it's not bad but there is some space between the z-teks which kind of defeats the point of axle loading and the batteries are taking up quite a bit of space. the next step would be to get rid of the nifty and try to stack the batteries and shrink the chassis. How many razors?10, and no axle loading(the rubber wheel just fits to the axle, even though the axle is like 1/4 sunk to the outer z-teks body.
Looking good. The chassis can definitely be shrunk up, especially if you stacked the batteries together and lost the Nifty. With the saved weight, you could add another few razors, or perhaps another couple ramplates on the front end.i can't, cause if i stacked the batts together and lose the nifty then the 4 DDTs won't fit.(and the wedge is at RPB level)
snapper2 (the blue ones) are generally better for stacks like thatbut they have a risk of havoking if you use it for drive...
only if you turn too much too fast and you have a certain amount of weight on it, mostly you dont need to worry about it unless you try building a sns (unless havok treats your copy of ra2 differently or something)snapper2 (the blue ones) are generally better for stacks like thatbut they have a risk of havoking if you use it for drive...
snapper2 (the blue ones) are generally better for stacks like thatbut they have a risk of havoking if you use it for drive...
Cropping your pictures helps. We all know what the Bot Lab looks like. =) https://gametechmods.com/forums/index.php/topic,2143.0.html (https://gametechmods.com/forums/index.php/topic,2143.0.html)fun fact 'bout Child's Play IV: the RADs are on an Baseplate Anchor, so his weps are darn slow.
It looks an awful lot like Child's Play IV, only with exposed drive motors. It's a good design, though, maybe you could get the tribars at the same level, it looks like one's lower than the other at the moment for some reason.
@Pwnator
hey Pwn, i wanna get restocked, but i can't open megaupload. do you know any other links where i can get restocked?
hi guys, no new bots today, but just wanna tell you guys that i'll be attempting to make a 36HS just out of 2 SnapperIIs and 2 20cm extenders.(i'm sorry if anybody has done this before.)aka a generic 36 hs
hi guys, no new bots today, but just wanna tell you guys that i'll be attempting to make a 36HS just out of 2 SnapperIIs and 2 20cm extenders.(i'm sorry if anybody has done this before.)
I can do all of that except stacking(well a black, others are fine).hi guys, no new bots today, but just wanna tell you guys that i'll be attempting to make a 36HS just out of 2 SnapperIIs and 2 20cm extenders.(i'm sorry if anybody has done this before.)
Funnily enough, I made exactly this a couple of days ago. =D
And yeah, a 36HS, while built quite frequently these days, can give you a good insight into various bot building techniques that could apply to other bot designs, such as stacking, Snapper Loading, and eFFe glitching. All of these glitches apply to Popups as well, and you can create some real killer designs exploiting the various glitches that are available.
are you being sarcastic?
There's a video of it.Already watched that, but i still can't tell why Sage'n'friends call this "Luigica's best work"? can you find me the splash of this bot?
http://www.youtube.com/watch?v=X_Yk_ZBKGmA# (http://www.youtube.com/watch?v=X_Yk_ZBKGmA#)
RPB doesn't use Snapper IIs. :Pso, if the motor is perpendicular to the snapper, will the bot bounce?(given that it's mounted to the hidden AP)
Bounciness mostly depends on how the motors' orientation with respect to the snapper.
RPB doesn't use Snapper IIs. :Pso, if the motor is perpendicular to the snapper, will the bot bounce?(given that it's mounted to the hidden AP)
Bounciness mostly depends on how the motors' orientation with respect to the snapper.
Do the snowplows really help like that? Try putting them on the top to prevent bots from going over it.yeah they do, the upper Face spinners spin downwards, so it acts as a better "snowplow" and about the snowplows, it's to box the opponent when pinning them into the wall so that they don't escape.
have the snowplows further inwards and rotate the extender holding the fs on by 90 degrees away from the chassis so it is in-line with the snowplows.no, because the idea behind this bot is because people can still escape the snowplows of RPB, so i rotated the extender holding the fs 90 degrees so that when the opponent is lifted, the upper FS spins down and keeps the opponent in the center of the discs, not allowing the opponent to escape.(besides, i want to make something original for a while!)
