you could angle the maces at about 45 degrees so it works better inverted, unless it isnt a problem. it would help with popups anyway though
is this bot don't lost all razors in a fight before do a damage thought
But now there's a problem. The bot usually turns ridiculously slow, but sometimes it turns so fast it havoks. Because of this, during AI testing, when the bot starts moving, it'll usually spin out, exposing it's back, and because it's turning is ridiculously slow, it can't face the opponent.
Quote from: Gauche Suede on October 13, 2012, 09:21:04 AMBut now there's a problem. The bot usually turns ridiculously slow, but sometimes it turns so fast it havoks. Because of this, during AI testing, when the bot starts moving, it'll usually spin out, exposing it's back, and because it's turning is ridiculously slow, it can't face the opponent.your drive motors are probably too high for the wheels to get any good amount of traction.
This is a very strange anomaly in the game mechanics. This happened a few times with my Snap!Happy series of bots, where they would move forwards and backwards okay, but refuse to turn. The one-wheel-turning thing Mr. AS suggested did work, but what I found more confusing was that Z-Teks and Redbirds wouldn't two-wheel-turn the bot at all, but RAD motors - with less torque - did. Maybe Trovaner or someone could shed some light on this, because so far it has confused the out of me.
@090901I'm sorry, but did you stack the CB in the black in your bot?
AS is correct. The ramplates are probably mounted too close to the chassis. The impact of a heavy HS, or probably a rammer of some kind will force the ramplates to flex back momentarily, exposing the chassis and allowing the opponent to inflict damage. Simply moving the SnapperII's forwards a little will solve this problem. Very good build aside from that, though. Internals?