connectors with irons made the balance between damage and stability.


Offline Redalert

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Re: Redalert's bots showcase
« Reply #118 on: October 30, 2018, 11:33:28 AM »
Sorry I didn't post this sooner- this is the preview for the AI pack.
 
redalert ai preview.png

I made made many un-AIed packs before- a 1.0 (not AIed,) 1.5 (not AIed,) 2.0 (not AIed,) 3.0 (not AIed,) 4.0 (not AIed,) and now, my first AIed pack, 4.5.
The next AI pack I make will be 5.0.

My current Special Forces packs are not AIed.
« Last Edit: October 30, 2018, 12:01:07 PM by Redalert »


Offline pokebro14

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Re: Redalert's bots showcase
« Reply #119 on: October 30, 2018, 11:55:12 AM »
Wait it's version 4.5?

Either I've travelled in time
You can't count
Or I'm just stupid and didn't realise you had already released some packs
Achievements and tournament placings