In Saubere, there was a monster who took the form of a little girl, And at her side was a rabbit .Who worked for her benefit.The rabbit used his awesome might to eliminate anyone who would come near the monster with intentions of capturing her. The monster would give charity to the unprevileged and the rabbit would be at her side. As a result, a lot of people loved the monster. In time though, a person of power set his sight of the monster, determined to capture her to "prove" his power. The man and his followers killed the rabbit when it tried to protect the monster. With nothing in its path, he had the the monster, or so he thought. But the monster had died, for the rabbit was the monster's heart. The monster and the rabbit were two forms but one being. By killing the rabbit, the man had killed the monster.This bot is actually a member of a two bot team(of the team's name is a top secret). anywho, "the little girl" will be posted soon, and i'm gonna tell you it's bot type, but it rhymes with poop.
The old Coal Miner and Raptor are crap. Surprised it was able to take on Snow Job and DEADBEAT, though.why? is Snow Job and DEADBEAT HS Killers?
Anyway, just swap the inner irons (extender-wise, not motor-wise) to maces and it's all good.
it looks a bit messy really (might just be the irons), a topview of the insides would help tell us where you can make it airtighteeeyup, and i think i'll get a second black by ditching out 3 casters and then drop to shinies.
its properly invertable right ?
So you just pretty much took a bot and changed the motors?yeah, i was bored(and it was 10 p.m when i build it), and i was too lazy to make my own chassis(and the mouse mysteriously jitters around even when i'm not touching it, messing up my aim.)
123 does not check the stock showcase. Besides, this is not really a flail SnS.yeah, i wanted to make 123 check the stock showcase (so that he can play stock and be the greatest player evar)and it's also for RIW 4
or should we call this a 360 degree flail SnS.
gee you are such a fanboy :Pyou mean swap the position between the axle and the HPZ?
i doubt 123 will play stock and even if he does, people like geice or sage would probably still be better than him.
anyway, can you swap the extenders so the weapons reach further out?
he doesnt check stock showcase and thus he will not see this bot123 does not check the stock showcase. Besides, this is not really a flail SnS.yeah, i wanted to make 123 check the stock showcase (so that he can play stock and be the greatest player evar)and it's also for RIW 4
or should we call this a 360 degree flail SnS.
Averagely, it get's raped by CP4 style bots, it can deweapon single HS though.he doesnt check stock showcase and thus he will not see this bot123 does not check the stock showcase. Besides, this is not really a flail SnS.yeah, i wanted to make 123 check the stock showcase (so that he can play stock and be the greatest player evar)and it's also for RIW 4
or should we call this a 360 degree flail SnS.
how well does that handle regular hs ?
taking another bots chassis and replace the weapons requires absolutely no building skill whatsoeveroh okay, i can do that(cause the mouse stopped jittering), and i got about 2 kgs of leeway for the chassis.
make your own damn chassis instead of stealing someones elses that you simply replaced the weapons on and called it your own, we want to know how good YOU can handle a chassis, not how good INF can make a chassis
also i think whirlpool has dsa
SnapperII on its side, 20cm from the axle and secret AP. It's slightly similar to Death By Purple 3, except that used all maces and had a ramplate instead of a plow. In that case, it should do pretty well, I'm just wondering if the weapons are a little bit high.wrong. It's: the Snapper's axle facing back, a 20cm attached to it, and raised up. The secret AP is facing the front, with a 20cm extender attached to attach the plow.
see ? much better now that you didnt just rip off someones chassis and made your own, doesnt it feel more rewarding ?it's barely invertible, when inverted it can still drive but the weapon messes up the drive, making it continously turns.
doubtful of invertability however
awww that's cheating lolololololOriginally i wanted to use the visible arm to attach the drive, but then HSes can just knock me and then take out the extender holding the drive.
