Author Topic: Red's Robotic Hall of Lame - Stock Edition  (Read 36191 times)

Offline Sage

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Re: Red's Robotic Hall of Lame - Stock Edition
« Reply #160 on: March 09, 2013, 03:48:44 PM »
Nice use of the rupt glitch. Looks good!
You got my vote for RA2 Wizard. Always and forever.

Offline infiniteinertia

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Re: Red's Robotic Hall of Lame - Stock Edition
« Reply #161 on: March 10, 2013, 06:37:39 PM »
Very nice sir
#MakeStockGreatAgain


#BANtheHS The Movement

Offline Badnik96

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Re: Red's Robotic Hall of Lame - Stock Edition
« Reply #162 on: March 11, 2013, 02:51:49 PM »
Rupt popup? Way cool. Been a while since i saw anyone use the rupt glitch.

Offline Mr. AS

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Re: Red's Robotic Hall of Lame - Stock Edition
« Reply #163 on: March 11, 2013, 02:56:38 PM »
probably doesnt rupt. cant stack those blacks?
How you make Alarm Clock Pizza is:
Step 1: You buy an alarm clock from the store, and then you have to break it and put it in the sauce.
Step 2: Fold the sauce in 5 slices and put it in the dough.
Step 3: Paint the eggs with a pitcher of a clock showing what time you want to wake up and eat pizza for breakfast.
Step 4: Put the eggs in the dough.
Step 5: Make it flat into a round shape and draw the time you want on it.
Step 6: Put some old steel to prevent other peple from stealing it.
Step 7: Make it flat and cut into 60 slices 1 for each minute in 1 our.
Step 8: Put in the oven set the timer to 30048813.2884 seconds and put the temperature on 'Volcano' setting.
Step 9: If you think it is take to long, then get yor alarm clock and set it to now so that it will ring and you can take it out.
Step 10: Take it out uv the uvin wen it is redy and go to bed. In the morning eat pizza and also eat yor hands bi mistake.

Offline RedSawn

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Re: Red's Robotic Hall of Lame - Stock Edition
« Reply #164 on: March 11, 2013, 03:29:14 PM »
Maybe very minor rupting. It would explain why the force of the flip only occasionally causes the bot to strangely flip over by the front. But it doesn't rupt like we think of it.




Offline Naryar

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Re: Red's Robotic Hall of Lame - Stock Edition
« Reply #165 on: March 12, 2013, 04:19:55 AM »
a rupting popup ? it works ?

Offline infiniteinertia

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Re: Red's Robotic Hall of Lame - Stock Edition
« Reply #166 on: March 12, 2013, 07:20:14 PM »
It would rupt better with 1-2 razors on each arm rather than 4.
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Offline RedSawn

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Re: Red's Robotic Hall of Lame - Stock Edition
« Reply #167 on: April 04, 2016, 01:42:08 PM »
So everyone else is posting their BttR entries...
Can't say much about stock. I guess I like building with the old components as nostalgia, but building competitively (in the sense of Starcore level) sucks. So I won't.



So here it is. Was going to enter the 'true' version but seeing Mystic's entry prompted me to add a wedge for the tourney. It's surprisingly effective at keeping opponents propped up, even if the damage sucks. It'll grind anything down but it requires a ram with the spikes to get CB damage.



And something else, for fun. BFE'd the claws because they can't pass through the chassis. Extenders on the sides to prevent getting stuck on them. Might send it to Heap for his display tourney thing, but will probably rebuild it in RA3 regardless.




Offline Clickbeetle

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Re: Red's Robotic Hall of Lame - Stock Edition
« Reply #168 on: April 05, 2016, 11:30:51 PM »
Really nice skinning work there.  The bots themselves are sort of meh but the skins make them look totally professional.  Alien is especially cool.

You should be able to build Flying Squirrel without BFE (and without an ugly long extender sticking out) if you rotate the anchors 90 degrees and attach the bear claws on a 20cm extender coming off sideways from them.  It would put you at 400kg but there's plenty of room to shave 1kg off the chassis.  Not sure if the effort of reskinning is worth it though.

To lack feeling is to be dead, but to act on every feeling is to be a child.
-Brandon Sanderson, The Way of Kings

Offline RedSawn

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Re: Red's Robotic Hall of Lame - Stock Edition
« Reply #169 on: April 06, 2016, 02:35:34 AM »
Oh, certainly. They're not exactly going to be BBEANS entries or anything but all of the work stacking and glitching just tires me now. Probably should take this whole idea to DSL again but working with the old components feels fresh and should be a good warmup for RA3.

The Spike Strip is supposed to be a tail, but I suppose it's not as fitting as as it was for BattleRat and would save the weight needed for extenders. Anchors are packed in tight but yeah, didn't consider that way of adding the claws, will have to check it out.