I expected you to use both APs when you said it's like Oh Snap 2. But yeah, Sage already made a couple of these using 1 arm. Using both arms while keeping it symmetric is a real challenge.
uhhhhuhhh
you have 360 degrees of coverage
and no hs has enough reach to get to that extender from the front anyway (except possibly the vortex ce rebuild, but it should still get trashed by this)
you could angle the maces at about 45 degrees so it works better inverted, unless it isnt a problem. it would help with popups anyway thoughWhat do you mean? do i rotate the extender holding the mace 45 degrees or rotate the mace 45 degrees?
But now there's a problem. The bot usually turns ridiculously slow, but sometimes it turns so fast it havoks. Because of this, during AI testing, when the bot starts moving, it'll usually spin out, exposing it's back, and because it's turning is ridiculously slow, it can't face the opponent.
But it moves to the front and back just fine....But now there's a problem. The bot usually turns ridiculously slow, but sometimes it turns so fast it havoks. Because of this, during AI testing, when the bot starts moving, it'll usually spin out, exposing it's back, and because it's turning is ridiculously slow, it can't face the opponent.
your drive motors are probably too high for the wheels to get any good amount of traction.
This is a very strange anomaly in the game mechanics. This happened a few times with my Snap!Happy series of bots, where they would move forwards and backwards okay, but refuse to turn. The one-wheel-turning thing Mr. AS suggested did work, but what I found more confusing was that Z-Teks and Redbirds wouldn't two-wheel-turn the bot at all, but RAD motors - with less torque - did. Maybe Trovaner or someone could shed some light on this, because so far it has confused the heck out of me.yup ive had bots that simply couldnt turn without havoking
Yeah, but I think I used a different extender setup than you. I wasn't saying anything about it being a klone or anything but just mine had the exact same problem as yours.
@090901
I'm sorry, but did you stack the CB in the black in your bot?
This is a very strange anomaly in the game mechanics. This happened a few times with my Snap!Happy series of bots, where they would move forwards and backwards okay, but refuse to turn. The one-wheel-turning thing Mr. AS suggested did work, but what I found more confusing was that Z-Teks and Redbirds wouldn't two-wheel-turn the bot at all, but RAD motors - with less torque - did. Maybe Trovaner or someone could shed some light on this, because so far it has confused the heck out of me.I've just tried the one-wheel-turning trick, and instead of making the bot turn on it self, it actually turns in circles(like what you will get if you used FBS.py).
AS is correct. The ramplates are probably mounted too close to the chassis. The impact of a heavy HS, or probably a rammer of some kind will force the ramplates to flex back momentarily, exposing the chassis and allowing the opponent to inflict damage. Simply moving the SnapperII's forwards a little will solve this problem. Very good build aside from that, though. Internals?I can't move the snapper II more forwards anymore, it's already at max.
Can't you just attach the ddts to the back of the snappers without the extenders?Ummm..... you do know that you pretty much can't attach anything to the hidden AP without an extender right?
Then you can make the ramplates come out more.
1. Raise Snapper 1 Click.Can't you just attach the ddts to the back of the snappers without the extenders?Ummm..... you do know that you pretty much can't attach anything to the hidden AP without an extender right?
Then you can make the ramplates come out more.
imo the spinners need to be angled down a little be more, but that may just personal preference for meThen the razors will hit the floor.
tbh i dont really like discs on spinners like that. i think tribars would do better. if you get rid of those useless casters you should be able to get 2 tribars with irons/razors, rubbers and upgrade the motors from whatever they are now. im guessing it uses RADs?Yes, it uses RADs. i think if i remove all of the casters, i think i'll be able to get a z-tek.
Moar razorz! :rageYeah, i was trying to get 12 razors.
That's what you should do with the extra weight from removing the casters, if it's enough, and I got the avatar and sig from another forum. ;)Moar razorz! :rageYeah, i was trying to get 12 razors.
And where'd you get dat avatar and siggy?
a quick google seach shows that theyre frooom http://mabination.com/threads/64598-remember-when (http://mabination.com/threads/64598-remember-when)You are right on both counts.
and dufe what 57 kg on a rad? you will need a stronger motor. moar razors wont do much if they spin slow as heck
You can get better ground clearance on the wheel if you rotate the motors properly. Hit F12 and make sure it is parallel to the collision flat point.The motors don't even touch the ground, i wanted to rotate it to be parallel to the chassis floor, but i don't wanna spend 30 minutes on snapper loading (not the initiation part that's hard, but guessing which part goes where when the bot snaps back to normal is).
It looks very underweaponed.Yeah i can't figure out a setup that doesn't eat too much weight, and then we have rule of seven.
dont make me make a bigger momo deviluke to pwn that scrubby botIs Dragon Fire available ?
really unique bot, i like it a lot.Thanks Sage, building this bot has been a literal hell with me getting f***ed by stacking RNG and snapper loading QTEs, pistons spazzing out and causing misalignments even though the pistons and extenders are at the same height, and right near the end the game decides to spaz out and block me from eFFeing the left snowplows :
its neat and original. it still buggers me considering it's going to be unbalanced as soon as you lose a plow and those plows don't have too much hp in stock.Yeah i really wanted to give it a rammer rack but even if i downgrade to plastic I can only put like 6 maces/arm because of the 7 part rule so I had to use the plows.
those are servo wedges(http://i.imgur.com/4v50sZe.png)
Isn't that the point tho ?those are servo wedges(http://i.imgur.com/4v50sZe.png)
no, it's not good according to normal stock but TOO GOOD for noob warz.Isn't that the point tho ?those are servo wedges(http://i.imgur.com/4v50sZe.png)
Curious though, in the wedge tierlist (DDT ~= Snapper2 -> Snapper II -> Static Wedge), where does servo wedge's lie ?no, it's not good according to normal stock but TOO GOOD for noob warz.Isn't that the point tho ?those are servo wedges(http://i.imgur.com/4v50sZe.png)
n00b warz is basically stock ai tier.
Wen, if you're reading this thread then know that Joymander's gonna have to fight this :Oh GRUSH!
(http://i1198.photobucket.com/albums/aa458/coolnael/Daze%20or%20Days_zpsezriecd9.png) (http://s1198.photobucket.com/user/coolnael/media/Daze%20or%20Days_zpsezriecd9.png.html)
The bot would've been really awesome..... If the wedge didn't suck so bad.
tight build bruh. the brackets look cool but do they do much?They're this bot's wedge, if they go down then the bot's useless.
- If the Rad's that you're spinning to trigger the glitch bends up then the axle won't fly no matter how hard you spin so open the bot garage, unfreeze, go back to the bot lab, freeze, and try again
- The bot's height MUST be enough to put the item normally (so you can't click on the lowest height on the height slider and expect to be able to throw blacks)
- If the item that you want to stack refuses to be stacked, throw down more Rads (preferably on a smartzone) until it complies
The Red Blur: there's virtually no competitive creative potential.
Yesterday at 08:13:13 AM
The Red Blur: stock is just horifically imbalanced.
Yesterday at 08:12:45 AM
Whoa. That's pretty cool looking, but I can imagine that getting torn to shreds since the weapons don't spin. Can I see an inside shot please? Just to see what you did exactly.(http://i1198.photobucket.com/albums/aa458/coolnael/Herri%20Fever%20inside_zpsvdp6agcr.png) (http://s1198.photobucket.com/user/coolnael/media/Herri%20Fever%20inside_zpsvdp6agcr.png.html)
output is not important here since he has 2 motors anyways.IIRC 3 pinks gives out 21000 electotal while 1 nifty gives out 24000 electotal.
Electotal is, however, and i'm not sure if 3 pinks or 1 nifty is better in electotal. Well, nifty's more efficient weightwise, but lower gutripper is important too.
love bracket armor. don't like the weapons. seem ineffectiveTheoretically they work like 2Sinister, but when I tested it the irons are way too easy to be stopped, maybe maces would be better.
I actually really like the idea of the unpowered tribars. The execution on this one could be better though....sooo I'm gonna steal the idea and build it eventually ;P unless you nail before I do.The bot's basically a stock version of a flail wammer in DSL so using rads would kill the bot since it'll have less razors to ram with, but right now the time-to-kill is really long unless it's fighting a HS, so this setup would probably be better as a pop-up hybrid since the pop-up can deal damage while the spinning razors can act as https://en.wikipedia.org/wiki/Reactive_armour against HS/FS just in-case it can't get a clean bumrush for some reason (like if they're fighting on the BBEANS arena)
I haven't played stock in a while, but I think the difference between an axle and rad is only 6kg so I wonder how much weight saved is actually worth it having the tribars unpowered. But you have to include deleting the extra batteries that would be used with rads...but the lack of killing power without a pop-up wedge and then you need the second battery....I'm rambling, but you have good ideas in the showcase, Suede. Nice to see originality still can be found in stock.
i cant really see anything but it looks coolYep, it has 4 DDTs with 10 razors (2 onthe edge DDTs and 3 on the middle DDTs)
i assume it has a popup arm in the middle?
so are 2 tribars enough then?Well it's a N00bbot and the tribars are just armor (that do more damage the more you hit it) so it's totally fine
Looks pretty cool, do the DDTs reach anything when AI'd?Haven't AIed it yet but pretty sure it would, the timing' really strict tho
plastic scares meN00bbots never get hit so it doesn't really matter what armor they have
I think the second one looks cooler but idk efficiency-wise if it's superior.The z-teks aren't actually angled, the way the extender's set up makes the z-tek perfectly perpendicular to the chassis.
do the rubbers work good when the zteks are at an angle like that?
You spent too much on casters. One row should be enough most of the time.The entire thing is held together with 3 baseplate anchors, no snappers at all. The bot's problem is that if I go for faster drive, then the bot would flip itself on contact with anything, but if i use a slower drive, then it'll take an absurd amount of time for the bot to plant itself, which lets the enemy robot rush it and flip it.
And I'm assuming the setup is bursted. Generally, static setups would work better on bots that heavily depend on stability. Saves up on extender work as well.
Does no one have any sense of style anymore?That's your fault for only marking the red extenders on your skin pack
Does no one have any sense of style anymore?That's your fault for only marking the red extenders on your skin pack
I see this on more than one of your recent bots...The bot's a straight remake of this :
You see how the Z-tek model has little ridges on 4 of the 6 sides? Those ridges count as part of the collision mesh, meaning that the collision mesh makes a slightly flattened hexagon on the sides without ridges. If you rotate your drive motors so the side without ridges faces up and down, you should be able to use shiny hub wheels without any issues.
Switching to shiny hubs will let you upgrade 3 razors to irons on GC-Darts (technically 4, but it would be unbalanced).
Challenge from Clickbeetle: "Child's Play clone with ztek drive"Here you go Sage :
(https://gametechmods.com/uploads/images/76339screenshot_26.png)
247.3 DSA. If anyone can get the 0.3 kgs cut off the chassis so i can put another extender on there so it can be prettier you're my new favorite
here's the bot file
https://gametechmods.com/uploads/files/7831Pedophile.rar (https://gametechmods.com/uploads/files/7831Pedophile.rar)
probably could do it with baseplate anchors but then you'll also probably have to stack them into the nifty and i didnt want to do that
(http://puu.sh/o4uTA.png)Thanks man !
(if that thing ever gets approved that is) :I do plan on getting that approved for signups, but I'm not sure when is the thing.
snow plows do nothing on HS because they don't do damage to other weapons (as far as I remember) but maybe a ramplate could be good2 ramplates aren't big enough to cover the entire front. Although, if I angle them it will make the bot cooler.......
Guess what bot this bot's tributing.skrzak
should I downgrade to normal Z-teks to get grannies and 2 snowplows ?Snowplows make HS much easier for popups to get under. As long as it's invertible there's no reason to get grannies either.
not even closeGuess what bot this bot's tributing.skrzak
should I downgrade to normal Z-teks to get grannies and 2 snowplows ?Snowplows make HS much easier for popups to get under. As long as it's invertible there's no reason to get grannies either.
i'm guessing this bot is a tribute to 3.14 ston given the math themed name and elevated chassisnot even the same bot-type dude.
i'm very late but it's happy returns right? saw the name of yours and instantly thought of it, though not quite sure why it deserves a tributei'm guessing this bot is a tribute to 3.14 ston given the math themed name and elevated chassisnot even the same bot-type dude.
Yes you're right it is Happy Returns !i'm very late but it's happy returns right? saw the name of yours and instantly thought of iti'm guessing this bot is a tribute to 3.14 ston given the math themed name and elevated chassisnot even the same bot-type dude.
more on-topic: ORGYBEAR looks sick. i would keep the hpz's because the extra torque is nice, on another note you can trade the casters for frontal armour or weapons since the bottom spinners should knock away most wedges trying to get under. drive motors and wheels are kinda exposed
...Omni ?What do you mean ? The hybrid combo ? It actually works pretty well since if the VS gets locked then the hammer can freely hit the top and if VS gets to lift the opponent then the hammer turns into a pseudo-popup and hits it's bottom.
Also won't really work, i'm afraid.
Hey, its pretty cool though
Nice original bot.I know that, but how do I get the weight for them? If I take out a razor on the hammer then it's much less reliable at OHKO/sniping game-winning parts which is absolutely crucial since on average you only get 2 tries, if I downgrade the drive then it'll even longer for the bot to get on its feet, and if I remove an airtank then the hammer has less power.
Seems like it needs more HP in stabilizers though.
Why didn't you angle the first extender on each side? The wheels would start on the ground if the extenders were rotated ~45°. It's a cool looking robot though.I need the wheels to align with the chassis so that they're protected by the caster armor.
Post some clear shots of your extender work. I reckon there's 10-12 kg that can be shaved off from there but I'm not quite sure if it's worth downgrading to plastic for an extra set of plows.(https://gametechmods.com/uploads/images/99024PINHOLE SETUP.png)
Maybe replace the red extenders you have the drive mounted on with 140cm Square extenders?I tried Square extenders, but the balance goes out of whack and the bot takes even longer get to it's feet
Don't know what's going on with the mini wheels. You could just swap them for shinies and you'll be able to upgrade the Z-teks to HPZs.Minis are the only ones small enough to tilt the bot enough for it to actually somewhat turn, this bot is more of an experiment anyways
"Last" as in "most recent" or last as in "final"?Graze is a part of a family of (downward spinning) vertical flail spinners that'll be my final stock robots, here's the LW of the family
Hey, that's really nice. Good job.Thanks! I admit I have no clue on how to make splashes or custom paintjobs, so I'm sorry if it looks really basic by your standards
Btw, while making Tap I've figured out how to cure AGOD after it happens. All you gotta do is:this doesn't fix agod on any of the bots I've tried. if anything it's more so that quitting the game gets rid of the loaded in bot from the botlab
Start a match, press F12 (to turn on wireframe mode), wait a couple seconds, then quit.
It appears that AGOD is caused by memory corruption, where after you save a bot the game would glitch the axles a split second off-screen and cause the game to save the glitched hitboxes instead, by quitting a match in wireframe mode for some reason it forces the game to load the bot correctly the next time you enter a match.
Mind you, even after this fix AGOD might still happen again even if you never touch the bot lab afterwards, but for tournaments this is great
just throw some ass and titties on there. That's all I ever did.Hey, that's really nice. Good job.Thanks! I admit I have no clue on how to make splashes or custom paintjobs, so I'm sorry if it looks really basic by your standards